#pragma once
#include "common/small_string.h"
#include "common/types.h"
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
class SettingsInterface;
namespace Core {
std::string GetBaseStringSettingValue(const char* section, const char* key, const char* default_value = "");
SmallString GetBaseSmallStringSettingValue(const char* section, const char* key, const char* default_value = "");
TinyString GetBaseTinyStringSettingValue(const char* section, const char* key, const char* default_value = "");
bool GetBaseBoolSettingValue(const char* section, const char* key, bool default_value = false);
s32 GetBaseIntSettingValue(const char* section, const char* key, s32 default_value = 0);
u32 GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
float GetBaseFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
double GetBaseDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
std::vector<std::string> GetBaseStringListSetting(const char* section, const char* key);
void SetBaseBoolSettingValue(const char* section, const char* key, bool value);
void SetBaseIntSettingValue(const char* section, const char* key, s32 value);
void SetBaseUIntSettingValue(const char* section, const char* key, u32 value);
void SetBaseFloatSettingValue(const char* section, const char* key, float value);
void SetBaseStringSettingValue(const char* section, const char* key, const char* value);
void SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
bool AddValueToBaseStringListSetting(const char* section, const char* key, const char* value);
bool RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value);
bool ContainsBaseSettingValue(const char* section, const char* key);
void DeleteBaseSettingValue(const char* section, const char* key);
std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "");
SmallString GetSmallStringSettingValue(const char* section, const char* key, const char* default_value = "");
TinyString GetTinyStringSettingValue(const char* section, const char* key, const char* default_value = "");
bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false);
int GetIntSettingValue(const char* section, const char* key, s32 default_value = 0);
u32 GetUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
double GetDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
std::vector<std::string> GetStringListSetting(const char* section, const char* key);
std::unique_lock<std::mutex> GetSettingsLock();
SettingsInterface* GetSettingsInterface();
SettingsInterface* GetBaseSettingsLayer();
SettingsInterface* GetGameSettingsLayer();
SettingsInterface* GetInputSettingsLayer();
std::string GetHTTPUserAgent();
}