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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/TMZ/TMZAlert.h
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#ifndef OBJ_TMZALERT_H
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#define OBJ_TMZALERT_H
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#include "Game.h"
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// Object Class
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struct ObjectTMZAlert {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityTMZAlert {
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RSDK_ENTITY
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StateMachine(state);
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int32 timer;
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Animator screenAnimator;
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Animator messageAnimator;
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};
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// Object Struct
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extern ObjectTMZAlert *TMZAlert;
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// Standard Entity Events
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void TMZAlert_Update(void);
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void TMZAlert_LateUpdate(void);
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void TMZAlert_StaticUpdate(void);
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void TMZAlert_Draw(void);
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void TMZAlert_Create(void *data);
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void TMZAlert_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TMZAlert_EditorDraw(void);
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void TMZAlert_EditorLoad(void);
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#endif
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void TMZAlert_Serialize(void);
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// Extra Entity Functions
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void TMZAlert_State_Activating(void);
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void TMZAlert_State_Alerting(void);
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void TMZAlert_State_ShuttingDown(void);
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#endif //! OBJ_TMZALERT_H
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