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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/LRZ/LRZ1Outro.h
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#ifndef OBJ_LRZ1OUTRO_H
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#define OBJ_LRZ1OUTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectLRZ1Outro {
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RSDK_OBJECT
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};
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// Entity Class
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struct EntityLRZ1Outro {
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RSDK_ENTITY
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EntityDashLift *lift;
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int32 timer;
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};
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// Object Struct
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extern ObjectLRZ1Outro *LRZ1Outro;
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// Standard Entity Events
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void LRZ1Outro_Update(void);
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void LRZ1Outro_LateUpdate(void);
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void LRZ1Outro_StaticUpdate(void);
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void LRZ1Outro_Draw(void);
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void LRZ1Outro_Create(void *data);
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void LRZ1Outro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void LRZ1Outro_EditorDraw(void);
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void LRZ1Outro_EditorLoad(void);
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#endif
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void LRZ1Outro_Serialize(void);
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// Extra Entity Functions
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void LRZ1Outro_StartCutscene(void);
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bool32 LRZ1Outro_CutsceneAct1_SetupActors(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct2_SetupActors(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct1_SetupDashLift(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct1_GoToDashLift(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct1_UsingDashLift(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct2_UsingDashLift(EntityCutsceneSeq *host);
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bool32 LRZ1Outro_CutsceneAct2_ExitDashLift(EntityCutsceneSeq *host);
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#endif //! OBJ_LRZ1OUTRO_H
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