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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/MSZ/MSZCutsceneK.h
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#ifndef OBJ_MSZCUTSCENEK_H
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#define OBJ_MSZCUTSCENEK_H
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#include "Game.h"
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// Object Class
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struct ObjectMSZCutsceneK {
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RSDK_OBJECT
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int32 unused;
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uint16 playerFrames;
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uint16 sfxImpact;
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uint16 sfxDrop;
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Vector2 tornadoDistanceP1;
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Vector2 tornadoDistanceP2;
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Vector2 pos3;
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EntityTornado *tornado;
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EntityHeavyMystic *mystic;
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};
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// Entity Class
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struct EntityMSZCutsceneK {
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MANIA_CUTSCENE_BASE
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};
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// Object Struct
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extern ObjectMSZCutsceneK *MSZCutsceneK;
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// Standard Entity Events
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void MSZCutsceneK_Update(void);
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void MSZCutsceneK_LateUpdate(void);
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void MSZCutsceneK_StaticUpdate(void);
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void MSZCutsceneK_Draw(void);
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void MSZCutsceneK_Create(void *data);
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void MSZCutsceneK_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void MSZCutsceneK_EditorDraw(void);
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void MSZCutsceneK_EditorLoad(void);
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#endif
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void MSZCutsceneK_Serialize(void);
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// Extra Entity Functions
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#if MANIA_USE_PLUS
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void MSZCutsceneK_Cutscene_SkipCB(void);
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#endif
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void MSZCutsceneK_StartCutscene(void);
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void MSZCutsceneK_SetupP2(int32 x, int32 y);
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bool32 MSZCutsceneK_Cutscene_RidingTornado(EntityCutsceneSeq *host);
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bool32 MSZCutsceneK_Cutscene_KnockedOffTornado(EntityCutsceneSeq *host);
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#endif //! OBJ_MSZCUTSCENEK_H
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