//-----------------------------------------------------------------------------1// DEAR IMGUI COMPILE-TIME OPTIONS2// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.3// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.4//-----------------------------------------------------------------------------5// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)6// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.7//-----------------------------------------------------------------------------8// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp9// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.10// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.11// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.12//-----------------------------------------------------------------------------1314#pragma once1516//---- Define assertion handler. Defaults to calling assert().17// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.18// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.19//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)20//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts2122//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows23// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.24// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()25// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.26//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export27//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import28//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden2930//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.31#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS3233//---- Disable all of Dear ImGui or don't implement standard windows/tools.34// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.35//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.36#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.37#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.3839//---- Don't implement some functions to reduce linkage requirements.40#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)41//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)42//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)43//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).44//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).45#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).46//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)47//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.48#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)49#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.50//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().51#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.52//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available5354//---- Enable Test Engine / Automation features.55//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.5657//---- Include imgui_user.h at the end of imgui.h as a convenience58// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.59//#define IMGUI_INCLUDE_IMGUI_USER_H60//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"6162//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.63//#define IMGUI_USE_BGRA_PACKED_COLOR6465//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.66//#define IMGUI_USE_LEGACY_CRC32_ADLER6768//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)69#define IMGUI_USE_WCHAR327071//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version72// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.73//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"74//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"75//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.76#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION77//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION78//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.7980//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)81// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.82#define IMGUI_USE_STB_SPRINTF8384//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)85// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).86// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.87// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.88#define IMGUI_ENABLE_FREETYPE8990//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)91// Only works in combination with IMGUI_ENABLE_FREETYPE.92// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.93// - Both require headers to be available in the include path + program to be linked with the library code (not provided).94// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)95#define IMGUI_ENABLE_FREETYPE_PLUTOSVG96//#define IMGUI_ENABLE_FREETYPE_LUNASVG9798//---- Use stb_truetype to build and rasterize the font atlas (default)99// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.100//#define IMGUI_ENABLE_STB_TRUETYPE101102//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.103// This will be inlined as part of ImVec2 and ImVec4 class declarations.104/*105#define IM_VEC2_CLASS_EXTRA \106constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \107operator MyVec2() const { return MyVec2(x,y); }108109#define IM_VEC4_CLASS_EXTRA \110constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \111operator MyVec4() const { return MyVec4(x,y,z,w); }112*/113//---- ...Or use Dear ImGui's own very basic math operators.114#define IMGUI_DEFINE_MATH_OPERATORS115116//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.117// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).118// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.119// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.120//#define ImDrawIdx unsigned int121122//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)123//struct ImDrawList;124//struct ImDrawCmd;125//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);126//#define ImDrawCallback MyImDrawCallback127128//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)129// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)130//#define IM_DEBUG_BREAK IM_ASSERT(0)131//#define IM_DEBUG_BREAK __debugbreak()132133//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.134// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)135//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS136137//---- Debug Tools: Enable slower asserts138//#define IMGUI_DEBUG_PARANOID139140//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)141/*142namespace ImGui143{144void MyFunction(const char* name, MyMatrix44* mtx);145}146*/147148// Use our texture type149class GPUTexture;150#define ImTextureID GPUTexture*151152153