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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/SPZ/SPZ1Intro.h
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#ifndef OBJ_SPZ1INTRO_H
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#define OBJ_SPZ1INTRO_H
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#include "Game.h"
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// Object Class
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struct ObjectSPZ1Intro {
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RSDK_OBJECT
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uint16 aniFrames;
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uint16 sfxGasPop;
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uint16 sfxPon;
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EntityDebris *sewerLid;
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};
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// Entity Class
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struct EntitySPZ1Intro {
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MANIA_CUTSCENE_BASE
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int32 unused;
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};
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// Object Struct
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extern ObjectSPZ1Intro *SPZ1Intro;
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// Standard Entity Events
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void SPZ1Intro_Update(void);
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void SPZ1Intro_LateUpdate(void);
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void SPZ1Intro_StaticUpdate(void);
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void SPZ1Intro_Draw(void);
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void SPZ1Intro_Create(void *data);
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void SPZ1Intro_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void SPZ1Intro_EditorDraw(void);
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void SPZ1Intro_EditorLoad(void);
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#endif
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void SPZ1Intro_Serialize(void);
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// Extra Entity Functions
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bool32 SPZ1Intro_Cutscene_SetupAct(EntityCutsceneSeq *host);
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bool32 SPZ1Intro_Cutscene_ExitPipe(EntityCutsceneSeq *host);
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bool32 SPZ1Intro_Cutscene_BeginAct1(EntityCutsceneSeq *host);
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#endif //! OBJ_SPZ1INTRO_H
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