Path: blob/master/SonicMania/Objects/UFO/UFO_Dust.h
338 views
#ifndef OBJ_UFO_DUST_H1#define OBJ_UFO_DUST_H23#include "Game.h"45// Object Class6struct ObjectUFO_Dust {7RSDK_OBJECT8int32 unused1;9int32 unused2;10uint16 aniFrames;11};1213// Entity Class14struct EntityUFO_Dust {15RSDK_ENTITY16int32 unused1;17int32 unused2;18int32 height;19int32 unused3;20int32 worldX;21int32 worldY;22Animator animator;23};2425// Object Struct26extern ObjectUFO_Dust *UFO_Dust;2728// Standard Entity Events29void UFO_Dust_Update(void);30void UFO_Dust_LateUpdate(void);31void UFO_Dust_StaticUpdate(void);32void UFO_Dust_Draw(void);33void UFO_Dust_Create(void *data);34void UFO_Dust_StageLoad(void);35#if GAME_INCLUDE_EDITOR36void UFO_Dust_EditorDraw(void);37void UFO_Dust_EditorLoad(void);38#endif39void UFO_Dust_Serialize(void);4041// Extra Entity Functions4243#endif //! OBJ_UFO_DUST_H444546