Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/LRZ/LRZ3Cutscene.h
338 views
1
#ifndef OBJ_LRZ3CUTSCENE_H
2
#define OBJ_LRZ3CUTSCENE_H
3
4
#include "Game.h"
5
6
// Object Class
7
struct ObjectLRZ3Cutscene {
8
RSDK_OBJECT
9
int32 unused; // possibly aniFrames?
10
};
11
12
// Entity Class
13
struct EntityLRZ3Cutscene {
14
RSDK_ENTITY
15
int32 unused;
16
};
17
18
// Object Struct
19
extern ObjectLRZ3Cutscene *LRZ3Cutscene;
20
21
// Standard Entity Events
22
void LRZ3Cutscene_Update(void);
23
void LRZ3Cutscene_LateUpdate(void);
24
void LRZ3Cutscene_StaticUpdate(void);
25
void LRZ3Cutscene_Draw(void);
26
void LRZ3Cutscene_Create(void *data);
27
void LRZ3Cutscene_StageLoad(void);
28
#if GAME_INCLUDE_EDITOR
29
void LRZ3Cutscene_EditorDraw(void);
30
void LRZ3Cutscene_EditorLoad(void);
31
#endif
32
void LRZ3Cutscene_Serialize(void);
33
34
// Extra Entity Functions
35
bool32 LRZ3Cutscene_Cutscene_FadeIn(EntityCutsceneSeq *host);
36
bool32 LRZ3Cutscene_Cutscene_RunRight(EntityCutsceneSeq *host);
37
38
#endif //! OBJ_LRZ3CUTSCENE_H
39
40