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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Title/TitleEggman.h
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#ifndef OBJ_TITLEEGGMAN_H
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#define OBJ_TITLEEGGMAN_H
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#include "Game.h"
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#if MANIA_USE_PLUS
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// Object Class
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struct ObjectTitleEggman {
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RSDK_OBJECT
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uint16 aniFrames;
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};
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// Entity Class
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struct EntityTitleEggman {
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RSDK_ENTITY
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StateMachine(state);
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int32 timer;
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Vector2 originPos;
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Animator smokeAnimator;
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Animator eggmanAnimator;
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Animator chainAnimator;
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Animator capsuleAnimator;
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};
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// Object Struct
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extern ObjectTitleEggman *TitleEggman;
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// Standard Entity Events
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void TitleEggman_Update(void);
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void TitleEggman_LateUpdate(void);
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void TitleEggman_StaticUpdate(void);
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void TitleEggman_Draw(void);
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void TitleEggman_Create(void *data);
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void TitleEggman_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TitleEggman_EditorDraw(void);
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void TitleEggman_EditorLoad(void);
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#endif
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void TitleEggman_Serialize(void);
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// Extra Entity Functions
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void TitleEggman_State_Dust(void);
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void TitleEggman_State_Wait(void);
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void TitleEggman_State_Move(void);
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#endif
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#endif //! OBJ_TITLEEGGMAN_H
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