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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Title/TitleSetup.h
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#ifndef OBJ_TITLESETUP_H
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#define OBJ_TITLESETUP_H
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#include "Game.h"
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// Object Class
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struct ObjectTitleSetup {
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RSDK_OBJECT
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bool32 useAltIntroMusic;
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uint16 aniFrames;
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uint16 sfxMenuBleep;
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uint16 sfxMenuAccept;
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uint16 sfxRing;
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#if MANIA_USE_PLUS
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uint8 cheatCode[8];
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#endif
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};
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// Entity Class
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struct EntityTitleSetup {
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RSDK_ENTITY
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StateMachine(state);
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StateMachine(stateDraw);
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int32 timer;
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Vector2 drawPos;
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int32 touched;
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Animator animator;
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};
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// Object Struct
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extern ObjectTitleSetup *TitleSetup;
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// Standard Entity Events
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void TitleSetup_Update(void);
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void TitleSetup_LateUpdate(void);
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void TitleSetup_StaticUpdate(void);
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void TitleSetup_Draw(void);
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void TitleSetup_Create(void *data);
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void TitleSetup_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void TitleSetup_EditorDraw(void);
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void TitleSetup_EditorLoad(void);
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#endif
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void TitleSetup_Serialize(void);
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// Extra Entity Functions
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#if MANIA_USE_PLUS
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void TitleSetup_HandleCheatInputs(void);
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void TitleSetup_CheckCheatCode(void);
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#endif
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bool32 TitleSetup_VideoSkipCB(void);
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void TitleSetup_State_Wait(void);
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void TitleSetup_State_AnimateUntilFlash(void);
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void TitleSetup_State_FlashIn(void);
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void TitleSetup_State_WaitForSonic(void);
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void TitleSetup_State_SetupLogo(void);
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#if MANIA_USE_PLUS
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void TitleSetup_State_SetupPlusLogo(void);
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#endif
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void TitleSetup_State_WaitForEnter(void);
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void TitleSetup_State_FadeToMenu(void);
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void TitleSetup_State_FadeToVideo(void);
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void TitleSetup_Draw_FadeBlack(void);
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void TitleSetup_Draw_DrawRing(void);
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void TitleSetup_Draw_Flash(void);
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#endif //! OBJ_TITLESETUP_H
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