#pragma once
#include "common/types.h"
#include "common/windows_headers.h"
#include <d3d11_1.h>
#include <wrl/client.h>
class Error;
class D3D11StreamBuffer
{
public:
template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
D3D11StreamBuffer();
D3D11StreamBuffer(ComPtr<ID3D11Buffer> buffer);
~D3D11StreamBuffer();
ALWAYS_INLINE ID3D11Buffer* GetD3DBuffer() const { return m_buffer.Get(); }
ALWAYS_INLINE ID3D11Buffer* const* GetD3DBufferArray() const { return m_buffer.GetAddressOf(); }
ALWAYS_INLINE u32 GetSize() const { return m_size; }
ALWAYS_INLINE u32 GetPosition() const { return m_position; }
ALWAYS_INLINE bool IsMapped() const { return m_mapped; }
ALWAYS_INLINE bool IsUsingMapNoOverwrite() const { return m_use_map_no_overwrite; }
bool Create(D3D11_BIND_FLAG bind_flags, u32 min_size, u32 max_size, Error* error);
void Destroy();
struct MappingResult
{
void* pointer;
u32 buffer_offset;
u32 index_aligned;
u32 space_aligned;
};
MappingResult Map(ID3D11DeviceContext1* context, u32 alignment, u32 min_size);
void Unmap(ID3D11DeviceContext1* context, u32 used_size);
private:
ComPtr<ID3D11Buffer> m_buffer;
u32 m_size = 0;
u32 m_max_size = 0;
u32 m_position = 0;
bool m_use_map_no_overwrite = false;
bool m_mapped = false;
};