Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/MSZ/Flipper.h
338 views
1
#ifndef OBJ_FLIPPER_H
2
#define OBJ_FLIPPER_H
3
4
#include "Game.h"
5
6
// Object Class
7
struct ObjectFlipper {
8
RSDK_OBJECT
9
Hitbox hitbox;
10
uint16 aniFrames;
11
uint16 sfxFlipper;
12
};
13
14
// Entity Class
15
struct EntityFlipper {
16
RSDK_ENTITY
17
StateMachine(state);
18
uint8 activePlayers;
19
Hitbox hitbox;
20
Animator animator;
21
};
22
23
// Object Struct
24
extern ObjectFlipper *Flipper;
25
26
// Standard Entity Events
27
void Flipper_Update(void);
28
void Flipper_LateUpdate(void);
29
void Flipper_StaticUpdate(void);
30
void Flipper_Draw(void);
31
void Flipper_Create(void *data);
32
void Flipper_StageLoad(void);
33
#if GAME_INCLUDE_EDITOR
34
void Flipper_EditorDraw(void);
35
void Flipper_EditorLoad(void);
36
#endif
37
void Flipper_Serialize(void);
38
39
// Extra Entity Functions
40
41
#endif //! OBJ_FLIPPER_H
42
43