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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/SPZ/FilmProjector.h
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#ifndef OBJ_FILMPROJECTOR_H
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#define OBJ_FILMPROJECTOR_H
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#include "Game.h"
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// Object Class
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struct ObjectFilmProjector {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityFilmProjector {
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RSDK_ENTITY
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uint8 pathMovement;
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Vector2 filmPos;
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Animator projectorAnimator;
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Animator screenAnimator;
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Animator filmReelAnimator;
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Animator reelEdgeAnimator;
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Animator celluoidAnimator;
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Animator eggmanAnimator;
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};
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// Object Struct
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extern ObjectFilmProjector *FilmProjector;
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// Standard Entity Events
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void FilmProjector_Update(void);
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void FilmProjector_LateUpdate(void);
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void FilmProjector_StaticUpdate(void);
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void FilmProjector_Draw(void);
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void FilmProjector_Create(void *data);
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void FilmProjector_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void FilmProjector_EditorDraw(void);
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void FilmProjector_EditorLoad(void);
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#endif
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void FilmProjector_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_FILMPROJECTOR_H
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