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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/PGZ/PSZ2Outro.h
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#ifndef OBJ_PSZ2OUTRO_H
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#define OBJ_PSZ2OUTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectPSZ2Outro {
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RSDK_OBJECT
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int32 unused;
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};
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// Entity Class
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struct EntityPSZ2Outro {
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MANIA_CUTSCENE_BASE
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EntityPSZEggman *eggman;
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EntityPhantomRuby *ruby;
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EntityFXRuby *fxRuby;
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};
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// Object Struct
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extern ObjectPSZ2Outro *PSZ2Outro;
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// Standard Entity Events
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void PSZ2Outro_Update(void);
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void PSZ2Outro_LateUpdate(void);
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void PSZ2Outro_StaticUpdate(void);
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void PSZ2Outro_Draw(void);
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void PSZ2Outro_Create(void *data);
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void PSZ2Outro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void PSZ2Outro_EditorDraw(void);
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void PSZ2Outro_EditorLoad(void);
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#endif
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void PSZ2Outro_Serialize(void);
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// Extra Entity Functions
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bool32 PSZ2Outro_Cutscene_SetupCameraMove(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_HandleCameraMovement(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_WalkIntoPlace(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_EnterRuby(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_RubyActivated(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_RubyWarp(EntityCutsceneSeq *host);
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bool32 PSZ2Outro_Cutscene_LoadSSZ1(EntityCutsceneSeq *host);
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#endif //! OBJ_PSZ2OUTRO_H
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