Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/TMZ/TMZFlames.h
338 views
1
#ifndef OBJ_TMZFLAMES_H
2
#define OBJ_TMZFLAMES_H
3
4
#include "Game.h"
5
6
// Object Class
7
struct ObjectTMZFlames {
8
RSDK_OBJECT
9
uint16 aniFrames;
10
};
11
12
// Entity Class
13
struct EntityTMZFlames {
14
RSDK_ENTITY
15
StateMachine(state);
16
int32 timer;
17
int32 offset;
18
Animator animator;
19
};
20
21
// Object Struct
22
extern ObjectTMZFlames *TMZFlames;
23
24
// Standard Entity Events
25
void TMZFlames_Update(void);
26
void TMZFlames_LateUpdate(void);
27
void TMZFlames_StaticUpdate(void);
28
void TMZFlames_Draw(void);
29
void TMZFlames_Create(void *data);
30
void TMZFlames_StageLoad(void);
31
#if GAME_INCLUDE_EDITOR
32
void TMZFlames_EditorDraw(void);
33
void TMZFlames_EditorLoad(void);
34
#endif
35
void TMZFlames_Serialize(void);
36
37
// Extra Entity Functions
38
void TMZFlames_State_Delay(void);
39
void TMZFlames_State_EnterFlames(void);
40
void TMZFlames_State_FlamesEnlarge(void);
41
42
#endif //! OBJ_TMZFLAMES_H
43
44