#ifndef OBJ_VALVE_H
#define OBJ_VALVE_H
#include "Game.h"
struct ObjectValve {
RSDK_OBJECT
Hitbox hitbox;
uint16 aniFrames;
uint16 sfxClick;
};
struct EntityValve {
RSDK_ENTITY
Animator valveAnimator;
Animator wheelAnimator;
};
extern ObjectValve *Valve;
void Valve_Update(void);
void Valve_LateUpdate(void);
void Valve_StaticUpdate(void);
void Valve_Draw(void);
void Valve_Create(void *data);
void Valve_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void Valve_EditorDraw(void);
void Valve_EditorLoad(void);
#endif
void Valve_Serialize(void);
#endif