Path: blob/master/SonicMania/Objects/UFO/UFO_Water.c
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// ---------------------------------------------------------------------1// RSDK Project: Sonic Mania2// Object Description: UFO_Water Object3// Object Author: Christian Whitehead/Simon Thomley/Hunter Bridges4// Decompiled by: Rubberduckycooly & RMGRich5// ---------------------------------------------------------------------67#include "Game.h"89ObjectUFO_Water *UFO_Water;1011void UFO_Water_Update(void) {}1213void UFO_Water_LateUpdate(void) {}1415void UFO_Water_StaticUpdate(void)16{17if (!(UFO_Setup->timer & 3)) {18UFO_Water->timer = (UFO_Water->timer + 128) & 0x7FF;1920RSDK.DrawAniTiles(UFO_Water->aniFrames, 712, UFO_Water->timer & 0x1FF, (UFO_Water->timer >> 2) & 0xFF80, 128, 128);21}22}2324void UFO_Water_Draw(void) {}2526void UFO_Water_Create(void *data) {}2728void UFO_Water_StageLoad(void) { UFO_Water->aniFrames = RSDK.LoadSpriteSheet("SpecialUFO/Water.gif", SCOPE_STAGE); }2930#if GAME_INCLUDE_EDITOR31void UFO_Water_EditorDraw(void) {}3233void UFO_Water_EditorLoad(void) {}34#endif3536void UFO_Water_Serialize(void) {}373839