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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/TMZ/TMZBarrier.h
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#ifndef OBJ_TMZBARRIER_H
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#define OBJ_TMZBARRIER_H
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#include "Game.h"
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typedef enum {
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TMZBARRIER_LONG,
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TMZBARRIER_SHORT,
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} TMZBarrierTypes;
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// Object Class
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struct ObjectTMZBarrier {
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RSDK_OBJECT
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uint8 clearedBarriers;
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int32 postID;
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};
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// Entity Class
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struct EntityTMZBarrier {
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RSDK_ENTITY
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uint8 type;
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uint8 warpTag;
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uint8 iD;
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bool32 cleared;
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};
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// Object Struct
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extern ObjectTMZBarrier *TMZBarrier;
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// Standard Entity Events
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void TMZBarrier_Update(void);
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void TMZBarrier_LateUpdate(void);
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void TMZBarrier_StaticUpdate(void);
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void TMZBarrier_Draw(void);
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void TMZBarrier_Create(void *data);
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void TMZBarrier_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TMZBarrier_EditorDraw(void);
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void TMZBarrier_EditorLoad(void);
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#endif
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void TMZBarrier_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_TMZBARRIER_H
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