Path: blob/main/Signal/src/BGProcessingTaskRunner.swift
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//
// Copyright 2024 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import BackgroundTasks
import Foundation
public import SignalServiceKit
public enum BGProcessingTaskStartCondition: Equatable {
/// Don't schedule the BGProcessingTask at all.
case never
/// Tell the OS to run the BGProcessingTask as soon as it can.
case asSoonAsPossible
/// Provide the date to ``BGProcessingTaskRequest.earliestBeginDate``
case after(Date)
}
/// Base protocol for classes that manage running a BGProcessingTask.
/// Implement the protocol methods and let the extension methods handle
/// the standardized registration and running of the BGProcessingTask.
public protocol BGProcessingTaskRunner {
/// MUST be defined in Info.plist under the "Permitted background task scheduler identifiers" key.
static var taskIdentifier: String { get }
/// Prefix for any logs related to the BGProcessingTask itself.
static var logPrefix: String? { get }
/// If true, informs iOS that we require a network connection to perform the task.
static var requiresNetworkConnectivity: Bool { get }
/// If true, informs iOS that we require external power to perform the task; typically
/// you want this if CPU utilization will be very high, as without power iOS is much
/// more aggressive at terminating the process at high CPU utilization.
static var requiresExternalPower: Bool { get }
/// See ``BGProcessingTaskStartCondition`` documentation.
func startCondition() -> BGProcessingTaskStartCondition
/// Run the operation.
///
/// Conformers should detect Task cancellation to gracefully handle
/// BGProcessingTask termination, and they should still make incremental
/// progress when that happens.
func run() async throws
}
extension BGProcessingTaskRunner where Self: Sendable {
private var logger: PrefixedLogger {
PrefixedLogger(prefix: Self.logPrefix ?? "", suffix: "[\(Self.taskIdentifier)]")
}
/// Must be called synchronously within appDidFinishLaunching for every BGProcessingTask
/// regardless of whether we eventually schedule and run it or not.
/// Call `scheduleBGProcessingTaskIfNeeded` to actually schedule the task
/// to run; that will simply not schedule any unecessary tasks.
public func registerBGProcessingTask(appReadiness: any AppReadiness) {
// We register the handler _regardless_ of whether we schedule the task.
// Scheduling is what makes it actually run; apple docs say apps must register
// handlers for every task identifier declared in info.plist.
// https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler/register(fortaskwithidentifier:using:launchhandler:)
// (Apple's WWDC sample app also unconditionally registers and then conditionally schedules.)
BGTaskScheduler.shared.register(
forTaskWithIdentifier: Self.taskIdentifier,
using: nil,
launchHandler: { bgTask in
let task = Task {
await withCheckedContinuation { continuation in
appReadiness.runNowOrWhenAppDidBecomeReadyAsync { continuation.resume() }
}
do {
logger.info("Starting...")
try await self.run()
logger.info("Success!")
await scheduleBGProcessingTaskIfNeeded()
logger.info("Re-scheduled.")
bgTask.setTaskCompleted(success: true)
} catch is CancellationError {
// Re-schedule so we try to run it again. We do this unconditionally
// because tasks we cancel haven't finished and have more work to do.
await self.scheduleBGProcessingTask(startCondition: .asSoonAsPossible)
// Apple WWDC talk specifies tasks must be completed even if the expiration
// handler is called.
bgTask.setTaskCompleted(success: false)
} catch {
logger.warn("Failed with error. \(error)")
bgTask.setTaskCompleted(success: false)
}
}
bgTask.expirationHandler = {
logger.warn("Canceling due to expiration.")
// WWDC talk says we get a grace period after the expiration handler
// is called; use it to cleanly cancel the task.
task.cancel()
}
},
)
}
public func scheduleBGProcessingTaskIfNeeded() async {
let startCondition = self.startCondition()
guard startCondition != .never else {
return
}
await self.scheduleBGProcessingTask(startCondition: startCondition)
}
private func scheduleBGProcessingTask(startCondition: BGProcessingTaskStartCondition) async {
// Dispatching off the main thread is recommended by apple in their WWDC talk
// as BGTaskScheduler.submit can take time and block the main thread.
let request = BGProcessingTaskRequest(identifier: Self.taskIdentifier)
switch startCondition {
case .never:
return
case .asSoonAsPossible:
break
case .after(let date):
request.earliestBeginDate = date
}
request.requiresNetworkConnectivity = Self.requiresNetworkConnectivity
request.requiresExternalPower = Self.requiresExternalPower
do {
try BGTaskScheduler.shared.submit(request)
logger.info("Scheduled.")
} catch BGTaskScheduler.Error.notPermitted {
logger.warn("Skipping: notPermitted")
} catch BGTaskScheduler.Error.tooManyPendingTaskRequests {
// Note: if we reschedule the same identifier, we don't get this error.
logger.error("Skipping: tooManyPendingTaskRequests")
} catch BGTaskScheduler.Error.unavailable {
logger.warn("Skipping: unavailable (in a simulator?)")
} catch {
logger.error("Skipping: \(error)")
}
}
/// Helper to run a migration in multiple batches.
///
/// - Parameter willBegin: Called before the first call to `runNextBatch`.
///
/// - Parameter runNextBatch: Run the next batch of migration, returning
/// true if the entire migration is completed.
func runInBatches(
willBegin: () -> Void,
runNextBatch: () async -> Bool,
) async throws(CancellationError) {
logger.info("Starting.")
// Note: we _could_ check the minimum date from ``BGProcessingTaskStartCondition.after``,
// but we rely on the OS to run us at the right time rather than risk clock skew
// funkiness breaking things here.
guard startCondition() != .never else {
logger.info("Finished early because we don't need to run.")
return
}
willBegin()
var batchCount = 0
var didFinish = false
while !didFinish {
if Task.isCancelled {
logger.warn("Canceled after \(batchCount) batches")
throw CancellationError()
}
didFinish = await runNextBatch()
batchCount += 1
}
logger.info("Finished after \(batchCount) batches")
}
func runWithChatConnection<T>(
backgroundMessageFetcherFactory: BackgroundMessageFetcherFactory,
operation: () async throws -> T,
) async throws -> T {
let backgroundMessageFetcher = backgroundMessageFetcherFactory.buildFetcher()
// We want a chat connection, and if we get a chat connection, we're also
// going to need to deal with message processing.
await backgroundMessageFetcher.start()
// Run the operation that matters. This may throw an error or be canceled.
let result = await Result(catching: { try await operation() })
// We don't care about the result of this -- we just want to try and wait
// for any incoming messages so that we can tear down gracefully.
try? await backgroundMessageFetcher.waitForFetchingProcessingAndSideEffects()
await backgroundMessageFetcher.stopAndWaitBeforeSuspending()
// Pass the result of operation() to the caller.
return try result.get()
}
}