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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Unused/Pendulum.c
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// ---------------------------------------------------------------------
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// RSDK Project: Sonic Mania
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// Object Description: Pendulum Object
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// Object Author: Christian Whitehead/Simon Thomley/Hunter Bridges
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// Decompiled by: Rubberduckycooly & RMGRich
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// ---------------------------------------------------------------------
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#include "Game.h"
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ObjectPendulum *Pendulum = NULL;
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// idk what this object is/was, there is literally 0 code for it in the game
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// the only clue I can find is that S2 HPZ had a pendulum object in it
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void Pendulum_Update(void) {}
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void Pendulum_LateUpdate(void) {}
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void Pendulum_StaticUpdate(void) {}
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void Pendulum_Draw(void) {}
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void Pendulum_Create(void *data) {}
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void Pendulum_StageLoad(void) {}
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#if GAME_INCLUDE_EDITOR
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void Pendulum_EditorDraw(void) {}
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void Pendulum_EditorLoad(void) {}
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#endif
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void Pendulum_Serialize(void) {}
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