#ifndef OBJ_CONVEYORWHEEL_H
#define OBJ_CONVEYORWHEEL_H
#include "Game.h"
struct ObjectConveyorWheel {
RSDK_OBJECT
uint16 aniFrames;
Hitbox hitbox;
};
struct EntityConveyorWheel {
RSDK_ENTITY
Animator animator;
};
extern ObjectConveyorWheel *ConveyorWheel;
void ConveyorWheel_Update(void);
void ConveyorWheel_LateUpdate(void);
void ConveyorWheel_StaticUpdate(void);
void ConveyorWheel_Draw(void);
void ConveyorWheel_Create(void *data);
void ConveyorWheel_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void ConveyorWheel_EditorDraw(void);
void ConveyorWheel_EditorLoad(void);
#endif
void ConveyorWheel_Serialize(void);
#endif