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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/SSZ/Fireflies.h
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#ifndef OBJ_FIREFLIES_H
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#define OBJ_FIREFLIES_H
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#include "Game.h"
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// Object Class
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struct ObjectFireflies {
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RSDK_OBJECT
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uint16 aniFrames;
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int32 activeFireflyCount;
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};
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// Entity Class
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struct EntityFireflies {
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RSDK_ENTITY
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StateMachine(state);
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int32 unused1;
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int32 timer;
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int32 unused2;
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int32 unused3;
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Animator animator;
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int32 duration;
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int32 screenCount;
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int32 screenID;
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Vector2 points[4];
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};
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// Object Struct
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extern ObjectFireflies *Fireflies;
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// Standard Entity Events
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void Fireflies_Update(void);
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void Fireflies_LateUpdate(void);
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void Fireflies_StaticUpdate(void);
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void Fireflies_Draw(void);
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void Fireflies_Create(void *data);
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void Fireflies_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void Fireflies_EditorDraw(void);
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void Fireflies_EditorLoad(void);
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#endif
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void Fireflies_Serialize(void);
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// Extra Entity Functions
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void Fireflies_State_Spawner(void);
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void Fireflies_State_Firefly(void);
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#endif //! OBJ_FIREFLIES_H
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