Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/MMZ/MMZLightning.h
338 views
1
#ifndef OBJ_MMZLIGHTNING_H
2
#define OBJ_MMZLIGHTNING_H
3
4
#include "Game.h"
5
6
#if MANIA_USE_PLUS
7
// Object Class
8
struct ObjectMMZLightning {
9
RSDK_OBJECT
10
uint16 aniFrames;
11
};
12
13
// Entity Class
14
struct EntityMMZLightning {
15
RSDK_ENTITY
16
StateMachine(state);
17
int32 timer;
18
int32 unused1;
19
int32 unused2;
20
Animator animator;
21
};
22
23
// Object Struct
24
extern ObjectMMZLightning *MMZLightning;
25
26
// Standard Entity Events
27
void MMZLightning_Update(void);
28
void MMZLightning_LateUpdate(void);
29
void MMZLightning_StaticUpdate(void);
30
void MMZLightning_Draw(void);
31
void MMZLightning_Create(void *data);
32
void MMZLightning_StageLoad(void);
33
#if GAME_INCLUDE_EDITOR
34
void MMZLightning_EditorDraw(void);
35
void MMZLightning_EditorLoad(void);
36
#endif
37
void MMZLightning_Serialize(void);
38
39
// Extra Entity Functions
40
void MMZLightning_State_BeginFadeIn(void);
41
void MMZLightning_State_FadeIn(void);
42
void MMZLightning_State_SetupLightningBig(void);
43
void MMZLightning_State_ShowLightningBig(void);
44
void MMZLightning_State_LightningBigFadeOut(void);
45
void MMZLightning_State_SetupLightningSmall(void);
46
void MMZLightning_State_LightningSmallFadeOut(void);
47
48
#endif
49
50
#endif //! OBJ_MMZLIGHTNING_H
51
52