#ifndef OBJ_LRZ3SETUP_H
#define OBJ_LRZ3SETUP_H
#include "Game.h"
struct ObjectLRZ3Setup {
RSDK_OBJECT
int32 unused1;
int32 unused2;
int32 unused3;
Entity *cutsceneOutroK;
};
struct EntityLRZ3Setup {
RSDK_ENTITY
};
extern ObjectLRZ3Setup *LRZ3Setup;
void LRZ3Setup_Update(void);
void LRZ3Setup_LateUpdate(void);
void LRZ3Setup_StaticUpdate(void);
void LRZ3Setup_Draw(void);
void LRZ3Setup_Create(void *data);
void LRZ3Setup_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void LRZ3Setup_EditorDraw(void);
void LRZ3Setup_EditorLoad(void);
#endif
void LRZ3Setup_Serialize(void);
void LRZ3Setup_StageFinish_EndAct2K(void);
#endif