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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/OOZ/OOZ1Outro.h
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#ifndef OBJ_OOZ1OUTRO_H
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#define OBJ_OOZ1OUTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectOOZ1Outro {
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RSDK_OBJECT
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int32 unused;
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uint16 sfxDrop;
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};
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// Entity Class
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struct EntityOOZ1Outro {
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MANIA_CUTSCENE_BASE
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int32 boundsL;
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int32 boundsR;
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int32 boundsT;
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int32 boundsB;
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};
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// Object Struct
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extern ObjectOOZ1Outro *OOZ1Outro;
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// Standard Entity Events
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void OOZ1Outro_Update(void);
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void OOZ1Outro_LateUpdate(void);
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void OOZ1Outro_StaticUpdate(void);
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void OOZ1Outro_Draw(void);
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void OOZ1Outro_Create(void *data);
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void OOZ1Outro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void OOZ1Outro_EditorDraw(void);
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void OOZ1Outro_EditorLoad(void);
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#endif
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void OOZ1Outro_Serialize(void);
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// Extra Entity Functions
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bool32 OOZ1Outro_Cutscene_FadeIn(EntityCutsceneSeq *host);
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bool32 OOZ1Outro_Cutscene_PostActClearSetup(EntityCutsceneSeq *host);
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bool32 OOZ1Outro_Cutscene_FallIntoAct2(EntityCutsceneSeq *host);
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bool32 OOZ1Outro_Cutscene_BeginAct(EntityCutsceneSeq *host);
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#endif //! OBJ_OOZ1OUTRO_H
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