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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Menu/ThanksSetup.h
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#ifndef OBJ_THANKSSETUP_H
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#define OBJ_THANKSSETUP_H
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#include "Game.h"
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// Object Class
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struct ObjectThanksSetup {
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RSDK_OBJECT
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uint16 sfxSega;
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};
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// Entity Class
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struct EntityThanksSetup {
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RSDK_ENTITY
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StateMachine(state);
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StateMachine(stateDraw);
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EntityUIPicture *thanksLogo;
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int32 timer;
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int32 radius;
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};
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// Object Struct
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extern ObjectThanksSetup *ThanksSetup;
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// Standard Entity Events
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void ThanksSetup_Update(void);
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void ThanksSetup_LateUpdate(void);
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void ThanksSetup_StaticUpdate(void);
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void ThanksSetup_Draw(void);
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void ThanksSetup_Create(void *data);
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void ThanksSetup_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void ThanksSetup_EditorDraw(void);
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void ThanksSetup_EditorLoad(void);
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#endif
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void ThanksSetup_Serialize(void);
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// Extra Entity Functions
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void ThanksSetup_HandleIconsPos(void);
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void ThanksSetup_State_ThanksForPlaying(void);
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void ThanksSetup_State_FlipOverIcon(void);
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void ThanksSetup_State_Mania2017(void);
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void ThanksSetup_State_FadeOut(void);
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void ThanksSetup_Draw_Fade(void);
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#endif //! OBJ_THANKSSETUP_H
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