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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/TMZ/TMZ3Setup.h
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#ifndef OBJ_TMZ3SETUP_H
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#define OBJ_TMZ3SETUP_H
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#include "Game.h"
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// Object Class
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struct ObjectTMZ3Setup {
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RSDK_OBJECT
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int32 palDuration;
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int32 palTimer;
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int32 unused;
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int32 bannerAniFrame;
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uint16 aniTiles;
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};
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// Entity Class
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struct EntityTMZ3Setup {
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RSDK_ENTITY
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};
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// Object Struct
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extern ObjectTMZ3Setup *TMZ3Setup;
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// Standard Entity Events
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void TMZ3Setup_Update(void);
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void TMZ3Setup_LateUpdate(void);
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void TMZ3Setup_StaticUpdate(void);
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void TMZ3Setup_Draw(void);
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void TMZ3Setup_Create(void *data);
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void TMZ3Setup_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TMZ3Setup_EditorDraw(void);
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void TMZ3Setup_EditorLoad(void);
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#endif
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void TMZ3Setup_Serialize(void);
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// Extra Entity Functions
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void TMZ3Setup_DrawHook_ApplyDynTilesPalette(void);
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void TMZ3Setup_DrawHook_RemoveDynTilesPalette(void);
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#endif //! OBJ_TMZ3SETUP_H
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