#ifndef OBJ_TITLESONIC_H
#define OBJ_TITLESONIC_H
#include "Game.h"
struct ObjectTitleSonic {
RSDK_OBJECT
uint16 aniFrames;
};
struct EntityTitleSonic {
RSDK_ENTITY
Animator animatorSonic;
Animator animatorFinger;
};
extern ObjectTitleSonic *TitleSonic;
void TitleSonic_Update(void);
void TitleSonic_LateUpdate(void);
void TitleSonic_StaticUpdate(void);
void TitleSonic_Draw(void);
void TitleSonic_Create(void *data);
void TitleSonic_StageLoad(void);
#if GAME_INCLUDE_EDITOR
void TitleSonic_EditorDraw(void);
void TitleSonic_EditorLoad(void);
#endif
void TitleSonic_Serialize(void);
#endif