#ifndef OBJ_CONVEYORBELT_H
#define OBJ_CONVEYORBELT_H
#include "Game.h"
struct ObjectConveyorBelt {
RSDK_OBJECT
uint16 aniFrames;
};
struct EntityConveyorBelt {
RSDK_ENTITY
Vector2 size;
int32 speed;
Animator animator;
Hitbox hitbox;
};
extern ObjectConveyorBelt *ConveyorBelt;
void ConveyorBelt_Update(void);
void ConveyorBelt_LateUpdate(void);
void ConveyorBelt_StaticUpdate(void);
void ConveyorBelt_Draw(void);
void ConveyorBelt_Create(void *data);
void ConveyorBelt_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void ConveyorBelt_EditorDraw(void);
void ConveyorBelt_EditorLoad(void);
#endif
void ConveyorBelt_Serialize(void);
#endif