#include "core.h"
#include "core_private.h"
#include "settings.h"
#include "system.h"
#include "scmversion/scmversion.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "common/assert.h"
#include "common/crash_handler.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/layered_settings_interface.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include <cstdarg>
#include <cstdlib>
#include <limits>
#ifdef _WIN32
#include "common/windows_headers.h"
#include <ShlObj.h>
#endif
LOG_CHANNEL(Core);
namespace Core {
static bool SetAppRootAndResources(const char* resources_subdir, Error* error);
static bool SetDataRoot(Error* error);
static void SetDefaultSettings(SettingsInterface& si, bool host, bool system, bool controller);
namespace {
struct CoreLocals
{
std::mutex settings_mutex;
LayeredSettingsInterface layered_settings_interface;
#ifndef __ANDROID__
INISettingsInterface base_settings_interface;
#endif
};
}
ALIGN_TO_CACHE_LINE static CoreLocals s_locals;
}
bool Core::SetCriticalFolders(const char* resources_subdir, Error* error)
{
if (!SetAppRootAndResources(resources_subdir, error))
return false;
if (!SetDataRoot(error))
return false;
DEV_LOG("AppRoot Directory: {}", EmuFolders::AppRoot);
DEV_LOG("DataRoot Directory: {}", EmuFolders::DataRoot);
DEV_LOG("Resources Directory: {}", EmuFolders::Resources);
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
return true;
}
bool Core::SetAppRootAndResources(const char* resources_subdir, Error* error)
{
const std::string program_path = FileSystem::GetProgramPath(error);
if (program_path.empty())
return false;
INFO_LOG("Program Path: {}", program_path);
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, resources_subdir);
#ifdef __APPLE__
EmuFolders::Resources = Path::Canonicalize(EmuFolders::Resources);
#endif
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
Error::SetStringFmt(error,
"Resources directory does not exist at expected path:\n\n{}\n\nYour installation is not "
"complete. Please delete and re-download the application from https://www.duckstation.org/.",
EmuFolders::Resources);
return false;
}
return true;
}
bool Core::SetDataRoot(Error* error)
{
#ifndef __ANDROID__
std::string_view real_approot = EmuFolders::AppRoot;
#ifdef __linux__
if (const char* appimage_path = std::getenv("APPIMAGE"))
real_approot = Path::GetDirectory(appimage_path);
#endif
if (FileSystem::FileExists(Path::Combine(real_approot, "portable.txt").c_str()) ||
FileSystem::FileExists(Path::Combine(real_approot, "settings.ini").c_str()))
{
EmuFolders::DataRoot = std::string(real_approot);
return true;
}
#endif
#if defined(_WIN32)
PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
if (std::wcslen(documents_directory) > 0)
{
std::string path = Path::Combine(StringUtil::WideStringToUTF8String(documents_directory), "DuckStation");
if (FileSystem::DirectoryExists(path.c_str()))
{
WARNING_LOG("Using Documents directory for data root: {}", path);
EmuFolders::DataRoot = std::move(path);
}
}
CoTaskMemFree(documents_directory);
}
if (EmuFolders::DataRoot.empty())
{
PWSTR appdata_directory;
HRESULT hr;
if (SUCCEEDED((hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &appdata_directory))))
{
if (std::wcslen(appdata_directory) > 0)
EmuFolders::DataRoot = Path::Combine(StringUtil::WideStringToUTF8String(appdata_directory), "DuckStation");
CoTaskMemFree(appdata_directory);
}
else
{
Error::SetHResult(error, "SHGetKnownFolderPath(FOLDERID_LocalAppData) failed: ", hr);
}
}
#elif (defined(__linux__) || defined(__FreeBSD__)) && !defined(__ANDROID__)
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
{
EmuFolders::DataRoot = Path::RealPath(Path::Combine(xdg_config_home, "duckstation"));
}
else
{
const char* home_dir = getenv("HOME");
if (home_dir)
{
const std::string local_dir = Path::Combine(home_dir, ".local");
const std::string share_dir = Path::Combine(local_dir, "share");
FileSystem::EnsureDirectoryExists(local_dir.c_str(), false);
FileSystem::EnsureDirectoryExists(share_dir.c_str(), false);
EmuFolders::DataRoot = Path::RealPath(Path::Combine(share_dir, "duckstation"));
}
else
{
Error::SetStringView(error, "HOME environment variable is not set.");
}
}
#elif defined(__APPLE__)
static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
const char* home_dir = getenv("HOME");
if (home_dir)
EmuFolders::DataRoot = Path::RealPath(Path::Combine(home_dir, MAC_DATA_DIR));
else
Error::SetStringView(error, "HOME environment variable is not set.");
#endif
if (EmuFolders::DataRoot.empty())
{
Error::AddPrefix(
error,
"Failed to set data directory. Please ensure your system is configured correctly. You can also try portable mode "
"by creating portable.txt in the same directory you installed DuckStation into.\n\nThe error was:\n");
return false;
}
if (!FileSystem::EnsureDirectoryExists(EmuFolders::DataRoot.c_str(), false, error))
{
Error::AddPrefixFmt(error,
"Failed to create data directory at path:\n\n{}\n\n.Please ensure this directory is "
"writable. You can also try portable mode by creating portable.txt in the same directory you "
"installed DuckStation into.\n\nThe error was:\n",
EmuFolders::AppRoot);
return false;
}
return true;
}
#ifndef __ANDROID__
std::string Core::GetBaseSettingsPath()
{
return Path::Combine(EmuFolders::DataRoot, "settings.ini");
}
bool Core::InitializeBaseSettingsLayer(std::string settings_path, Error* error)
{
INISettingsInterface& si = s_locals.base_settings_interface;
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, &si);
if (!settings_path.empty())
{
const bool settings_exists = FileSystem::FileExists(settings_path.c_str());
INFO_LOG("Loading config from {}.", settings_path);
si.SetPath(std::move(settings_path));
if (settings_exists)
{
if (!si.Load(error))
{
Error::AddPrefix(error, "Failed to load settings: ");
return false;
}
}
else
{
SetDefaultSettings(si, true, true, true);
if (!si.Save(error))
{
Error::AddPrefix(error, "Failed to save settings: ");
return false;
}
}
}
else
{
SetDefaultSettings(si, true, true, true);
}
EmuFolders::LoadConfig(si);
EmuFolders::EnsureFoldersExist();
if (!Log::IsConsoleOutputEnabled() && si.GetBoolValue("Logging", "LogToConsole", false))
Log::SetConsoleOutputParams(true, si.GetBoolValue("Logging", "LogTimestamps", true));
return true;
}
bool Core::SaveBaseSettingsLayer(Error* error)
{
INISettingsInterface& si = s_locals.base_settings_interface;
if (si.IsDirty() && !si.Save(error))
return false;
return true;
}
void Core::SetDefaultSettings(bool host, bool system, bool controller)
{
{
const auto lock = GetSettingsLock();
SetDefaultSettings(s_locals.base_settings_interface, host, system, controller);
}
Host::OnSettingsResetToDefault(host, system, controller);
}
void Core::SetDefaultSettings(SettingsInterface& si, bool host, bool system, bool controller)
{
if (host)
Host::SetDefaultSettings(si);
if (system)
{
System::SetDefaultSettings(si);
EmuFolders::SetDefaults();
EmuFolders::Save(si);
}
if (controller)
{
InputManager::SetDefaultSourceConfig(si);
Settings::SetDefaultControllerConfig(si);
Settings::SetDefaultHotkeyConfig(si);
}
}
#endif
std::unique_lock<std::mutex> Core::GetSettingsLock()
{
return std::unique_lock(s_locals.settings_mutex);
}
SettingsInterface* Core::GetSettingsInterface()
{
return &s_locals.layered_settings_interface;
}
std::string Core::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringValue(section, key, default_value);
}
SmallString Core::GetBaseSmallStringSettingValue(const char* section, const char* key,
const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetSmallStringValue(section, key, default_value);
}
TinyString Core::GetBaseTinyStringSettingValue(const char* section, const char* key, const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetTinyStringValue(section, key, default_value);
}
bool Core::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetBoolValue(section, key, default_value);
}
s32 Core::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetIntValue(section, key, default_value);
}
u32 Core::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetUIntValue(section, key, default_value);
}
float Core::GetBaseFloatSettingValue(const char* section, const char* key, float default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetFloatValue(section, key, default_value);
}
double Core::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Core::GetBaseStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringList(section, key);
}
std::string Core::GetStringSettingValue(const char* section, const char* key, const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetStringValue(section, key, default_value);
}
SmallString Core::GetSmallStringSettingValue(const char* section, const char* key, const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetSmallStringValue(section, key, default_value);
}
TinyString Core::GetTinyStringSettingValue(const char* section, const char* key, const char* default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetTinyStringValue(section, key, default_value);
}
bool Core::GetBoolSettingValue(const char* section, const char* key, bool default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetBoolValue(section, key, default_value);
}
s32 Core::GetIntSettingValue(const char* section, const char* key, s32 default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetIntValue(section, key, default_value);
}
u32 Core::GetUIntSettingValue(const char* section, const char* key, u32 default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetUIntValue(section, key, default_value);
}
float Core::GetFloatSettingValue(const char* section, const char* key, float default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetFloatValue(section, key, default_value);
}
double Core::GetDoubleSettingValue(const char* section, const char* key, double default_value )
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Core::GetStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetStringList(section, key);
}
void Core::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
}
void Core::SetBaseIntSettingValue(const char* section, const char* key, s32 value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
}
void Core::SetBaseUIntSettingValue(const char* section, const char* key, u32 value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetUIntValue(section, key, value);
}
void Core::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetFloatValue(section, key, value);
}
void Core::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetStringValue(section, key, value);
}
void Core::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->SetStringList(section, key, values);
}
bool Core::AddValueToBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->AddToStringList(section, key, value);
}
bool Core::RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->RemoveFromStringList(section, key, value);
}
bool Core::ContainsBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->ContainsValue(section, key);
}
void Core::DeleteBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_locals.settings_mutex);
s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
}
SettingsInterface* Core::GetBaseSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
}
SettingsInterface* Core::GetGameSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
}
SettingsInterface* Core::GetInputSettingsLayer()
{
return s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
}
#ifdef __ANDROID__
void Core::SetBaseSettingsLayer(SettingsInterface* sif)
{
AssertMsg(s_locals.layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr,
"Base layer has not been set");
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
}
#endif
void Core::SetGameSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
}
void Core::SetInputSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& lock)
{
s_locals.layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
}
std::string Core::GetHTTPUserAgent()
{
return fmt::format("DuckStation for {} ({}) {}", TARGET_OS_STR, CPU_ARCH_STR, g_scm_tag_str);
}