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stenzek
GitHub Repository: stenzek/duckstation
Path: blob/master/src/common/log_channels.h
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <[email protected]>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#define ENUMERATE_LOG_CHANNELS(X) \
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X(Achievements) \
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X(AudioStream) \
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X(BIOS) \
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X(Bus) \
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X(CDImage) \
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X(CDROM) \
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X(CDROMAsyncReader) \
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X(CPU) \
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X(Cheats) \
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X(CodeCache) \
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X(CompressHelpers) \
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X(Controller) \
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X(CubebAudioStream) \
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X(CueParser) \
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X(DInputSource) \
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X(DMA) \
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X(DynamicLibrary) \
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X(FileLoader) \
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X(FileSystem) \
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X(FullscreenUI) \
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X(GDBServer) \
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X(GPU) \
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X(GPUDevice) \
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X(GPUDump) \
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X(GPUThread) \
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X(GPU_SW) \
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X(GPU_HW) \
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X(GameDatabase) \
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X(GameList) \
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X(HTTPDownloader) \
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X(Host) \
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X(ImGuiFullscreen) \
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X(ImGuiManager) \
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X(Image) \
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X(InputManager) \
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X(InterruptController) \
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X(Log) \
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X(MDEC) \
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X(MediaCapture) \
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X(MemMap) \
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X(MemoryCard) \
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X(Multitap) \
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X(PCDrv) \
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X(Pad) \
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X(PerfMon) \
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X(PlatformMisc) \
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X(PostProcessing) \
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X(ProgressCallback) \
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X(PIO) \
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X(ReShadeFXShader) \
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X(Recompiler) \
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X(SDL) \
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X(SIO) \
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X(SPU) \
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X(Settings) \
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X(ShaderGen) \
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X(Sockets) \
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X(StateWrapper) \
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X(System) \
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X(TTY) \
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X(Threading) \
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X(Timers) \
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X(TimingEvents) \
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X(Ungrouped) \
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X(Win32RawInputSource) \
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X(WindowInfo) \
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X(XInputSource)
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