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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/PGZ/PSZ2Intro.h
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#ifndef OBJ_PSZ2INTRO_H
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#define OBJ_PSZ2INTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectPSZ2Intro {
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RSDK_OBJECT
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int32 unused;
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uint16 sfxExplosion3;
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EntityFXFade *fxFade;
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EntitySignPost *signPost;
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};
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// Entity Class
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struct EntityPSZ2Intro {
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MANIA_CUTSCENE_BASE
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};
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// Object Struct
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extern ObjectPSZ2Intro *PSZ2Intro;
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// Standard Entity Events
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void PSZ2Intro_Update(void);
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void PSZ2Intro_LateUpdate(void);
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void PSZ2Intro_StaticUpdate(void);
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void PSZ2Intro_Draw(void);
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void PSZ2Intro_Create(void *data);
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void PSZ2Intro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void PSZ2Intro_EditorDraw(void);
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void PSZ2Intro_EditorLoad(void);
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#endif
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void PSZ2Intro_Serialize(void);
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// Extra Entity Functions
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bool32 PSZ2Intro_Cutscene_HandleAct1Finish(EntityCutsceneSeq *host);
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bool32 PSZ2Intro_Cutscene_ShowActClear(EntityCutsceneSeq *host);
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bool32 PSZ2Intro_Cutscene_RunToAct2(EntityCutsceneSeq *host);
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bool32 PSZ2Intro_Cutscene_JogIntoPlace(EntityCutsceneSeq *host);
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#endif //! OBJ_PSZ2INTRO_H
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