#ifndef OBJ_INKWIPE_H
#define OBJ_INKWIPE_H
#include "Game.h"
struct ObjectInkWipe {
RSDK_OBJECT
uint16 aniFrames;
};
struct EntityInkWipe {
RSDK_ENTITY
Animator animator;
};
extern ObjectInkWipe *InkWipe;
void InkWipe_Update(void);
void InkWipe_LateUpdate(void);
void InkWipe_StaticUpdate(void);
void InkWipe_Draw(void);
void InkWipe_Create(void *data);
void InkWipe_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void InkWipe_EditorDraw(void);
void InkWipe_EditorLoad(void);
#endif
void InkWipe_Serialize(void);
#endif