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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/LRZ/LRZ3Setup.h
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#ifndef OBJ_LRZ3SETUP_H
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#define OBJ_LRZ3SETUP_H
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#include "Game.h"
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// Object Class
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struct ObjectLRZ3Setup {
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RSDK_OBJECT
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int32 unused1;
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int32 unused2;
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int32 unused3;
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Entity *cutsceneOutroK;
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};
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// Entity Class
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struct EntityLRZ3Setup {
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RSDK_ENTITY
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};
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// Object Struct
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extern ObjectLRZ3Setup *LRZ3Setup;
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// Standard Entity Events
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void LRZ3Setup_Update(void);
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void LRZ3Setup_LateUpdate(void);
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void LRZ3Setup_StaticUpdate(void);
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void LRZ3Setup_Draw(void);
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void LRZ3Setup_Create(void *data);
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void LRZ3Setup_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void LRZ3Setup_EditorDraw(void);
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void LRZ3Setup_EditorLoad(void);
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#endif
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void LRZ3Setup_Serialize(void);
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// Extra Entity Functions
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void LRZ3Setup_StageFinish_EndAct2K(void);
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#endif //! OBJ_LRZ3SETUP_H
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