Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
stenzek
GitHub Repository: stenzek/duckstation
Path: blob/master/src/util/d3d12_stream_buffer.h
4223 views
1
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <[email protected]>
2
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
3
4
#pragma once
5
6
#include "common/types.h"
7
#include "common/windows_headers.h"
8
9
#include <d3d12.h>
10
#include <deque>
11
#include <utility>
12
#include <wrl/client.h>
13
14
class Error;
15
16
namespace D3D12MA {
17
class Allocation;
18
}
19
20
class D3D12StreamBuffer
21
{
22
public:
23
D3D12StreamBuffer();
24
~D3D12StreamBuffer();
25
26
bool Create(u32 size, Error* error);
27
28
ALWAYS_INLINE bool IsValid() const { return static_cast<bool>(m_buffer); }
29
ALWAYS_INLINE ID3D12Resource* GetBuffer() const { return m_buffer.Get(); }
30
ALWAYS_INLINE D3D12_GPU_VIRTUAL_ADDRESS GetGPUPointer() const { return m_gpu_pointer; }
31
ALWAYS_INLINE void* GetHostPointer() const { return m_host_pointer; }
32
ALWAYS_INLINE void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
33
ALWAYS_INLINE D3D12_GPU_VIRTUAL_ADDRESS GetCurrentGPUPointer() const { return m_gpu_pointer + m_current_offset; }
34
ALWAYS_INLINE u32 GetSize() const { return m_size; }
35
ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; }
36
ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; }
37
38
bool ReserveMemory(u32 num_bytes, u32 alignment);
39
void CommitMemory(u32 final_num_bytes);
40
41
void Destroy(bool defer = true);
42
43
private:
44
void UpdateCurrentFencePosition();
45
void UpdateGPUPosition();
46
47
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
48
bool WaitForClearSpace(u32 num_bytes);
49
50
u32 m_size = 0;
51
u32 m_current_offset = 0;
52
u32 m_current_space = 0;
53
u32 m_current_gpu_position = 0;
54
55
Microsoft::WRL::ComPtr<ID3D12Resource> m_buffer;
56
Microsoft::WRL::ComPtr<D3D12MA::Allocation> m_allocation;
57
D3D12_GPU_VIRTUAL_ADDRESS m_gpu_pointer = {};
58
u8* m_host_pointer = nullptr;
59
60
// List of fences and the corresponding positions in the buffer
61
std::deque<std::pair<u64, u32>> m_tracked_fences;
62
};
63
64