########################################################################1# Implement fast SHA-512 with AVX2 instructions. (x86_64)2#3# Copyright (C) 2013 Intel Corporation.4#5# Authors:6# James Guilford <[email protected]>7# Kirk Yap <[email protected]>8# David Cote <[email protected]>9# Tim Chen <[email protected]>10#11# This software is available to you under a choice of one of two12# licenses. You may choose to be licensed under the terms of the GNU13# General Public License (GPL) Version 2, available from the file14# COPYING in the main directory of this source tree, or the15# OpenIB.org BSD license below:16#17# Redistribution and use in source and binary forms, with or18# without modification, are permitted provided that the following19# conditions are met:20#21# - Redistributions of source code must retain the above22# copyright notice, this list of conditions and the following23# disclaimer.24#25# - Redistributions in binary form must reproduce the above26# copyright notice, this list of conditions and the following27# disclaimer in the documentation and/or other materials28# provided with the distribution.29#30# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,31# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF32# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND33# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS34# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN35# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN36# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE37# SOFTWARE.38#39########################################################################40#41# This code is described in an Intel White-Paper:42# "Fast SHA-512 Implementations on Intel Architecture Processors"43#44# To find it, surf to http://www.intel.com/p/en_US/embedded45# and search for that title.46#47########################################################################48# This code schedules 1 blocks at a time, with 4 lanes per block49########################################################################5051#include <linux/linkage.h>5253.text5455# Virtual Registers56Y_0 = %ymm457Y_1 = %ymm558Y_2 = %ymm659Y_3 = %ymm76061YTMP0 = %ymm062YTMP1 = %ymm163YTMP2 = %ymm264YTMP3 = %ymm365YTMP4 = %ymm866XFER = YTMP06768BYTE_FLIP_MASK = %ymm96970# 1st arg is %rdi, which is saved to the stack and accessed later via %r1271CTX1 = %rdi72CTX2 = %r1273# 2nd arg74INP = %rsi75# 3rd arg76NUM_BLKS = %rdx7778c = %rcx79d = %r880e = %rdx81y3 = %rsi8283TBL = %rdi # clobbers CTX18485a = %rax86b = %rbx8788f = %r989g = %r1090h = %r1191old_h = %r119293T1 = %r12 # clobbers CTX294y0 = %r1395y1 = %r1496y2 = %r159798# Local variables (stack frame)99XFER_SIZE = 4*8100SRND_SIZE = 1*8101INP_SIZE = 1*8102INPEND_SIZE = 1*8103CTX_SIZE = 1*8104105frame_XFER = 0106frame_SRND = frame_XFER + XFER_SIZE107frame_INP = frame_SRND + SRND_SIZE108frame_INPEND = frame_INP + INP_SIZE109frame_CTX = frame_INPEND + INPEND_SIZE110frame_size = frame_CTX + CTX_SIZE111112## assume buffers not aligned113#define VMOVDQ vmovdqu114115# addm [mem], reg116# Add reg to mem using reg-mem add and store117.macro addm p1 p2118add \p1, \p2119mov \p2, \p1120.endm121122123# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask124# Load ymm with mem and byte swap each dword125.macro COPY_YMM_AND_BSWAP p1 p2 p3126VMOVDQ \p2, \p1127vpshufb \p3, \p1, \p1128.endm129# rotate_Ys130# Rotate values of symbols Y0...Y3131.macro rotate_Ys132Y_ = Y_0133Y_0 = Y_1134Y_1 = Y_2135Y_2 = Y_3136Y_3 = Y_137.endm138139# RotateState140.macro RotateState141# Rotate symbols a..h right142old_h = h143TMP_ = h144h = g145g = f146f = e147e = d148d = c149c = b150b = a151a = TMP_152.endm153154# macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL155# YDST = {YSRC1, YSRC2} >> RVAL*8156.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL157vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI}158vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8159.endm160161.macro FOUR_ROUNDS_AND_SCHED162################################### RND N + 0 #########################################163164# Extract w[t-7]165MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7]166# Calculate w[t-16] + w[t-7]167vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16]168# Extract w[t-15]169MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15]170171# Calculate sigma0172173# Calculate w[t-15] ror 1174vpsrlq $1, YTMP1, YTMP2175vpsllq $(64-1), YTMP1, YTMP3176vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1177# Calculate w[t-15] shr 7178vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7179180mov a, y3 # y3 = a # MAJA181rorx $41, e, y0 # y0 = e >> 41 # S1A182rorx $18, e, y1 # y1 = e >> 18 # S1B183add frame_XFER(%rsp),h # h = k + w + h # --184or c, y3 # y3 = a|c # MAJA185mov f, y2 # y2 = f # CH186rorx $34, a, T1 # T1 = a >> 34 # S0B187188xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1189xor g, y2 # y2 = f^g # CH190rorx $14, e, y1 # y1 = (e >> 14) # S1191192and e, y2 # y2 = (f^g)&e # CH193xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1194rorx $39, a, y1 # y1 = a >> 39 # S0A195add h, d # d = k + w + h + d # --196197and b, y3 # y3 = (a|c)&b # MAJA198xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0199rorx $28, a, T1 # T1 = (a >> 28) # S0200201xor g, y2 # y2 = CH = ((f^g)&e)^g # CH202xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0203mov a, T1 # T1 = a # MAJB204and c, T1 # T1 = a&c # MAJB205206add y0, y2 # y2 = S1 + CH # --207or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ208add y1, h # h = k + w + h + S0 # --209210add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --211212add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --213add y3, h # h = t1 + S0 + MAJ # --214215RotateState216217################################### RND N + 1 #########################################218219# Calculate w[t-15] ror 8220vpsrlq $8, YTMP1, YTMP2221vpsllq $(64-8), YTMP1, YTMP1222vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8223# XOR the three components224vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7225vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0226227228# Add three components, w[t-16], w[t-7] and sigma0229vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0230# Move to appropriate lanes for calculating w[16] and w[17]231vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA}232# Move to appropriate lanes for calculating w[18] and w[19]233vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}234235# Calculate w[16] and w[17] in both 128 bit lanes236237# Calculate sigma1 for w[16] and w[17] on both 128 bit lanes238vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA}239vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA}240241242mov a, y3 # y3 = a # MAJA243rorx $41, e, y0 # y0 = e >> 41 # S1A244rorx $18, e, y1 # y1 = e >> 18 # S1B245add 1*8+frame_XFER(%rsp), h # h = k + w + h # --246or c, y3 # y3 = a|c # MAJA247248249mov f, y2 # y2 = f # CH250rorx $34, a, T1 # T1 = a >> 34 # S0B251xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1252xor g, y2 # y2 = f^g # CH253254255rorx $14, e, y1 # y1 = (e >> 14) # S1256xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1257rorx $39, a, y1 # y1 = a >> 39 # S0A258and e, y2 # y2 = (f^g)&e # CH259add h, d # d = k + w + h + d # --260261and b, y3 # y3 = (a|c)&b # MAJA262xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0263264rorx $28, a, T1 # T1 = (a >> 28) # S0265xor g, y2 # y2 = CH = ((f^g)&e)^g # CH266267xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0268mov a, T1 # T1 = a # MAJB269and c, T1 # T1 = a&c # MAJB270add y0, y2 # y2 = S1 + CH # --271272or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ273add y1, h # h = k + w + h + S0 # --274275add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --276add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --277add y3, h # h = t1 + S0 + MAJ # --278279RotateState280281282################################### RND N + 2 #########################################283284vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA}285vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA}286vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA}287vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}288vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA}289vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA}290vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA}291vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^292# (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}293294# Add sigma1 to the other compunents to get w[16] and w[17]295vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]}296297# Calculate sigma1 for w[18] and w[19] for upper 128 bit lane298vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--}299300mov a, y3 # y3 = a # MAJA301rorx $41, e, y0 # y0 = e >> 41 # S1A302add 2*8+frame_XFER(%rsp), h # h = k + w + h # --303304rorx $18, e, y1 # y1 = e >> 18 # S1B305or c, y3 # y3 = a|c # MAJA306mov f, y2 # y2 = f # CH307xor g, y2 # y2 = f^g # CH308309rorx $34, a, T1 # T1 = a >> 34 # S0B310xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1311and e, y2 # y2 = (f^g)&e # CH312313rorx $14, e, y1 # y1 = (e >> 14) # S1314add h, d # d = k + w + h + d # --315and b, y3 # y3 = (a|c)&b # MAJA316317xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1318rorx $39, a, y1 # y1 = a >> 39 # S0A319xor g, y2 # y2 = CH = ((f^g)&e)^g # CH320321xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0322rorx $28, a, T1 # T1 = (a >> 28) # S0323324xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0325mov a, T1 # T1 = a # MAJB326and c, T1 # T1 = a&c # MAJB327add y0, y2 # y2 = S1 + CH # --328329or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ330add y1, h # h = k + w + h + S0 # --331add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --332add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --333334add y3, h # h = t1 + S0 + MAJ # --335336RotateState337338################################### RND N + 3 #########################################339340vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--}341vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--}342vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--}343vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}344vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--}345vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--}346vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--}347vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^348# (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}349350# Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]351# to newly calculated sigma1 to get w[18] and w[19]352vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --}353354# Form w[19, w[18], w17], w[16]355vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]}356357mov a, y3 # y3 = a # MAJA358rorx $41, e, y0 # y0 = e >> 41 # S1A359rorx $18, e, y1 # y1 = e >> 18 # S1B360add 3*8+frame_XFER(%rsp), h # h = k + w + h # --361or c, y3 # y3 = a|c # MAJA362363364mov f, y2 # y2 = f # CH365rorx $34, a, T1 # T1 = a >> 34 # S0B366xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1367xor g, y2 # y2 = f^g # CH368369370rorx $14, e, y1 # y1 = (e >> 14) # S1371and e, y2 # y2 = (f^g)&e # CH372add h, d # d = k + w + h + d # --373and b, y3 # y3 = (a|c)&b # MAJA374375xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1376xor g, y2 # y2 = CH = ((f^g)&e)^g # CH377378rorx $39, a, y1 # y1 = a >> 39 # S0A379add y0, y2 # y2 = S1 + CH # --380381xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0382add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --383384rorx $28, a, T1 # T1 = (a >> 28) # S0385386xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0387mov a, T1 # T1 = a # MAJB388and c, T1 # T1 = a&c # MAJB389or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ390391add y1, h # h = k + w + h + S0 # --392add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --393add y3, h # h = t1 + S0 + MAJ # --394395RotateState396397rotate_Ys398.endm399400.macro DO_4ROUNDS401402################################### RND N + 0 #########################################403404mov f, y2 # y2 = f # CH405rorx $41, e, y0 # y0 = e >> 41 # S1A406rorx $18, e, y1 # y1 = e >> 18 # S1B407xor g, y2 # y2 = f^g # CH408409xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1410rorx $14, e, y1 # y1 = (e >> 14) # S1411and e, y2 # y2 = (f^g)&e # CH412413xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1414rorx $34, a, T1 # T1 = a >> 34 # S0B415xor g, y2 # y2 = CH = ((f^g)&e)^g # CH416rorx $39, a, y1 # y1 = a >> 39 # S0A417mov a, y3 # y3 = a # MAJA418419xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0420rorx $28, a, T1 # T1 = (a >> 28) # S0421add frame_XFER(%rsp), h # h = k + w + h # --422or c, y3 # y3 = a|c # MAJA423424xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0425mov a, T1 # T1 = a # MAJB426and b, y3 # y3 = (a|c)&b # MAJA427and c, T1 # T1 = a&c # MAJB428add y0, y2 # y2 = S1 + CH # --429430add h, d # d = k + w + h + d # --431or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ432add y1, h # h = k + w + h + S0 # --433434add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --435436RotateState437438################################### RND N + 1 #########################################439440add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --441mov f, y2 # y2 = f # CH442rorx $41, e, y0 # y0 = e >> 41 # S1A443rorx $18, e, y1 # y1 = e >> 18 # S1B444xor g, y2 # y2 = f^g # CH445446xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1447rorx $14, e, y1 # y1 = (e >> 14) # S1448and e, y2 # y2 = (f^g)&e # CH449add y3, old_h # h = t1 + S0 + MAJ # --450451xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1452rorx $34, a, T1 # T1 = a >> 34 # S0B453xor g, y2 # y2 = CH = ((f^g)&e)^g # CH454rorx $39, a, y1 # y1 = a >> 39 # S0A455mov a, y3 # y3 = a # MAJA456457xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0458rorx $28, a, T1 # T1 = (a >> 28) # S0459add 8*1+frame_XFER(%rsp), h # h = k + w + h # --460or c, y3 # y3 = a|c # MAJA461462xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0463mov a, T1 # T1 = a # MAJB464and b, y3 # y3 = (a|c)&b # MAJA465and c, T1 # T1 = a&c # MAJB466add y0, y2 # y2 = S1 + CH # --467468add h, d # d = k + w + h + d # --469or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ470add y1, h # h = k + w + h + S0 # --471472add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --473474RotateState475476################################### RND N + 2 #########################################477478add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --479mov f, y2 # y2 = f # CH480rorx $41, e, y0 # y0 = e >> 41 # S1A481rorx $18, e, y1 # y1 = e >> 18 # S1B482xor g, y2 # y2 = f^g # CH483484xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1485rorx $14, e, y1 # y1 = (e >> 14) # S1486and e, y2 # y2 = (f^g)&e # CH487add y3, old_h # h = t1 + S0 + MAJ # --488489xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1490rorx $34, a, T1 # T1 = a >> 34 # S0B491xor g, y2 # y2 = CH = ((f^g)&e)^g # CH492rorx $39, a, y1 # y1 = a >> 39 # S0A493mov a, y3 # y3 = a # MAJA494495xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0496rorx $28, a, T1 # T1 = (a >> 28) # S0497add 8*2+frame_XFER(%rsp), h # h = k + w + h # --498or c, y3 # y3 = a|c # MAJA499500xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0501mov a, T1 # T1 = a # MAJB502and b, y3 # y3 = (a|c)&b # MAJA503and c, T1 # T1 = a&c # MAJB504add y0, y2 # y2 = S1 + CH # --505506add h, d # d = k + w + h + d # --507or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ508add y1, h # h = k + w + h + S0 # --509510add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --511512RotateState513514################################### RND N + 3 #########################################515516add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --517mov f, y2 # y2 = f # CH518rorx $41, e, y0 # y0 = e >> 41 # S1A519rorx $18, e, y1 # y1 = e >> 18 # S1B520xor g, y2 # y2 = f^g # CH521522xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1523rorx $14, e, y1 # y1 = (e >> 14) # S1524and e, y2 # y2 = (f^g)&e # CH525add y3, old_h # h = t1 + S0 + MAJ # --526527xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1528rorx $34, a, T1 # T1 = a >> 34 # S0B529xor g, y2 # y2 = CH = ((f^g)&e)^g # CH530rorx $39, a, y1 # y1 = a >> 39 # S0A531mov a, y3 # y3 = a # MAJA532533xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0534rorx $28, a, T1 # T1 = (a >> 28) # S0535add 8*3+frame_XFER(%rsp), h # h = k + w + h # --536or c, y3 # y3 = a|c # MAJA537538xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0539mov a, T1 # T1 = a # MAJB540and b, y3 # y3 = (a|c)&b # MAJA541and c, T1 # T1 = a&c # MAJB542add y0, y2 # y2 = S1 + CH # --543544545add h, d # d = k + w + h + d # --546or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ547add y1, h # h = k + w + h + S0 # --548549add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --550551add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --552553add y3, h # h = t1 + S0 + MAJ # --554555RotateState556557.endm558559########################################################################560# void sha512_transform_rorx(struct sha512_block_state *state,561# const u8 *data, size_t nblocks);562# Purpose: Updates the SHA512 digest stored at "state" with the message563# stored in "data".564# The size of the message pointed to by "data" must be an integer multiple565# of SHA512 message blocks.566# "nblocks" is the message length in SHA512 blocks. Must be >= 1.567########################################################################568SYM_FUNC_START(sha512_transform_rorx)569570# Save GPRs571push %rbx572push %r12573push %r13574push %r14575push %r15576577# Allocate Stack Space578push %rbp579mov %rsp, %rbp580sub $frame_size, %rsp581and $~(0x20 - 1), %rsp582583shl $7, NUM_BLKS # convert to bytes584add INP, NUM_BLKS # pointer to end of data585mov NUM_BLKS, frame_INPEND(%rsp)586587## load initial digest588mov 8*0(CTX1), a589mov 8*1(CTX1), b590mov 8*2(CTX1), c591mov 8*3(CTX1), d592mov 8*4(CTX1), e593mov 8*5(CTX1), f594mov 8*6(CTX1), g595mov 8*7(CTX1), h596597# save %rdi (CTX) before it gets clobbered598mov %rdi, frame_CTX(%rsp)599600vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK601602.Lloop0:603lea K512(%rip), TBL604605## byte swap first 16 dwords606COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK607COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK608COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK609COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK610611mov INP, frame_INP(%rsp)612613## schedule 64 input dwords, by doing 12 rounds of 4 each614movq $4, frame_SRND(%rsp)615616.align 16617.Lloop1:618vpaddq (TBL), Y_0, XFER619vmovdqa XFER, frame_XFER(%rsp)620FOUR_ROUNDS_AND_SCHED621622vpaddq 1*32(TBL), Y_0, XFER623vmovdqa XFER, frame_XFER(%rsp)624FOUR_ROUNDS_AND_SCHED625626vpaddq 2*32(TBL), Y_0, XFER627vmovdqa XFER, frame_XFER(%rsp)628FOUR_ROUNDS_AND_SCHED629630vpaddq 3*32(TBL), Y_0, XFER631vmovdqa XFER, frame_XFER(%rsp)632add $(4*32), TBL633FOUR_ROUNDS_AND_SCHED634635subq $1, frame_SRND(%rsp)636jne .Lloop1637638movq $2, frame_SRND(%rsp)639.Lloop2:640vpaddq (TBL), Y_0, XFER641vmovdqa XFER, frame_XFER(%rsp)642DO_4ROUNDS643vpaddq 1*32(TBL), Y_1, XFER644vmovdqa XFER, frame_XFER(%rsp)645add $(2*32), TBL646DO_4ROUNDS647648vmovdqa Y_2, Y_0649vmovdqa Y_3, Y_1650651subq $1, frame_SRND(%rsp)652jne .Lloop2653654mov frame_CTX(%rsp), CTX2655addm 8*0(CTX2), a656addm 8*1(CTX2), b657addm 8*2(CTX2), c658addm 8*3(CTX2), d659addm 8*4(CTX2), e660addm 8*5(CTX2), f661addm 8*6(CTX2), g662addm 8*7(CTX2), h663664mov frame_INP(%rsp), INP665add $128, INP666cmp frame_INPEND(%rsp), INP667jne .Lloop0668669# Restore Stack Pointer670mov %rbp, %rsp671pop %rbp672673# Restore GPRs674pop %r15675pop %r14676pop %r13677pop %r12678pop %rbx679680vzeroupper681RET682SYM_FUNC_END(sha512_transform_rorx)683684########################################################################685### Binary Data686687688# Mergeable 640-byte rodata section. This allows linker to merge the table689# with other, exactly the same 640-byte fragment of another rodata section690# (if such section exists).691.section .rodata.cst640.K512, "aM", @progbits, 640692.align 64693# K[t] used in SHA512 hashing694K512:695.quad 0x428a2f98d728ae22,0x7137449123ef65cd696.quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc697.quad 0x3956c25bf348b538,0x59f111f1b605d019698.quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118699.quad 0xd807aa98a3030242,0x12835b0145706fbe700.quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2701.quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1702.quad 0x9bdc06a725c71235,0xc19bf174cf692694703.quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3704.quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65705.quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483706.quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5707.quad 0x983e5152ee66dfab,0xa831c66d2db43210708.quad 0xb00327c898fb213f,0xbf597fc7beef0ee4709.quad 0xc6e00bf33da88fc2,0xd5a79147930aa725710.quad 0x06ca6351e003826f,0x142929670a0e6e70711.quad 0x27b70a8546d22ffc,0x2e1b21385c26c926712.quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df713.quad 0x650a73548baf63de,0x766a0abb3c77b2a8714.quad 0x81c2c92e47edaee6,0x92722c851482353b715.quad 0xa2bfe8a14cf10364,0xa81a664bbc423001716.quad 0xc24b8b70d0f89791,0xc76c51a30654be30717.quad 0xd192e819d6ef5218,0xd69906245565a910718.quad 0xf40e35855771202a,0x106aa07032bbd1b8719.quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53720.quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8721.quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb722.quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3723.quad 0x748f82ee5defb2fc,0x78a5636f43172f60724.quad 0x84c87814a1f0ab72,0x8cc702081a6439ec725.quad 0x90befffa23631e28,0xa4506cebde82bde9726.quad 0xbef9a3f7b2c67915,0xc67178f2e372532b727.quad 0xca273eceea26619c,0xd186b8c721c0c207728.quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178729.quad 0x06f067aa72176fba,0x0a637dc5a2c898a6730.quad 0x113f9804bef90dae,0x1b710b35131c471b731.quad 0x28db77f523047d84,0x32caab7b40c72493732.quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c733.quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a734.quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817735736.section .rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32737.align 32738# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.739PSHUFFLE_BYTE_FLIP_MASK:740.octa 0x08090a0b0c0d0e0f0001020304050607741.octa 0x18191a1b1c1d1e1f1011121314151617742743.section .rodata.cst32.MASK_YMM_LO, "aM", @progbits, 32744.align 32745MASK_YMM_LO:746.octa 0x00000000000000000000000000000000747.octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF748749750