#ifndef OBJ_SUMMARYEMERALD_H
#define OBJ_SUMMARYEMERALD_H
#include "Game.h"
#if MANIA_USE_PLUS
struct ObjectSummaryEmerald {
RSDK_OBJECT
uint16 aniFrames;
};
struct EntitySummaryEmerald {
RSDK_ENTITY
int32 emeraldID;
Animator animator;
};
extern ObjectSummaryEmerald *SummaryEmerald;
void SummaryEmerald_Update(void);
void SummaryEmerald_LateUpdate(void);
void SummaryEmerald_StaticUpdate(void);
void SummaryEmerald_Draw(void);
void SummaryEmerald_Create(void *data);
void SummaryEmerald_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void SummaryEmerald_EditorDraw(void);
void SummaryEmerald_EditorLoad(void);
#endif
void SummaryEmerald_Serialize(void);
#endif
#endif