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stenzek
GitHub Repository: stenzek/duckstation
Path: blob/master/dep/ffmpeg/include/libavutil/channel_layout.h
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/*
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* Copyright (c) 2006 Michael Niedermayer <[email protected]>
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* Copyright (c) 2008 Peter Ross
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_CHANNEL_LAYOUT_H
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#define AVUTIL_CHANNEL_LAYOUT_H
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#include <stdint.h>
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#include <stdlib.h>
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#include "version.h"
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#include "attributes.h"
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/**
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* @file
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* @ingroup lavu_audio_channels
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* Public libavutil channel layout APIs header.
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*/
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/**
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* @defgroup lavu_audio_channels Audio channels
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* @ingroup lavu_audio
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*
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* Audio channel layout utility functions
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*
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* @{
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*/
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enum AVChannel {
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///< Invalid channel index
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AV_CHAN_NONE = -1,
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AV_CHAN_FRONT_LEFT,
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AV_CHAN_FRONT_RIGHT,
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AV_CHAN_FRONT_CENTER,
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AV_CHAN_LOW_FREQUENCY,
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AV_CHAN_BACK_LEFT,
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AV_CHAN_BACK_RIGHT,
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AV_CHAN_FRONT_LEFT_OF_CENTER,
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AV_CHAN_FRONT_RIGHT_OF_CENTER,
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AV_CHAN_BACK_CENTER,
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AV_CHAN_SIDE_LEFT,
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AV_CHAN_SIDE_RIGHT,
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AV_CHAN_TOP_CENTER,
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AV_CHAN_TOP_FRONT_LEFT,
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AV_CHAN_TOP_FRONT_CENTER,
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AV_CHAN_TOP_FRONT_RIGHT,
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AV_CHAN_TOP_BACK_LEFT,
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AV_CHAN_TOP_BACK_CENTER,
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AV_CHAN_TOP_BACK_RIGHT,
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/** Stereo downmix. */
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AV_CHAN_STEREO_LEFT = 29,
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/** See above. */
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AV_CHAN_STEREO_RIGHT,
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AV_CHAN_WIDE_LEFT,
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AV_CHAN_WIDE_RIGHT,
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AV_CHAN_SURROUND_DIRECT_LEFT,
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AV_CHAN_SURROUND_DIRECT_RIGHT,
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AV_CHAN_LOW_FREQUENCY_2,
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AV_CHAN_TOP_SIDE_LEFT,
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AV_CHAN_TOP_SIDE_RIGHT,
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AV_CHAN_BOTTOM_FRONT_CENTER,
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AV_CHAN_BOTTOM_FRONT_LEFT,
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AV_CHAN_BOTTOM_FRONT_RIGHT,
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AV_CHAN_SIDE_SURROUND_LEFT, ///< +90 degrees, Lss, SiL
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AV_CHAN_SIDE_SURROUND_RIGHT, ///< -90 degrees, Rss, SiR
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AV_CHAN_TOP_SURROUND_LEFT, ///< +110 degrees, Lvs, TpLS
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AV_CHAN_TOP_SURROUND_RIGHT, ///< -110 degrees, Rvs, TpRS
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/** Channel is empty can be safely skipped. */
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AV_CHAN_UNUSED = 0x200,
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/** Channel contains data, but its position is unknown. */
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AV_CHAN_UNKNOWN = 0x300,
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/**
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* Range of channels between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
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*
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* Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
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* `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
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*
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* @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
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* orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
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* implicitly by their position in the stream.
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*/
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AV_CHAN_AMBISONIC_BASE = 0x400,
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// leave space for 1024 ids, which correspond to maximum order-32 harmonics,
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// which should be enough for the foreseeable use cases
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AV_CHAN_AMBISONIC_END = 0x7ff,
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};
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enum AVChannelOrder {
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/**
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* Only the channel count is specified, without any further information
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* about the channel order.
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*/
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AV_CHANNEL_ORDER_UNSPEC,
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/**
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* The native channel order, i.e. the channels are in the same order in
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* which they are defined in the AVChannel enum. This supports up to 63
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* different channels.
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*/
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AV_CHANNEL_ORDER_NATIVE,
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/**
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* The channel order does not correspond to any other predefined order and
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* is stored as an explicit map. For example, this could be used to support
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* layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED)
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* channels at arbitrary positions.
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*/
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AV_CHANNEL_ORDER_CUSTOM,
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/**
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* The audio is represented as the decomposition of the sound field into
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* spherical harmonics. Each channel corresponds to a single expansion
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* component. Channels are ordered according to ACN (Ambisonic Channel
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* Number).
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*
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* The channel with the index n in the stream contains the spherical
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* harmonic of degree l and order m given by
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* @code{.unparsed}
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* l = floor(sqrt(n)),
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* m = n - l * (l + 1).
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* @endcode
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*
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* Conversely given a spherical harmonic of degree l and order m, the
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* corresponding channel index n is given by
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* @code{.unparsed}
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* n = l * (l + 1) + m.
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* @endcode
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*
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* Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
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* as defined in AmbiX format $ 2.1.
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*/
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AV_CHANNEL_ORDER_AMBISONIC,
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/**
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* Number of channel orders, not part of ABI/API
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*/
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FF_CHANNEL_ORDER_NB
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};
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/**
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* @defgroup channel_masks Audio channel masks
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*
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* A channel layout is a 64-bits integer with a bit set for every channel.
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* The number of bits set must be equal to the number of channels.
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* The value 0 means that the channel layout is not known.
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* @note this data structure is not powerful enough to handle channels
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* combinations that have the same channel multiple times, such as
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* dual-mono.
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*
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* @{
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*/
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#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
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#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
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#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
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#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
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#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
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#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
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#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
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#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
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#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
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#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
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#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
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#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
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#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
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#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
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#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
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#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
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#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
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#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
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#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
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#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
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#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
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#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
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#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
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#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
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#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
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#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
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#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
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#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
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#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
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#define AV_CH_SIDE_SURROUND_LEFT (1ULL << AV_CHAN_SIDE_SURROUND_LEFT )
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#define AV_CH_SIDE_SURROUND_RIGHT (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT )
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#define AV_CH_TOP_SURROUND_LEFT (1ULL << AV_CHAN_TOP_SURROUND_LEFT )
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#define AV_CH_TOP_SURROUND_RIGHT (1ULL << AV_CHAN_TOP_SURROUND_RIGHT )
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/**
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* @}
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* @defgroup channel_mask_c Audio channel layouts
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* @{
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* */
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#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
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#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
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#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
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#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
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#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
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#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
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#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
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#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
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#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2_BACK|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
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#define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
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#define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
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#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
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#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
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#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
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#define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
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enum AVMatrixEncoding {
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AV_MATRIX_ENCODING_NONE,
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AV_MATRIX_ENCODING_DOLBY,
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AV_MATRIX_ENCODING_DPLII,
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AV_MATRIX_ENCODING_DPLIIX,
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AV_MATRIX_ENCODING_DPLIIZ,
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AV_MATRIX_ENCODING_DOLBYEX,
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AV_MATRIX_ENCODING_DOLBYHEADPHONE,
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AV_MATRIX_ENCODING_NB
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};
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/**
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* @}
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*/
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/**
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* An AVChannelCustom defines a single channel within a custom order layout
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*
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* Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
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* public ABI.
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*
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* No new fields may be added to it without a major version bump.
274
*/
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typedef struct AVChannelCustom {
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enum AVChannel id;
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char name[16];
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void *opaque;
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} AVChannelCustom;
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/**
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* An AVChannelLayout holds information about the channel layout of audio data.
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*
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* A channel layout here is defined as a set of channels ordered in a specific
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* way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
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* AVChannelLayout carries only the channel count).
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* All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
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* ignoring everything but the channel count, as long as av_channel_layout_check()
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* considers they are valid.
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*
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* Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
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* public ABI and may be used by the caller. E.g. it may be allocated on stack
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* or embedded in caller-defined structs.
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*
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* AVChannelLayout can be initialized as follows:
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* - default initialization with {0}, followed by setting all used fields
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* correctly;
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* - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
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* - with a constructor function, such as av_channel_layout_default(),
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* av_channel_layout_from_mask() or av_channel_layout_from_string().
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*
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* The channel layout must be unitialized with av_channel_layout_uninit()
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*
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* Copying an AVChannelLayout via assigning is forbidden,
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* av_channel_layout_copy() must be used instead (and its return value should
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* be checked)
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*
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* No new fields may be added to it without a major version bump, except for
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* new elements of the union fitting in sizeof(uint64_t).
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*/
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typedef struct AVChannelLayout {
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/**
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* Channel order used in this layout.
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* This is a mandatory field.
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*/
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enum AVChannelOrder order;
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/**
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* Number of channels in this layout. Mandatory field.
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*/
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int nb_channels;
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/**
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* Details about which channels are present in this layout.
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* For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
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* used.
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*/
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union {
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/**
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* This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
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* for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
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* It is a bitmask, where the position of each set bit means that the
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* AVChannel with the corresponding value is present.
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*
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* I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
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* is present in the layout. Otherwise it is not present.
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*
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* @note when a channel layout using a bitmask is constructed or
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* modified manually (i.e. not using any of the av_channel_layout_*
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* functions), the code doing it must ensure that the number of set bits
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* is equal to nb_channels.
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*/
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uint64_t mask;
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/**
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* This member must be used when the channel order is
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* AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
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* element signalling the presence of the AVChannel with the
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* corresponding value in map[i].id.
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*
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* I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
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* i-th channel in the audio data.
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*
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* When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
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* AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
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* component with ACN index (as defined above)
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* n = map[i].id - AV_CHAN_AMBISONIC_BASE.
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*
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* map[i].name may be filled with a 0-terminated string, in which case
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* it will be used for the purpose of identifying the channel with the
360
* convenience functions below. Otherise it must be zeroed.
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*/
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AVChannelCustom *map;
363
} u;
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/**
366
* For some private data of the user.
367
*/
368
void *opaque;
369
} AVChannelLayout;
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371
/**
372
* Macro to define native channel layouts
373
*
374
* @note This doesn't use designated initializers for compatibility with C++ 17 and older.
375
*/
376
#define AV_CHANNEL_LAYOUT_MASK(nb, m) \
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{ /* .order */ AV_CHANNEL_ORDER_NATIVE, \
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/* .nb_channels */ (nb), \
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/* .u.mask */ { m }, \
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/* .opaque */ NULL }
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/**
383
* @name Common pre-defined channel layouts
384
* @{
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*/
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#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
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#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
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#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
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#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
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#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
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#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
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#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
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#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
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#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
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#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
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#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
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#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
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#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
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#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
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#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
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#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
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#define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2)
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#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
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#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
405
#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
406
#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
407
#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
408
#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
409
#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
410
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
411
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
412
#define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
413
#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
414
#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
415
#define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK)
416
#define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
417
#define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK)
418
#define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
419
#define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK)
420
#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
421
#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
422
#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
423
424
#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
425
426
#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
427
{ /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \
428
/* .nb_channels */ 4, \
429
/* .u.mask */ { 0 }, \
430
/* .opaque */ NULL }
431
/** @} */
432
433
struct AVBPrint;
434
435
/**
436
* Get a human readable string in an abbreviated form describing a given channel.
437
* This is the inverse function of @ref av_channel_from_string().
438
*
439
* @param buf pre-allocated buffer where to put the generated string
440
* @param buf_size size in bytes of the buffer.
441
* @param channel the AVChannel whose name to get
442
* @return amount of bytes needed to hold the output string, or a negative AVERROR
443
* on failure. If the returned value is bigger than buf_size, then the
444
* string was truncated.
445
*/
446
int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
447
448
/**
449
* bprint variant of av_channel_name().
450
*
451
* @note the string will be appended to the bprint buffer.
452
*/
453
void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
454
455
/**
456
* Get a human readable string describing a given channel.
457
*
458
* @param buf pre-allocated buffer where to put the generated string
459
* @param buf_size size in bytes of the buffer.
460
* @param channel the AVChannel whose description to get
461
* @return amount of bytes needed to hold the output string, or a negative AVERROR
462
* on failure. If the returned value is bigger than buf_size, then the
463
* string was truncated.
464
*/
465
int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
466
467
/**
468
* bprint variant of av_channel_description().
469
*
470
* @note the string will be appended to the bprint buffer.
471
*/
472
void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
473
474
/**
475
* This is the inverse function of @ref av_channel_name().
476
*
477
* @return the channel with the given name
478
* AV_CHAN_NONE when name does not identify a known channel
479
*/
480
enum AVChannel av_channel_from_string(const char *name);
481
482
/**
483
* Initialize a custom channel layout with the specified number of channels.
484
* The channel map will be allocated and the designation of all channels will
485
* be set to AV_CHAN_UNKNOWN.
486
*
487
* This is only a convenience helper function, a custom channel layout can also
488
* be constructed without using this.
489
*
490
* @param channel_layout the layout structure to be initialized
491
* @param nb_channels the number of channels
492
*
493
* @return 0 on success
494
* AVERROR(EINVAL) if the number of channels <= 0
495
* AVERROR(ENOMEM) if the channel map could not be allocated
496
*/
497
int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
498
499
/**
500
* Initialize a native channel layout from a bitmask indicating which channels
501
* are present.
502
*
503
* @param channel_layout the layout structure to be initialized
504
* @param mask bitmask describing the channel layout
505
*
506
* @return 0 on success
507
* AVERROR(EINVAL) for invalid mask values
508
*/
509
int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
510
511
/**
512
* Initialize a channel layout from a given string description.
513
* The input string can be represented by:
514
* - the formal channel layout name (returned by av_channel_layout_describe())
515
* - single or multiple channel names (returned by av_channel_name(), eg. "FL",
516
* or concatenated with "+", each optionally containing a custom name after
517
* a "@", eg. "FL@Left+FR@Right+LFE")
518
* - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
519
* - the number of channels with default layout (eg. "4c")
520
* - the number of unordered channels (eg. "4C" or "4 channels")
521
* - the ambisonic order followed by optional non-diegetic channels (eg.
522
* "ambisonic 2+stereo")
523
* On error, the channel layout will remain uninitialized, but not necessarily
524
* untouched.
525
*
526
* @param channel_layout uninitialized channel layout for the result
527
* @param str string describing the channel layout
528
* @return 0 on success parsing the channel layout
529
* AVERROR(EINVAL) if an invalid channel layout string was provided
530
* AVERROR(ENOMEM) if there was not enough memory
531
*/
532
int av_channel_layout_from_string(AVChannelLayout *channel_layout,
533
const char *str);
534
535
/**
536
* Get the default channel layout for a given number of channels.
537
*
538
* @param ch_layout the layout structure to be initialized
539
* @param nb_channels number of channels
540
*/
541
void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
542
543
/**
544
* Iterate over all standard channel layouts.
545
*
546
* @param opaque a pointer where libavutil will store the iteration state. Must
547
* point to NULL to start the iteration.
548
*
549
* @return the standard channel layout or NULL when the iteration is
550
* finished
551
*/
552
const AVChannelLayout *av_channel_layout_standard(void **opaque);
553
554
/**
555
* Free any allocated data in the channel layout and reset the channel
556
* count to 0.
557
*
558
* @param channel_layout the layout structure to be uninitialized
559
*/
560
void av_channel_layout_uninit(AVChannelLayout *channel_layout);
561
562
/**
563
* Make a copy of a channel layout. This differs from just assigning src to dst
564
* in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
565
*
566
* @note the destination channel_layout will be always uninitialized before copy.
567
*
568
* @param dst destination channel layout
569
* @param src source channel layout
570
* @return 0 on success, a negative AVERROR on error.
571
*/
572
int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
573
574
/**
575
* Get a human-readable string describing the channel layout properties.
576
* The string will be in the same format that is accepted by
577
* @ref av_channel_layout_from_string(), allowing to rebuild the same
578
* channel layout, except for opaque pointers.
579
*
580
* @param channel_layout channel layout to be described
581
* @param buf pre-allocated buffer where to put the generated string
582
* @param buf_size size in bytes of the buffer.
583
* @return amount of bytes needed to hold the output string, or a negative AVERROR
584
* on failure. If the returned value is bigger than buf_size, then the
585
* string was truncated.
586
*/
587
int av_channel_layout_describe(const AVChannelLayout *channel_layout,
588
char *buf, size_t buf_size);
589
590
/**
591
* bprint variant of av_channel_layout_describe().
592
*
593
* @note the string will be appended to the bprint buffer.
594
* @return 0 on success, or a negative AVERROR value on failure.
595
*/
596
int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
597
struct AVBPrint *bp);
598
599
/**
600
* Get the channel with the given index in a channel layout.
601
*
602
* @param channel_layout input channel layout
603
* @param idx index of the channel
604
* @return channel with the index idx in channel_layout on success or
605
* AV_CHAN_NONE on failure (if idx is not valid or the channel order is
606
* unspecified)
607
*/
608
enum AVChannel
609
av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
610
611
/**
612
* Get the index of a given channel in a channel layout. In case multiple
613
* channels are found, only the first match will be returned.
614
*
615
* @param channel_layout input channel layout
616
* @param channel the channel whose index to obtain
617
* @return index of channel in channel_layout on success or a negative number if
618
* channel is not present in channel_layout.
619
*/
620
int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
621
enum AVChannel channel);
622
623
/**
624
* Get the index in a channel layout of a channel described by the given string.
625
* In case multiple channels are found, only the first match will be returned.
626
*
627
* This function accepts channel names in the same format as
628
* @ref av_channel_from_string().
629
*
630
* @param channel_layout input channel layout
631
* @param name string describing the channel whose index to obtain
632
* @return a channel index described by the given string, or a negative AVERROR
633
* value.
634
*/
635
int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
636
const char *name);
637
638
/**
639
* Get a channel described by the given string.
640
*
641
* This function accepts channel names in the same format as
642
* @ref av_channel_from_string().
643
*
644
* @param channel_layout input channel layout
645
* @param name string describing the channel to obtain
646
* @return a channel described by the given string in channel_layout on success
647
* or AV_CHAN_NONE on failure (if the string is not valid or the channel
648
* order is unspecified)
649
*/
650
enum AVChannel
651
av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
652
const char *name);
653
654
/**
655
* Find out what channels from a given set are present in a channel layout,
656
* without regard for their positions.
657
*
658
* @param channel_layout input channel layout
659
* @param mask a combination of AV_CH_* representing a set of channels
660
* @return a bitfield representing all the channels from mask that are present
661
* in channel_layout
662
*/
663
uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
664
uint64_t mask);
665
666
/**
667
* Check whether a channel layout is valid, i.e. can possibly describe audio
668
* data.
669
*
670
* @param channel_layout input channel layout
671
* @return 1 if channel_layout is valid, 0 otherwise.
672
*/
673
int av_channel_layout_check(const AVChannelLayout *channel_layout);
674
675
/**
676
* Check whether two channel layouts are semantically the same, i.e. the same
677
* channels are present on the same positions in both.
678
*
679
* If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
680
* not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
681
* they are considered equal iff the channel counts are the same in both.
682
*
683
* @param chl input channel layout
684
* @param chl1 input channel layout
685
* @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
686
* AVERROR code if one or both are invalid.
687
*/
688
int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
689
690
/**
691
* Return the order if the layout is n-th order standard-order ambisonic.
692
* The presence of optional extra non-diegetic channels at the end is not taken
693
* into account.
694
*
695
* @param channel_layout input channel layout
696
* @return the order of the layout, a negative error code otherwise.
697
*/
698
int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout);
699
700
/**
701
* The conversion must be lossless.
702
*/
703
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
704
705
/**
706
* The specified retype target order is ignored and the simplest possible
707
* (canonical) order is used for which the input layout can be losslessy
708
* represented.
709
*/
710
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
711
712
/**
713
* Change the AVChannelOrder of a channel layout.
714
*
715
* Change of AVChannelOrder can be either lossless or lossy. In case of a
716
* lossless conversion all the channel designations and the associated channel
717
* names (if any) are kept. On a lossy conversion the channel names and channel
718
* designations might be lost depending on the capabilities of the desired
719
* AVChannelOrder. Note that some conversions are simply not possible in which
720
* case this function returns AVERROR(ENOSYS).
721
*
722
* The following conversions are supported:
723
*
724
* Any -> Custom : Always possible, always lossless.
725
* Any -> Unspecified: Always possible, lossless if channel designations
726
* are all unknown and channel names are not used, lossy otherwise.
727
* Custom -> Ambisonic : Possible if it contains ambisonic channels with
728
* optional non-diegetic channels in the end. Lossy if the channels have
729
* custom names, lossless otherwise.
730
* Custom -> Native : Possible if it contains native channels in native
731
* order. Lossy if the channels have custom names, lossless otherwise.
732
*
733
* On error this function keeps the original channel layout untouched.
734
*
735
* @param channel_layout channel layout which will be changed
736
* @param order the desired channel layout order
737
* @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants
738
* @return 0 if the conversion was successful and lossless or if the channel
739
* layout was already in the desired order
740
* >0 if the conversion was successful but lossy
741
* AVERROR(ENOSYS) if the conversion was not possible (or would be
742
* lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified)
743
* AVERROR(EINVAL), AVERROR(ENOMEM) on error
744
*/
745
int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
746
747
/**
748
* @}
749
*/
750
751
#endif /* AVUTIL_CHANNEL_LAYOUT_H */
752
753