Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/SSZ/MonarchPlans.h
338 views
1
#ifndef OBJ_MONARCHPLANS_H
2
#define OBJ_MONARCHPLANS_H
3
4
#include "Game.h"
5
6
#if MANIA_USE_PLUS
7
// Object Class
8
struct ObjectMonarchPlans {
9
RSDK_OBJECT
10
uint16 aniFrames;
11
Hitbox hitbox;
12
uint16 unused;
13
uint16 meshIndex;
14
uint16 sceneIndex;
15
};
16
17
// Entity Class
18
struct EntityMonarchPlans {
19
RSDK_ENTITY
20
StateMachine(state); // unused
21
void *unused1;
22
void *unused2;
23
void *unused3;
24
int32 unused4;
25
int32 unused5;
26
int32 unused6;
27
int32 unused7;
28
int32 rotationZ;
29
int32 rotationY;
30
Matrix matNormalTemp;
31
Matrix matWorldTemp;
32
Matrix matWorld;
33
Matrix matNormal;
34
};
35
36
// Object Struct
37
extern ObjectMonarchPlans *MonarchPlans;
38
39
// Standard Entity Events
40
void MonarchPlans_Update(void);
41
void MonarchPlans_LateUpdate(void);
42
void MonarchPlans_StaticUpdate(void);
43
void MonarchPlans_Draw(void);
44
void MonarchPlans_Create(void *data);
45
void MonarchPlans_StageLoad(void);
46
#if GAME_INCLUDE_EDITOR
47
void MonarchPlans_EditorDraw(void);
48
void MonarchPlans_EditorLoad(void);
49
#endif
50
void MonarchPlans_Serialize(void);
51
52
// Extra Entity Functions
53
#endif
54
55
#endif //! OBJ_MONARCHPLANS_H
56
57