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stenzek
GitHub Repository: stenzek/duckstation
Path: blob/master/dep/ffmpeg/include/libavutil/channel_layout.h
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/*
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* Copyright (c) 2006 Michael Niedermayer <[email protected]>
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* Copyright (c) 2008 Peter Ross
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_CHANNEL_LAYOUT_H
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#define AVUTIL_CHANNEL_LAYOUT_H
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#include <stdint.h>
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#include <stdlib.h>
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#include "version.h"
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#include "attributes.h"
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/**
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* @file
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* @ingroup lavu_audio_channels
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* Public libavutil channel layout APIs header.
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*/
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/**
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* @defgroup lavu_audio_channels Audio channels
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* @ingroup lavu_audio
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*
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* Audio channel layout utility functions
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*
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* @{
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*/
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enum AVChannel {
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/// Invalid channel index
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AV_CHAN_NONE = -1,
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AV_CHAN_FRONT_LEFT,
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AV_CHAN_FRONT_RIGHT,
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AV_CHAN_FRONT_CENTER,
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AV_CHAN_LOW_FREQUENCY,
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AV_CHAN_BACK_LEFT,
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AV_CHAN_BACK_RIGHT,
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AV_CHAN_FRONT_LEFT_OF_CENTER,
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AV_CHAN_FRONT_RIGHT_OF_CENTER,
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AV_CHAN_BACK_CENTER,
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AV_CHAN_SIDE_LEFT,
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AV_CHAN_SIDE_RIGHT,
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AV_CHAN_TOP_CENTER,
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AV_CHAN_TOP_FRONT_LEFT,
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AV_CHAN_TOP_FRONT_CENTER,
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AV_CHAN_TOP_FRONT_RIGHT,
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AV_CHAN_TOP_BACK_LEFT,
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AV_CHAN_TOP_BACK_CENTER,
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AV_CHAN_TOP_BACK_RIGHT,
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/** Stereo downmix. */
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AV_CHAN_STEREO_LEFT = 29,
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/** See above. */
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AV_CHAN_STEREO_RIGHT,
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AV_CHAN_WIDE_LEFT,
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AV_CHAN_WIDE_RIGHT,
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AV_CHAN_SURROUND_DIRECT_LEFT,
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AV_CHAN_SURROUND_DIRECT_RIGHT,
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AV_CHAN_LOW_FREQUENCY_2,
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AV_CHAN_TOP_SIDE_LEFT,
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AV_CHAN_TOP_SIDE_RIGHT,
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AV_CHAN_BOTTOM_FRONT_CENTER,
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AV_CHAN_BOTTOM_FRONT_LEFT,
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AV_CHAN_BOTTOM_FRONT_RIGHT,
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AV_CHAN_SIDE_SURROUND_LEFT, ///< +90 degrees, Lss, SiL
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AV_CHAN_SIDE_SURROUND_RIGHT, ///< -90 degrees, Rss, SiR
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AV_CHAN_TOP_SURROUND_LEFT, ///< +110 degrees, Lvs, TpLS
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AV_CHAN_TOP_SURROUND_RIGHT, ///< -110 degrees, Rvs, TpRS
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AV_CHAN_BINAURAL_LEFT = 61,
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AV_CHAN_BINAURAL_RIGHT,
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/** Channel is empty can be safely skipped. */
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AV_CHAN_UNUSED = 0x200,
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/** Channel contains data, but its position is unknown. */
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AV_CHAN_UNKNOWN = 0x300,
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/**
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* Range of channels between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
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*
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* Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
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* `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
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*
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* @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
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* orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
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* implicitly by their position in the stream.
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*/
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AV_CHAN_AMBISONIC_BASE = 0x400,
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// leave space for 1024 ids, which correspond to maximum order-32 harmonics,
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// which should be enough for the foreseeable use cases
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AV_CHAN_AMBISONIC_END = 0x7ff,
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};
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enum AVChannelOrder {
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/**
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* Only the channel count is specified, without any further information
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* about the channel order.
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*/
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AV_CHANNEL_ORDER_UNSPEC,
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/**
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* The native channel order, i.e. the channels are in the same order in
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* which they are defined in the AVChannel enum. This supports up to 63
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* different channels.
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*/
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AV_CHANNEL_ORDER_NATIVE,
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/**
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* The channel order does not correspond to any other predefined order and
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* is stored as an explicit map. For example, this could be used to support
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* layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED)
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* channels at arbitrary positions.
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*/
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AV_CHANNEL_ORDER_CUSTOM,
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/**
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* The audio is represented as the decomposition of the sound field into
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* spherical harmonics. Each channel corresponds to a single expansion
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* component. Channels are ordered according to ACN (Ambisonic Channel
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* Number).
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*
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* The channel with the index n in the stream contains the spherical
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* harmonic of degree l and order m given by
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* @code{.unparsed}
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* l = floor(sqrt(n)),
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* m = n - l * (l + 1).
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* @endcode
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*
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* Conversely given a spherical harmonic of degree l and order m, the
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* corresponding channel index n is given by
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* @code{.unparsed}
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* n = l * (l + 1) + m.
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* @endcode
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*
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* Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
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* as defined in AmbiX format $ 2.1.
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*/
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AV_CHANNEL_ORDER_AMBISONIC,
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/**
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* Number of channel orders, not part of ABI/API
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*/
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FF_CHANNEL_ORDER_NB
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};
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/**
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* @defgroup channel_masks Audio channel masks
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*
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* A channel layout is a 64-bits integer with a bit set for every channel.
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* The number of bits set must be equal to the number of channels.
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* The value 0 means that the channel layout is not known.
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* @note this data structure is not powerful enough to handle channels
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* combinations that have the same channel multiple times, such as
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* dual-mono.
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*
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* @{
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*/
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#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
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#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
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#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
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#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
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#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
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#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
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#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
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#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
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#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
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#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
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#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
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#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
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#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
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#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
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#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
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#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
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#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
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#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
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#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
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#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
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#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
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#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
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#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
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#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
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#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
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#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
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#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
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#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
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#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
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#define AV_CH_SIDE_SURROUND_LEFT (1ULL << AV_CHAN_SIDE_SURROUND_LEFT )
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#define AV_CH_SIDE_SURROUND_RIGHT (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT )
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#define AV_CH_TOP_SURROUND_LEFT (1ULL << AV_CHAN_TOP_SURROUND_LEFT )
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#define AV_CH_TOP_SURROUND_RIGHT (1ULL << AV_CHAN_TOP_SURROUND_RIGHT )
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#define AV_CH_BINAURAL_LEFT (1ULL << AV_CHAN_BINAURAL_LEFT )
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#define AV_CH_BINAURAL_RIGHT (1ULL << AV_CHAN_BINAURAL_RIGHT )
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/**
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* @}
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* @defgroup channel_mask_c Audio channel layouts
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* @{
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* */
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#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
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#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
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#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
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#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
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#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
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#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_5POINT1POINT2 (AV_CH_LAYOUT_5POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
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#define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_9POINT1POINT6 (AV_CH_LAYOUT_9POINT1POINT4_BACK|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT)
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#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_BINAURAL (AV_CH_BINAURAL_LEFT|AV_CH_BINAURAL_RIGHT)
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#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
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#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_9POINT1POINT6|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
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#define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
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enum AVMatrixEncoding {
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AV_MATRIX_ENCODING_NONE,
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AV_MATRIX_ENCODING_DOLBY,
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AV_MATRIX_ENCODING_DPLII,
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AV_MATRIX_ENCODING_DPLIIX,
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AV_MATRIX_ENCODING_DPLIIZ,
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AV_MATRIX_ENCODING_DOLBYEX,
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AV_MATRIX_ENCODING_DOLBYHEADPHONE,
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AV_MATRIX_ENCODING_NB
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};
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/**
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* @}
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*/
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/**
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* An AVChannelCustom defines a single channel within a custom order layout
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*
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* Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
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* public ABI.
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*
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* No new fields may be added to it without a major version bump.
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*/
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typedef struct AVChannelCustom {
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enum AVChannel id;
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char name[16];
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void *opaque;
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} AVChannelCustom;
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/**
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* An AVChannelLayout holds information about the channel layout of audio data.
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*
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* A channel layout here is defined as a set of channels ordered in a specific
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* way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
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* AVChannelLayout carries only the channel count).
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* All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
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* ignoring everything but the channel count, as long as av_channel_layout_check()
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* considers they are valid.
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*
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* Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
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* public ABI and may be used by the caller. E.g. it may be allocated on stack
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* or embedded in caller-defined structs.
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*
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* AVChannelLayout can be initialized as follows:
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* - default initialization with {0}, followed by setting all used fields
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* correctly;
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* - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
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* - with a constructor function, such as av_channel_layout_default(),
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* av_channel_layout_from_mask() or av_channel_layout_from_string().
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*
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* The channel layout must be uninitialized with av_channel_layout_uninit()
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*
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* Copying an AVChannelLayout via assigning is forbidden,
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* av_channel_layout_copy() must be used instead (and its return value should
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* be checked)
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*
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* No new fields may be added to it without a major version bump, except for
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* new elements of the union fitting in sizeof(uint64_t).
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*/
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typedef struct AVChannelLayout {
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/**
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* Channel order used in this layout.
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* This is a mandatory field.
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*/
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enum AVChannelOrder order;
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/**
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* Number of channels in this layout. Mandatory field.
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*/
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int nb_channels;
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/**
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* Details about which channels are present in this layout.
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* For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
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* used.
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*/
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union {
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/**
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* This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
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* for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
340
* It is a bitmask, where the position of each set bit means that the
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* AVChannel with the corresponding value is present.
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*
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* I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
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* is present in the layout. Otherwise it is not present.
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*
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* @note when a channel layout using a bitmask is constructed or
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* modified manually (i.e. not using any of the av_channel_layout_*
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* functions), the code doing it must ensure that the number of set bits
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* is equal to nb_channels.
350
*/
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uint64_t mask;
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/**
353
* This member must be used when the channel order is
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* AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
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* element signalling the presence of the AVChannel with the
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* corresponding value in map[i].id.
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*
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* I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
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* i-th channel in the audio data.
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*
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* When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
363
* component with ACN index (as defined above)
364
* n = map[i].id - AV_CHAN_AMBISONIC_BASE.
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*
366
* map[i].name may be filled with a 0-terminated string, in which case
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* it will be used for the purpose of identifying the channel with the
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* convenience functions below. Otherwise it must be zeroed.
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*/
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AVChannelCustom *map;
371
} u;
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373
/**
374
* For some private data of the user.
375
*/
376
void *opaque;
377
} AVChannelLayout;
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379
/**
380
* Macro to define native channel layouts
381
*
382
* @note This doesn't use designated initializers for compatibility with C++ 17 and older.
383
*/
384
#define AV_CHANNEL_LAYOUT_MASK(nb, m) \
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{ /* .order */ AV_CHANNEL_ORDER_NATIVE, \
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/* .nb_channels */ (nb), \
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/* .u.mask */ { m }, \
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/* .opaque */ NULL }
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390
/**
391
* @name Common pre-defined channel layouts
392
* @{
393
*/
394
#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
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#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
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#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
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#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
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#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
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#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
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#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
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#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
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#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
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#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
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#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
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#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
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#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
407
#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
408
#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
409
#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
410
#define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2)
411
#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
412
#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
413
#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
414
#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
415
#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
416
#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
417
#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
418
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
419
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
420
#define AV_CHANNEL_LAYOUT_5POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2)
421
#define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
422
#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
423
#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
424
#define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK)
425
#define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
426
#define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK)
427
#define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
428
#define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK)
429
#define AV_CHANNEL_LAYOUT_9POINT1POINT6 AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_9POINT1POINT6)
430
#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
431
#define AV_CHANNEL_LAYOUT_BINAURAL AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_BINAURAL)
432
#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
433
#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
434
435
#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
436
437
#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
438
{ /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \
439
/* .nb_channels */ 4, \
440
/* .u.mask */ { 0 }, \
441
/* .opaque */ NULL }
442
/** @} */
443
444
struct AVBPrint;
445
446
/**
447
* Get a human readable string in an abbreviated form describing a given channel.
448
* This is the inverse function of @ref av_channel_from_string().
449
*
450
* @param buf pre-allocated buffer where to put the generated string
451
* @param buf_size size in bytes of the buffer.
452
* @param channel the AVChannel whose name to get
453
* @return amount of bytes needed to hold the output string, or a negative AVERROR
454
* on failure. If the returned value is bigger than buf_size, then the
455
* string was truncated.
456
*/
457
int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
458
459
/**
460
* bprint variant of av_channel_name().
461
*
462
* @note the string will be appended to the bprint buffer.
463
*/
464
void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
465
466
/**
467
* Get a human readable string describing a given channel.
468
*
469
* @param buf pre-allocated buffer where to put the generated string
470
* @param buf_size size in bytes of the buffer.
471
* @param channel the AVChannel whose description to get
472
* @return amount of bytes needed to hold the output string, or a negative AVERROR
473
* on failure. If the returned value is bigger than buf_size, then the
474
* string was truncated.
475
*/
476
int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
477
478
/**
479
* bprint variant of av_channel_description().
480
*
481
* @note the string will be appended to the bprint buffer.
482
*/
483
void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
484
485
/**
486
* This is the inverse function of @ref av_channel_name().
487
*
488
* @return the channel with the given name
489
* AV_CHAN_NONE when name does not identify a known channel
490
*/
491
enum AVChannel av_channel_from_string(const char *name);
492
493
/**
494
* Initialize a custom channel layout with the specified number of channels.
495
* The channel map will be allocated and the designation of all channels will
496
* be set to AV_CHAN_UNKNOWN.
497
*
498
* This is only a convenience helper function, a custom channel layout can also
499
* be constructed without using this.
500
*
501
* @param channel_layout the layout structure to be initialized
502
* @param nb_channels the number of channels
503
*
504
* @return 0 on success
505
* AVERROR(EINVAL) if the number of channels <= 0
506
* AVERROR(ENOMEM) if the channel map could not be allocated
507
*/
508
int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
509
510
/**
511
* Initialize a native channel layout from a bitmask indicating which channels
512
* are present.
513
*
514
* @param channel_layout the layout structure to be initialized
515
* @param mask bitmask describing the channel layout
516
*
517
* @return 0 on success
518
* AVERROR(EINVAL) for invalid mask values
519
*/
520
int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
521
522
/**
523
* Initialize a channel layout from a given string description.
524
* The input string can be represented by:
525
* - the formal channel layout name (returned by av_channel_layout_describe())
526
* - single or multiple channel names (returned by av_channel_name(), eg. "FL",
527
* or concatenated with "+", each optionally containing a custom name after
528
* a "@", eg. "FL@Left+FR@Right+LFE")
529
* - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
530
* - the number of channels with default layout (eg. "4c")
531
* - the number of unordered channels (eg. "4C" or "4 channels")
532
* - the ambisonic order followed by optional non-diegetic channels (eg.
533
* "ambisonic 2+stereo")
534
* On error, the channel layout will remain uninitialized, but not necessarily
535
* untouched.
536
*
537
* @param channel_layout uninitialized channel layout for the result
538
* @param str string describing the channel layout
539
* @return 0 on success parsing the channel layout
540
* AVERROR(EINVAL) if an invalid channel layout string was provided
541
* AVERROR(ENOMEM) if there was not enough memory
542
*/
543
int av_channel_layout_from_string(AVChannelLayout *channel_layout,
544
const char *str);
545
546
/**
547
* Get the default channel layout for a given number of channels.
548
*
549
* @param ch_layout the layout structure to be initialized
550
* @param nb_channels number of channels
551
*/
552
void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
553
554
/**
555
* Iterate over all standard channel layouts.
556
*
557
* @param opaque a pointer where libavutil will store the iteration state. Must
558
* point to NULL to start the iteration.
559
*
560
* @return the standard channel layout or NULL when the iteration is
561
* finished
562
*/
563
const AVChannelLayout *av_channel_layout_standard(void **opaque);
564
565
/**
566
* Free any allocated data in the channel layout and reset the channel
567
* count to 0.
568
*
569
* @param channel_layout the layout structure to be uninitialized
570
*/
571
void av_channel_layout_uninit(AVChannelLayout *channel_layout);
572
573
/**
574
* Make a copy of a channel layout. This differs from just assigning src to dst
575
* in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
576
*
577
* @note the destination channel_layout will be always uninitialized before copy.
578
*
579
* @param dst destination channel layout
580
* @param src source channel layout
581
* @return 0 on success, a negative AVERROR on error.
582
*/
583
int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
584
585
/**
586
* Get a human-readable string describing the channel layout properties.
587
* The string will be in the same format that is accepted by
588
* @ref av_channel_layout_from_string(), allowing to rebuild the same
589
* channel layout, except for opaque pointers.
590
*
591
* @param channel_layout channel layout to be described
592
* @param buf pre-allocated buffer where to put the generated string
593
* @param buf_size size in bytes of the buffer.
594
* @return amount of bytes needed to hold the output string, or a negative AVERROR
595
* on failure. If the returned value is bigger than buf_size, then the
596
* string was truncated.
597
*/
598
int av_channel_layout_describe(const AVChannelLayout *channel_layout,
599
char *buf, size_t buf_size);
600
601
/**
602
* bprint variant of av_channel_layout_describe().
603
*
604
* @note the string will be appended to the bprint buffer.
605
* @return 0 on success, or a negative AVERROR value on failure.
606
*/
607
int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
608
struct AVBPrint *bp);
609
610
/**
611
* Get the channel with the given index in a channel layout.
612
*
613
* @param channel_layout input channel layout
614
* @param idx index of the channel
615
* @return channel with the index idx in channel_layout on success or
616
* AV_CHAN_NONE on failure (if idx is not valid or the channel order is
617
* unspecified)
618
*/
619
enum AVChannel
620
av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
621
622
/**
623
* Get the index of a given channel in a channel layout. In case multiple
624
* channels are found, only the first match will be returned.
625
*
626
* @param channel_layout input channel layout
627
* @param channel the channel whose index to obtain
628
* @return index of channel in channel_layout on success or a negative number if
629
* channel is not present in channel_layout.
630
*/
631
int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
632
enum AVChannel channel);
633
634
/**
635
* Get the index in a channel layout of a channel described by the given string.
636
* In case multiple channels are found, only the first match will be returned.
637
*
638
* This function accepts channel names in the same format as
639
* @ref av_channel_from_string().
640
*
641
* @param channel_layout input channel layout
642
* @param name string describing the channel whose index to obtain
643
* @return a channel index described by the given string, or a negative AVERROR
644
* value.
645
*/
646
int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
647
const char *name);
648
649
/**
650
* Get a channel described by the given string.
651
*
652
* This function accepts channel names in the same format as
653
* @ref av_channel_from_string().
654
*
655
* @param channel_layout input channel layout
656
* @param name string describing the channel to obtain
657
* @return a channel described by the given string in channel_layout on success
658
* or AV_CHAN_NONE on failure (if the string is not valid or the channel
659
* order is unspecified)
660
*/
661
enum AVChannel
662
av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
663
const char *name);
664
665
/**
666
* Find out what channels from a given set are present in a channel layout,
667
* without regard for their positions.
668
*
669
* @param channel_layout input channel layout
670
* @param mask a combination of AV_CH_* representing a set of channels
671
* @return a bitfield representing all the channels from mask that are present
672
* in channel_layout
673
*/
674
uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
675
uint64_t mask);
676
677
/**
678
* Check whether a channel layout is valid, i.e. can possibly describe audio
679
* data.
680
*
681
* @param channel_layout input channel layout
682
* @return 1 if channel_layout is valid, 0 otherwise.
683
*/
684
int av_channel_layout_check(const AVChannelLayout *channel_layout);
685
686
/**
687
* Check whether two channel layouts are semantically the same, i.e. the same
688
* channels are present on the same positions in both.
689
*
690
* If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
691
* not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
692
* they are considered equal iff the channel counts are the same in both.
693
*
694
* @param chl input channel layout
695
* @param chl1 input channel layout
696
* @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
697
* AVERROR code if one or both are invalid.
698
*/
699
int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
700
701
/**
702
* Return the order if the layout is n-th order standard-order ambisonic.
703
* The presence of optional extra non-diegetic channels at the end is not taken
704
* into account.
705
*
706
* @param channel_layout input channel layout
707
* @return the order of the layout, a negative error code otherwise.
708
*/
709
int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout);
710
711
/**
712
* The conversion must be lossless.
713
*/
714
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
715
716
/**
717
* The specified retype target order is ignored and the simplest possible
718
* (canonical) order is used for which the input layout can be losslessy
719
* represented.
720
*/
721
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
722
723
/**
724
* Change the AVChannelOrder of a channel layout.
725
*
726
* Change of AVChannelOrder can be either lossless or lossy. In case of a
727
* lossless conversion all the channel designations and the associated channel
728
* names (if any) are kept. On a lossy conversion the channel names and channel
729
* designations might be lost depending on the capabilities of the desired
730
* AVChannelOrder. Note that some conversions are simply not possible in which
731
* case this function returns AVERROR(ENOSYS).
732
*
733
* The following conversions are supported:
734
*
735
* Any -> Custom : Always possible, always lossless.
736
* Any -> Unspecified: Always possible, lossless if channel designations
737
* are all unknown and channel names are not used, lossy otherwise.
738
* Custom -> Ambisonic : Possible if it contains ambisonic channels with
739
* optional non-diegetic channels in the end. Lossy if the channels have
740
* custom names, lossless otherwise.
741
* Custom -> Native : Possible if it contains native channels in native
742
* order. Lossy if the channels have custom names, lossless otherwise.
743
*
744
* On error this function keeps the original channel layout untouched.
745
*
746
* @param channel_layout channel layout which will be changed
747
* @param order the desired channel layout order
748
* @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants
749
* @return 0 if the conversion was successful and lossless or if the channel
750
* layout was already in the desired order
751
* >0 if the conversion was successful but lossy
752
* AVERROR(ENOSYS) if the conversion was not possible (or would be
753
* lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified)
754
* AVERROR(EINVAL), AVERROR(ENOMEM) on error
755
*/
756
int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
757
758
/**
759
* @}
760
*/
761
762
#endif /* AVUTIL_CHANNEL_LAYOUT_H */
763
764