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titaniumnetwork-dev
GitHub Repository: titaniumnetwork-dev/Incognito-old
Path: blob/main/static/src/gs/public/friendlyfire/assets/dialog/fire0.dialog.json
1344 views
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{
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"entry": [
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"Hey, person! !talkedtofire",
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"►[$devmode]Hey!",
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"►[$devmode]I'm a dev, show me variables example! @variableExample",
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"I am starving, I fear to die very soon and my light will go out forever. @help !sad"
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],
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"variableExample": [
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"This example demonstrates variables. !set exampleSeen",
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"[exampleSeen]It's pretty cool!",
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"It is not perfect yet and a little buggy, some things don't work yet… sorry",
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"[exampleSeen]This line is conditional, and you should see it. !set fail",
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"[not fail]This line unfortunately is visible due to a bug, where conditions are evaluated one line too early.",
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"Variables sometimes only take effect after another sentence has been spoken. A little weird. Hopefully fixed in future.",
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"Variables also work with player options.",
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"►Say “hello” !set hello 1",
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"►Say “howdy” !set hello 0",
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"…",
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"[hello=1]Hello!",
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"[hello!=1]Howdy!",
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"What was the other word again?",
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"►[hello=1]Howdy!",
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"►[not hello=1]Hello!",
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"►I don't know… !set idk",
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"…",
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"[idk]You're a little forgetful…",
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"[not idk]Ah, right!",
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"Also, now setting a global variable which could be accessed from other dialogs. !set $test 42",
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"Which can be accessed using a dollar sign.",
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"[$test]Isn't that cool?",
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"►Yes!",
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"Bye! @entry !end"
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],
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"help": [
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"Would you help me out, kind stranger?",
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"►Oh my God, a talking fire?! @impressed",
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"►Why should I help you? @why",
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"►How can I help you? @how",
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"►I don't care! !angry",
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"Oh you son of a…! No, sorry, I get it. Well, maybe another time. !neutral",
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"Just be aware this whole game is pretty pointless if you don't help me out… @help !end"
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],
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"impressed": [
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"Well yes, I'm impressed too. Took me some time to get used to it. @help !amused"
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],
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"how": [
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"[not $ismale]I really need some wood. Surely a strong and marvelous woman like you can help an old fire out.",
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"[$ismale]I really need some wood. Surely a strong and marvelous man like you can help an old fire out.",
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"►Sounds boring. Maybe later… @bye",
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"►I'm in. @details",
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"►What do we say to the god of fire?",
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"I don't know, what?",
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"►Not today!",
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"But if you don't help me out, there may not be a tomorrow. @why"
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],
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"why": [
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"Because I am the essence of life. If I die, everything dies. Do you want everything to die?",
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"►Oh, I wouldn't want to be responsible for that! @details",
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"►I don't know, do I?",
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"►Yes!",
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"No!",
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"►OK",
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"So you'll help me then?",
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"►Definitely! @details",
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"►Do I even have a choice?",
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"Technically yes. Practically deciding against it would be a little stupid though.",
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"►Well OK then, you convinced me. @details",
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"►Why? @existence"
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],
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"existence": [
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"Because your sole existence in this world hinges on helping to keep me alive.",
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"That's why you're here. There's nothing else for you to do anyway.",
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"►Cool! I'll help you. @details",
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"►I'd rather think about this in private. @bye"
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],
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"bye": [
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"Sure, take your time. You'll come back eventually! @help !end"
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],
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"details": [
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"Great! I knew I could rely on you. I know a good person when I see one!",
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"►So what exactly should I do?",
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"It's easy! I just need a little firewood so I can keep burning a little longer.",
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"►I can get you some wood!",
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"Yes, yes! But it needs to be a special kind of wood.",
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"There's a good tree in the east. His wood is good. !treezoom",
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"Go get it! !gotFireQuest",
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"►Sure thing! @reminder !end"
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],
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"reminder": [
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"Hello again!",
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"►What do I need to do?",
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"►Bye! @reminder !end",
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"Go east. Ask tree for wood. Bring me wood. Soon!",
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"►On my way! @reminder !end"
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]
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}
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