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rubberduckycooly
GitHub Repository: rubberduckycooly/Sonic-Mania-Decompilation
Path: blob/master/SonicMania/Objects/Unused/Pendulum.h
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#ifndef OBJ_PENDULUM_H
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#define OBJ_PENDULUM_H
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#include "Game.h"
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// Object Class
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struct ObjectPendulum {
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RSDK_OBJECT
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};
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// Entity Class
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struct EntityPendulum {
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RSDK_ENTITY
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};
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// Object Entity
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extern ObjectPendulum *Pendulum;
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// Standard Entity Events
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void Pendulum_Update(void);
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void Pendulum_LateUpdate(void);
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void Pendulum_StaticUpdate(void);
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void Pendulum_Draw(void);
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void Pendulum_Create(void *data);
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void Pendulum_StageLoad(void);
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#if GAME_INCLUDE_EDITOR
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void Pendulum_EditorDraw(void);
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void Pendulum_EditorLoad(void);
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#endif
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void Pendulum_Serialize(void);
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// Extra Entity Functions
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#endif //! OBJ_PENDULUM_H
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