#ifndef OBJ_LOCOSMOKE_H
#define OBJ_LOCOSMOKE_H
#include "Game.h"
struct ObjectLocoSmoke {
RSDK_OBJECT
uint16 aniFrames;
uint16 unused;
};
struct EntityLocoSmoke {
RSDK_ENTITY
int32 timer;
Animator animator;
};
extern ObjectLocoSmoke *LocoSmoke;
void LocoSmoke_Update(void);
void LocoSmoke_LateUpdate(void);
void LocoSmoke_StaticUpdate(void);
void LocoSmoke_Draw(void);
void LocoSmoke_Create(void *data);
void LocoSmoke_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void LocoSmoke_EditorDraw(void);
void LocoSmoke_EditorLoad(void);
#endif
void LocoSmoke_Serialize(void);
#endif