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stenzek
GitHub Repository: stenzek/duckstation
Path: blob/master/dep/imgui/src/imgui_draw.cpp
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// dear imgui, v1.92.0
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImTriangulator, ImDrawList concave polygon fill
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas, ImFontAtlasBuilder
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// [SECTION] ImFontAtlas: backend for stb_truetype
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// [SECTION] ImFontAtlas: glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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#include <stdint.h> // intptr_t
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
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#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
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#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
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#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
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#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y) ImFmod(x,y)
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloor(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_strlen(x) ImStrlen(x)
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
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colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
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colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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// Those light colors are better suited with a thicker font than the default one + FrameBorder
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void ImGui::StyleColorsLight(ImGuiStyle* dst)
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{
317
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
318
ImVec4* colors = style->Colors;
319
320
colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
321
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
322
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
323
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
324
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
325
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
326
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
327
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
328
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
329
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
330
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
331
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
332
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
333
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
334
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
335
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
336
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
337
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
338
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
339
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
340
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
341
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
342
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
343
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
344
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
345
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
346
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
347
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
348
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
349
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
350
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
351
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
352
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
353
colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
354
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
355
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
356
colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
357
colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
358
colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
359
colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
360
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
361
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
362
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
363
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
364
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
365
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
366
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
367
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
368
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
369
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
370
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
371
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
372
colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
373
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
374
colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
375
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
376
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
377
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
378
}
379
380
//-----------------------------------------------------------------------------
381
// [SECTION] ImDrawList
382
//-----------------------------------------------------------------------------
383
384
ImDrawListSharedData::ImDrawListSharedData()
385
{
386
memset(this, 0, sizeof(*this));
387
InitialFringeScale = 1.0f;
388
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
389
{
390
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
391
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
392
}
393
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
394
}
395
396
ImDrawListSharedData::~ImDrawListSharedData()
397
{
398
IM_ASSERT(DrawLists.Size == 0);
399
}
400
401
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
402
{
403
if (CircleSegmentMaxError == max_error)
404
return;
405
406
IM_ASSERT(max_error > 0.0f);
407
CircleSegmentMaxError = max_error;
408
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
409
{
410
const float radius = (float)i;
411
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
412
}
413
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
414
}
415
416
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
417
{
418
memset(this, 0, sizeof(*this));
419
_SetDrawListSharedData(shared_data);
420
}
421
422
ImDrawList::~ImDrawList()
423
{
424
_ClearFreeMemory();
425
_SetDrawListSharedData(NULL);
426
}
427
428
void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
429
{
430
if (_Data != NULL)
431
_Data->DrawLists.find_erase_unsorted(this);
432
_Data = data;
433
if (_Data != NULL)
434
_Data->DrawLists.push_back(this);
435
}
436
437
// Initialize before use in a new frame. We always have a command ready in the buffer.
438
// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
439
void ImDrawList::_ResetForNewFrame()
440
{
441
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
442
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
443
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
444
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
445
if (_Splitter._Count > 1)
446
_Splitter.Merge(this);
447
448
CmdBuffer.resize(0);
449
IdxBuffer.resize(0);
450
VtxBuffer.resize(0);
451
Flags = _Data->InitialFlags;
452
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
453
_VtxCurrentIdx = 0;
454
_VtxWritePtr = NULL;
455
_IdxWritePtr = NULL;
456
_ClipRectStack.resize(0);
457
_TextureStack.resize(0);
458
_CallbacksDataBuf.resize(0);
459
_Path.resize(0);
460
_Splitter.Clear();
461
CmdBuffer.push_back(ImDrawCmd());
462
_FringeScale = _Data->InitialFringeScale;
463
}
464
465
void ImDrawList::_ClearFreeMemory()
466
{
467
CmdBuffer.clear();
468
IdxBuffer.clear();
469
VtxBuffer.clear();
470
Flags = ImDrawListFlags_None;
471
_VtxCurrentIdx = 0;
472
_VtxWritePtr = NULL;
473
_IdxWritePtr = NULL;
474
_ClipRectStack.clear();
475
_TextureStack.clear();
476
_CallbacksDataBuf.clear();
477
_Path.clear();
478
_Splitter.ClearFreeMemory();
479
}
480
481
ImDrawList* ImDrawList::CloneOutput() const
482
{
483
ImDrawList* dst = IM_NEW(ImDrawList(_Data));
484
dst->CmdBuffer = CmdBuffer;
485
dst->IdxBuffer = IdxBuffer;
486
dst->VtxBuffer = VtxBuffer;
487
dst->Flags = Flags;
488
return dst;
489
}
490
491
void ImDrawList::AddDrawCmd()
492
{
493
ImDrawCmd draw_cmd;
494
draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
495
draw_cmd.TexRef = _CmdHeader.TexRef;
496
draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
497
draw_cmd.IdxOffset = IdxBuffer.Size;
498
499
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
500
CmdBuffer.push_back(draw_cmd);
501
}
502
503
// Pop trailing draw command (used before merging or presenting to user)
504
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
505
void ImDrawList::_PopUnusedDrawCmd()
506
{
507
while (CmdBuffer.Size > 0)
508
{
509
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
510
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
511
return;// break;
512
CmdBuffer.pop_back();
513
}
514
}
515
516
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
517
{
518
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
519
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
520
IM_ASSERT(curr_cmd->UserCallback == NULL);
521
if (curr_cmd->ElemCount != 0)
522
{
523
AddDrawCmd();
524
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
525
}
526
527
curr_cmd->UserCallback = callback;
528
if (userdata_size == 0)
529
{
530
// Store user data directly in command (no indirection)
531
curr_cmd->UserCallbackData = userdata;
532
curr_cmd->UserCallbackDataSize = 0;
533
curr_cmd->UserCallbackDataOffset = -1;
534
}
535
else
536
{
537
// Copy and store user data in a buffer
538
IM_ASSERT(userdata != NULL);
539
IM_ASSERT(userdata_size < (1u << 31));
540
curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
541
curr_cmd->UserCallbackDataSize = (int)userdata_size;
542
curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
543
_CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
544
memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
545
}
546
547
AddDrawCmd(); // Force a new command after us (see comment below)
548
}
549
550
// Compare ClipRect, TexRef and VtxOffset with a single memcmp()
551
#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
552
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TexRef, VtxOffset
553
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TexRef, VtxOffset
554
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
555
556
// Try to merge two last draw commands
557
void ImDrawList::_TryMergeDrawCmds()
558
{
559
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
560
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
561
ImDrawCmd* prev_cmd = curr_cmd - 1;
562
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
563
{
564
prev_cmd->ElemCount += curr_cmd->ElemCount;
565
CmdBuffer.pop_back();
566
}
567
}
568
569
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
570
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
571
void ImDrawList::_OnChangedClipRect()
572
{
573
// If current command is used with different settings we need to add a new command
574
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
575
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
576
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
577
{
578
AddDrawCmd();
579
return;
580
}
581
IM_ASSERT(curr_cmd->UserCallback == NULL);
582
583
// Try to merge with previous command if it matches, else use current command
584
ImDrawCmd* prev_cmd = curr_cmd - 1;
585
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
586
{
587
CmdBuffer.pop_back();
588
return;
589
}
590
curr_cmd->ClipRect = _CmdHeader.ClipRect;
591
}
592
593
void ImDrawList::_OnChangedTexture()
594
{
595
// If current command is used with different settings we need to add a new command
596
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
597
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
598
if (curr_cmd->ElemCount != 0 && curr_cmd->TexRef != _CmdHeader.TexRef)
599
{
600
AddDrawCmd();
601
return;
602
}
603
604
// Unlike other _OnChangedXXX functions this may be called by ImFontAtlasUpdateDrawListsTextures() in more locations so we need to handle this case.
605
if (curr_cmd->UserCallback != NULL)
606
return;
607
608
// Try to merge with previous command if it matches, else use current command
609
ImDrawCmd* prev_cmd = curr_cmd - 1;
610
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
611
{
612
CmdBuffer.pop_back();
613
return;
614
}
615
curr_cmd->TexRef = _CmdHeader.TexRef;
616
}
617
618
void ImDrawList::_OnChangedVtxOffset()
619
{
620
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
621
_VtxCurrentIdx = 0;
622
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
623
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
624
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
625
if (curr_cmd->ElemCount != 0)
626
{
627
AddDrawCmd();
628
return;
629
}
630
IM_ASSERT(curr_cmd->UserCallback == NULL);
631
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
632
}
633
634
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
635
{
636
// Automatic segment count
637
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
638
if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
639
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
640
else
641
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
642
}
643
644
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
645
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
646
{
647
ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
648
if (intersect_with_current_clip_rect)
649
{
650
ImVec4 current = _CmdHeader.ClipRect;
651
if (cr.x < current.x) cr.x = current.x;
652
if (cr.y < current.y) cr.y = current.y;
653
if (cr.z > current.z) cr.z = current.z;
654
if (cr.w > current.w) cr.w = current.w;
655
}
656
cr.z = ImMax(cr.x, cr.z);
657
cr.w = ImMax(cr.y, cr.w);
658
659
_ClipRectStack.push_back(cr);
660
_CmdHeader.ClipRect = cr;
661
_OnChangedClipRect();
662
}
663
664
void ImDrawList::PushClipRectFullScreen()
665
{
666
PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
667
}
668
669
void ImDrawList::PopClipRect()
670
{
671
_ClipRectStack.pop_back();
672
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
673
_OnChangedClipRect();
674
}
675
676
void ImDrawList::PushTexture(ImTextureRef tex_ref)
677
{
678
_TextureStack.push_back(tex_ref);
679
_CmdHeader.TexRef = tex_ref;
680
if (tex_ref._TexData != NULL)
681
IM_ASSERT(tex_ref._TexData->WantDestroyNextFrame == false);
682
_OnChangedTexture();
683
}
684
685
void ImDrawList::PopTexture()
686
{
687
_TextureStack.pop_back();
688
_CmdHeader.TexRef = (_TextureStack.Size == 0) ? ImTextureRef() : _TextureStack.Data[_TextureStack.Size - 1];
689
_OnChangedTexture();
690
}
691
692
// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTexture()/PopTexture().
693
void ImDrawList::_SetTexture(ImTextureRef tex_ref)
694
{
695
if (_CmdHeader.TexRef == tex_ref)
696
return;
697
_CmdHeader.TexRef = tex_ref;
698
_TextureStack.back() = tex_ref;
699
_OnChangedTexture();
700
}
701
702
// Reserve space for a number of vertices and indices.
703
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
704
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
705
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
706
{
707
// Large mesh support (when enabled)
708
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
709
if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
710
{
711
// FIXME: In theory we should be testing that vtx_count <64k here.
712
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
713
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
714
_CmdHeader.VtxOffset = VtxBuffer.Size;
715
_OnChangedVtxOffset();
716
}
717
718
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
719
draw_cmd->ElemCount += idx_count;
720
721
int vtx_buffer_old_size = VtxBuffer.Size;
722
VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
723
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
724
725
int idx_buffer_old_size = IdxBuffer.Size;
726
IdxBuffer.resize(idx_buffer_old_size + idx_count);
727
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
728
}
729
730
// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
731
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
732
{
733
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
734
735
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
736
draw_cmd->ElemCount -= idx_count;
737
VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
738
IdxBuffer.shrink(IdxBuffer.Size - idx_count);
739
}
740
741
// Fully unrolled with inline call to keep our debug builds decently fast.
742
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
743
{
744
ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
745
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
746
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
747
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
748
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
749
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
750
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
751
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
752
_VtxWritePtr += 4;
753
_VtxCurrentIdx += 4;
754
_IdxWritePtr += 6;
755
}
756
757
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
758
{
759
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
760
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
761
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
762
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
763
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
764
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
765
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
766
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
767
_VtxWritePtr += 4;
768
_VtxCurrentIdx += 4;
769
_IdxWritePtr += 6;
770
}
771
772
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
773
{
774
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
775
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
776
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
777
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
778
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
779
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
780
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
781
_VtxWritePtr += 4;
782
_VtxCurrentIdx += 4;
783
_IdxWritePtr += 6;
784
}
785
786
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
787
// - Those macros expects l-values and need to be used as their own statement.
788
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
789
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
790
#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
791
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
792
793
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
794
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
795
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
796
{
797
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
798
return;
799
800
const bool closed = (flags & ImDrawFlags_Closed) != 0;
801
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
802
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
803
const bool thick_line = (thickness > _FringeScale);
804
805
if (Flags & ImDrawListFlags_AntiAliasedLines)
806
{
807
// Anti-aliased stroke
808
const float AA_SIZE = _FringeScale;
809
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
810
811
// Thicknesses <1.0 should behave like thickness 1.0
812
thickness = ImMax(thickness, 1.0f);
813
const int integer_thickness = (int)thickness;
814
const float fractional_thickness = thickness - integer_thickness;
815
816
// Do we want to draw this line using a texture?
817
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
818
// - If AA_SIZE is not 1.0f we cannot use the texture path.
819
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
820
821
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
822
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
823
824
const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
825
const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
826
PrimReserve(idx_count, vtx_count);
827
828
// Temporary buffer
829
// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
830
_Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
831
ImVec2* temp_normals = _Data->TempBuffer.Data;
832
ImVec2* temp_points = temp_normals + points_count;
833
834
// Calculate normals (tangents) for each line segment
835
for (int i1 = 0; i1 < count; i1++)
836
{
837
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
838
float dx = points[i2].x - points[i1].x;
839
float dy = points[i2].y - points[i1].y;
840
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
841
temp_normals[i1].x = dy;
842
temp_normals[i1].y = -dx;
843
}
844
if (!closed)
845
temp_normals[points_count - 1] = temp_normals[points_count - 2];
846
847
// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
848
if (use_texture || !thick_line)
849
{
850
// [PATH 1] Texture-based lines (thick or non-thick)
851
// [PATH 2] Non texture-based lines (non-thick)
852
853
// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
854
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
855
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
856
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
857
// allow scaling geometry while preserving one-screen-pixel AA fringe).
858
const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
859
860
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
861
if (!closed)
862
{
863
temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
864
temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
865
temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
866
temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
867
}
868
869
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
870
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
871
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
872
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
873
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
874
{
875
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
876
const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
877
878
// Average normals
879
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
880
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
881
IM_FIXNORMAL2F(dm_x, dm_y);
882
dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
883
dm_y *= half_draw_size;
884
885
// Add temporary vertices for the outer edges
886
ImVec2* out_vtx = &temp_points[i2 * 2];
887
out_vtx[0].x = points[i2].x + dm_x;
888
out_vtx[0].y = points[i2].y + dm_y;
889
out_vtx[1].x = points[i2].x - dm_x;
890
out_vtx[1].y = points[i2].y - dm_y;
891
892
if (use_texture)
893
{
894
// Add indices for two triangles
895
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
896
_IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
897
_IdxWritePtr += 6;
898
}
899
else
900
{
901
// Add indexes for four triangles
902
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
903
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
904
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
905
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
906
_IdxWritePtr += 12;
907
}
908
909
idx1 = idx2;
910
}
911
912
// Add vertices for each point on the line
913
if (use_texture)
914
{
915
// If we're using textures we only need to emit the left/right edge vertices
916
ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
917
/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
918
{
919
const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
920
tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
921
tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
922
tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
923
tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
924
}*/
925
ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
926
ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
927
for (int i = 0; i < points_count; i++)
928
{
929
_VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
930
_VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
931
_VtxWritePtr += 2;
932
}
933
}
934
else
935
{
936
// If we're not using a texture, we need the center vertex as well
937
for (int i = 0; i < points_count; i++)
938
{
939
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
940
_VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
941
_VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
942
_VtxWritePtr += 3;
943
}
944
}
945
}
946
else
947
{
948
// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
949
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
950
951
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
952
if (!closed)
953
{
954
const int points_last = points_count - 1;
955
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
956
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
957
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
958
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
959
temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
960
temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
961
temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
962
temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
963
}
964
965
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
966
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
967
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
968
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
969
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
970
{
971
const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
972
const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
973
974
// Average normals
975
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
976
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
977
IM_FIXNORMAL2F(dm_x, dm_y);
978
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
979
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
980
float dm_in_x = dm_x * half_inner_thickness;
981
float dm_in_y = dm_y * half_inner_thickness;
982
983
// Add temporary vertices
984
ImVec2* out_vtx = &temp_points[i2 * 4];
985
out_vtx[0].x = points[i2].x + dm_out_x;
986
out_vtx[0].y = points[i2].y + dm_out_y;
987
out_vtx[1].x = points[i2].x + dm_in_x;
988
out_vtx[1].y = points[i2].y + dm_in_y;
989
out_vtx[2].x = points[i2].x - dm_in_x;
990
out_vtx[2].y = points[i2].y - dm_in_y;
991
out_vtx[3].x = points[i2].x - dm_out_x;
992
out_vtx[3].y = points[i2].y - dm_out_y;
993
994
// Add indexes
995
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
996
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
997
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
998
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
999
_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
1000
_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
1001
_IdxWritePtr += 18;
1002
1003
idx1 = idx2;
1004
}
1005
1006
// Add vertices
1007
for (int i = 0; i < points_count; i++)
1008
{
1009
_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
1010
_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1011
_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1012
_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
1013
_VtxWritePtr += 4;
1014
}
1015
}
1016
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
1017
}
1018
else
1019
{
1020
// [PATH 4] Non texture-based, Non anti-aliased lines
1021
const int idx_count = count * 6;
1022
const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
1023
PrimReserve(idx_count, vtx_count);
1024
1025
for (int i1 = 0; i1 < count; i1++)
1026
{
1027
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
1028
const ImVec2& p1 = points[i1];
1029
const ImVec2& p2 = points[i2];
1030
1031
float dx = p2.x - p1.x;
1032
float dy = p2.y - p1.y;
1033
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1034
dx *= (thickness * 0.5f);
1035
dy *= (thickness * 0.5f);
1036
1037
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
1038
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1039
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1040
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1041
_VtxWritePtr += 4;
1042
1043
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1044
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1045
_IdxWritePtr += 6;
1046
_VtxCurrentIdx += 4;
1047
}
1048
}
1049
}
1050
1051
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1052
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1053
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1054
{
1055
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1056
return;
1057
1058
const ImVec2 uv = _Data->TexUvWhitePixel;
1059
1060
if (Flags & ImDrawListFlags_AntiAliasedFill)
1061
{
1062
// Anti-aliased Fill
1063
const float AA_SIZE = _FringeScale;
1064
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1065
const int idx_count = (points_count - 2)*3 + points_count * 6;
1066
const int vtx_count = (points_count * 2);
1067
PrimReserve(idx_count, vtx_count);
1068
1069
// Add indexes for fill
1070
unsigned int vtx_inner_idx = _VtxCurrentIdx;
1071
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1072
for (int i = 2; i < points_count; i++)
1073
{
1074
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1075
_IdxWritePtr += 3;
1076
}
1077
1078
// Compute normals
1079
_Data->TempBuffer.reserve_discard(points_count);
1080
ImVec2* temp_normals = _Data->TempBuffer.Data;
1081
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1082
{
1083
const ImVec2& p0 = points[i0];
1084
const ImVec2& p1 = points[i1];
1085
float dx = p1.x - p0.x;
1086
float dy = p1.y - p0.y;
1087
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1088
temp_normals[i0].x = dy;
1089
temp_normals[i0].y = -dx;
1090
}
1091
1092
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1093
{
1094
// Average normals
1095
const ImVec2& n0 = temp_normals[i0];
1096
const ImVec2& n1 = temp_normals[i1];
1097
float dm_x = (n0.x + n1.x) * 0.5f;
1098
float dm_y = (n0.y + n1.y) * 0.5f;
1099
IM_FIXNORMAL2F(dm_x, dm_y);
1100
dm_x *= AA_SIZE * 0.5f;
1101
dm_y *= AA_SIZE * 0.5f;
1102
1103
// Add vertices
1104
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1105
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1106
_VtxWritePtr += 2;
1107
1108
// Add indexes for fringes
1109
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1110
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1111
_IdxWritePtr += 6;
1112
}
1113
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
1114
}
1115
else
1116
{
1117
// Non Anti-aliased Fill
1118
const int idx_count = (points_count - 2)*3;
1119
const int vtx_count = points_count;
1120
PrimReserve(idx_count, vtx_count);
1121
for (int i = 0; i < vtx_count; i++)
1122
{
1123
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1124
_VtxWritePtr++;
1125
}
1126
for (int i = 2; i < points_count; i++)
1127
{
1128
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1129
_IdxWritePtr += 3;
1130
}
1131
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
1132
}
1133
}
1134
1135
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1136
{
1137
if (radius < 0.5f)
1138
{
1139
_Path.push_back(center);
1140
return;
1141
}
1142
1143
// Calculate arc auto segment step size
1144
if (a_step <= 0)
1145
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1146
1147
// Make sure we never do steps larger than one quarter of the circle
1148
a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1149
1150
const int sample_range = ImAbs(a_max_sample - a_min_sample);
1151
const int a_next_step = a_step;
1152
1153
int samples = sample_range + 1;
1154
bool extra_max_sample = false;
1155
if (a_step > 1)
1156
{
1157
samples = sample_range / a_step + 1;
1158
const int overstep = sample_range % a_step;
1159
1160
if (overstep > 0)
1161
{
1162
extra_max_sample = true;
1163
samples++;
1164
1165
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1166
// distribute first step range evenly between them by reducing first step size.
1167
if (sample_range > 0)
1168
a_step -= (a_step - overstep) / 2;
1169
}
1170
}
1171
1172
_Path.resize(_Path.Size + samples);
1173
ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1174
1175
int sample_index = a_min_sample;
1176
if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1177
{
1178
sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1179
if (sample_index < 0)
1180
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1181
}
1182
1183
if (a_max_sample >= a_min_sample)
1184
{
1185
for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1186
{
1187
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1188
if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1189
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1190
1191
const ImVec2 s = _Data->ArcFastVtx[sample_index];
1192
out_ptr->x = center.x + s.x * radius;
1193
out_ptr->y = center.y + s.y * radius;
1194
out_ptr++;
1195
}
1196
}
1197
else
1198
{
1199
for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1200
{
1201
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1202
if (sample_index < 0)
1203
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1204
1205
const ImVec2 s = _Data->ArcFastVtx[sample_index];
1206
out_ptr->x = center.x + s.x * radius;
1207
out_ptr->y = center.y + s.y * radius;
1208
out_ptr++;
1209
}
1210
}
1211
1212
if (extra_max_sample)
1213
{
1214
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1215
if (normalized_max_sample < 0)
1216
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1217
1218
const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1219
out_ptr->x = center.x + s.x * radius;
1220
out_ptr->y = center.y + s.y * radius;
1221
out_ptr++;
1222
}
1223
1224
IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1225
}
1226
1227
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1228
{
1229
if (radius < 0.5f)
1230
{
1231
_Path.push_back(center);
1232
return;
1233
}
1234
1235
// Note that we are adding a point at both a_min and a_max.
1236
// If you are trying to draw a full closed circle you don't want the overlapping points!
1237
_Path.reserve(_Path.Size + (num_segments + 1));
1238
for (int i = 0; i <= num_segments; i++)
1239
{
1240
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1241
_Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1242
}
1243
}
1244
1245
// 0: East, 3: South, 6: West, 9: North, 12: East
1246
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1247
{
1248
if (radius < 0.5f)
1249
{
1250
_Path.push_back(center);
1251
return;
1252
}
1253
_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1254
}
1255
1256
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1257
{
1258
if (radius < 0.5f)
1259
{
1260
_Path.push_back(center);
1261
return;
1262
}
1263
1264
if (num_segments > 0)
1265
{
1266
_PathArcToN(center, radius, a_min, a_max, num_segments);
1267
return;
1268
}
1269
1270
// Automatic segment count
1271
if (radius <= _Data->ArcFastRadiusCutoff)
1272
{
1273
const bool a_is_reverse = a_max < a_min;
1274
1275
// We are going to use precomputed values for mid samples.
1276
// Determine first and last sample in lookup table that belong to the arc.
1277
const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1278
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1279
1280
const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1281
const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1282
const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1283
1284
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1285
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1286
const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1287
const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1288
1289
_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1290
if (a_emit_start)
1291
_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1292
if (a_mid_samples > 0)
1293
_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1294
if (a_emit_end)
1295
_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1296
}
1297
else
1298
{
1299
const float arc_length = ImAbs(a_max - a_min);
1300
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1301
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1302
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1303
}
1304
}
1305
1306
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1307
{
1308
if (num_segments <= 0)
1309
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1310
1311
_Path.reserve(_Path.Size + (num_segments + 1));
1312
1313
const float cos_rot = ImCos(rot);
1314
const float sin_rot = ImSin(rot);
1315
for (int i = 0; i <= num_segments; i++)
1316
{
1317
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1318
ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1319
const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1320
point.x = rel.x + center.x;
1321
point.y = rel.y + center.y;
1322
_Path.push_back(point);
1323
}
1324
}
1325
1326
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1327
{
1328
float u = 1.0f - t;
1329
float w1 = u * u * u;
1330
float w2 = 3 * u * u * t;
1331
float w3 = 3 * u * t * t;
1332
float w4 = t * t * t;
1333
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1334
}
1335
1336
ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1337
{
1338
float u = 1.0f - t;
1339
float w1 = u * u;
1340
float w2 = 2 * u * t;
1341
float w3 = t * t;
1342
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1343
}
1344
1345
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1346
static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1347
{
1348
float dx = x4 - x1;
1349
float dy = y4 - y1;
1350
float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1351
float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1352
d2 = (d2 >= 0) ? d2 : -d2;
1353
d3 = (d3 >= 0) ? d3 : -d3;
1354
if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1355
{
1356
path->push_back(ImVec2(x4, y4));
1357
}
1358
else if (level < 10)
1359
{
1360
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1361
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1362
float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1363
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1364
float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1365
float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1366
PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1367
PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1368
}
1369
}
1370
1371
static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1372
{
1373
float dx = x3 - x1, dy = y3 - y1;
1374
float det = (x2 - x3) * dy - (y2 - y3) * dx;
1375
if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1376
{
1377
path->push_back(ImVec2(x3, y3));
1378
}
1379
else if (level < 10)
1380
{
1381
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1382
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1383
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1384
PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1385
PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1386
}
1387
}
1388
1389
void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1390
{
1391
ImVec2 p1 = _Path.back();
1392
if (num_segments == 0)
1393
{
1394
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1395
PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1396
}
1397
else
1398
{
1399
float t_step = 1.0f / (float)num_segments;
1400
for (int i_step = 1; i_step <= num_segments; i_step++)
1401
_Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1402
}
1403
}
1404
1405
void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1406
{
1407
ImVec2 p1 = _Path.back();
1408
if (num_segments == 0)
1409
{
1410
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1411
PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1412
}
1413
else
1414
{
1415
float t_step = 1.0f / (float)num_segments;
1416
for (int i_step = 1; i_step <= num_segments; i_step++)
1417
_Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1418
}
1419
}
1420
1421
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1422
{
1423
/*
1424
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1425
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1426
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1427
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1428
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1429
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1430
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1431
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1432
#endif
1433
*/
1434
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1435
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1436
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1437
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1438
1439
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1440
flags |= ImDrawFlags_RoundCornersAll;
1441
1442
return flags;
1443
}
1444
1445
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1446
{
1447
if (rounding >= 0.5f)
1448
{
1449
flags = FixRectCornerFlags(flags);
1450
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1451
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1452
}
1453
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1454
{
1455
PathLineTo(a);
1456
PathLineTo(ImVec2(b.x, a.y));
1457
PathLineTo(b);
1458
PathLineTo(ImVec2(a.x, b.y));
1459
}
1460
else
1461
{
1462
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1463
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1464
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1465
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1466
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1467
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1468
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1469
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1470
}
1471
}
1472
1473
void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1474
{
1475
if ((col & IM_COL32_A_MASK) == 0)
1476
return;
1477
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1478
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1479
PathStroke(col, 0, thickness);
1480
}
1481
1482
// p_min = upper-left, p_max = lower-right
1483
// Note we don't render 1 pixels sized rectangles properly.
1484
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1485
{
1486
if ((col & IM_COL32_A_MASK) == 0)
1487
return;
1488
if (Flags & ImDrawListFlags_AntiAliasedLines)
1489
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1490
else
1491
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1492
PathStroke(col, ImDrawFlags_Closed, thickness);
1493
}
1494
1495
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1496
{
1497
if ((col & IM_COL32_A_MASK) == 0)
1498
return;
1499
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1500
{
1501
PrimReserve(6, 4);
1502
PrimRect(p_min, p_max, col);
1503
}
1504
else
1505
{
1506
PathRect(p_min, p_max, rounding, flags);
1507
PathFillConvex(col);
1508
}
1509
}
1510
1511
// p_min = upper-left, p_max = lower-right
1512
void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1513
{
1514
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1515
return;
1516
1517
const ImVec2 uv = _Data->TexUvWhitePixel;
1518
PrimReserve(6, 4);
1519
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1520
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1521
PrimWriteVtx(p_min, uv, col_upr_left);
1522
PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1523
PrimWriteVtx(p_max, uv, col_bot_right);
1524
PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1525
}
1526
1527
void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1528
{
1529
if ((col & IM_COL32_A_MASK) == 0)
1530
return;
1531
1532
PathLineTo(p1);
1533
PathLineTo(p2);
1534
PathLineTo(p3);
1535
PathLineTo(p4);
1536
PathStroke(col, ImDrawFlags_Closed, thickness);
1537
}
1538
1539
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1540
{
1541
if ((col & IM_COL32_A_MASK) == 0)
1542
return;
1543
1544
PathLineTo(p1);
1545
PathLineTo(p2);
1546
PathLineTo(p3);
1547
PathLineTo(p4);
1548
PathFillConvex(col);
1549
}
1550
1551
void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1552
{
1553
if ((col & IM_COL32_A_MASK) == 0)
1554
return;
1555
1556
PathLineTo(p1);
1557
PathLineTo(p2);
1558
PathLineTo(p3);
1559
PathStroke(col, ImDrawFlags_Closed, thickness);
1560
}
1561
1562
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1563
{
1564
if ((col & IM_COL32_A_MASK) == 0)
1565
return;
1566
1567
PathLineTo(p1);
1568
PathLineTo(p2);
1569
PathLineTo(p3);
1570
PathFillConvex(col);
1571
}
1572
1573
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1574
{
1575
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1576
return;
1577
1578
if (num_segments <= 0)
1579
{
1580
// Use arc with automatic segment count
1581
_PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1582
_Path.Size--;
1583
}
1584
else
1585
{
1586
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1587
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1588
1589
// Because we are filling a closed shape we remove 1 from the count of segments/points
1590
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1591
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1592
}
1593
1594
PathStroke(col, ImDrawFlags_Closed, thickness);
1595
}
1596
1597
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1598
{
1599
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1600
return;
1601
1602
if (num_segments <= 0)
1603
{
1604
// Use arc with automatic segment count
1605
_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1606
_Path.Size--;
1607
}
1608
else
1609
{
1610
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1611
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1612
1613
// Because we are filling a closed shape we remove 1 from the count of segments/points
1614
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1615
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1616
}
1617
1618
PathFillConvex(col);
1619
}
1620
1621
// Guaranteed to honor 'num_segments'
1622
void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1623
{
1624
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1625
return;
1626
1627
// Because we are filling a closed shape we remove 1 from the count of segments/points
1628
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1629
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1630
PathStroke(col, ImDrawFlags_Closed, thickness);
1631
}
1632
1633
// Guaranteed to honor 'num_segments'
1634
void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1635
{
1636
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1637
return;
1638
1639
// Because we are filling a closed shape we remove 1 from the count of segments/points
1640
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1641
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1642
PathFillConvex(col);
1643
}
1644
1645
// Ellipse
1646
void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1647
{
1648
if ((col & IM_COL32_A_MASK) == 0)
1649
return;
1650
1651
if (num_segments <= 0)
1652
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1653
1654
// Because we are filling a closed shape we remove 1 from the count of segments/points
1655
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1656
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1657
PathStroke(col, true, thickness);
1658
}
1659
1660
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1661
{
1662
if ((col & IM_COL32_A_MASK) == 0)
1663
return;
1664
1665
if (num_segments <= 0)
1666
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1667
1668
// Because we are filling a closed shape we remove 1 from the count of segments/points
1669
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1670
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1671
PathFillConvex(col);
1672
}
1673
1674
// Cubic Bezier takes 4 controls points
1675
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1676
{
1677
if ((col & IM_COL32_A_MASK) == 0)
1678
return;
1679
1680
PathLineTo(p1);
1681
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1682
PathStroke(col, 0, thickness);
1683
}
1684
1685
// Quadratic Bezier takes 3 controls points
1686
void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1687
{
1688
if ((col & IM_COL32_A_MASK) == 0)
1689
return;
1690
1691
PathLineTo(p1);
1692
PathBezierQuadraticCurveTo(p2, p3, num_segments);
1693
PathStroke(col, 0, thickness);
1694
}
1695
1696
void ImDrawList::AddText(ImFont* font, float font_size, float font_weight, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1697
{
1698
if ((col & IM_COL32_A_MASK) == 0)
1699
return;
1700
1701
// Accept null ranges
1702
if (text_begin == text_end || text_begin[0] == 0)
1703
return;
1704
// No need to strlen() here: font->RenderText() will do it and may early out.
1705
1706
// Pull default font/size from the shared ImDrawListSharedData instance
1707
if (font == NULL)
1708
font = _Data->Font;
1709
if (font_size == 0.0f)
1710
font_size = _Data->FontSize;
1711
if (font_weight == 0.0f)
1712
font_weight = _Data->FontWeight;
1713
1714
ImVec4 clip_rect = _CmdHeader.ClipRect;
1715
if (cpu_fine_clip_rect)
1716
{
1717
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1718
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1719
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1720
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1721
}
1722
font->RenderText(this, font_size, font_weight, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1723
}
1724
1725
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1726
{
1727
AddText(_Data->Font, _Data->FontSize, _Data->FontWeight, pos, col, text_begin, text_end);
1728
}
1729
1730
void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1731
{
1732
if ((col & IM_COL32_A_MASK) == 0)
1733
return;
1734
1735
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1736
if (push_texture_id)
1737
PushTexture(tex_ref);
1738
1739
PrimReserve(6, 4);
1740
PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1741
1742
if (push_texture_id)
1743
PopTexture();
1744
}
1745
1746
void ImDrawList::AddImageQuad(ImTextureRef tex_ref, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1747
{
1748
if ((col & IM_COL32_A_MASK) == 0)
1749
return;
1750
1751
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1752
if (push_texture_id)
1753
PushTexture(tex_ref);
1754
1755
PrimReserve(6, 4);
1756
PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1757
1758
if (push_texture_id)
1759
PopTexture();
1760
}
1761
1762
void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1763
{
1764
if ((col & IM_COL32_A_MASK) == 0)
1765
return;
1766
1767
flags = FixRectCornerFlags(flags);
1768
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1769
{
1770
AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
1771
return;
1772
}
1773
1774
const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1775
if (push_texture_id)
1776
PushTexture(tex_ref);
1777
1778
int vert_start_idx = VtxBuffer.Size;
1779
PathRect(p_min, p_max, rounding, flags);
1780
PathFillConvex(col);
1781
int vert_end_idx = VtxBuffer.Size;
1782
ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1783
1784
if (push_texture_id)
1785
PopTexture();
1786
}
1787
1788
//-----------------------------------------------------------------------------
1789
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1790
//-----------------------------------------------------------------------------
1791
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1792
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1793
// Provided as a convenience for user but not used by main library.
1794
//-----------------------------------------------------------------------------
1795
// - ImTriangulator [Internal]
1796
// - AddConcavePolyFilled()
1797
//-----------------------------------------------------------------------------
1798
1799
enum ImTriangulatorNodeType
1800
{
1801
ImTriangulatorNodeType_Convex,
1802
ImTriangulatorNodeType_Ear,
1803
ImTriangulatorNodeType_Reflex
1804
};
1805
1806
struct ImTriangulatorNode
1807
{
1808
ImTriangulatorNodeType Type;
1809
int Index;
1810
ImVec2 Pos;
1811
ImTriangulatorNode* Next;
1812
ImTriangulatorNode* Prev;
1813
1814
void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
1815
};
1816
1817
struct ImTriangulatorNodeSpan
1818
{
1819
ImTriangulatorNode** Data = NULL;
1820
int Size = 0;
1821
1822
void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1823
void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1824
};
1825
1826
struct ImTriangulator
1827
{
1828
static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1829
static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1830
1831
void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1832
void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1833
1834
// Internal functions
1835
void BuildNodes(const ImVec2* points, int points_count);
1836
void BuildReflexes();
1837
void BuildEars();
1838
void FlipNodeList();
1839
bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1840
void ReclassifyNode(ImTriangulatorNode* node);
1841
1842
// Internal members
1843
int _TrianglesLeft = 0;
1844
ImTriangulatorNode* _Nodes = NULL;
1845
ImTriangulatorNodeSpan _Ears;
1846
ImTriangulatorNodeSpan _Reflexes;
1847
};
1848
1849
// Distribute storage for nodes, ears and reflexes.
1850
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1851
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1852
void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1853
{
1854
IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1855
_TrianglesLeft = EstimateTriangleCount(points_count);
1856
_Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1857
_Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1858
_Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1859
BuildNodes(points, points_count);
1860
BuildReflexes();
1861
BuildEars();
1862
}
1863
1864
void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1865
{
1866
for (int i = 0; i < points_count; i++)
1867
{
1868
_Nodes[i].Type = ImTriangulatorNodeType_Convex;
1869
_Nodes[i].Index = i;
1870
_Nodes[i].Pos = points[i];
1871
_Nodes[i].Next = _Nodes + i + 1;
1872
_Nodes[i].Prev = _Nodes + i - 1;
1873
}
1874
_Nodes[0].Prev = _Nodes + points_count - 1;
1875
_Nodes[points_count - 1].Next = _Nodes;
1876
}
1877
1878
void ImTriangulator::BuildReflexes()
1879
{
1880
ImTriangulatorNode* n1 = _Nodes;
1881
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1882
{
1883
if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1884
continue;
1885
n1->Type = ImTriangulatorNodeType_Reflex;
1886
_Reflexes.push_back(n1);
1887
}
1888
}
1889
1890
void ImTriangulator::BuildEars()
1891
{
1892
ImTriangulatorNode* n1 = _Nodes;
1893
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1894
{
1895
if (n1->Type != ImTriangulatorNodeType_Convex)
1896
continue;
1897
if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1898
continue;
1899
n1->Type = ImTriangulatorNodeType_Ear;
1900
_Ears.push_back(n1);
1901
}
1902
}
1903
1904
void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1905
{
1906
if (_Ears.Size == 0)
1907
{
1908
FlipNodeList();
1909
1910
ImTriangulatorNode* node = _Nodes;
1911
for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1912
node->Type = ImTriangulatorNodeType_Convex;
1913
_Reflexes.Size = 0;
1914
BuildReflexes();
1915
BuildEars();
1916
1917
// If we still don't have ears, it means geometry is degenerated.
1918
if (_Ears.Size == 0)
1919
{
1920
// Return first triangle available, mimicking the behavior of convex fill.
1921
IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1922
_Ears.Data[0] = _Nodes;
1923
_Ears.Size = 1;
1924
}
1925
}
1926
1927
ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1928
out_triangle[0] = ear->Prev->Index;
1929
out_triangle[1] = ear->Index;
1930
out_triangle[2] = ear->Next->Index;
1931
1932
ear->Unlink();
1933
if (ear == _Nodes)
1934
_Nodes = ear->Next;
1935
1936
ReclassifyNode(ear->Prev);
1937
ReclassifyNode(ear->Next);
1938
_TrianglesLeft--;
1939
}
1940
1941
void ImTriangulator::FlipNodeList()
1942
{
1943
ImTriangulatorNode* prev = _Nodes;
1944
ImTriangulatorNode* temp = _Nodes;
1945
ImTriangulatorNode* current = _Nodes->Next;
1946
prev->Next = prev;
1947
prev->Prev = prev;
1948
while (current != _Nodes)
1949
{
1950
temp = current->Next;
1951
1952
current->Next = prev;
1953
prev->Prev = current;
1954
_Nodes->Next = current;
1955
current->Prev = _Nodes;
1956
1957
prev = current;
1958
current = temp;
1959
}
1960
_Nodes = prev;
1961
}
1962
1963
// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1964
bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1965
{
1966
ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
1967
for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1968
{
1969
ImTriangulatorNode* reflex = *p;
1970
if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1971
if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1972
return false;
1973
}
1974
return true;
1975
}
1976
1977
void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
1978
{
1979
// Classify node
1980
ImTriangulatorNodeType type;
1981
const ImTriangulatorNode* n0 = n1->Prev;
1982
const ImTriangulatorNode* n2 = n1->Next;
1983
if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1984
type = ImTriangulatorNodeType_Reflex;
1985
else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1986
type = ImTriangulatorNodeType_Ear;
1987
else
1988
type = ImTriangulatorNodeType_Convex;
1989
1990
// Update lists when a type changes
1991
if (type == n1->Type)
1992
return;
1993
if (n1->Type == ImTriangulatorNodeType_Reflex)
1994
_Reflexes.find_erase_unsorted(n1->Index);
1995
else if (n1->Type == ImTriangulatorNodeType_Ear)
1996
_Ears.find_erase_unsorted(n1->Index);
1997
if (type == ImTriangulatorNodeType_Reflex)
1998
_Reflexes.push_back(n1);
1999
else if (type == ImTriangulatorNodeType_Ear)
2000
_Ears.push_back(n1);
2001
n1->Type = type;
2002
}
2003
2004
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
2005
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
2006
// It is up to caller to ensure not making costly calls that will be outside of visible area.
2007
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
2008
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
2009
void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
2010
{
2011
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
2012
return;
2013
2014
const ImVec2 uv = _Data->TexUvWhitePixel;
2015
ImTriangulator triangulator;
2016
unsigned int triangle[3];
2017
if (Flags & ImDrawListFlags_AntiAliasedFill)
2018
{
2019
// Anti-aliased Fill
2020
const float AA_SIZE = _FringeScale;
2021
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
2022
const int idx_count = (points_count - 2) * 3 + points_count * 6;
2023
const int vtx_count = (points_count * 2);
2024
PrimReserve(idx_count, vtx_count);
2025
2026
// Add indexes for fill
2027
unsigned int vtx_inner_idx = _VtxCurrentIdx;
2028
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
2029
2030
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2031
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2032
while (triangulator._TrianglesLeft > 0)
2033
{
2034
triangulator.GetNextTriangle(triangle);
2035
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
2036
_IdxWritePtr += 3;
2037
}
2038
2039
// Compute normals
2040
_Data->TempBuffer.reserve_discard(points_count);
2041
ImVec2* temp_normals = _Data->TempBuffer.Data;
2042
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2043
{
2044
const ImVec2& p0 = points[i0];
2045
const ImVec2& p1 = points[i1];
2046
float dx = p1.x - p0.x;
2047
float dy = p1.y - p0.y;
2048
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
2049
temp_normals[i0].x = dy;
2050
temp_normals[i0].y = -dx;
2051
}
2052
2053
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2054
{
2055
// Average normals
2056
const ImVec2& n0 = temp_normals[i0];
2057
const ImVec2& n1 = temp_normals[i1];
2058
float dm_x = (n0.x + n1.x) * 0.5f;
2059
float dm_y = (n0.y + n1.y) * 0.5f;
2060
IM_FIXNORMAL2F(dm_x, dm_y);
2061
dm_x *= AA_SIZE * 0.5f;
2062
dm_y *= AA_SIZE * 0.5f;
2063
2064
// Add vertices
2065
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
2066
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2067
_VtxWritePtr += 2;
2068
2069
// Add indexes for fringes
2070
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2071
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2072
_IdxWritePtr += 6;
2073
}
2074
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
2075
}
2076
else
2077
{
2078
// Non Anti-aliased Fill
2079
const int idx_count = (points_count - 2) * 3;
2080
const int vtx_count = points_count;
2081
PrimReserve(idx_count, vtx_count);
2082
for (int i = 0; i < vtx_count; i++)
2083
{
2084
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2085
_VtxWritePtr++;
2086
}
2087
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2088
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2089
while (triangulator._TrianglesLeft > 0)
2090
{
2091
triangulator.GetNextTriangle(triangle);
2092
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2093
_IdxWritePtr += 3;
2094
}
2095
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
2096
}
2097
}
2098
2099
//-----------------------------------------------------------------------------
2100
// [SECTION] ImDrawListSplitter
2101
//-----------------------------------------------------------------------------
2102
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2103
//-----------------------------------------------------------------------------
2104
2105
void ImDrawListSplitter::ClearFreeMemory()
2106
{
2107
for (int i = 0; i < _Channels.Size; i++)
2108
{
2109
if (i == _Current)
2110
memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2111
_Channels[i]._CmdBuffer.clear();
2112
_Channels[i]._IdxBuffer.clear();
2113
}
2114
_Current = 0;
2115
_Count = 1;
2116
_Channels.clear();
2117
}
2118
2119
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2120
{
2121
IM_UNUSED(draw_list);
2122
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2123
int old_channels_count = _Channels.Size;
2124
if (old_channels_count < channels_count)
2125
{
2126
_Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2127
_Channels.resize(channels_count);
2128
}
2129
_Count = channels_count;
2130
2131
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2132
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2133
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2134
memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2135
for (int i = 1; i < channels_count; i++)
2136
{
2137
if (i >= old_channels_count)
2138
{
2139
IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2140
}
2141
else
2142
{
2143
_Channels[i]._CmdBuffer.resize(0);
2144
_Channels[i]._IdxBuffer.resize(0);
2145
}
2146
}
2147
}
2148
2149
void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2150
{
2151
// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2152
if (_Count <= 1)
2153
return;
2154
2155
SetCurrentChannel(draw_list, 0);
2156
draw_list->_PopUnusedDrawCmd();
2157
2158
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2159
int new_cmd_buffer_count = 0;
2160
int new_idx_buffer_count = 0;
2161
ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2162
int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2163
for (int i = 1; i < _Count; i++)
2164
{
2165
ImDrawChannel& ch = _Channels[i];
2166
if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2167
ch._CmdBuffer.pop_back();
2168
2169
if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2170
{
2171
// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2172
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2173
ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2174
if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2175
{
2176
// Merge previous channel last draw command with current channel first draw command if matching.
2177
last_cmd->ElemCount += next_cmd->ElemCount;
2178
idx_offset += next_cmd->ElemCount;
2179
ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2180
}
2181
}
2182
if (ch._CmdBuffer.Size > 0)
2183
last_cmd = &ch._CmdBuffer.back();
2184
new_cmd_buffer_count += ch._CmdBuffer.Size;
2185
new_idx_buffer_count += ch._IdxBuffer.Size;
2186
for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2187
{
2188
ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2189
idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2190
}
2191
}
2192
draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2193
draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2194
2195
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2196
ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2197
ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2198
for (int i = 1; i < _Count; i++)
2199
{
2200
ImDrawChannel& ch = _Channels[i];
2201
if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2202
if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2203
}
2204
draw_list->_IdxWritePtr = idx_write;
2205
2206
// Ensure there's always a non-callback draw command trailing the command-buffer
2207
if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2208
draw_list->AddDrawCmd();
2209
2210
// If current command is used with different settings we need to add a new command
2211
ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2212
if (curr_cmd->ElemCount == 0)
2213
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2214
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2215
draw_list->AddDrawCmd();
2216
2217
_Count = 1;
2218
}
2219
2220
void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2221
{
2222
IM_ASSERT(idx >= 0 && idx < _Count);
2223
if (_Current == idx)
2224
return;
2225
2226
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2227
memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2228
memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2229
_Current = idx;
2230
memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2231
memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2232
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2233
2234
// If current command is used with different settings we need to add a new command
2235
ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2236
if (curr_cmd == NULL)
2237
draw_list->AddDrawCmd();
2238
else if (curr_cmd->ElemCount == 0)
2239
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2240
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2241
draw_list->AddDrawCmd();
2242
}
2243
2244
//-----------------------------------------------------------------------------
2245
// [SECTION] ImDrawData
2246
//-----------------------------------------------------------------------------
2247
2248
void ImDrawData::Clear()
2249
{
2250
Valid = false;
2251
CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2252
CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2253
DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2254
OwnerViewport = NULL;
2255
Textures = NULL;
2256
}
2257
2258
// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2259
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2260
void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2261
{
2262
if (draw_list->CmdBuffer.Size == 0)
2263
return;
2264
if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2265
return;
2266
2267
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2268
// May trigger for you if you are using PrimXXX functions incorrectly.
2269
IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2270
IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2271
if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2272
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2273
2274
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2275
// If this assert triggers because you are drawing lots of stuff manually:
2276
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2277
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2278
// - If you want large meshes with more than 64K vertices, you can either:
2279
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2280
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
2281
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2282
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2283
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2284
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2285
// Your own engine or render API may use different parameters or function calls to specify index sizes.
2286
// 2 and 4 bytes indices are generally supported by most graphics API.
2287
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2288
// the 64K limit to split your draw commands in multiple draw lists.
2289
if (sizeof(ImDrawIdx) == 2)
2290
IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2291
2292
// Resolve callback data pointers
2293
if (draw_list->_CallbacksDataBuf.Size > 0)
2294
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2295
if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2296
cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2297
2298
// Add to output list + records state in ImDrawData
2299
out_list->push_back(draw_list);
2300
draw_data->CmdListsCount++;
2301
draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2302
draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2303
}
2304
2305
void ImDrawData::AddDrawList(ImDrawList* draw_list)
2306
{
2307
IM_ASSERT(CmdLists.Size == CmdListsCount);
2308
draw_list->_PopUnusedDrawCmd();
2309
ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2310
}
2311
2312
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2313
void ImDrawData::DeIndexAllBuffers()
2314
{
2315
ImVector<ImDrawVert> new_vtx_buffer;
2316
TotalVtxCount = TotalIdxCount = 0;
2317
for (int i = 0; i < CmdListsCount; i++)
2318
{
2319
ImDrawList* cmd_list = CmdLists[i];
2320
if (cmd_list->IdxBuffer.empty())
2321
continue;
2322
new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2323
for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2324
new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2325
cmd_list->VtxBuffer.swap(new_vtx_buffer);
2326
cmd_list->IdxBuffer.resize(0);
2327
TotalVtxCount += cmd_list->VtxBuffer.Size;
2328
}
2329
}
2330
2331
// Helper to scale the ClipRect field of each ImDrawCmd.
2332
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2333
// or if there is a difference between your window resolution and framebuffer resolution.
2334
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2335
{
2336
for (ImDrawList* draw_list : CmdLists)
2337
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2338
cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2339
}
2340
2341
//-----------------------------------------------------------------------------
2342
// [SECTION] Helpers ShadeVertsXXX functions
2343
//-----------------------------------------------------------------------------
2344
2345
// Generic linear color gradient, write to RGB fields, leave A untouched.
2346
void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2347
{
2348
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2349
float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2350
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2351
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2352
const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2353
const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2354
const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2355
const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2356
const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2357
const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2358
for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2359
{
2360
float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2361
float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2362
int r = (int)(col0_r + col_delta_r * t);
2363
int g = (int)(col0_g + col_delta_g * t);
2364
int b = (int)(col0_b + col_delta_b * t);
2365
vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2366
}
2367
}
2368
2369
// Distribute UV over (a, b) rectangle
2370
void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2371
{
2372
const ImVec2 size = b - a;
2373
const ImVec2 uv_size = uv_b - uv_a;
2374
const ImVec2 scale = ImVec2(
2375
size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2376
size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2377
2378
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2379
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2380
if (clamp)
2381
{
2382
const ImVec2 min = ImMin(uv_a, uv_b);
2383
const ImVec2 max = ImMax(uv_a, uv_b);
2384
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2385
vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2386
}
2387
else
2388
{
2389
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2390
vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2391
}
2392
}
2393
2394
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2395
{
2396
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2397
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2398
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2399
vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2400
}
2401
2402
//-----------------------------------------------------------------------------
2403
// [SECTION] ImFontConfig
2404
//-----------------------------------------------------------------------------
2405
2406
// FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
2407
ImFontConfig::ImFontConfig()
2408
{
2409
memset(this, 0, sizeof(*this));
2410
FontDataOwnedByAtlas = true;
2411
OversampleH = 0; // Auto == 1 or 2 depending on size
2412
OversampleV = 0; // Auto == 1
2413
GlyphMaxAdvanceX = FLT_MAX;
2414
RasterizerMultiply = 1.0f;
2415
RasterizerDensity = 1.0f;
2416
EllipsisChar = 0;
2417
}
2418
2419
//-----------------------------------------------------------------------------
2420
// [SECTION] ImTextureData
2421
//-----------------------------------------------------------------------------
2422
// - ImTextureData::Create()
2423
// - ImTextureData::DestroyPixels()
2424
//-----------------------------------------------------------------------------
2425
2426
int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
2427
{
2428
switch (format)
2429
{
2430
case ImTextureFormat_Alpha8: return 1;
2431
case ImTextureFormat_RGBA32: return 4;
2432
}
2433
IM_ASSERT(0);
2434
return 0;
2435
}
2436
2437
const char* ImTextureDataGetStatusName(ImTextureStatus status)
2438
{
2439
switch (status)
2440
{
2441
case ImTextureStatus_OK: return "OK";
2442
case ImTextureStatus_Destroyed: return "Destroyed";
2443
case ImTextureStatus_WantCreate: return "WantCreate";
2444
case ImTextureStatus_WantUpdates: return "WantUpdates";
2445
case ImTextureStatus_WantDestroy: return "WantDestroy";
2446
}
2447
return "N/A";
2448
}
2449
2450
const char* ImTextureDataGetFormatName(ImTextureFormat format)
2451
{
2452
switch (format)
2453
{
2454
case ImTextureFormat_Alpha8: return "Alpha8";
2455
case ImTextureFormat_RGBA32: return "RGBA32";
2456
}
2457
return "N/A";
2458
}
2459
2460
void ImTextureData::Create(ImTextureFormat format, int w, int h)
2461
{
2462
DestroyPixels();
2463
Format = format;
2464
Width = w;
2465
Height = h;
2466
BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
2467
UseColors = false;
2468
Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
2469
IM_ASSERT(Pixels != NULL);
2470
memset(Pixels, 0, Width * Height * BytesPerPixel);
2471
UsedRect.x = UsedRect.y = UsedRect.w = UsedRect.h = 0;
2472
UpdateRect.x = UpdateRect.y = (unsigned short)~0;
2473
UpdateRect.w = UpdateRect.h = 0;
2474
}
2475
2476
void ImTextureData::DestroyPixels()
2477
{
2478
if (Pixels)
2479
IM_FREE(Pixels);
2480
Pixels = NULL;
2481
UseColors = false;
2482
}
2483
2484
//-----------------------------------------------------------------------------
2485
// [SECTION] ImFontAtlas, ImFontAtlasBuilder
2486
//-----------------------------------------------------------------------------
2487
// - Default texture data encoded in ASCII
2488
// - ImFontAtlas()
2489
// - ImFontAtlas::Clear()
2490
// - ImFontAtlas::CompactCache()
2491
// - ImFontAtlas::ClearInputData()
2492
// - ImFontAtlas::ClearTexData()
2493
// - ImFontAtlas::ClearFonts()
2494
//-----------------------------------------------------------------------------
2495
// - ImFontAtlasUpdateNewFrame()
2496
// - ImFontAtlasTextureBlockConvert()
2497
// - ImFontAtlasTextureBlockPostProcess()
2498
// - ImFontAtlasTextureBlockPostProcessMultiply()
2499
// - ImFontAtlasTextureBlockFill()
2500
// - ImFontAtlasTextureBlockCopy()
2501
// - ImFontAtlasTextureBlockQueueUpload()
2502
//-----------------------------------------------------------------------------
2503
// - ImFontAtlas::GetTexDataAsAlpha8() [legacy]
2504
// - ImFontAtlas::GetTexDataAsRGBA32() [legacy]
2505
// - ImFontAtlas::Build() [legacy]
2506
//-----------------------------------------------------------------------------
2507
// - ImFontAtlas::AddFont()
2508
// - ImFontAtlas::AddFontDefault()
2509
// - ImFontAtlas::AddFontFromFileTTF()
2510
// - ImFontAtlas::AddFontFromMemoryTTF()
2511
// - ImFontAtlas::AddFontFromMemoryCompressedTTF()
2512
// - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
2513
// - ImFontAtlas::RemoveFont()
2514
// - ImFontAtlasBuildNotifySetFont()
2515
//-----------------------------------------------------------------------------
2516
// - ImFontAtlas::AddCustomRect()
2517
// - ImFontAtlas::RemoveCustomRect()
2518
// - ImFontAtlas::GetCustomRect()
2519
// - ImFontAtlas::AddCustomRectFontGlyph() [legacy]
2520
// - ImFontAtlas::AddCustomRectFontGlyphForSize() [legacy]
2521
// - ImFontAtlasGetMouseCursorTexData()
2522
//-----------------------------------------------------------------------------
2523
// - ImFontAtlasBuildMain()
2524
// - ImFontAtlasBuildSetupFontLoader()
2525
// - ImFontAtlasBuildPreloadAllGlyphRanges()
2526
// - ImFontAtlasBuildUpdatePointers()
2527
// - ImFontAtlasBuildRenderBitmapFromString()
2528
// - ImFontAtlasBuildUpdateBasicTexData()
2529
// - ImFontAtlasBuildUpdateLinesTexData()
2530
// - ImFontAtlasBuildAddFont()
2531
// - ImFontAtlasBuildSetupFontBakedEllipsis()
2532
// - ImFontAtlasBuildSetupFontBakedBlanks()
2533
// - ImFontAtlasBuildSetupFontBakedFallback()
2534
// - ImFontAtlasBuildSetupFontSpecialGlyphs()
2535
// - ImFontAtlasBuildDiscardBakes()
2536
// - ImFontAtlasBuildDiscardFontBakedGlyph()
2537
// - ImFontAtlasBuildDiscardFontBaked()
2538
// - ImFontAtlasBuildDiscardFontBakes()
2539
//-----------------------------------------------------------------------------
2540
// - ImFontAtlasAddDrawListSharedData()
2541
// - ImFontAtlasRemoveDrawListSharedData()
2542
// - ImFontAtlasUpdateDrawListsTextures()
2543
// - ImFontAtlasUpdateDrawListsSharedData()
2544
//-----------------------------------------------------------------------------
2545
// - ImFontAtlasBuildSetTexture()
2546
// - ImFontAtlasBuildAddTexture()
2547
// - ImFontAtlasBuildMakeSpace()
2548
// - ImFontAtlasBuildRepackTexture()
2549
// - ImFontAtlasBuildGrowTexture()
2550
// - ImFontAtlasBuildRepackOrGrowTexture()
2551
// - ImFontAtlasBuildGetTextureSizeEstimate()
2552
// - ImFontAtlasBuildCompactTexture()
2553
// - ImFontAtlasBuildInit()
2554
// - ImFontAtlasBuildDestroy()
2555
//-----------------------------------------------------------------------------
2556
// - ImFontAtlasPackInit()
2557
// - ImFontAtlasPackAllocRectEntry()
2558
// - ImFontAtlasPackReuseRectEntry()
2559
// - ImFontAtlasPackDiscardRect()
2560
// - ImFontAtlasPackAddRect()
2561
// - ImFontAtlasPackGetRect()
2562
//-----------------------------------------------------------------------------
2563
// - ImFontBaked_BuildGrowIndex()
2564
// - ImFontBaked_BuildLoadGlyph()
2565
// - ImFontAtlasDebugLogTextureRequests()
2566
//-----------------------------------------------------------------------------
2567
// - ImFontAtlasGetFontLoaderForStbTruetype()
2568
//-----------------------------------------------------------------------------
2569
2570
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2571
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2572
// (This is used when io.MouseDrawCursor = true)
2573
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2574
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2575
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2576
{
2577
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2578
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2579
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2580
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2581
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2582
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2583
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2584
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2585
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2586
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2587
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2588
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2589
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2590
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2591
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2592
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2593
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2594
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2595
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2596
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2597
" X..X - - X...X - X...X - X..X X..X - - X........X - "
2598
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2599
"------------- - X - X -X.....................X- ------------------- "
2600
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
2601
" - X..X X..X - "
2602
" - X.X X.X - "
2603
" - XX XX - "
2604
};
2605
2606
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2607
{
2608
// Pos ........ Size ......... Offset ......
2609
{ ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2610
{ ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2611
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2612
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2613
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2614
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2615
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2616
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2617
{ ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
2618
{ ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
2619
{ ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2620
};
2621
2622
#define IM_FONTGLYPH_INDEX_UNUSED ((ImU16)-1) // 0xFFFF
2623
#define IM_FONTGLYPH_INDEX_NOT_FOUND ((ImU16)-2) // 0xFFFE
2624
2625
ImFontAtlas::ImFontAtlas()
2626
{
2627
memset(this, 0, sizeof(*this));
2628
TexDesiredFormat = ImTextureFormat_RGBA32;
2629
TexGlyphPadding = 1;
2630
TexMinWidth = 512;
2631
TexMinHeight = 128;
2632
TexMaxWidth = 8192;
2633
TexMaxHeight = 8192;
2634
RendererHasTextures = false; // Assumed false by default, as apps can call e.g Atlas::Build() after backend init and before ImGui can update.
2635
TexNextUniqueID = 1;
2636
FontNextUniqueID = 1;
2637
Builder = NULL;
2638
}
2639
2640
ImFontAtlas::~ImFontAtlas()
2641
{
2642
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2643
RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2644
ClearFonts();
2645
ClearTexData();
2646
TexList.clear_delete();
2647
TexData = NULL;
2648
}
2649
2650
void ImFontAtlas::Clear()
2651
{
2652
bool backup_renderer_has_textures = RendererHasTextures;
2653
RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2654
ClearFonts();
2655
ClearTexData();
2656
RendererHasTextures = backup_renderer_has_textures;
2657
}
2658
2659
void ImFontAtlas::CompactCache()
2660
{
2661
ImFontAtlasTextureCompact(this);
2662
}
2663
2664
void ImFontAtlas::ClearInputData()
2665
{
2666
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2667
2668
for (ImFont* font : Fonts)
2669
ImFontAtlasFontDestroyOutput(this, font);
2670
for (ImFontConfig& font_cfg : Sources)
2671
ImFontAtlasFontDestroySourceData(this, &font_cfg);
2672
for (ImFont* font : Fonts)
2673
{
2674
// When clearing this we lose access to the font name and other information used to build the font.
2675
font->Sources.clear();
2676
font->Flags |= ImFontFlags_NoLoadGlyphs;
2677
}
2678
Sources.clear();
2679
}
2680
2681
// Clear CPU-side copy of the texture data.
2682
void ImFontAtlas::ClearTexData()
2683
{
2684
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2685
IM_ASSERT(RendererHasTextures == false && "Not supported for dynamic atlases, but you may call Clear().");
2686
for (ImTextureData* tex : TexList)
2687
tex->DestroyPixels();
2688
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
2689
}
2690
2691
void ImFontAtlas::ClearFonts()
2692
{
2693
// FIXME-NEWATLAS: Illegal to remove currently bound font.
2694
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2695
ImFontAtlasBuildDestroy(this);
2696
ClearInputData();
2697
Fonts.clear_delete();
2698
TexIsBuilt = false;
2699
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
2700
if (shared_data->FontAtlas == this)
2701
{
2702
shared_data->Font = NULL;
2703
shared_data->FontScale = shared_data->FontSize = 0.0f;
2704
}
2705
}
2706
2707
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
2708
{
2709
// [LEGACY] Copy back the ImGuiBackendFlags_RendererHasTextures flag from ImGui context.
2710
// - This is the 1% exceptional case where that dependency if useful, to bypass an issue where otherwise at the
2711
// time of an early call to Build(), it would be impossible for us to tell if the backend supports texture update.
2712
// - Without this hack, we would have quite a pitfall as many legacy codebases have an early call to Build().
2713
// Whereas conversely, the portion of people using ImDrawList without ImGui is expected to be pathologically rare.
2714
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
2715
if (ImGuiContext* imgui_ctx = shared_data->Context)
2716
{
2717
atlas->RendererHasTextures = (imgui_ctx->IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) != 0;
2718
break;
2719
}
2720
}
2721
2722
// Called by NewFrame() for atlases owned by a context.
2723
// If you manually manage font atlases, you'll need to call this yourself.
2724
// - 'frame_count' needs to be provided because we can gc/prioritize baked fonts based on their age.
2725
// - 'frame_count' may not match those of all imgui contexts using this atlas, as contexts may be updated as different frequencies. But generally you can use ImGui::GetFrameCount() on one of your context.
2726
void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures)
2727
{
2728
IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
2729
atlas->RendererHasTextures = renderer_has_textures;
2730
2731
// Check that font atlas was built or backend support texture reload in which case we can build now
2732
if (atlas->RendererHasTextures)
2733
{
2734
atlas->TexIsBuilt = true;
2735
if (atlas->Builder == NULL) // This will only happen if fonts were not already loaded.
2736
ImFontAtlasBuildMain(atlas);
2737
}
2738
else // Legacy backend
2739
{
2740
IM_ASSERT_USER_ERROR(atlas->TexIsBuilt, "Backend does not support ImGuiBackendFlags_RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().");
2741
}
2742
if (atlas->TexIsBuilt && atlas->Builder->PreloadedAllGlyphsRanges)
2743
IM_ASSERT_USER_ERROR(atlas->RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags_RendererHasTextures got set! With new backends: you don't need to call Build().");
2744
2745
// Clear BakedCurrent cache, this is important because it ensure the uncached path gets taken once.
2746
// We also rely on ImFontBaked* pointers never crossing frames.
2747
ImFontAtlasBuilder* builder = atlas->Builder;
2748
builder->FrameCount = frame_count;
2749
for (ImFont* font : atlas->Fonts)
2750
font->LastBaked = NULL;
2751
2752
// Garbage collect BakedPool
2753
if (builder->BakedDiscardedCount > 0)
2754
{
2755
int dst_n = 0, src_n = 0;
2756
for (; src_n < builder->BakedPool.Size; src_n++)
2757
{
2758
ImFontBaked* p_src = &builder->BakedPool[src_n];
2759
if (p_src->WantDestroy)
2760
continue;
2761
ImFontBaked* p_dst = &builder->BakedPool[dst_n++];
2762
if (p_dst == p_src)
2763
continue;
2764
memcpy(p_dst, p_src, sizeof(ImFontBaked));
2765
builder->BakedMap.SetVoidPtr(p_dst->BakedId, p_dst);
2766
}
2767
IM_ASSERT(dst_n + builder->BakedDiscardedCount == src_n);
2768
builder->BakedPool.Size -= builder->BakedDiscardedCount;
2769
builder->BakedDiscardedCount = 0;
2770
}
2771
2772
// Update texture status
2773
for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
2774
{
2775
ImTextureData* tex = atlas->TexList[tex_n];
2776
bool remove_from_list = false;
2777
if (tex->Status == ImTextureStatus_OK)
2778
{
2779
tex->Updates.resize(0);
2780
tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
2781
tex->UpdateRect.w = tex->UpdateRect.h = 0;
2782
}
2783
if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
2784
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
2785
2786
if (tex->Status == ImTextureStatus_Destroyed)
2787
{
2788
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
2789
if (tex->WantDestroyNextFrame)
2790
remove_from_list = true; // Destroy was scheduled by us
2791
else
2792
tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend (e.g. freed resources mid-run)
2793
}
2794
else if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_WantDestroy)
2795
{
2796
// Request destroy. Keep bool as it allows us to keep track of things.
2797
// We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
2798
IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
2799
tex->Status = ImTextureStatus_WantDestroy;
2800
}
2801
2802
// The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
2803
// We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
2804
if (tex->Status == ImTextureStatus_WantDestroy)
2805
tex->UnusedFrames++;
2806
2807
// If a texture has never reached the backend, they don't need to know about it.
2808
if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
2809
remove_from_list = true;
2810
2811
// Destroy and remove
2812
if (remove_from_list)
2813
{
2814
tex->DestroyPixels();
2815
IM_DELETE(tex);
2816
atlas->TexList.erase(atlas->TexList.begin() + tex_n);
2817
tex_n--;
2818
}
2819
}
2820
}
2821
2822
void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
2823
{
2824
IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
2825
if (src_fmt == dst_fmt)
2826
{
2827
int line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt);
2828
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2829
memcpy(dst_pixels, src_pixels, line_sz);
2830
}
2831
else if (src_fmt == ImTextureFormat_Alpha8 && dst_fmt == ImTextureFormat_RGBA32)
2832
{
2833
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2834
{
2835
const ImU8* src_p = (const ImU8*)src_pixels;
2836
ImU32* dst_p = (ImU32*)(void*)dst_pixels;
2837
for (int nx = w; nx > 0; nx--)
2838
*dst_p++ = IM_COL32(255, 255, 255, (unsigned int)(*src_p++));
2839
}
2840
}
2841
else if (src_fmt == ImTextureFormat_RGBA32 && dst_fmt == ImTextureFormat_Alpha8)
2842
{
2843
for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2844
{
2845
const ImU32* src_p = (const ImU32*)(void*)src_pixels;
2846
ImU8* dst_p = (ImU8*)dst_pixels;
2847
for (int nx = w; nx > 0; nx--)
2848
*dst_p++ = ((*src_p++) >> IM_COL32_A_SHIFT) & 0xFF;
2849
}
2850
}
2851
else
2852
{
2853
IM_ASSERT(0);
2854
}
2855
}
2856
2857
// Source buffer may be written to (used for in-place mods).
2858
// Post-process hooks may eventually be added here.
2859
void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data)
2860
{
2861
// Multiply operator (legacy)
2862
if (data->FontSrc->RasterizerMultiply != 1.0f)
2863
ImFontAtlasTextureBlockPostProcessMultiply(data, data->FontSrc->RasterizerMultiply);
2864
}
2865
2866
void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor)
2867
{
2868
unsigned char* pixels = (unsigned char*)data->Pixels;
2869
int pitch = data->Pitch;
2870
if (data->Format == ImTextureFormat_Alpha8)
2871
{
2872
for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2873
{
2874
ImU8* p = (ImU8*)pixels;
2875
for (int nx = data->Width; nx > 0; nx--, p++)
2876
{
2877
unsigned int v = ImMin((unsigned int)(*p * multiply_factor), (unsigned int)255);
2878
*p = (unsigned char)v;
2879
}
2880
}
2881
}
2882
else if (data->Format == ImTextureFormat_RGBA32) //-V547
2883
{
2884
for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2885
{
2886
ImU32* p = (ImU32*)(void*)pixels;
2887
for (int nx = data->Width; nx > 0; nx--, p++)
2888
{
2889
unsigned int a = ImMin((unsigned int)(((*p >> IM_COL32_A_SHIFT) & 0xFF) * multiply_factor), (unsigned int)255);
2890
*p = IM_COL32((*p >> IM_COL32_R_SHIFT) & 0xFF, (*p >> IM_COL32_G_SHIFT) & 0xFF, (*p >> IM_COL32_B_SHIFT) & 0xFF, a);
2891
}
2892
}
2893
}
2894
else
2895
{
2896
IM_ASSERT(0);
2897
}
2898
}
2899
2900
// Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
2901
void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col)
2902
{
2903
if (dst_tex->Format == ImTextureFormat_Alpha8)
2904
{
2905
ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF;
2906
for (int y = 0; y < h; y++)
2907
memset((ImU8*)dst_tex->GetPixelsAt(dst_x, dst_y + y), col_a, w);
2908
}
2909
else
2910
{
2911
for (int y = 0; y < h; y++)
2912
{
2913
ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(dst_x, dst_y + y);
2914
for (int x = w; x > 0; x--, p++)
2915
*p = col;
2916
}
2917
}
2918
}
2919
2920
// Copy block from one texture to another
2921
void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h)
2922
{
2923
IM_ASSERT(src_tex->Pixels != NULL && dst_tex->Pixels != NULL);
2924
IM_ASSERT(src_tex->Format == dst_tex->Format);
2925
IM_ASSERT(src_x >= 0 && src_x + w <= src_tex->Width);
2926
IM_ASSERT(src_y >= 0 && src_y + h <= src_tex->Height);
2927
IM_ASSERT(dst_x >= 0 && dst_x + w <= dst_tex->Width);
2928
IM_ASSERT(dst_y >= 0 && dst_y + h <= dst_tex->Height);
2929
for (int y = 0; y < h; y++)
2930
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
2931
}
2932
2933
// Queue texture block update for renderer backend
2934
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
2935
{
2936
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
2937
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
2938
IM_UNUSED(atlas);
2939
2940
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
2941
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
2942
int new_y1 = ImMax(tex->UpdateRect.h == 0 ? 0 : tex->UpdateRect.y + tex->UpdateRect.h, req.y + req.h);
2943
tex->UpdateRect.x = ImMin(tex->UpdateRect.x, req.x);
2944
tex->UpdateRect.y = ImMin(tex->UpdateRect.y, req.y);
2945
tex->UpdateRect.w = (unsigned short)(new_x1 - tex->UpdateRect.x);
2946
tex->UpdateRect.h = (unsigned short)(new_y1 - tex->UpdateRect.y);
2947
tex->UsedRect.x = ImMin(tex->UsedRect.x, req.x);
2948
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
2949
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
2950
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
2951
atlas->TexIsBuilt = false;
2952
2953
// No need to queue if status is _WantCreate
2954
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
2955
{
2956
tex->Status = ImTextureStatus_WantUpdates;
2957
tex->Updates.push_back(req);
2958
}
2959
}
2960
2961
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2962
static void GetTexDataAsFormat(ImFontAtlas* atlas, ImTextureFormat format, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2963
{
2964
ImTextureData* tex = atlas->TexData;
2965
if (!atlas->TexIsBuilt || tex == NULL || tex->Pixels == NULL || atlas->TexDesiredFormat != format)
2966
{
2967
atlas->TexDesiredFormat = format;
2968
atlas->Build();
2969
tex = atlas->TexData;
2970
}
2971
if (out_pixels) { *out_pixels = (unsigned char*)tex->Pixels; };
2972
if (out_width) { *out_width = tex->Width; };
2973
if (out_height) { *out_height = tex->Height; };
2974
if (out_bytes_per_pixel) { *out_bytes_per_pixel = tex->BytesPerPixel; }
2975
}
2976
2977
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2978
{
2979
GetTexDataAsFormat(this, ImTextureFormat_Alpha8, out_pixels, out_width, out_height, out_bytes_per_pixel);
2980
}
2981
2982
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2983
{
2984
GetTexDataAsFormat(this, ImTextureFormat_RGBA32, out_pixels, out_width, out_height, out_bytes_per_pixel);
2985
}
2986
2987
bool ImFontAtlas::Build()
2988
{
2989
ImFontAtlasBuildMain(this);
2990
return true;
2991
}
2992
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2993
2994
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
2995
{
2996
// Sanity Checks
2997
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2998
IM_ASSERT((font_cfg_in->FontData != NULL && font_cfg_in->FontDataSize > 0) || (font_cfg_in->FontLoader != NULL));
2999
//IM_ASSERT(font_cfg_in->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
3000
IM_ASSERT(font_cfg_in->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
3001
if (font_cfg_in->GlyphOffset.x != 0.0f || font_cfg_in->GlyphOffset.y != 0.0f || font_cfg_in->GlyphMinAdvanceX != 0.0f || font_cfg_in->GlyphMaxAdvanceX != FLT_MAX)
3002
IM_ASSERT(font_cfg_in->SizePixels != 0.0f && "Specifying glyph offset/advances requires a reference size to base it on.");
3003
3004
// Lazily create builder on the first call to AddFont
3005
if (Builder == NULL)
3006
ImFontAtlasBuildInit(this);
3007
3008
// Create new font
3009
ImFont* font;
3010
if (!font_cfg_in->MergeMode)
3011
{
3012
font = IM_NEW(ImFont)();
3013
font->FontId = FontNextUniqueID++;
3014
font->Flags = font_cfg_in->Flags;
3015
font->LegacySize = font_cfg_in->SizePixels;
3016
font->DefaultWeight = font_cfg_in->Weight;
3017
font->CurrentRasterizerDensity = font_cfg_in->RasterizerDensity;
3018
Fonts.push_back(font);
3019
}
3020
else
3021
{
3022
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
3023
font = Fonts.back();
3024
}
3025
3026
// Add to list
3027
Sources.push_back(*font_cfg_in);
3028
ImFontConfig* font_cfg = &Sources.back();
3029
if (font_cfg->DstFont == NULL)
3030
font_cfg->DstFont = font;
3031
font->Sources.push_back(font_cfg);
3032
ImFontAtlasBuildUpdatePointers(this); // Pointers to Sources are otherwise dangling after we called Sources.push_back().
3033
3034
#if 0
3035
// DUCKSTATION-CHANGE: We maintain the allocations ourselves. Saves copying 14MB or so.
3036
if (font_cfg->FontDataOwnedByAtlas == false)
3037
{
3038
font_cfg->FontDataOwnedByAtlas = true;
3039
font_cfg->FontData = ImMemdup(font_cfg->FontData, (size_t)font_cfg->FontDataSize);
3040
}
3041
#endif
3042
3043
// Sanity check
3044
// We don't round cfg.SizePixels yet as relative size of merged fonts are used afterwards.
3045
if (font_cfg->GlyphExcludeRanges != NULL)
3046
{
3047
int size = 0;
3048
for (const ImWchar* p = font_cfg->GlyphExcludeRanges; p[0] != 0; p++, size++) {}
3049
IM_ASSERT((size & 1) == 0 && "GlyphExcludeRanges[] size must be multiple of two!");
3050
IM_ASSERT((size <= 64) && "GlyphExcludeRanges[] size must be small!");
3051
font_cfg->GlyphExcludeRanges = (ImWchar*)ImMemdup(font_cfg->GlyphExcludeRanges, sizeof(font_cfg->GlyphExcludeRanges[0]) * (size + 1));
3052
}
3053
if (font_cfg->FontLoader != NULL)
3054
{
3055
IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
3056
IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
3057
}
3058
IM_ASSERT(font_cfg->FontLoaderData == NULL);
3059
3060
if (!ImFontAtlasFontSourceInit(this, font_cfg))
3061
{
3062
// Rollback (this is a fragile/rarely exercised code-path. TestSuite's "misc_atlas_add_invalid_font" aim to test this)
3063
ImFontAtlasFontDestroySourceData(this, font_cfg);
3064
Sources.pop_back();
3065
font->Sources.pop_back();
3066
if (!font_cfg->MergeMode)
3067
{
3068
IM_DELETE(font);
3069
Fonts.pop_back();
3070
}
3071
return NULL;
3072
}
3073
ImFontAtlasFontSourceAddToFont(this, font, font_cfg);
3074
3075
return font;
3076
}
3077
3078
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
3079
static unsigned int stb_decompress_length(const unsigned char* input);
3080
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
3081
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
3082
static void Decode85(const unsigned char* src, unsigned char* dst)
3083
{
3084
while (*src)
3085
{
3086
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
3087
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
3088
src += 5;
3089
dst += 4;
3090
}
3091
}
3092
#ifndef IMGUI_DISABLE_DEFAULT_FONT
3093
static const char* GetDefaultCompressedFontDataTTF(int* out_size);
3094
#endif
3095
3096
// Load embedded ProggyClean.ttf at size 13, disable oversampling
3097
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
3098
{
3099
#ifndef IMGUI_DISABLE_DEFAULT_FONT
3100
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3101
if (!font_cfg_template)
3102
{
3103
font_cfg.OversampleH = font_cfg.OversampleV = 1;
3104
font_cfg.PixelSnapH = true;
3105
}
3106
if (font_cfg.SizePixels <= 0.0f)
3107
font_cfg.SizePixels = 13.0f * 1.0f;
3108
if (font_cfg.Name[0] == '\0')
3109
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf");
3110
font_cfg.EllipsisChar = (ImWchar)0x0085;
3111
font_cfg.GlyphOffset.y += 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
3112
3113
int ttf_compressed_size = 0;
3114
const char* ttf_compressed = GetDefaultCompressedFontDataTTF(&ttf_compressed_size);
3115
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
3116
ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg, glyph_ranges);
3117
return font;
3118
#else
3119
IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
3120
IM_UNUSED(font_cfg_template);
3121
return NULL;
3122
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
3123
}
3124
3125
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, float weight, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3126
{
3127
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3128
size_t data_size = 0;
3129
void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
3130
if (!data)
3131
{
3132
if (font_cfg_template == NULL || (font_cfg_template->Flags & ImFontFlags_NoLoadError) == 0)
3133
{
3134
IMGUI_DEBUG_LOG("While loading '%s'\n", filename);
3135
IM_ASSERT_USER_ERROR(0, "Could not load font file!");
3136
}
3137
return NULL;
3138
}
3139
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3140
if (font_cfg.Name[0] == '\0')
3141
{
3142
// Store a short copy of filename into into the font name for convenience
3143
const char* p;
3144
for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
3145
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p);
3146
}
3147
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, weight, &font_cfg, glyph_ranges);
3148
}
3149
3150
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
3151
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, float weight, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3152
{
3153
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3154
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3155
IM_ASSERT(font_cfg.FontData == NULL);
3156
IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
3157
font_cfg.FontData = font_data;
3158
font_cfg.FontDataSize = font_data_size;
3159
font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
3160
font_cfg.Weight = weight > 0.0f ? weight : font_cfg.Weight;
3161
if (glyph_ranges)
3162
font_cfg.GlyphRanges = glyph_ranges;
3163
return AddFont(&font_cfg);
3164
}
3165
3166
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, float weight, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3167
{
3168
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
3169
unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
3170
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
3171
3172
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3173
IM_ASSERT(font_cfg.FontData == NULL);
3174
font_cfg.FontDataOwnedByAtlas = true;
3175
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, weight, &font_cfg, glyph_ranges);
3176
}
3177
3178
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, float weight, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
3179
{
3180
int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
3181
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
3182
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
3183
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, weight, font_cfg, glyph_ranges);
3184
IM_FREE(compressed_ttf);
3185
return font;
3186
}
3187
3188
// On font removal we need to remove references (otherwise we could queue removal?)
3189
// We allow old_font == new_font which forces updating all values (e.g. sizes)
3190
static void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font)
3191
{
3192
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3193
{
3194
if (shared_data->Font == old_font)
3195
shared_data->Font = new_font;
3196
if (ImGuiContext* ctx = shared_data->Context)
3197
{
3198
if (ctx->IO.FontDefault == old_font)
3199
ctx->IO.FontDefault = new_font;
3200
if (ctx->Font == old_font)
3201
{
3202
ImGuiContext* curr_ctx = ImGui::GetCurrentContext();
3203
bool need_bind_ctx = ctx != curr_ctx;
3204
if (need_bind_ctx)
3205
ImGui::SetCurrentContext(ctx);
3206
ImGui::SetCurrentFont(new_font, ctx->FontSizeBase, ctx->FontSize, ctx->FontWeight);
3207
if (need_bind_ctx)
3208
ImGui::SetCurrentContext(curr_ctx);
3209
}
3210
for (ImFontStackData& font_stack_data : ctx->FontStack)
3211
if (font_stack_data.Font == old_font)
3212
font_stack_data.Font = new_font;
3213
}
3214
}
3215
}
3216
3217
void ImFontAtlas::RemoveFont(ImFont* font)
3218
{
3219
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3220
font->ClearOutputData();
3221
3222
ImFontAtlasFontDestroyOutput(this, font);
3223
for (ImFontConfig* src : font->Sources)
3224
ImFontAtlasFontDestroySourceData(this, src);
3225
for (int src_n = 0; src_n < Sources.Size; src_n++)
3226
if (Sources[src_n].DstFont == font)
3227
Sources.erase(&Sources[src_n--]);
3228
3229
bool removed = Fonts.find_erase(font);
3230
IM_ASSERT(removed);
3231
IM_UNUSED(removed);
3232
3233
ImFontAtlasBuildUpdatePointers(this);
3234
3235
font->ContainerAtlas = NULL;
3236
IM_DELETE(font);
3237
3238
// Notify external systems
3239
ImFont* new_current_font = Fonts.empty() ? NULL : Fonts[0];
3240
ImFontAtlasBuildNotifySetFont(this, font, new_current_font);
3241
}
3242
3243
// At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve the info straight away.
3244
ImFontAtlasRectId ImFontAtlas::AddCustomRect(int width, int height, ImFontAtlasRect* out_r)
3245
{
3246
IM_ASSERT(width > 0 && width <= 0xFFFF);
3247
IM_ASSERT(height > 0 && height <= 0xFFFF);
3248
3249
if (Builder == NULL)
3250
ImFontAtlasBuildInit(this);
3251
3252
ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
3253
if (r_id == ImFontAtlasRectId_Invalid)
3254
return ImFontAtlasRectId_Invalid;
3255
if (out_r != NULL)
3256
GetCustomRect(r_id, out_r);
3257
3258
if (RendererHasTextures)
3259
{
3260
ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
3261
ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
3262
}
3263
return r_id;
3264
}
3265
3266
void ImFontAtlas::RemoveCustomRect(ImFontAtlasRectId id)
3267
{
3268
if (ImFontAtlasPackGetRectSafe(this, id) == NULL)
3269
return;
3270
ImFontAtlasPackDiscardRect(this, id);
3271
}
3272
3273
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3274
// This API does not make sense anymore with scalable fonts.
3275
// - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
3276
// - You may use ImFontFlags_LockBakedSizes to limit an existing font to known baked sizes:
3277
// ImFont* myfont = io.Fonts->AddFontFromFileTTF(....);
3278
// myfont->GetFontBaked(16.0f);
3279
// myfont->Flags |= ImFontFlags_LockBakedSizes;
3280
ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3281
{
3282
float font_size = font->LegacySize;
3283
float font_weight = font->DefaultWeight;
3284
return AddCustomRectFontGlyphForSize(font, font_size, font_weight, codepoint, width, height, advance_x, offset);
3285
}
3286
// FIXME: we automatically set glyph.Colored=true by default.
3287
// If you need to alter this, you can write 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph().
3288
ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyphForSize(ImFont* font, float font_size, float font_weight, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3289
{
3290
#ifdef IMGUI_USE_WCHAR32
3291
IM_ASSERT(codepoint <= IM_UNICODE_CODEPOINT_MAX);
3292
#endif
3293
IM_ASSERT(font != NULL);
3294
IM_ASSERT(width > 0 && width <= 0xFFFF);
3295
IM_ASSERT(height > 0 && height <= 0xFFFF);
3296
3297
ImFontBaked* baked = font->GetFontBaked(font_size, font_weight);
3298
3299
ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
3300
if (r_id == ImFontAtlasRectId_Invalid)
3301
return ImFontAtlasRectId_Invalid;
3302
ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
3303
if (RendererHasTextures)
3304
ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
3305
3306
if (baked->IsGlyphLoaded(codepoint))
3307
ImFontAtlasBakedDiscardFontGlyph(this, font, baked, baked->FindGlyph(codepoint));
3308
3309
ImFontGlyph glyph;
3310
glyph.Codepoint = codepoint;
3311
glyph.AdvanceX = advance_x;
3312
glyph.X0 = offset.x;
3313
glyph.Y0 = offset.y;
3314
glyph.X1 = offset.x + r->w;
3315
glyph.Y1 = offset.y + r->h;
3316
glyph.Visible = true;
3317
glyph.Colored = true; // FIXME: Arbitrary
3318
glyph.PackId = r_id;
3319
ImFontAtlasBakedAddFontGlyph(this, baked, font->Sources[0], &glyph);
3320
return r_id;
3321
}
3322
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3323
3324
bool ImFontAtlas::GetCustomRect(ImFontAtlasRectId id, ImFontAtlasRect* out_r) const
3325
{
3326
ImTextureRect* r = ImFontAtlasPackGetRectSafe((ImFontAtlas*)this, id);
3327
if (r == NULL)
3328
return false;
3329
IM_ASSERT(TexData->Width > 0 && TexData->Height > 0); // Font atlas needs to be built before we can calculate UV coordinates
3330
if (out_r == NULL)
3331
return true;
3332
out_r->x = r->x;
3333
out_r->y = r->y;
3334
out_r->w = r->w;
3335
out_r->h = r->h;
3336
out_r->uv0 = ImVec2((float)(r->x), (float)(r->y)) * TexUvScale;
3337
out_r->uv1 = ImVec2((float)(r->x + r->w), (float)(r->y + r->h)) * TexUvScale;
3338
return true;
3339
}
3340
3341
bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
3342
{
3343
if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
3344
return false;
3345
if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3346
return false;
3347
3348
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, atlas->Builder->PackIdMouseCursors);
3349
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->x, (float)r->y);
3350
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
3351
*out_size = size;
3352
*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
3353
out_uv_border[0] = (pos) * atlas->TexUvScale;
3354
out_uv_border[1] = (pos + size) * atlas->TexUvScale;
3355
pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3356
out_uv_fill[0] = (pos) * atlas->TexUvScale;
3357
out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
3358
return true;
3359
}
3360
3361
// When atlas->RendererHasTextures = true, this is only called if no font were loaded.
3362
void ImFontAtlasBuildMain(ImFontAtlas* atlas)
3363
{
3364
IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3365
if (atlas->TexData && atlas->TexData->Format != atlas->TexDesiredFormat)
3366
{
3367
ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
3368
ImFontAtlasBuildDestroy(atlas);
3369
ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y);
3370
}
3371
3372
if (atlas->Builder == NULL)
3373
ImFontAtlasBuildInit(atlas);
3374
3375
// Default font is none are specified
3376
if (atlas->Sources.Size == 0)
3377
atlas->AddFontDefault();
3378
3379
// [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
3380
ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
3381
if (atlas->RendererHasTextures == false) // ~ImGuiBackendFlags_RendererHasTextures
3382
ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas);
3383
atlas->TexIsBuilt = true;
3384
}
3385
3386
void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v)
3387
{
3388
// Automatically disable horizontal oversampling over size 36
3389
const float raster_size = baked->Size * baked->RasterizerDensity * src->RasterizerDensity;
3390
*out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (raster_size > 36.0f || src->PixelSnapH) ? 1 : 2;
3391
*out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
3392
}
3393
3394
// Setup main font loader for the atlas
3395
// Every font source (ImFontConfig) will use this unless ImFontConfig::FontLoader specify a custom loader.
3396
void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader)
3397
{
3398
if (atlas->FontLoader == font_loader)
3399
return;
3400
IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3401
3402
for (ImFont* font : atlas->Fonts)
3403
ImFontAtlasFontDestroyOutput(atlas, font);
3404
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
3405
atlas->FontLoader->LoaderShutdown(atlas);
3406
3407
atlas->FontLoader = font_loader;
3408
atlas->FontLoaderName = font_loader ? font_loader->Name : "NULL";
3409
IM_ASSERT(atlas->FontLoaderData == NULL);
3410
3411
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderInit)
3412
atlas->FontLoader->LoaderInit(atlas);
3413
for (ImFont* font : atlas->Fonts)
3414
ImFontAtlasFontInitOutput(atlas, font);
3415
}
3416
3417
// Preload all glyph ranges for legacy backends.
3418
// This may lead to multiple texture creation which might be a little slower than before.
3419
void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas)
3420
{
3421
atlas->Builder->PreloadedAllGlyphsRanges = true;
3422
for (ImFont* font : atlas->Fonts)
3423
{
3424
ImFontBaked* baked = font->GetFontBaked(font->LegacySize, font->Sources[0]->Weight);
3425
if (font->FallbackChar != 0)
3426
baked->FindGlyph(font->FallbackChar);
3427
if (font->EllipsisChar != 0)
3428
baked->FindGlyph(font->EllipsisChar);
3429
for (ImFontConfig* src : font->Sources)
3430
{
3431
const ImWchar* ranges = src->GlyphRanges ? src->GlyphRanges : atlas->GetGlyphRangesDefault();
3432
for (; ranges[0]; ranges += 2)
3433
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3434
baked->FindGlyph((ImWchar)c);
3435
}
3436
}
3437
}
3438
3439
// FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
3440
void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
3441
{
3442
for (ImFont* font : atlas->Fonts)
3443
font->Sources.resize(0);
3444
for (ImFontConfig& src : atlas->Sources)
3445
src.DstFont->Sources.push_back(&src);
3446
}
3447
3448
// Render a white-colored bitmap encoded in a string
3449
void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
3450
{
3451
ImTextureData* tex = atlas->TexData;
3452
IM_ASSERT(x >= 0 && x + w <= tex->Width);
3453
IM_ASSERT(y >= 0 && y + h <= tex->Height);
3454
3455
switch (tex->Format)
3456
{
3457
case ImTextureFormat_Alpha8:
3458
{
3459
ImU8* out_p = (ImU8*)tex->GetPixelsAt(x, y);
3460
for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3461
for (int off_x = 0; off_x < w; off_x++)
3462
out_p[off_x] = (in_str[off_x] == in_marker_char) ? 0xFF : 0x00;
3463
break;
3464
}
3465
case ImTextureFormat_RGBA32:
3466
{
3467
ImU32* out_p = (ImU32*)tex->GetPixelsAt(x, y);
3468
for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3469
for (int off_x = 0; off_x < w; off_x++)
3470
out_p[off_x] = (in_str[off_x] == in_marker_char) ? IM_COL32_WHITE : IM_COL32_BLACK_TRANS;
3471
break;
3472
}
3473
}
3474
}
3475
3476
static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
3477
{
3478
// Pack and store identifier so we can refresh UV coordinates on texture resize.
3479
// FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
3480
ImFontAtlasBuilder* builder = atlas->Builder;
3481
ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3482
3483
ImFontAtlasRect r;
3484
bool add_and_draw = (atlas->GetCustomRect(builder->PackIdMouseCursors, &r) == false);
3485
if (add_and_draw)
3486
{
3487
builder->PackIdMouseCursors = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
3488
IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
3489
3490
// Draw to texture
3491
if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3492
{
3493
// 2x2 white pixels
3494
ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X');
3495
}
3496
else
3497
{
3498
// 2x2 white pixels + mouse cursors
3499
const int x_for_white = r.x;
3500
const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3501
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
3502
ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
3503
}
3504
}
3505
3506
// Refresh UV coordinates
3507
atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
3508
}
3509
3510
static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas)
3511
{
3512
if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3513
return;
3514
3515
// Pack and store identifier so we can refresh UV coordinates on texture resize.
3516
ImTextureData* tex = atlas->TexData;
3517
ImFontAtlasBuilder* builder = atlas->Builder;
3518
3519
ImFontAtlasRect r;
3520
bool add_and_draw = atlas->GetCustomRect(builder->PackIdLinesTexData, &r) == false;
3521
if (add_and_draw)
3522
{
3523
ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3524
builder->PackIdLinesTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
3525
IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
3526
}
3527
3528
// Register texture region for thick lines
3529
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3530
// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3531
for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3532
{
3533
// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3534
const int y = n;
3535
const int line_width = n;
3536
const int pad_left = (r.w - line_width) / 2;
3537
const int pad_right = r.w - (pad_left + line_width);
3538
IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
3539
3540
// Write each slice
3541
if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
3542
{
3543
ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
3544
for (int i = 0; i < pad_left; i++)
3545
*(write_ptr + i) = 0x00;
3546
3547
for (int i = 0; i < line_width; i++)
3548
*(write_ptr + pad_left + i) = 0xFF;
3549
3550
for (int i = 0; i < pad_right; i++)
3551
*(write_ptr + pad_left + line_width + i) = 0x00;
3552
}
3553
else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
3554
{
3555
ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
3556
for (int i = 0; i < pad_left; i++)
3557
*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3558
3559
for (int i = 0; i < line_width; i++)
3560
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
3561
3562
for (int i = 0; i < pad_right; i++)
3563
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3564
}
3565
3566
// Refresh UV coordinates
3567
ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale;
3568
ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale;
3569
float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3570
atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3571
}
3572
}
3573
3574
//-----------------------------------------------------------------------------------------------------------------------------
3575
3576
// Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
3577
bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font)
3578
{
3579
bool ret = true;
3580
for (ImFontConfig* src : font->Sources)
3581
{
3582
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3583
if (loader && loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
3584
ret = false;
3585
}
3586
IM_ASSERT(ret); // Unclear how to react to this meaningfully. Assume that result will be same as initial AddFont() call.
3587
return ret;
3588
}
3589
3590
// Keep source/input FontData
3591
void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font)
3592
{
3593
font->ClearOutputData();
3594
for (ImFontConfig* src : font->Sources)
3595
{
3596
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3597
if (loader && loader->FontSrcDestroy != NULL)
3598
loader->FontSrcDestroy(atlas, src);
3599
}
3600
}
3601
3602
//-----------------------------------------------------------------------------------------------------------------------------
3603
3604
bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src)
3605
{
3606
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3607
if (loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
3608
return false;
3609
return true;
3610
}
3611
3612
void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3613
{
3614
if (src->MergeMode == false)
3615
{
3616
font->ClearOutputData();
3617
//font->FontSize = src->SizePixels;
3618
font->ContainerAtlas = atlas;
3619
IM_ASSERT(font->Sources[0] == src);
3620
}
3621
atlas->TexIsBuilt = false; // For legacy backends
3622
ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src);
3623
}
3624
3625
void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src)
3626
{
3627
IM_UNUSED(atlas);
3628
if (src->FontDataOwnedByAtlas)
3629
IM_FREE(src->FontData);
3630
src->FontData = NULL;
3631
if (src->GlyphExcludeRanges)
3632
IM_FREE((void*)src->GlyphExcludeRanges);
3633
src->GlyphExcludeRanges = NULL;
3634
}
3635
3636
// Create a compact, baked "..." if it doesn't exist, by using the ".".
3637
// This may seem overly complicated right now but the point is to exercise and improve a technique which should be increasingly used.
3638
// FIXME-NEWATLAS: This borrows too much from FontLoader's FontLoadGlyph() handlers and suggest that we should add further helpers.
3639
static ImFontGlyph* ImFontAtlasBuildSetupFontBakedEllipsis(ImFontAtlas* atlas, ImFontBaked* baked)
3640
{
3641
ImFont* font = baked->ContainerFont;
3642
IM_ASSERT(font->EllipsisChar != 0);
3643
3644
const ImFontGlyph* dot_glyph = baked->FindGlyphNoFallback((ImWchar)'.');
3645
if (dot_glyph == NULL)
3646
dot_glyph = baked->FindGlyphNoFallback((ImWchar)0xFF0E);
3647
if (dot_glyph == NULL)
3648
return NULL;
3649
ImFontAtlasRectId dot_r_id = dot_glyph->PackId; // Deep copy to avoid invalidation of glyphs and rect pointers
3650
ImTextureRect* dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
3651
const int dot_spacing = 1;
3652
const float dot_step = (dot_glyph->X1 - dot_glyph->X0) + dot_spacing;
3653
3654
ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, (dot_r->w * 3 + dot_spacing * 2), dot_r->h);
3655
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
3656
3657
ImFontGlyph glyph_in = {};
3658
ImFontGlyph* glyph = &glyph_in;
3659
glyph->Codepoint = font->EllipsisChar;
3660
glyph->AdvanceX = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + dot_step * 3.0f - dot_spacing); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
3661
glyph->X0 = dot_glyph->X0;
3662
glyph->Y0 = dot_glyph->Y0;
3663
glyph->X1 = dot_glyph->X0 + dot_step * 3 - dot_spacing;
3664
glyph->Y1 = dot_glyph->Y1;
3665
glyph->Visible = true;
3666
glyph->PackId = pack_id;
3667
glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, glyph);
3668
dot_glyph = NULL; // Invalidated
3669
3670
// Copy to texture, post-process and queue update for backend
3671
// FIXME-NEWATLAS-V2: Dot glyph is already post-processed as this point, so this would damage it.
3672
dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
3673
ImTextureData* tex = atlas->TexData;
3674
for (int n = 0; n < 3; n++)
3675
ImFontAtlasTextureBlockCopy(tex, dot_r->x, dot_r->y, tex, r->x + (dot_r->w + dot_spacing) * n, r->y, dot_r->w, dot_r->h);
3676
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
3677
3678
return glyph;
3679
}
3680
3681
// Load fallback in order to obtain its index
3682
// (this is called from in hot-path so we avoid extraneous parameters to minimize impact on code size)
3683
static void ImFontAtlasBuildSetupFontBakedFallback(ImFontBaked* baked)
3684
{
3685
IM_ASSERT(baked->FallbackGlyphIndex == -1);
3686
IM_ASSERT(baked->FallbackAdvanceX == 0.0f);
3687
ImFont* font = baked->ContainerFont;
3688
ImFontGlyph* fallback_glyph = NULL;
3689
if (font->FallbackChar != 0)
3690
fallback_glyph = baked->FindGlyphNoFallback(font->FallbackChar);
3691
if (fallback_glyph == NULL)
3692
{
3693
ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
3694
ImFontGlyph glyph;
3695
glyph.Codepoint = 0;
3696
glyph.AdvanceX = space_glyph ? space_glyph->AdvanceX : IM_ROUND(baked->Size * 0.40f);
3697
fallback_glyph = ImFontAtlasBakedAddFontGlyph(font->ContainerAtlas, baked, NULL, &glyph);
3698
}
3699
baked->FallbackGlyphIndex = baked->Glyphs.index_from_ptr(fallback_glyph); // Storing index avoid need to update pointer on growth and simplify inner loop code
3700
baked->FallbackAdvanceX = fallback_glyph->AdvanceX;
3701
}
3702
3703
static void ImFontAtlasBuildSetupFontBakedBlanks(ImFontAtlas* atlas, ImFontBaked* baked)
3704
{
3705
// Mark space as always hidden (not strictly correct/necessary. but some e.g. icons fonts don't have a space. it tends to look neater in previews)
3706
ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
3707
if (space_glyph != NULL)
3708
space_glyph->Visible = false;
3709
3710
// Setup Tab character.
3711
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3712
if (baked->FindGlyphNoFallback('\t') == NULL && space_glyph != NULL)
3713
{
3714
ImFontGlyph tab_glyph;
3715
tab_glyph.Codepoint = '\t';
3716
tab_glyph.AdvanceX = space_glyph->AdvanceX * IM_TABSIZE;
3717
ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, &tab_glyph);
3718
}
3719
}
3720
3721
// Load/identify special glyphs
3722
// (note that this is called again for fonts with MergeMode)
3723
void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3724
{
3725
IM_UNUSED(atlas);
3726
IM_ASSERT(font->Sources.contains(src));
3727
3728
// Find Fallback character. Actual glyph loaded in GetFontBaked().
3729
const ImWchar fallback_chars[] = { font->FallbackChar, (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3730
if (font->FallbackChar == 0)
3731
for (ImWchar candidate_char : fallback_chars)
3732
if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
3733
{
3734
font->FallbackChar = (ImWchar)candidate_char;
3735
break;
3736
}
3737
3738
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3739
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3740
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3741
const ImWchar ellipsis_chars[] = { src->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
3742
if (font->EllipsisChar == 0)
3743
for (ImWchar candidate_char : ellipsis_chars)
3744
if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
3745
{
3746
font->EllipsisChar = candidate_char;
3747
break;
3748
}
3749
if (font->EllipsisChar == 0)
3750
{
3751
font->EllipsisChar = 0x0085;
3752
font->EllipsisAutoBake = true;
3753
}
3754
}
3755
3756
void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph)
3757
{
3758
if (glyph->PackId != ImFontAtlasRectId_Invalid)
3759
{
3760
ImFontAtlasPackDiscardRect(atlas, glyph->PackId);
3761
glyph->PackId = ImFontAtlasRectId_Invalid;
3762
}
3763
ImWchar c = (ImWchar)glyph->Codepoint;
3764
IM_ASSERT(font->FallbackChar != c && font->EllipsisChar != c); // Unsupported for simplicity
3765
IM_ASSERT(glyph >= baked->Glyphs.Data && glyph < baked->Glyphs.Data + baked->Glyphs.Size);
3766
IM_UNUSED(font);
3767
baked->IndexLookup[c] = IM_FONTGLYPH_INDEX_UNUSED;
3768
baked->IndexAdvanceX[c] = baked->FallbackAdvanceX;
3769
}
3770
3771
ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_weight, float font_rasterizer_density, ImGuiID baked_id)
3772
{
3773
IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx %.2f\n", font_size, font_weight);
3774
ImFontBaked* baked = atlas->Builder->BakedPool.push_back(ImFontBaked());
3775
baked->Size = font_size;
3776
baked->RasterizerDensity = font_rasterizer_density;
3777
baked->Weight = font_weight;
3778
baked->BakedId = baked_id;
3779
baked->ContainerFont = font;
3780
baked->LastUsedFrame = atlas->Builder->FrameCount;
3781
3782
// Initialize backend data
3783
size_t loader_data_size = 0;
3784
for (ImFontConfig* src : font->Sources) // Cannot easily be cached as we allow changing backend
3785
{
3786
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3787
loader_data_size += loader->FontBakedSrcLoaderDataSize;
3788
}
3789
baked->FontLoaderDatas = (loader_data_size > 0) ? IM_ALLOC(loader_data_size) : NULL;
3790
char* loader_data_p = (char*)baked->FontLoaderDatas;
3791
for (ImFontConfig* src : font->Sources)
3792
{
3793
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3794
if (loader->FontBakedInit)
3795
loader->FontBakedInit(atlas, src, baked, loader_data_p);
3796
loader_data_p += loader->FontBakedSrcLoaderDataSize;
3797
}
3798
3799
ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked);
3800
return baked;
3801
}
3802
3803
// FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
3804
ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_weight, float font_rasterizer_density)
3805
{
3806
ImFontAtlasBuilder* builder = atlas->Builder;
3807
for (int step_n = 0; step_n < 2; step_n++)
3808
{
3809
ImFontBaked* closest_larger_match = NULL;
3810
ImFontBaked* closest_smaller_match = NULL;
3811
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3812
{
3813
ImFontBaked* baked = &builder->BakedPool[baked_n];
3814
if (baked->ContainerFont != font || baked->WantDestroy)
3815
continue;
3816
if (baked->Weight != font_weight)
3817
continue;
3818
if (step_n == 0 && baked->RasterizerDensity != font_rasterizer_density) // First try with same density
3819
continue;
3820
if (baked->Size > font_size && (closest_larger_match == NULL || baked->Size < closest_larger_match->Size))
3821
closest_larger_match = baked;
3822
if (baked->Size < font_size && (closest_smaller_match == NULL || baked->Size > closest_smaller_match->Size))
3823
closest_smaller_match = baked;
3824
}
3825
if (closest_larger_match)
3826
if (closest_smaller_match == NULL || (closest_larger_match->Size >= font_size * 2.0f && closest_smaller_match->Size > font_size * 0.5f))
3827
return closest_larger_match;
3828
if (closest_smaller_match)
3829
return closest_smaller_match;
3830
}
3831
return NULL;
3832
}
3833
3834
void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked)
3835
{
3836
ImFontAtlasBuilder* builder = atlas->Builder;
3837
IMGUI_DEBUG_LOG_FONT("[font] Discard baked %.2f/%.2f for \"%s\"\n", baked->Size, baked->Weight, font->GetDebugName());
3838
3839
for (ImFontGlyph& glyph : baked->Glyphs)
3840
if (glyph.PackId != ImFontAtlasRectId_Invalid)
3841
ImFontAtlasPackDiscardRect(atlas, glyph.PackId);
3842
3843
char* loader_data_p = (char*)baked->FontLoaderDatas;
3844
for (ImFontConfig* src : font->Sources)
3845
{
3846
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3847
if (loader->FontBakedDestroy)
3848
loader->FontBakedDestroy(atlas, src, baked, loader_data_p);
3849
loader_data_p += loader->FontBakedSrcLoaderDataSize;
3850
}
3851
if (baked->FontLoaderDatas)
3852
{
3853
IM_FREE(baked->FontLoaderDatas);
3854
baked->FontLoaderDatas = NULL;
3855
}
3856
builder->BakedMap.SetVoidPtr(baked->BakedId, NULL);
3857
builder->BakedDiscardedCount++;
3858
baked->ClearOutputData();
3859
baked->WantDestroy = true;
3860
font->LastBaked = NULL;
3861
}
3862
3863
// use unused_frames==0 to discard everything.
3864
void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames)
3865
{
3866
if (ImFontAtlasBuilder* builder = atlas->Builder) // This can be called from font destructor
3867
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3868
{
3869
ImFontBaked* baked = &builder->BakedPool[baked_n];
3870
if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
3871
continue;
3872
if (baked->ContainerFont != font || baked->WantDestroy)
3873
continue;
3874
ImFontAtlasBakedDiscard(atlas, font, baked);
3875
}
3876
}
3877
3878
// use unused_frames==0 to discard everything.
3879
void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames)
3880
{
3881
ImFontAtlasBuilder* builder = atlas->Builder;
3882
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3883
{
3884
ImFontBaked* baked = &builder->BakedPool[baked_n];
3885
if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
3886
continue;
3887
if (baked->WantDestroy || (baked->ContainerFont->Flags & ImFontFlags_LockBakedSizes))
3888
continue;
3889
ImFontAtlasBakedDiscard(atlas, baked->ContainerFont, baked);
3890
}
3891
}
3892
3893
// Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
3894
void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
3895
{
3896
IM_ASSERT(!atlas->DrawListSharedDatas.contains(data));
3897
atlas->DrawListSharedDatas.push_back(data);
3898
}
3899
3900
void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
3901
{
3902
IM_ASSERT(atlas->DrawListSharedDatas.contains(data));
3903
atlas->DrawListSharedDatas.find_erase(data);
3904
}
3905
3906
// Update texture identifier in all active draw lists
3907
void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex)
3908
{
3909
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3910
for (ImDrawList* draw_list : shared_data->DrawLists)
3911
{
3912
// Replace in command-buffer
3913
// (there is not need to replace in ImDrawListSplitter: current channel is in ImDrawList's CmdBuffer[],
3914
// other channels will be on SetCurrentChannel() which already needs to compare CmdHeader anyhow)
3915
if (draw_list->CmdBuffer.Size > 0 && draw_list->_CmdHeader.TexRef == old_tex)
3916
draw_list->_SetTexture(new_tex);
3917
3918
// Replace in stack
3919
for (ImTextureRef& stacked_tex : draw_list->_TextureStack)
3920
if (stacked_tex == old_tex)
3921
stacked_tex = new_tex;
3922
}
3923
}
3924
3925
// Update texture coordinates in all draw list shared context
3926
// FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to current context?
3927
void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas)
3928
{
3929
for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3930
if (shared_data->FontAtlas == atlas)
3931
{
3932
shared_data->TexUvWhitePixel = atlas->TexUvWhitePixel;
3933
shared_data->TexUvLines = atlas->TexUvLines;
3934
}
3935
}
3936
3937
// Set current texture. This is mostly called from AddTexture() + to handle a failed resize.
3938
static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
3939
{
3940
ImTextureRef old_tex_ref = atlas->TexRef;
3941
atlas->TexData = tex;
3942
atlas->TexUvScale = ImVec2(1.0f / tex->Width, 1.0f / tex->Height);
3943
atlas->TexRef._TexData = tex;
3944
//atlas->TexRef._TexID = tex->TexID; // <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
3945
ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas->TexRef);
3946
}
3947
3948
// Create a new texture, discard previous one
3949
ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
3950
{
3951
ImTextureData* old_tex = atlas->TexData;
3952
ImTextureData* new_tex;
3953
3954
// FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
3955
/*if (old_tex != NULL && old_tex->Status == ImTextureStatus_WantCreate)
3956
{
3957
// Reuse texture not yet used by backend.
3958
IM_ASSERT(old_tex->TexID == ImTextureID_Invalid && old_tex->BackendUserData == NULL);
3959
old_tex->DestroyPixels();
3960
old_tex->Updates.clear();
3961
new_tex = old_tex;
3962
old_tex = NULL;
3963
}
3964
else*/
3965
{
3966
// Add new
3967
new_tex = IM_NEW(ImTextureData)();
3968
new_tex->UniqueID = atlas->TexNextUniqueID++;
3969
atlas->TexList.push_back(new_tex);
3970
}
3971
if (old_tex != NULL)
3972
{
3973
// Queue old as to destroy next frame
3974
old_tex->WantDestroyNextFrame = true;
3975
IM_ASSERT(old_tex->Status == ImTextureStatus_OK || old_tex->Status == ImTextureStatus_WantCreate || old_tex->Status == ImTextureStatus_WantUpdates);
3976
}
3977
3978
new_tex->Create(atlas->TexDesiredFormat, w, h);
3979
new_tex->Status = ImTextureStatus_WantCreate;
3980
atlas->TexIsBuilt = false;
3981
3982
ImFontAtlasBuildSetTexture(atlas, new_tex);
3983
3984
return new_tex;
3985
}
3986
3987
#if 0
3988
#define STB_IMAGE_WRITE_IMPLEMENTATION
3989
#include "../stb/stb_image_write.h"
3990
static void ImFontAtlasDebugWriteTexToDisk(ImTextureData* tex, const char* description)
3991
{
3992
ImGuiContext& g = *GImGui;
3993
char buf[128];
3994
ImFormatString(buf, IM_ARRAYSIZE(buf), "[%05d] Texture #%03d - %s.png", g.FrameCount, tex->UniqueID, description);
3995
stbi_write_png(buf, tex->Width, tex->Height, tex->BytesPerPixel, tex->Pixels, tex->GetPitch()); // tex->BytesPerPixel is technically not component, but ok for the formats we support.
3996
}
3997
#endif
3998
3999
void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
4000
{
4001
ImFontAtlasBuilder* builder = atlas->Builder;
4002
builder->LockDisableResize = true;
4003
4004
ImTextureData* old_tex = atlas->TexData;
4005
ImTextureData* new_tex = ImFontAtlasTextureAdd(atlas, w, h);
4006
new_tex->UseColors = old_tex->UseColors;
4007
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d\n", old_tex->UniqueID, old_tex->Width, old_tex->Height, new_tex->UniqueID, new_tex->Width, new_tex->Height);
4008
//for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4009
// IMGUI_DEBUG_LOG_FONT("[font] - Baked %.2fpx, %d glyphs, want_destroy=%d\n", builder->BakedPool[baked_n].FontSize, builder->BakedPool[baked_n].Glyphs.Size, builder->BakedPool[baked_n].WantDestroy);
4010
//IMGUI_DEBUG_LOG_FONT("[font] - Old packed rects: %d, area %d px\n", builder->RectsPackedCount, builder->RectsPackedSurface);
4011
//ImFontAtlasDebugWriteTexToDisk(old_tex, "Before Pack");
4012
4013
// Repack, lose discarded rectangle, copy pixels
4014
// FIXME-NEWATLAS: This is unstable because packing order is based on RectsIndex
4015
// FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic, and fix stability.
4016
// FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
4017
ImFontAtlasPackInit(atlas);
4018
ImVector<ImTextureRect> old_rects;
4019
ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
4020
old_rects.swap(builder->Rects);
4021
4022
for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
4023
{
4024
if (index_entry.IsUsed == false)
4025
continue;
4026
ImTextureRect& old_r = old_rects[index_entry.TargetIndex];
4027
if (old_r.w == 0 && old_r.h == 0)
4028
continue;
4029
ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, &index_entry);
4030
if (new_r_id == ImFontAtlasRectId_Invalid)
4031
{
4032
// Undo, grow texture and try repacking again.
4033
// FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
4034
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
4035
new_tex->WantDestroyNextFrame = true;
4036
builder->Rects.swap(old_rects);
4037
builder->RectsIndex = old_index;
4038
ImFontAtlasBuildSetTexture(atlas, old_tex);
4039
ImFontAtlasTextureGrow(atlas, w, h); // Recurse
4040
return;
4041
}
4042
IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder->RectsIndex.index_from_ptr(&index_entry));
4043
ImTextureRect* new_r = ImFontAtlasPackGetRect(atlas, new_r_id);
4044
ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r->x, new_r->y, new_r->w, new_r->h);
4045
}
4046
IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
4047
builder->RectsDiscardedCount = 0;
4048
builder->RectsDiscardedSurface = 0;
4049
4050
// Patch glyphs UV
4051
for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4052
for (ImFontGlyph& glyph : builder->BakedPool[baked_n].Glyphs)
4053
if (glyph.PackId != ImFontAtlasRectId_Invalid)
4054
{
4055
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph.PackId);
4056
glyph.U0 = (r->x) * atlas->TexUvScale.x;
4057
glyph.V0 = (r->y) * atlas->TexUvScale.y;
4058
glyph.U1 = (r->x + r->w) * atlas->TexUvScale.x;
4059
glyph.V1 = (r->y + r->h) * atlas->TexUvScale.y;
4060
}
4061
4062
// Update other cached UV
4063
ImFontAtlasBuildUpdateLinesTexData(atlas);
4064
ImFontAtlasBuildUpdateBasicTexData(atlas);
4065
4066
builder->LockDisableResize = false;
4067
ImFontAtlasUpdateDrawListsSharedData(atlas);
4068
//ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
4069
}
4070
4071
void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_tex_w, int old_tex_h)
4072
{
4073
//ImFontAtlasDebugWriteTexToDisk(atlas->TexData, "Before Grow");
4074
ImFontAtlasBuilder* builder = atlas->Builder;
4075
if (old_tex_w == -1)
4076
old_tex_w = atlas->TexData->Width;
4077
if (old_tex_h == -1)
4078
old_tex_h = atlas->TexData->Height;
4079
4080
// FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
4081
// FIXME-NEWATLAS-V2: Does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
4082
IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
4083
IM_ASSERT(ImIsPowerOfTwo(atlas->TexMinWidth) && ImIsPowerOfTwo(atlas->TexMaxWidth) && ImIsPowerOfTwo(atlas->TexMinHeight) && ImIsPowerOfTwo(atlas->TexMaxHeight));
4084
4085
// Grow texture so it follows roughly a square.
4086
// - Grow height before width, as width imply more packing nodes.
4087
// - Caller should be taking account of RectsDiscardedSurface and may not need to grow.
4088
int new_tex_w = (old_tex_h <= old_tex_w) ? old_tex_w : old_tex_w * 2;
4089
int new_tex_h = (old_tex_h <= old_tex_w) ? old_tex_h * 2 : old_tex_h;
4090
4091
// Handle minimum size first (for pathologically large packed rects)
4092
const int pack_padding = atlas->TexGlyphPadding;
4093
new_tex_w = ImMax(new_tex_w, ImUpperPowerOfTwo(builder->MaxRectSize.x + pack_padding));
4094
new_tex_h = ImMax(new_tex_h, ImUpperPowerOfTwo(builder->MaxRectSize.y + pack_padding));
4095
new_tex_w = ImClamp(new_tex_w, atlas->TexMinWidth, atlas->TexMaxWidth);
4096
new_tex_h = ImClamp(new_tex_h, atlas->TexMinHeight, atlas->TexMaxHeight);
4097
if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
4098
return;
4099
4100
ImFontAtlasTextureRepack(atlas, new_tex_w, new_tex_h);
4101
}
4102
4103
void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas)
4104
{
4105
// Can some baked contents be ditched?
4106
//IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlasBuildMakeSpace()\n");
4107
ImFontAtlasBuilder* builder = atlas->Builder;
4108
ImFontAtlasBuildDiscardBakes(atlas, 2);
4109
4110
// Currently using a heuristic for repack without growing.
4111
if (builder->RectsDiscardedSurface < builder->RectsPackedSurface * 0.20f)
4112
ImFontAtlasTextureGrow(atlas);
4113
else
4114
ImFontAtlasTextureRepack(atlas, atlas->TexData->Width, atlas->TexData->Height);
4115
}
4116
4117
ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas)
4118
{
4119
int min_w = ImUpperPowerOfTwo(atlas->TexMinWidth);
4120
int min_h = ImUpperPowerOfTwo(atlas->TexMinHeight);
4121
if (atlas->Builder == NULL || atlas->TexData == NULL || atlas->TexData->Status == ImTextureStatus_WantDestroy)
4122
return ImVec2i(min_w, min_h);
4123
4124
ImFontAtlasBuilder* builder = atlas->Builder;
4125
min_w = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.x), min_w);
4126
min_h = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.y), min_h);
4127
const int surface_approx = builder->RectsPackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
4128
const int surface_sqrt = (int)sqrtf((float)surface_approx);
4129
4130
int new_tex_w;
4131
int new_tex_h;
4132
if (min_w >= min_h)
4133
{
4134
new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt));
4135
new_tex_h = ImMax(min_h, (int)((surface_approx + new_tex_w - 1) / new_tex_w));
4136
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4137
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
4138
}
4139
else
4140
{
4141
new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt));
4142
if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4143
new_tex_h = ImUpperPowerOfTwo(new_tex_h);
4144
new_tex_w = ImMax(min_w, (int)((surface_approx + new_tex_h - 1) / new_tex_h));
4145
}
4146
4147
IM_ASSERT(ImIsPowerOfTwo(new_tex_w) && ImIsPowerOfTwo(new_tex_h));
4148
return ImVec2i(new_tex_w, new_tex_h);
4149
}
4150
4151
// Clear all output. Invalidates all AddCustomRect() return values!
4152
void ImFontAtlasBuildClear(ImFontAtlas* atlas)
4153
{
4154
ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4155
ImFontAtlasBuildDestroy(atlas);
4156
ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y);
4157
ImFontAtlasBuildInit(atlas);
4158
for (ImFontConfig& src : atlas->Sources)
4159
ImFontAtlasFontSourceInit(atlas, &src);
4160
for (ImFont* font : atlas->Fonts)
4161
for (ImFontConfig* src : font->Sources)
4162
ImFontAtlasFontSourceAddToFont(atlas, font, src);
4163
}
4164
4165
// You should not need to call this manually!
4166
// If you think you do, let us know and we can advise about policies auto-compact.
4167
void ImFontAtlasTextureCompact(ImFontAtlas* atlas)
4168
{
4169
ImFontAtlasBuilder* builder = atlas->Builder;
4170
ImFontAtlasBuildDiscardBakes(atlas, 1);
4171
4172
ImTextureData* old_tex = atlas->TexData;
4173
ImVec2i old_tex_size = ImVec2i(old_tex->Width, old_tex->Height);
4174
ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4175
if (builder->RectsDiscardedCount == 0 && new_tex_size.x == old_tex_size.x && new_tex_size.y == old_tex_size.y)
4176
return;
4177
4178
ImFontAtlasTextureRepack(atlas, new_tex_size.x, new_tex_size.y);
4179
}
4180
4181
// Start packing over current empty texture
4182
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
4183
{
4184
// Select Backend
4185
// - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
4186
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
4187
// using a hot-reloading scheme that messes up static data, store your own instance of FontLoader somewhere
4188
// and point to it instead of pointing directly to return value of the GetFontLoaderXXX functions.
4189
if (atlas->FontLoader == NULL)
4190
{
4191
#ifdef IMGUI_ENABLE_FREETYPE
4192
ImFontAtlasBuildSetupFontLoader(atlas, ImGuiFreeType::GetFontLoader());
4193
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
4194
ImFontAtlasBuildSetupFontLoader(atlas, ImFontAtlasGetFontLoaderForStbTruetype());
4195
#else
4196
IM_ASSERT(0); // Invalid Build function
4197
#endif
4198
}
4199
4200
// Create initial texture size
4201
if (atlas->TexData == NULL || atlas->TexData->Pixels == NULL)
4202
ImFontAtlasTextureAdd(atlas, ImUpperPowerOfTwo(atlas->TexMinWidth), ImUpperPowerOfTwo(atlas->TexMinHeight));
4203
4204
atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
4205
if (atlas->FontLoader->LoaderInit)
4206
atlas->FontLoader->LoaderInit(atlas);
4207
4208
ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
4209
4210
ImFontAtlasPackInit(atlas);
4211
4212
// Add required texture data
4213
ImFontAtlasBuildUpdateLinesTexData(atlas);
4214
ImFontAtlasBuildUpdateBasicTexData(atlas);
4215
4216
// Register fonts
4217
ImFontAtlasBuildUpdatePointers(atlas);
4218
4219
// Update UV coordinates etc. stored in bound ImDrawListSharedData instance
4220
ImFontAtlasUpdateDrawListsSharedData(atlas);
4221
4222
//atlas->TexIsBuilt = true;
4223
}
4224
4225
// Destroy builder and all cached glyphs. Do not destroy actual fonts.
4226
void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
4227
{
4228
for (ImFont* font : atlas->Fonts)
4229
ImFontAtlasFontDestroyOutput(atlas, font);
4230
if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
4231
{
4232
atlas->FontLoader->LoaderShutdown(atlas);
4233
IM_ASSERT(atlas->FontLoaderData == NULL);
4234
}
4235
IM_DELETE(atlas->Builder);
4236
atlas->Builder = NULL;
4237
}
4238
4239
void ImFontAtlasPackInit(ImFontAtlas * atlas)
4240
{
4241
ImTextureData* tex = atlas->TexData;
4242
ImFontAtlasBuilder* builder = atlas->Builder;
4243
4244
// In theory we could decide to reduce the number of nodes, e.g. halve them, and waste a little texture space, but it doesn't seem worth it.
4245
const int pack_node_count = tex->Width / 2;
4246
builder->PackNodes.resize(pack_node_count);
4247
IM_STATIC_ASSERT(sizeof(stbrp_context) <= sizeof(stbrp_context_opaque));
4248
stbrp_init_target((stbrp_context*)(void*)&builder->PackContext, tex->Width, tex->Height, builder->PackNodes.Data, builder->PackNodes.Size);
4249
builder->RectsPackedSurface = builder->RectsPackedCount = 0;
4250
builder->MaxRectSize = ImVec2i(0, 0);
4251
builder->MaxRectBounds = ImVec2i(0, 0);
4252
}
4253
4254
// This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
4255
static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
4256
{
4257
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4258
int index_idx;
4259
ImFontAtlasRectEntry* index_entry;
4260
if (builder->RectsIndexFreeListStart < 0)
4261
{
4262
builder->RectsIndex.resize(builder->RectsIndex.Size + 1);
4263
index_idx = builder->RectsIndex.Size - 1;
4264
index_entry = &builder->RectsIndex[index_idx];
4265
memset(index_entry, 0, sizeof(*index_entry));
4266
}
4267
else
4268
{
4269
index_idx = builder->RectsIndexFreeListStart;
4270
index_entry = &builder->RectsIndex[index_idx];
4271
IM_ASSERT(index_entry->IsUsed == false && index_entry->Generation > 0); // Generation is incremented during DiscardRect
4272
builder->RectsIndexFreeListStart = index_entry->TargetIndex;
4273
}
4274
index_entry->TargetIndex = rect_idx;
4275
index_entry->IsUsed = 1;
4276
return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
4277
}
4278
4279
// Overwrite existing entry
4280
static ImFontAtlasRectId ImFontAtlasPackReuseRectEntry(ImFontAtlas* atlas, ImFontAtlasRectEntry* index_entry)
4281
{
4282
IM_ASSERT(index_entry->IsUsed);
4283
index_entry->TargetIndex = atlas->Builder->Rects.Size - 1;
4284
int index_idx = atlas->Builder->RectsIndex.index_from_ptr(index_entry);
4285
return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
4286
}
4287
4288
// This is expected to be called in batches and followed by a repack
4289
void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4290
{
4291
IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4292
4293
ImTextureRect* rect = ImFontAtlasPackGetRect(atlas, id);
4294
if (rect == NULL)
4295
return;
4296
4297
ImFontAtlasBuilder* builder = atlas->Builder;
4298
int index_idx = ImFontAtlasRectId_GetIndex(id);
4299
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4300
IM_ASSERT(index_entry->IsUsed && index_entry->TargetIndex >= 0);
4301
index_entry->IsUsed = false;
4302
index_entry->TargetIndex = builder->RectsIndexFreeListStart;
4303
index_entry->Generation++;
4304
4305
const int pack_padding = atlas->TexGlyphPadding;
4306
builder->RectsIndexFreeListStart = index_idx;
4307
builder->RectsDiscardedCount++;
4308
builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
4309
rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
4310
}
4311
4312
// Important: Calling this may recreate a new texture and therefore change atlas->TexData
4313
// FIXME-NEWFONTS: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
4314
ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
4315
{
4316
IM_ASSERT(w > 0 && w <= 0xFFFF);
4317
IM_ASSERT(h > 0 && h <= 0xFFFF);
4318
4319
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4320
const int pack_padding = atlas->TexGlyphPadding;
4321
builder->MaxRectSize.x = ImMax(builder->MaxRectSize.x, w);
4322
builder->MaxRectSize.y = ImMax(builder->MaxRectSize.y, h);
4323
4324
// Pack
4325
ImTextureRect r = { 0, 0, (unsigned short)w, (unsigned short)h };
4326
for (int attempts_remaining = 3; attempts_remaining >= 0; attempts_remaining--)
4327
{
4328
// Try packing
4329
stbrp_rect pack_r = {};
4330
pack_r.w = w + pack_padding;
4331
pack_r.h = h + pack_padding;
4332
stbrp_pack_rects((stbrp_context*)(void*)&builder->PackContext, &pack_r, 1);
4333
r.x = (unsigned short)pack_r.x;
4334
r.y = (unsigned short)pack_r.y;
4335
if (pack_r.was_packed)
4336
break;
4337
4338
// If we ran out of attempts, return fallback
4339
if (attempts_remaining == 0 || builder->LockDisableResize)
4340
{
4341
IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.\n", w, h);
4342
return ImFontAtlasRectId_Invalid;
4343
}
4344
4345
// Resize or repack atlas! (this should be a rare event)
4346
ImFontAtlasTextureMakeSpace(atlas);
4347
}
4348
4349
builder->MaxRectBounds.x = ImMax(builder->MaxRectBounds.x, r.x + r.w + pack_padding);
4350
builder->MaxRectBounds.y = ImMax(builder->MaxRectBounds.y, r.y + r.h + pack_padding);
4351
builder->RectsPackedCount++;
4352
builder->RectsPackedSurface += (w + pack_padding) * (h + pack_padding);
4353
4354
builder->Rects.push_back(r);
4355
if (overwrite_entry != NULL)
4356
return ImFontAtlasPackReuseRectEntry(atlas, overwrite_entry); // Write into an existing entry instead of adding one (used during repack)
4357
else
4358
return ImFontAtlasPackAllocRectEntry(atlas, builder->Rects.Size - 1);
4359
}
4360
4361
// Generally for non-user facing functions: assert on invalid ID.
4362
ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4363
{
4364
IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4365
int index_idx = ImFontAtlasRectId_GetIndex(id);
4366
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4367
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4368
IM_ASSERT(index_entry->Generation == ImFontAtlasRectId_GetGeneration(id));
4369
IM_ASSERT(index_entry->IsUsed);
4370
return &builder->Rects[index_entry->TargetIndex];
4371
}
4372
4373
// For user-facing functions: return NULL on invalid ID.
4374
// Important: return pointer is valid until next call to AddRect(), e.g. FindGlyph(), CalcTextSize() can all potentially invalidate previous pointers.
4375
ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id)
4376
{
4377
if (id == ImFontAtlasRectId_Invalid)
4378
return NULL;
4379
int index_idx = ImFontAtlasRectId_GetIndex(id);
4380
if (atlas->Builder == NULL)
4381
ImFontAtlasBuildInit(atlas);
4382
ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4383
if (index_idx >= builder->RectsIndex.Size)
4384
return NULL;
4385
ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4386
if (index_entry->Generation != ImFontAtlasRectId_GetGeneration(id) || !index_entry->IsUsed)
4387
return NULL;
4388
return &builder->Rects[index_entry->TargetIndex];
4389
}
4390
4391
// Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries)
4392
// Use "Input Glyphs Overlap Detection Tool" to display a list of glyphs provided by multiple sources in order to set this array up.
4393
static bool ImFontAtlasBuildAcceptCodepointForSource(ImFontConfig* src, ImWchar codepoint)
4394
{
4395
if (const ImWchar* exclude_list = src->GlyphExcludeRanges)
4396
for (; exclude_list[0] != 0; exclude_list += 2)
4397
if (codepoint >= exclude_list[0] && codepoint <= exclude_list[1])
4398
return false;
4399
return true;
4400
}
4401
4402
static void ImFontBaked_BuildGrowIndex(ImFontBaked* baked, int new_size)
4403
{
4404
IM_ASSERT(baked->IndexAdvanceX.Size == baked->IndexLookup.Size);
4405
if (new_size <= baked->IndexLookup.Size)
4406
return;
4407
baked->IndexAdvanceX.resize(new_size, -1.0f);
4408
baked->IndexLookup.resize(new_size, IM_FONTGLYPH_INDEX_UNUSED);
4409
}
4410
4411
static ImWchar ImFontAtlas_FontHookRemapCodepoint(ImFontAtlas* atlas, ImFont* font, ImWchar c)
4412
{
4413
IM_UNUSED(atlas);
4414
if (font->RemapPairs.Data.Size != 0)
4415
{
4416
const ImWchar remap_c = (ImWchar)font->RemapPairs.GetInt((ImGuiID)c, 0);
4417
if (remap_c != 0)
4418
return remap_c;
4419
}
4420
4421
// Handle non-breaking spaces. The non-breaking space isn't handled by ImCharIsBlankW(),
4422
// so word wrapping should behave correctly if we remap it to a regular space here.
4423
// MacOS likes to use NNBSP in formatting, so need to handle that here. Strictly speaking,
4424
// it should be narrower, but it doesn't exist in our fonts so shrug.
4425
return (c == 0x00A0 || c == 0x202F) ? ImWchar(' ') : c; // NBSP/NNBSP
4426
}
4427
4428
static ImFontGlyph* ImFontBaked_BuildLoadGlyph(ImFontBaked* baked, ImWchar codepoint)
4429
{
4430
ImFont* font = baked->ContainerFont;
4431
ImFontAtlas* atlas = font->ContainerAtlas;
4432
if (atlas->Locked || (font->Flags & ImFontFlags_NoLoadGlyphs))
4433
{
4434
// Lazily load fallback glyph
4435
if (baked->FallbackGlyphIndex == -1 && baked->LockLoadingFallback == 0)
4436
ImFontAtlasBuildSetupFontBakedFallback(baked);
4437
return NULL;
4438
}
4439
4440
// User remapping hooks
4441
ImWchar src_codepoint = codepoint;
4442
codepoint = ImFontAtlas_FontHookRemapCodepoint(atlas, font, codepoint);
4443
4444
//char utf8_buf[5];
4445
//IMGUI_DEBUG_LOG("[font] BuildLoadGlyph U+%04X (%s)\n", (unsigned int)codepoint, ImTextCharToUtf8(utf8_buf, (unsigned int)codepoint));
4446
4447
// Special hook
4448
// FIXME-NEWATLAS: it would be nicer if this used a more standardized way of hooking
4449
if (codepoint == font->EllipsisChar && font->EllipsisAutoBake)
4450
if (ImFontGlyph* glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked))
4451
return glyph;
4452
4453
// Call backend
4454
char* loader_user_data_p = (char*)baked->FontLoaderDatas;
4455
int src_n = 0;
4456
for (ImFontConfig* src : font->Sources)
4457
{
4458
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
4459
if (!src->GlyphExcludeRanges || ImFontAtlasBuildAcceptCodepointForSource(src, codepoint))
4460
{
4461
ImFontGlyph glyph_buf;
4462
if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, &glyph_buf))
4463
{
4464
// FIXME: Add hooks for e.g. #7962
4465
glyph_buf.Codepoint = src_codepoint;
4466
glyph_buf.SourceIdx = src_n;
4467
return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, &glyph_buf);
4468
}
4469
}
4470
loader_user_data_p += loader->FontBakedSrcLoaderDataSize;
4471
src_n++;
4472
}
4473
4474
// Lazily load fallback glyph
4475
if (baked->LockLoadingFallback)
4476
return NULL;
4477
if (baked->FallbackGlyphIndex == -1)
4478
ImFontAtlasBuildSetupFontBakedFallback(baked);
4479
4480
// Mark index as not found, so we don't attempt the search twice
4481
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
4482
baked->IndexAdvanceX[codepoint] = baked->FallbackAdvanceX;
4483
baked->IndexLookup[codepoint] = IM_FONTGLYPH_INDEX_NOT_FOUND;
4484
return NULL;
4485
}
4486
4487
// The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
4488
IM_MSVC_RUNTIME_CHECKS_OFF
4489
static float BuildLoadGlyphGetAdvanceOrFallback(ImFontBaked* baked, unsigned int codepoint)
4490
{
4491
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint);
4492
return glyph ? glyph->AdvanceX : baked->FallbackAdvanceX;
4493
}
4494
IM_MSVC_RUNTIME_CHECKS_RESTORE
4495
4496
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
4497
void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
4498
{
4499
// [DEBUG] Log texture update requests
4500
ImGuiContext& g = *GImGui;
4501
IM_UNUSED(g);
4502
for (ImTextureData* tex : atlas->TexList)
4503
{
4504
if ((g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
4505
IM_ASSERT(tex->Updates.Size == 0);
4506
if (tex->Status == ImTextureStatus_WantCreate)
4507
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
4508
else if (tex->Status == ImTextureStatus_WantDestroy)
4509
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, tex->TexID, tex->BackendUserData);
4510
else if (tex->Status == ImTextureStatus_WantUpdates)
4511
{
4512
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
4513
for (const ImTextureRect& r : tex->Updates)
4514
{
4515
IM_UNUSED(r);
4516
IM_ASSERT(r.x >= 0 && r.y >= 0);
4517
IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
4518
//IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
4519
}
4520
}
4521
}
4522
}
4523
#endif
4524
4525
//-------------------------------------------------------------------------
4526
// [SECTION] ImFontAtlas: backend for stb_truetype
4527
//-------------------------------------------------------------------------
4528
// (imstb_truetype.h in included near the top of this file, when IMGUI_ENABLE_STB_TRUETYPE is set)
4529
//-------------------------------------------------------------------------
4530
4531
#ifdef IMGUI_ENABLE_STB_TRUETYPE
4532
4533
// One for each ConfigData
4534
struct ImGui_ImplStbTrueType_FontSrcData
4535
{
4536
stbtt_fontinfo FontInfo;
4537
float ScaleFactor;
4538
};
4539
4540
static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig* src)
4541
{
4542
IM_UNUSED(atlas);
4543
4544
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = IM_NEW(ImGui_ImplStbTrueType_FontSrcData);
4545
IM_ASSERT(src->FontLoaderData == NULL);
4546
4547
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
4548
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)src->FontData, src->FontNo);
4549
if (font_offset < 0)
4550
{
4551
IM_DELETE(bd_font_data);
4552
IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.");
4553
return false;
4554
}
4555
if (!stbtt_InitFont(&bd_font_data->FontInfo, (unsigned char*)src->FontData, font_offset))
4556
{
4557
IM_DELETE(bd_font_data);
4558
IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
4559
return false;
4560
}
4561
src->FontLoaderData = bd_font_data;
4562
4563
if (src->MergeMode && src->SizePixels == 0.0f)
4564
src->SizePixels = src->DstFont->Sources[0]->SizePixels;
4565
4566
if (src->SizePixels >= 0.0f)
4567
bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
4568
else
4569
bd_font_data->ScaleFactor = stbtt_ScaleForMappingEmToPixels(&bd_font_data->FontInfo, 1.0f);
4570
if (src->MergeMode && src->SizePixels != 0.0f)
4571
bd_font_data->ScaleFactor *= src->SizePixels / src->DstFont->Sources[0]->SizePixels; // FIXME-NEWATLAS: Should tidy up that a bit
4572
4573
return true;
4574
}
4575
4576
static void ImGui_ImplStbTrueType_FontSrcDestroy(ImFontAtlas* atlas, ImFontConfig* src)
4577
{
4578
IM_UNUSED(atlas);
4579
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4580
IM_DELETE(bd_font_data);
4581
src->FontLoaderData = NULL;
4582
}
4583
4584
static bool ImGui_ImplStbTrueType_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint)
4585
{
4586
IM_UNUSED(atlas);
4587
4588
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4589
IM_ASSERT(bd_font_data != NULL);
4590
4591
int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
4592
return glyph_index != 0;
4593
}
4594
4595
static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*)
4596
{
4597
IM_UNUSED(atlas);
4598
4599
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4600
if (src->MergeMode == false)
4601
{
4602
// FIXME-NEWFONTS: reevaluate how to use sizing metrics
4603
// FIXME-NEWFONTS: make use of line gap value
4604
float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
4605
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
4606
stbtt_GetFontVMetrics(&bd_font_data->FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
4607
baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout);
4608
baked->Descent = ImFloor(unscaled_descent * scale_for_layout);
4609
}
4610
return true;
4611
}
4612
4613
static bool ImGui_ImplStbTrueType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*, ImWchar codepoint, ImFontGlyph* out_glyph)
4614
{
4615
// Search for first font which has the glyph
4616
ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4617
IM_ASSERT(bd_font_data);
4618
int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
4619
if (glyph_index == 0)
4620
return false;
4621
4622
// Fonts unit to pixels
4623
int oversample_h, oversample_v;
4624
ImFontAtlasBuildGetOversampleFactors(src, baked, &oversample_h, &oversample_v);
4625
const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
4626
const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
4627
const float scale_for_raster_x = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_h;
4628
const float scale_for_raster_y = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_v;
4629
4630
// Obtain size and advance
4631
int x0, y0, x1, y1;
4632
int advance, lsb;
4633
stbtt_GetGlyphBitmapBoxSubpixel(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, 0, 0, &x0, &y0, &x1, &y1);
4634
stbtt_GetGlyphHMetrics(&bd_font_data->FontInfo, glyph_index, &advance, &lsb);
4635
const bool is_visible = (x0 != x1 && y0 != y1);
4636
4637
// Prepare glyph
4638
out_glyph->Codepoint = codepoint;
4639
out_glyph->AdvanceX = advance * scale_for_layout;
4640
4641
// Pack and retrieve position inside texture atlas
4642
// (generally based on stbtt_PackFontRangesRenderIntoRects)
4643
if (is_visible)
4644
{
4645
const int w = (x1 - x0 + oversample_h - 1);
4646
const int h = (y1 - y0 + oversample_v - 1);
4647
ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
4648
if (pack_id == ImFontAtlasRectId_Invalid)
4649
{
4650
// Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
4651
IM_ASSERT(pack_id != ImFontAtlasRectId_Invalid && "Out of texture memory.");
4652
return false;
4653
}
4654
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
4655
4656
// Render
4657
stbtt_GetGlyphBitmapBox(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, &x0, &y0, &x1, &y1);
4658
ImFontAtlasBuilder* builder = atlas->Builder;
4659
builder->TempBuffer.resize(w * h * 1);
4660
unsigned char* bitmap_pixels = builder->TempBuffer.Data;
4661
memset(bitmap_pixels, 0, w * h * 1);
4662
stbtt_MakeGlyphBitmapSubpixel(&bd_font_data->FontInfo, bitmap_pixels, r->w - oversample_h + 1, r->h - oversample_v + 1, w,
4663
scale_for_raster_x, scale_for_raster_y, 0, 0, glyph_index);
4664
4665
// Oversampling
4666
// (those functions conveniently assert if pixels are not cleared, which is another safety layer)
4667
if (oversample_h > 1)
4668
stbtt__h_prefilter(bitmap_pixels, r->w, r->h, r->w, oversample_h);
4669
if (oversample_v > 1)
4670
stbtt__v_prefilter(bitmap_pixels, r->w, r->h, r->w, oversample_v);
4671
4672
const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
4673
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
4674
float font_off_x = (src->GlyphOffset.x * offsets_scale);
4675
float font_off_y = (src->GlyphOffset.y * offsets_scale);
4676
if (src->PixelSnapH) // Snap scaled offset. This is to mitigate backward compatibility issues for GlyphOffset, but a better design would be welcome.
4677
font_off_x = IM_ROUND(font_off_x);
4678
if (src->PixelSnapV)
4679
font_off_y = IM_ROUND(font_off_y);
4680
font_off_x += stbtt__oversample_shift(oversample_h);
4681
font_off_y += stbtt__oversample_shift(oversample_v) + IM_ROUND(baked->Ascent);
4682
float recip_h = 1.0f / (oversample_h * rasterizer_density);
4683
float recip_v = 1.0f / (oversample_v * rasterizer_density);
4684
4685
// Register glyph
4686
// r->x r->y are coordinates inside texture (in pixels)
4687
// glyph.X0, glyph.Y0 are drawing coordinates from base text position, and accounting for oversampling.
4688
out_glyph->X0 = x0 * recip_h + font_off_x;
4689
out_glyph->Y0 = y0 * recip_v + font_off_y;
4690
out_glyph->X1 = (x0 + (int)r->w) * recip_h + font_off_x;
4691
out_glyph->Y1 = (y0 + (int)r->h) * recip_v + font_off_y;
4692
out_glyph->Visible = true;
4693
out_glyph->PackId = pack_id;
4694
ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, out_glyph, r, bitmap_pixels, ImTextureFormat_Alpha8, w);
4695
}
4696
4697
return true;
4698
}
4699
4700
const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype()
4701
{
4702
static ImFontLoader loader;
4703
loader.Name = "stb_truetype";
4704
loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit;
4705
loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy;
4706
loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph;
4707
loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit;
4708
loader.FontBakedDestroy = NULL;
4709
loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph;
4710
return &loader;
4711
}
4712
4713
#endif // IMGUI_ENABLE_STB_TRUETYPE
4714
4715
//-------------------------------------------------------------------------
4716
// [SECTION] ImFontAtlas: glyph ranges helpers
4717
//-------------------------------------------------------------------------
4718
// - GetGlyphRangesDefault()
4719
// Obsolete functions since 1.92:
4720
// - GetGlyphRangesGreek()
4721
// - GetGlyphRangesKorean()
4722
// - GetGlyphRangesChineseFull()
4723
// - GetGlyphRangesChineseSimplifiedCommon()
4724
// - GetGlyphRangesJapanese()
4725
// - GetGlyphRangesCyrillic()
4726
// - GetGlyphRangesThai()
4727
// - GetGlyphRangesVietnamese()
4728
//-----------------------------------------------------------------------------
4729
4730
// Retrieve list of range (2 int per range, values are inclusive)
4731
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
4732
{
4733
static const ImWchar ranges[] =
4734
{
4735
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4736
0,
4737
};
4738
return &ranges[0];
4739
}
4740
4741
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
4742
const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
4743
{
4744
static const ImWchar ranges[] =
4745
{
4746
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4747
0x0370, 0x03FF, // Greek and Coptic
4748
0,
4749
};
4750
return &ranges[0];
4751
}
4752
4753
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
4754
{
4755
static const ImWchar ranges[] =
4756
{
4757
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4758
0x3131, 0x3163, // Korean alphabets
4759
0xAC00, 0xD7A3, // Korean characters
4760
0xFFFD, 0xFFFD, // Invalid
4761
0,
4762
};
4763
return &ranges[0];
4764
}
4765
4766
const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
4767
{
4768
static const ImWchar ranges[] =
4769
{
4770
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4771
0x2000, 0x206F, // General Punctuation
4772
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4773
0x31F0, 0x31FF, // Katakana Phonetic Extensions
4774
0xFF00, 0xFFEF, // Half-width characters
4775
0xFFFD, 0xFFFD, // Invalid
4776
0x4e00, 0x9FAF, // CJK Ideograms
4777
0,
4778
};
4779
return &ranges[0];
4780
}
4781
4782
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
4783
{
4784
for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
4785
{
4786
out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
4787
base_codepoint += accumulative_offsets[n];
4788
}
4789
out_ranges[0] = 0;
4790
}
4791
4792
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
4793
{
4794
// Store 2500 regularly used characters for Simplified Chinese.
4795
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
4796
// This table covers 97.97% of all characters used during the month in July, 1987.
4797
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
4798
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
4799
static const short accumulative_offsets_from_0x4E00[] =
4800
{
4801
0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
4802
1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
4803
2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
4804
1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
4805
3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
4806
1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
4807
1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
4808
2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
4809
27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
4810
3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
4811
1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
4812
176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
4813
5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
4814
1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
4815
6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
4816
2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
4817
2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
4818
2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
4819
3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
4820
3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
4821
3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
4822
1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
4823
140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
4824
5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
4825
2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
4826
4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
4827
2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
4828
4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
4829
3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
4830
3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
4831
2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
4832
5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
4833
3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
4834
1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
4835
4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
4836
4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
4837
26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
4838
3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
4839
2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
4840
10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
4841
};
4842
static ImWchar base_ranges[] = // not zero-terminated
4843
{
4844
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4845
0x2000, 0x206F, // General Punctuation
4846
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4847
0x31F0, 0x31FF, // Katakana Phonetic Extensions
4848
0xFF00, 0xFFEF, // Half-width characters
4849
0xFFFD, 0xFFFD // Invalid
4850
};
4851
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
4852
if (!full_ranges[0])
4853
{
4854
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
4855
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
4856
}
4857
return &full_ranges[0];
4858
}
4859
4860
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
4861
{
4862
// 2999 ideograms code points for Japanese
4863
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
4864
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
4865
// - Sourced from official information provided by the government agencies of Japan:
4866
// - List of Joyo Kanji by the Agency for Cultural Affairs
4867
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
4868
// - List of Jinmeiyo Kanji by the Ministry of Justice
4869
// - http://www.moj.go.jp/MINJI/minji86.html
4870
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
4871
// - https://creativecommons.org/licenses/by/4.0/legalcode
4872
// - You can generate this code by the script at:
4873
// - https://github.com/vaiorabbit/everyday_use_kanji
4874
// - References:
4875
// - List of Joyo Kanji
4876
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
4877
// - List of Jinmeiyo Kanji
4878
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
4879
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
4880
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
4881
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
4882
static const short accumulative_offsets_from_0x4E00[] =
4883
{
4884
0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
4885
1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
4886
2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
4887
2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
4888
2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
4889
1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
4890
2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
4891
13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
4892
5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
4893
2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
4894
1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
4895
7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
4896
1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
4897
6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
4898
10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
4899
2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
4900
3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
4901
6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
4902
4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
4903
4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
4904
1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
4905
12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
4906
1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
4907
22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
4908
2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
4909
18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
4910
14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
4911
1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
4912
40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
4913
12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
4914
2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
4915
1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
4916
1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
4917
3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
4918
14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
4919
12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
4920
2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
4921
1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
4922
3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
4923
2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
4924
13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
4925
18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
4926
37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
4927
5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
4928
32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
4929
1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
4930
4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
4931
3,2,1,1,1,1,2,1,1,
4932
};
4933
static ImWchar base_ranges[] = // not zero-terminated
4934
{
4935
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4936
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4937
0x31F0, 0x31FF, // Katakana Phonetic Extensions
4938
0xFF00, 0xFFEF, // Half-width characters
4939
0xFFFD, 0xFFFD // Invalid
4940
};
4941
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
4942
if (!full_ranges[0])
4943
{
4944
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
4945
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
4946
}
4947
return &full_ranges[0];
4948
}
4949
4950
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
4951
{
4952
static const ImWchar ranges[] =
4953
{
4954
0x0020, 0x00FF, // Basic Latin + Latin Supplement
4955
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
4956
0x2DE0, 0x2DFF, // Cyrillic Extended-A
4957
0xA640, 0xA69F, // Cyrillic Extended-B
4958
0,
4959
};
4960
return &ranges[0];
4961
}
4962
4963
const ImWchar* ImFontAtlas::GetGlyphRangesThai()
4964
{
4965
static const ImWchar ranges[] =
4966
{
4967
0x0020, 0x00FF, // Basic Latin
4968
0x2010, 0x205E, // Punctuations
4969
0x0E00, 0x0E7F, // Thai
4970
0,
4971
};
4972
return &ranges[0];
4973
}
4974
4975
const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
4976
{
4977
static const ImWchar ranges[] =
4978
{
4979
0x0020, 0x00FF, // Basic Latin
4980
0x0102, 0x0103,
4981
0x0110, 0x0111,
4982
0x0128, 0x0129,
4983
0x0168, 0x0169,
4984
0x01A0, 0x01A1,
4985
0x01AF, 0x01B0,
4986
0x1EA0, 0x1EF9,
4987
0,
4988
};
4989
return &ranges[0];
4990
}
4991
#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
4992
4993
//-----------------------------------------------------------------------------
4994
// [SECTION] ImFontGlyphRangesBuilder
4995
//-----------------------------------------------------------------------------
4996
4997
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
4998
{
4999
while (text_end ? (text < text_end) : *text)
5000
{
5001
unsigned int c = 0;
5002
int c_len = ImTextCharFromUtf8(&c, text, text_end);
5003
text += c_len;
5004
if (c_len == 0)
5005
break;
5006
AddChar((ImWchar)c);
5007
}
5008
}
5009
5010
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
5011
{
5012
for (; ranges[0]; ranges += 2)
5013
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
5014
AddChar((ImWchar)c);
5015
}
5016
5017
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
5018
{
5019
const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
5020
for (int n = 0; n <= max_codepoint; n++)
5021
if (GetBit(n))
5022
{
5023
out_ranges->push_back((ImWchar)n);
5024
while (n < max_codepoint && GetBit(n + 1))
5025
n++;
5026
out_ranges->push_back((ImWchar)n);
5027
}
5028
out_ranges->push_back(0);
5029
}
5030
5031
//-----------------------------------------------------------------------------
5032
// [SECTION] ImFont
5033
//-----------------------------------------------------------------------------
5034
5035
ImFontBaked::ImFontBaked()
5036
{
5037
memset(this, 0, sizeof(*this));
5038
FallbackGlyphIndex = -1;
5039
}
5040
5041
void ImFontBaked::ClearOutputData()
5042
{
5043
FallbackAdvanceX = 0.0f;
5044
Glyphs.clear();
5045
IndexAdvanceX.clear();
5046
IndexLookup.clear();
5047
FallbackGlyphIndex = -1;
5048
Ascent = Descent = 0.0f;
5049
MetricsTotalSurface = 0;
5050
}
5051
5052
ImFont::ImFont()
5053
{
5054
memset(this, 0, sizeof(*this));
5055
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
5056
Scale = 1.0f;
5057
#endif
5058
}
5059
5060
ImFont::~ImFont()
5061
{
5062
ClearOutputData();
5063
}
5064
5065
void ImFont::ClearOutputData()
5066
{
5067
if (ImFontAtlas* atlas = ContainerAtlas)
5068
ImFontAtlasFontDiscardBakes(atlas, this, 0);
5069
FallbackChar = EllipsisChar = 0;
5070
memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
5071
LastBaked = NULL;
5072
}
5073
5074
// API is designed this way to avoid exposing the 8K page size
5075
// e.g. use with IsGlyphRangeUnused(0, 255)
5076
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
5077
{
5078
unsigned int page_begin = (c_begin / 8192);
5079
unsigned int page_last = (c_last / 8192);
5080
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
5081
if ((page_n >> 3) < sizeof(Used8kPagesMap))
5082
if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
5083
return false;
5084
return true;
5085
}
5086
5087
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
5088
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
5089
// - 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
5090
ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph)
5091
{
5092
int glyph_idx = baked->Glyphs.Size;
5093
baked->Glyphs.push_back(*in_glyph);
5094
ImFontGlyph* glyph = &baked->Glyphs[glyph_idx];
5095
IM_ASSERT(baked->Glyphs.Size < 0xFFFE); // IndexLookup[] hold 16-bit values and -1/-2 are reserved.
5096
5097
// Set UV from packed rectangle
5098
if (glyph->PackId != ImFontAtlasRectId_Invalid)
5099
{
5100
ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph->PackId);
5101
IM_ASSERT(glyph->U0 == 0.0f && glyph->V0 == 0.0f && glyph->U1 == 0.0f && glyph->V1 == 0.0f);
5102
glyph->U0 = (r->x) * atlas->TexUvScale.x;
5103
glyph->V0 = (r->y) * atlas->TexUvScale.y;
5104
glyph->U1 = (r->x + r->w) * atlas->TexUvScale.x;
5105
glyph->V1 = (r->y + r->h) * atlas->TexUvScale.y;
5106
baked->MetricsTotalSurface += r->w * r->h;
5107
}
5108
5109
if (src != NULL)
5110
{
5111
// Clamp & recenter if needed
5112
const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
5113
const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
5114
float advance_x = ImClamp(glyph->AdvanceX, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
5115
if (advance_x != glyph->AdvanceX)
5116
{
5117
float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - glyph->AdvanceX) * 0.5f) : (advance_x - glyph->AdvanceX) * 0.5f;
5118
glyph->X0 += char_off_x;
5119
glyph->X1 += char_off_x;
5120
}
5121
5122
// Snap to pixel
5123
if (src->PixelSnapH)
5124
advance_x = IM_ROUND(advance_x);
5125
5126
// Bake spacing
5127
glyph->AdvanceX = advance_x + src->GlyphExtraAdvanceX;
5128
}
5129
if (glyph->Colored)
5130
atlas->TexPixelsUseColors = atlas->TexData->UseColors = true;
5131
5132
// Update lookup tables
5133
const int codepoint = glyph->Codepoint;
5134
ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
5135
baked->IndexAdvanceX[codepoint] = glyph->AdvanceX;
5136
baked->IndexLookup[codepoint] = (ImU16)glyph_idx;
5137
const int page_n = codepoint / 8192;
5138
baked->ContainerFont->Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
5139
5140
return glyph;
5141
}
5142
5143
// Copy to texture, post-process and queue update for backend
5144
void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch)
5145
{
5146
ImTextureData* tex = atlas->TexData;
5147
IM_ASSERT(r->x + r->w <= tex->Width && r->y + r->h <= tex->Height);
5148
ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, (unsigned char*)tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h);
5149
ImFontAtlasPostProcessData pp_data = { atlas, baked->ContainerFont, src, baked, glyph, tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h };
5150
ImFontAtlasTextureBlockPostProcess(&pp_data);
5151
ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
5152
}
5153
5154
void ImFont::AddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint)
5155
{
5156
RemapPairs.SetInt((ImGuiID)from_codepoint, (int)to_codepoint);
5157
}
5158
5159
// Find glyph, load if necessary, return fallback if missing
5160
ImFontGlyph* ImFontBaked::FindGlyph(ImWchar c)
5161
{
5162
if (c < (size_t)IndexLookup.Size) IM_LIKELY
5163
{
5164
const int i = (int)IndexLookup.Data[c];
5165
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5166
return &Glyphs.Data[FallbackGlyphIndex];
5167
if (i != IM_FONTGLYPH_INDEX_UNUSED)
5168
return &Glyphs.Data[i];
5169
}
5170
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c);
5171
return glyph ? glyph : &Glyphs.Data[FallbackGlyphIndex];
5172
}
5173
5174
// Attempt to load but when missing, return NULL instead of FallbackGlyph
5175
ImFontGlyph* ImFontBaked::FindGlyphNoFallback(ImWchar c)
5176
{
5177
if (c < (size_t)IndexLookup.Size) IM_LIKELY
5178
{
5179
const int i = (int)IndexLookup.Data[c];
5180
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5181
return NULL;
5182
if (i != IM_FONTGLYPH_INDEX_UNUSED)
5183
return &Glyphs.Data[i];
5184
}
5185
LockLoadingFallback = true; // This is actually a rare call, not done in hot-loop, so we prioritize not adding extra cruft to ImFontBaked_BuildLoadGlyph() call sites.
5186
ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c);
5187
LockLoadingFallback = false;
5188
return glyph;
5189
}
5190
5191
bool ImFontBaked::IsGlyphLoaded(ImWchar c)
5192
{
5193
if (c < (size_t)IndexLookup.Size) IM_LIKELY
5194
{
5195
const int i = (int)IndexLookup.Data[c];
5196
if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5197
return false;
5198
if (i != IM_FONTGLYPH_INDEX_UNUSED)
5199
return true;
5200
}
5201
return false;
5202
}
5203
5204
// This is not fast query
5205
bool ImFont::IsGlyphInFont(ImWchar c)
5206
{
5207
ImFontAtlas* atlas = ContainerAtlas;
5208
c = ImFontAtlas_FontHookRemapCodepoint(atlas, this, c);
5209
for (ImFontConfig* src : Sources)
5210
{
5211
const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
5212
if (loader->FontSrcContainsGlyph != NULL && loader->FontSrcContainsGlyph(atlas, src, c))
5213
return true;
5214
}
5215
return false;
5216
}
5217
5218
// This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
5219
IM_MSVC_RUNTIME_CHECKS_OFF
5220
float ImFontBaked::GetCharAdvance(ImWchar c)
5221
{
5222
if ((int)c < IndexAdvanceX.Size)
5223
{
5224
// Missing glyphs fitting inside index will have stored FallbackAdvanceX already.
5225
const float x = IndexAdvanceX.Data[c];
5226
if (x >= 0.0f)
5227
return x;
5228
}
5229
5230
// Same as BuildLoadGlyphGetAdvanceOrFallback():
5231
const ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c);
5232
return glyph ? glyph->AdvanceX : FallbackAdvanceX;
5233
}
5234
IM_MSVC_RUNTIME_CHECKS_RESTORE
5235
5236
ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float baked_weight, float rasterizer_density)
5237
{
5238
struct { ImGuiID FontId; float BakedSize; float BakedWeight; float RasterizerDensity; } hashed_data;
5239
hashed_data.FontId = font_id;
5240
hashed_data.BakedSize = baked_size;
5241
hashed_data.BakedWeight = baked_weight;
5242
hashed_data.RasterizerDensity = rasterizer_density;
5243
return ImHashData(&hashed_data, sizeof(hashed_data));
5244
}
5245
5246
// ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
5247
ImFontBaked* ImFont::GetFontBaked(float size, float font_weight, float density)
5248
{
5249
ImFontBaked* baked = LastBaked;
5250
5251
// Round font size
5252
// - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
5253
size = ImGui::GetRoundedFontSize(size);
5254
font_weight = (font_weight > 0.0f) ? font_weight : DefaultWeight;
5255
5256
if (density < 0.0f)
5257
density = CurrentRasterizerDensity;
5258
if (baked && baked->Size == size && baked->Weight == font_weight && baked->RasterizerDensity == density)
5259
return baked;
5260
5261
ImFontAtlas* atlas = ContainerAtlas;
5262
ImFontAtlasBuilder* builder = atlas->Builder;
5263
baked = ImFontAtlasBakedGetOrAdd(atlas, this, size, font_weight, density);
5264
if (baked == NULL)
5265
return NULL;
5266
baked->LastUsedFrame = builder->FrameCount;
5267
LastBaked = baked;
5268
return baked;
5269
}
5270
5271
ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_weight, float font_rasterizer_density)
5272
{
5273
// FIXME-NEWATLAS: Design for picking a nearest size based on some criteria?
5274
// FIXME-NEWATLAS: Altering font density won't work right away.
5275
IM_ASSERT(font_size > 0.0f && font_rasterizer_density > 0.0f);
5276
ImGuiID baked_id = ImFontAtlasBakedGetId(font->FontId, font_size, font_weight, font_rasterizer_density);
5277
ImFontAtlasBuilder* builder = atlas->Builder;
5278
ImFontBaked** p_baked_in_map = (ImFontBaked**)builder->BakedMap.GetVoidPtrRef(baked_id);
5279
ImFontBaked* baked = *p_baked_in_map;
5280
if (baked != NULL)
5281
{
5282
IM_ASSERT(baked->Size == font_size && baked->Weight == font_weight && baked->ContainerFont == font && baked->BakedId == baked_id);
5283
return baked;
5284
}
5285
5286
// If atlas is locked, find closest match
5287
// FIXME-OPT: This is not an optimal query.
5288
if ((font->Flags & ImFontFlags_LockBakedSizes) || atlas->Locked)
5289
{
5290
baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_weight, font_rasterizer_density);
5291
if (baked != NULL)
5292
return baked;
5293
if (atlas->Locked)
5294
{
5295
IM_ASSERT(!atlas->Locked && "Cannot use dynamic font size with a locked ImFontAtlas!"); // Locked because rendering backend does not support ImGuiBackendFlags_RendererHasTextures!
5296
return NULL;
5297
}
5298
}
5299
5300
// Create new
5301
baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_weight, font_rasterizer_density, baked_id);
5302
*p_baked_in_map = baked; // To avoid 'builder->BakedMap.SetVoidPtr(baked_id, baked);' while we can.
5303
return baked;
5304
}
5305
5306
// Trim trailing space and find beginning of next line
5307
static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
5308
{
5309
while (text < text_end && ImCharIsBlankA(*text))
5310
text++;
5311
if (*text == '\n')
5312
text++;
5313
return text;
5314
}
5315
5316
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
5317
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
5318
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
5319
const char* ImFont::CalcWordWrapPosition(float size, float weight, const char* text, const char* text_end, float wrap_width)
5320
{
5321
// For references, possible wrap point marked with ^
5322
// "aaa bbb, ccc,ddd. eee fff. ggg!"
5323
// ^ ^ ^ ^ ^__ ^ ^
5324
5325
// List of hardcoded separators: .,;!?'"
5326
5327
// Skip extra blanks after a line returns (that includes not counting them in width computation)
5328
// e.g. "Hello world" --> "Hello" "World"
5329
5330
// Cut words that cannot possibly fit within one line.
5331
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
5332
5333
ImFontBaked* baked = GetFontBaked(size, weight);
5334
const float scale = size / baked->Size;
5335
5336
float line_width = 0.0f;
5337
float word_width = 0.0f;
5338
float blank_width = 0.0f;
5339
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
5340
5341
const char* word_end = text;
5342
const char* prev_word_end = NULL;
5343
bool inside_word = true;
5344
5345
const char* s = text;
5346
IM_ASSERT(text_end != NULL);
5347
while (s < text_end)
5348
{
5349
unsigned int c = (unsigned int)*s;
5350
const char* next_s;
5351
if (c < 0x80)
5352
next_s = s + 1;
5353
else
5354
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
5355
5356
if (c < 32)
5357
{
5358
if (c == '\n')
5359
{
5360
line_width = word_width = blank_width = 0.0f;
5361
inside_word = true;
5362
s = next_s;
5363
continue;
5364
}
5365
if (c == '\r')
5366
{
5367
s = next_s;
5368
continue;
5369
}
5370
}
5371
5372
// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5373
float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5374
if (char_width < 0.0f)
5375
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
5376
5377
if (ImCharIsBlankW(c))
5378
{
5379
if (inside_word)
5380
{
5381
line_width += blank_width;
5382
blank_width = 0.0f;
5383
word_end = s;
5384
}
5385
blank_width += char_width;
5386
inside_word = false;
5387
}
5388
else
5389
{
5390
word_width += char_width;
5391
if (inside_word)
5392
{
5393
word_end = next_s;
5394
}
5395
else
5396
{
5397
prev_word_end = word_end;
5398
line_width += word_width + blank_width;
5399
word_width = blank_width = 0.0f;
5400
}
5401
5402
// Allow wrapping after punctuation.
5403
inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"' && c != 0x3001 && c != 0x3002);
5404
}
5405
5406
// We ignore blank width at the end of the line (they can be skipped)
5407
if (line_width + word_width > wrap_width)
5408
{
5409
// Words that cannot possibly fit within an entire line will be cut anywhere.
5410
if (word_width < wrap_width)
5411
s = prev_word_end ? prev_word_end : word_end;
5412
break;
5413
}
5414
5415
s = next_s;
5416
}
5417
5418
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
5419
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
5420
if (s == text && text < text_end)
5421
return s + ImTextCountUtf8BytesFromChar(s, text_end);
5422
return s;
5423
}
5424
5425
ImVec2 ImFont::CalcTextSizeA(float size, float weight, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
5426
{
5427
if (!text_end)
5428
text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
5429
5430
const float line_height = size;
5431
ImFontBaked* baked = GetFontBaked(size, weight);
5432
const float scale = size / baked->Size;
5433
5434
ImVec2 text_size = ImVec2(0, 0);
5435
float line_width = 0.0f;
5436
5437
const bool word_wrap_enabled = (wrap_width > 0.0f);
5438
const char* word_wrap_eol = NULL;
5439
5440
const char* s = text_begin;
5441
while (s < text_end)
5442
{
5443
if (word_wrap_enabled)
5444
{
5445
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5446
if (!word_wrap_eol)
5447
word_wrap_eol = CalcWordWrapPosition(size, weight, s, text_end, wrap_width - line_width);
5448
5449
if (s >= word_wrap_eol)
5450
{
5451
if (text_size.x < line_width)
5452
text_size.x = line_width;
5453
text_size.y += line_height;
5454
line_width = 0.0f;
5455
word_wrap_eol = NULL;
5456
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
5457
continue;
5458
}
5459
}
5460
5461
// Decode and advance source
5462
const char* prev_s = s;
5463
unsigned int c = (unsigned int)*s;
5464
if (c < 0x80)
5465
s += 1;
5466
else
5467
s += ImTextCharFromUtf8(&c, s, text_end);
5468
5469
if (c < 32)
5470
{
5471
if (c == '\n')
5472
{
5473
text_size.x = ImMax(text_size.x, line_width);
5474
text_size.y += line_height;
5475
line_width = 0.0f;
5476
continue;
5477
}
5478
if (c == '\r')
5479
continue;
5480
}
5481
5482
// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5483
float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5484
if (char_width < 0.0f)
5485
char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
5486
char_width *= scale;
5487
5488
if (line_width + char_width >= max_width)
5489
{
5490
s = prev_s;
5491
break;
5492
}
5493
5494
line_width += char_width;
5495
}
5496
5497
if (text_size.x < line_width)
5498
text_size.x = line_width;
5499
5500
if (line_width > 0 || text_size.y == 0.0f)
5501
text_size.y += line_height;
5502
5503
if (remaining)
5504
*remaining = s;
5505
5506
return text_size;
5507
}
5508
5509
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5510
void ImFont::RenderChar(ImDrawList* draw_list, float size, float weight, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
5511
{
5512
ImFontBaked* baked = GetFontBaked(size, weight);
5513
const ImFontGlyph* glyph = baked->FindGlyph(c);
5514
if (!glyph || !glyph->Visible)
5515
return;
5516
if (glyph->Colored)
5517
col |= ~IM_COL32_A_MASK;
5518
float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
5519
float x = IM_TRUNC(pos.x);
5520
float y = IM_TRUNC(pos.y);
5521
5522
float x1 = x + glyph->X0 * scale;
5523
float x2 = x + glyph->X1 * scale;
5524
if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
5525
return;
5526
float y1 = y + glyph->Y0 * scale;
5527
float y2 = y + glyph->Y1 * scale;
5528
float u1 = glyph->U0;
5529
float v1 = glyph->V0;
5530
float u2 = glyph->U1;
5531
float v2 = glyph->V1;
5532
5533
// Always CPU fine clip. Code extracted from RenderText().
5534
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5535
if (cpu_fine_clip != NULL)
5536
{
5537
if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
5538
if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
5539
if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
5540
if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
5541
if (y1 >= y2)
5542
return;
5543
}
5544
draw_list->PrimReserve(6, 4);
5545
draw_list->PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col);
5546
}
5547
5548
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5549
void ImFont::RenderText(ImDrawList* draw_list, float size, float weight, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
5550
{
5551
// Align to be pixel perfect
5552
begin:
5553
float x = IM_TRUNC(pos.x);
5554
float y = IM_TRUNC(pos.y);
5555
if (y > clip_rect.w)
5556
return;
5557
5558
if (!text_end)
5559
text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
5560
5561
const float line_height = size;
5562
ImFontBaked* baked = GetFontBaked(size, weight);
5563
5564
const float scale = size / baked->Size;
5565
const float origin_x = x;
5566
const bool word_wrap_enabled = (wrap_width > 0.0f);
5567
5568
// Fast-forward to first visible line
5569
const char* s = text_begin;
5570
if (y + line_height < clip_rect.y)
5571
while (y + line_height < clip_rect.y && s < text_end)
5572
{
5573
const char* line_end = (const char*)ImMemchr(s, '\n', text_end - s);
5574
if (word_wrap_enabled)
5575
{
5576
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
5577
// If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
5578
// However it is still better than nothing performing the fast-forward!
5579
s = CalcWordWrapPosition(size, weight, s, line_end ? line_end : text_end, wrap_width);
5580
s = CalcWordWrapNextLineStartA(s, text_end);
5581
}
5582
else
5583
{
5584
s = line_end ? line_end + 1 : text_end;
5585
}
5586
y += line_height;
5587
}
5588
5589
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
5590
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
5591
if (text_end - s > 10000 && !word_wrap_enabled)
5592
{
5593
const char* s_end = s;
5594
float y_end = y;
5595
while (y_end < clip_rect.w && s_end < text_end)
5596
{
5597
s_end = (const char*)ImMemchr(s_end, '\n', text_end - s_end);
5598
s_end = s_end ? s_end + 1 : text_end;
5599
y_end += line_height;
5600
}
5601
text_end = s_end;
5602
}
5603
if (s == text_end)
5604
return;
5605
5606
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
5607
const int vtx_count_max = (int)(text_end - s) * 4;
5608
const int idx_count_max = (int)(text_end - s) * 6;
5609
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
5610
draw_list->PrimReserve(idx_count_max, vtx_count_max);
5611
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
5612
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
5613
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
5614
const int cmd_count = draw_list->CmdBuffer.Size;
5615
5616
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
5617
const char* word_wrap_eol = NULL;
5618
5619
while (s < text_end)
5620
{
5621
if (word_wrap_enabled)
5622
{
5623
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5624
if (!word_wrap_eol)
5625
word_wrap_eol = CalcWordWrapPosition(size, weight, s, text_end, wrap_width - (x - origin_x));
5626
5627
if (s >= word_wrap_eol)
5628
{
5629
x = origin_x;
5630
y += line_height;
5631
if (y > clip_rect.w)
5632
break; // break out of main loop
5633
word_wrap_eol = NULL;
5634
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
5635
continue;
5636
}
5637
}
5638
5639
// Decode and advance source
5640
unsigned int c = (unsigned int)*s;
5641
if (c < 0x80)
5642
s += 1;
5643
else
5644
s += ImTextCharFromUtf8(&c, s, text_end);
5645
5646
if (c < 32)
5647
{
5648
if (c == '\n')
5649
{
5650
x = origin_x;
5651
y += line_height;
5652
if (y > clip_rect.w)
5653
break; // break out of main loop
5654
continue;
5655
}
5656
if (c == '\r')
5657
continue;
5658
}
5659
5660
const ImFontGlyph* glyph = baked->FindGlyph((ImWchar)c);
5661
//if (glyph == NULL)
5662
// continue;
5663
5664
float char_width = glyph->AdvanceX * scale;
5665
if (glyph->Visible)
5666
{
5667
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
5668
float x1 = x + glyph->X0 * scale;
5669
float x2 = x + glyph->X1 * scale;
5670
float y1 = y + glyph->Y0 * scale;
5671
float y2 = y + glyph->Y1 * scale;
5672
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
5673
{
5674
// Render a character
5675
float u1 = glyph->U0;
5676
float v1 = glyph->V0;
5677
float u2 = glyph->U1;
5678
float v2 = glyph->V1;
5679
5680
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5681
if (cpu_fine_clip)
5682
{
5683
if (x1 < clip_rect.x)
5684
{
5685
u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
5686
x1 = clip_rect.x;
5687
}
5688
if (y1 < clip_rect.y)
5689
{
5690
v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
5691
y1 = clip_rect.y;
5692
}
5693
if (x2 > clip_rect.z)
5694
{
5695
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
5696
x2 = clip_rect.z;
5697
}
5698
if (y2 > clip_rect.w)
5699
{
5700
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
5701
y2 = clip_rect.w;
5702
}
5703
if (y1 >= y2)
5704
{
5705
x += char_width;
5706
continue;
5707
}
5708
}
5709
5710
// Support for untinted glyphs
5711
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
5712
5713
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
5714
{
5715
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
5716
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
5717
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
5718
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
5719
idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
5720
idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
5721
vtx_write += 4;
5722
vtx_index += 4;
5723
idx_write += 6;
5724
}
5725
}
5726
}
5727
x += char_width;
5728
}
5729
5730
// Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
5731
if (cmd_count != draw_list->CmdBuffer.Size) //-V547
5732
{
5733
IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
5734
draw_list->CmdBuffer.pop_back();
5735
draw_list->PrimUnreserve(idx_count_max, vtx_count_max);
5736
draw_list->AddDrawCmd();
5737
//IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
5738
//draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
5739
goto begin;
5740
//RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
5741
//return;
5742
}
5743
5744
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
5745
draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
5746
draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
5747
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
5748
draw_list->_VtxWritePtr = vtx_write;
5749
draw_list->_IdxWritePtr = idx_write;
5750
draw_list->_VtxCurrentIdx = vtx_index;
5751
}
5752
5753
//-----------------------------------------------------------------------------
5754
// [SECTION] ImGui Internal Render Helpers
5755
//-----------------------------------------------------------------------------
5756
// Vaguely redesigned to stop accessing ImGui global state:
5757
// - RenderArrow()
5758
// - RenderBullet()
5759
// - RenderCheckMark()
5760
// - RenderArrowPointingAt()
5761
// - RenderRectFilledRangeH()
5762
// - RenderRectFilledWithHole()
5763
//-----------------------------------------------------------------------------
5764
// Function in need of a redesign (legacy mess)
5765
// - RenderColorRectWithAlphaCheckerboard()
5766
//-----------------------------------------------------------------------------
5767
5768
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
5769
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
5770
{
5771
const float h = draw_list->_Data->FontSize * 1.00f;
5772
float r = h * 0.40f * scale;
5773
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
5774
5775
ImVec2 a, b, c;
5776
switch (dir)
5777
{
5778
case ImGuiDir_Up:
5779
case ImGuiDir_Down:
5780
if (dir == ImGuiDir_Up) r = -r;
5781
a = ImVec2(+0.000f, +0.750f) * r;
5782
b = ImVec2(-0.866f, -0.750f) * r;
5783
c = ImVec2(+0.866f, -0.750f) * r;
5784
break;
5785
case ImGuiDir_Left:
5786
case ImGuiDir_Right:
5787
if (dir == ImGuiDir_Left) r = -r;
5788
a = ImVec2(+0.750f, +0.000f) * r;
5789
b = ImVec2(-0.750f, +0.866f) * r;
5790
c = ImVec2(-0.750f, -0.866f) * r;
5791
break;
5792
case ImGuiDir_None:
5793
case ImGuiDir_COUNT:
5794
IM_ASSERT(0);
5795
break;
5796
}
5797
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
5798
}
5799
5800
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
5801
{
5802
// FIXME-OPT: This should be baked in font.
5803
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
5804
}
5805
5806
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
5807
{
5808
float thickness = ImMax(sz / 5.0f, 1.0f);
5809
sz -= thickness * 0.5f;
5810
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
5811
5812
float third = sz / 3.0f;
5813
float bx = pos.x + third;
5814
float by = pos.y + sz - third * 0.5f;
5815
draw_list->PathLineTo(ImVec2(bx - third, by - third));
5816
draw_list->PathLineTo(ImVec2(bx, by));
5817
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
5818
draw_list->PathStroke(col, 0, thickness);
5819
}
5820
5821
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
5822
void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
5823
{
5824
switch (direction)
5825
{
5826
case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
5827
case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
5828
case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
5829
case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
5830
case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
5831
}
5832
}
5833
5834
static inline float ImAcos01(float x)
5835
{
5836
if (x <= 0.0f) return IM_PI * 0.5f;
5837
if (x >= 1.0f) return 0.0f;
5838
return ImAcos(x);
5839
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
5840
}
5841
5842
// FIXME: Cleanup and move code to ImDrawList.
5843
void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
5844
{
5845
if (x_end_norm == x_start_norm)
5846
return;
5847
if (x_start_norm > x_end_norm)
5848
ImSwap(x_start_norm, x_end_norm);
5849
5850
ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
5851
ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
5852
if (rounding == 0.0f)
5853
{
5854
draw_list->AddRectFilled(p0, p1, col, 0.0f);
5855
return;
5856
}
5857
5858
rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
5859
const float inv_rounding = 1.0f / rounding;
5860
const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
5861
const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
5862
const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
5863
const float x0 = ImMax(p0.x, rect.Min.x + rounding);
5864
if (arc0_b == arc0_e)
5865
{
5866
draw_list->PathLineTo(ImVec2(x0, p1.y));
5867
draw_list->PathLineTo(ImVec2(x0, p0.y));
5868
}
5869
else if (arc0_b == 0.0f && arc0_e == half_pi)
5870
{
5871
draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
5872
draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
5873
}
5874
else
5875
{
5876
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
5877
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
5878
}
5879
if (p1.x > rect.Min.x + rounding)
5880
{
5881
const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
5882
const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
5883
const float x1 = ImMin(p1.x, rect.Max.x - rounding);
5884
if (arc1_b == arc1_e)
5885
{
5886
draw_list->PathLineTo(ImVec2(x1, p0.y));
5887
draw_list->PathLineTo(ImVec2(x1, p1.y));
5888
}
5889
else if (arc1_b == 0.0f && arc1_e == half_pi)
5890
{
5891
draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
5892
draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
5893
}
5894
else
5895
{
5896
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
5897
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
5898
}
5899
}
5900
draw_list->PathFillConvex(col);
5901
}
5902
5903
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
5904
{
5905
const bool fill_L = (inner.Min.x > outer.Min.x);
5906
const bool fill_R = (inner.Max.x < outer.Max.x);
5907
const bool fill_U = (inner.Min.y > outer.Min.y);
5908
const bool fill_D = (inner.Max.y < outer.Max.y);
5909
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
5910
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
5911
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
5912
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
5913
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
5914
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
5915
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
5916
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
5917
}
5918
5919
// Helper for ColorPicker4()
5920
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
5921
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
5922
// FIXME: uses ImGui::GetColorU32
5923
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
5924
{
5925
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
5926
flags = ImDrawFlags_RoundCornersDefault_;
5927
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
5928
{
5929
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
5930
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
5931
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
5932
5933
int yi = 0;
5934
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
5935
{
5936
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
5937
if (y2 <= y1)
5938
continue;
5939
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
5940
{
5941
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
5942
if (x2 <= x1)
5943
continue;
5944
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
5945
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
5946
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
5947
5948
// Combine flags
5949
cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
5950
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
5951
}
5952
}
5953
}
5954
else
5955
{
5956
draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
5957
}
5958
}
5959
5960
//-----------------------------------------------------------------------------
5961
// [SECTION] Decompression code
5962
//-----------------------------------------------------------------------------
5963
// Compressed with stb_compress() then converted to a C array and encoded as base85.
5964
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
5965
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
5966
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
5967
//-----------------------------------------------------------------------------
5968
5969
static unsigned int stb_decompress_length(const unsigned char *input)
5970
{
5971
return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
5972
}
5973
5974
static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
5975
static const unsigned char *stb__barrier_in_b;
5976
static unsigned char *stb__dout;
5977
static void stb__match(const unsigned char *data, unsigned int length)
5978
{
5979
// INVERSE of memmove... write each byte before copying the next...
5980
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
5981
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
5982
if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
5983
while (length--) *stb__dout++ = *data++;
5984
}
5985
5986
static void stb__lit(const unsigned char *data, unsigned int length)
5987
{
5988
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
5989
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
5990
if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
5991
memcpy(stb__dout, data, length);
5992
stb__dout += length;
5993
}
5994
5995
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
5996
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
5997
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
5998
5999
static const unsigned char *stb_decompress_token(const unsigned char *i)
6000
{
6001
if (*i >= 0x20) { // use fewer if's for cases that expand small
6002
if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
6003
else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
6004
else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
6005
} else { // more ifs for cases that expand large, since overhead is amortized
6006
if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
6007
else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
6008
else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
6009
else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
6010
else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
6011
else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
6012
}
6013
return i;
6014
}
6015
6016
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
6017
{
6018
const unsigned long ADLER_MOD = 65521;
6019
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
6020
unsigned long blocklen = buflen % 5552;
6021
6022
unsigned long i;
6023
while (buflen) {
6024
for (i=0; i + 7 < blocklen; i += 8) {
6025
s1 += buffer[0], s2 += s1;
6026
s1 += buffer[1], s2 += s1;
6027
s1 += buffer[2], s2 += s1;
6028
s1 += buffer[3], s2 += s1;
6029
s1 += buffer[4], s2 += s1;
6030
s1 += buffer[5], s2 += s1;
6031
s1 += buffer[6], s2 += s1;
6032
s1 += buffer[7], s2 += s1;
6033
6034
buffer += 8;
6035
}
6036
6037
for (; i < blocklen; ++i)
6038
s1 += *buffer++, s2 += s1;
6039
6040
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
6041
buflen -= blocklen;
6042
blocklen = 5552;
6043
}
6044
return (unsigned int)(s2 << 16) + (unsigned int)s1;
6045
}
6046
6047
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
6048
{
6049
if (stb__in4(0) != 0x57bC0000) return 0;
6050
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
6051
const unsigned int olen = stb_decompress_length(i);
6052
stb__barrier_in_b = i;
6053
stb__barrier_out_e = output + olen;
6054
stb__barrier_out_b = output;
6055
i += 16;
6056
6057
stb__dout = output;
6058
for (;;) {
6059
const unsigned char *old_i = i;
6060
i = stb_decompress_token(i);
6061
if (i == old_i) {
6062
if (*i == 0x05 && i[1] == 0xfa) {
6063
IM_ASSERT(stb__dout == output + olen);
6064
if (stb__dout != output + olen) return 0;
6065
if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
6066
return 0;
6067
return olen;
6068
} else {
6069
IM_ASSERT(0); /* NOTREACHED */
6070
return 0;
6071
}
6072
}
6073
IM_ASSERT(stb__dout <= output + olen);
6074
if (stb__dout > output + olen)
6075
return 0;
6076
}
6077
}
6078
6079
//-----------------------------------------------------------------------------
6080
// [SECTION] Default font data (ProggyClean.ttf)
6081
//-----------------------------------------------------------------------------
6082
// ProggyClean.ttf
6083
// Copyright (c) 2004, 2005 Tristan Grimmer
6084
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
6085
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
6086
//-----------------------------------------------------------------------------
6087
6088
#ifndef IMGUI_DISABLE_DEFAULT_FONT
6089
6090
// File: 'ProggyClean.ttf' (41208 bytes)
6091
// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
6092
static const unsigned int proggy_clean_ttf_compressed_size = 9583;
6093
static const unsigned char proggy_clean_ttf_compressed_data[9583] =
6094
{
6095
87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
6096
32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
6097
15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
6098
187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
6099
245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
6100
0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
6101
5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
6102
15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
6103
131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
6104
136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
6105
9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
6106
1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
6107
8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
6108
76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
6109
4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
6110
33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
6111
41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
6112
51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
6113
236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
6114
72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
6115
0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
6116
1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
6117
1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
6118
132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
6119
247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
6120
128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
6121
207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
6122
93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
6123
21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
6124
93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
6125
37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
6126
13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
6127
1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
6128
12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
6129
66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
6130
68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
6131
254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
6132
98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
6133
72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
6134
138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
6135
128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
6136
67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
6137
33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
6138
27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
6139
19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
6140
7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
6141
15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
6142
43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
6143
71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
6144
34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
6145
74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
6146
11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
6147
75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
6148
25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
6149
5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
6150
36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
6151
130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
6152
27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
6153
227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
6154
21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
6155
0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
6156
1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
6157
17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
6158
75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
6159
49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
6160
32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
6161
68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
6162
9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
6163
184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
6164
28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
6165
72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
6166
101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
6167
119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
6168
89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
6169
32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
6170
141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
6171
14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
6172
12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
6173
12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
6174
128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
6175
75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
6176
11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
6177
11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
6178
72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
6179
7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
6180
65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
6181
0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
6182
65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
6183
126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
6184
12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
6185
5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
6186
117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
6187
7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
6188
29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
6189
32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
6190
40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
6191
55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
6192
94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
6193
59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
6194
24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
6195
0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
6196
128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
6197
113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
6198
2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
6199
2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
6200
51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
6201
19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
6202
76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
6203
6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
6204
33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
6205
12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
6206
88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
6207
32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
6208
10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
6209
4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
6210
80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
6211
121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
6212
131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
6213
176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
6214
131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
6215
5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
6216
124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
6217
125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
6218
19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
6219
195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
6220
66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
6221
9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
6222
91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
6223
24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
6224
82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
6225
99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
6226
7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
6227
96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
6228
71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
6229
3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
6230
82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
6231
24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
6232
68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
6233
15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
6234
65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
6235
32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
6236
77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
6237
38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
6238
3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
6239
65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
6240
69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
6241
52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
6242
65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
6243
5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
6244
0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
6245
84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
6246
0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
6247
0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
6248
1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
6249
22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
6250
57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
6251
92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
6252
63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
6253
0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
6254
212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
6255
161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
6256
14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
6257
141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
6258
111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
6259
32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
6260
239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
6261
};
6262
6263
static const char* GetDefaultCompressedFontDataTTF(int* out_size)
6264
{
6265
*out_size = proggy_clean_ttf_compressed_size;
6266
return (const char*)proggy_clean_ttf_compressed_data;
6267
}
6268
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
6269
6270
#endif // #ifndef IMGUI_DISABLE
6271
6272