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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/SSZ/EggTower.h
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#ifndef OBJ_EGGTOWER_H
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#define OBJ_EGGTOWER_H
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#include "Game.h"
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// Object Class
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struct ObjectEggTower {
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RSDK_OBJECT
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uint16 modelIndex;
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uint16 sceneIndex;
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};
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// Entity Class
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struct EntityEggTower {
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RSDK_ENTITY
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StateMachine(state); // unused
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int32 unused2;
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int32 rotationX;
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Matrix unusedMatrix1;
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Matrix matWorld;
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Matrix matTemp;
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Matrix unusedMatrix2;
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};
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// Object Struct
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extern ObjectEggTower *EggTower;
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// Standard Entity Events
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void EggTower_Update(void);
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void EggTower_LateUpdate(void);
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void EggTower_StaticUpdate(void);
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void EggTower_Draw(void);
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void EggTower_Create(void *data);
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void EggTower_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void EggTower_EditorDraw(void);
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void EggTower_EditorLoad(void);
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#endif
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void EggTower_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_EGGTOWER_H
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