#ifndef __SND_SEQ_SYSTEM_H
#define __SND_SEQ_SYSTEM_H
#include <sound/seq_kernel.h>
void snd_seq_system_broadcast(int client, int port, int type, bool atomic);
#define notify_event(client, port, type) \
snd_seq_system_broadcast(client, port, type, false)
static inline void snd_seq_system_ump_notify(int client, int block, int type,
bool atomic)
{
snd_seq_system_broadcast(client, block, type, atomic);
}
#define snd_seq_system_client_ev_client_start(client) notify_event(client, 0, SNDRV_SEQ_EVENT_CLIENT_START)
#define snd_seq_system_client_ev_client_exit(client) notify_event(client, 0, SNDRV_SEQ_EVENT_CLIENT_EXIT)
#define snd_seq_system_client_ev_client_change(client) notify_event(client, 0, SNDRV_SEQ_EVENT_CLIENT_CHANGE)
#define snd_seq_system_client_ev_port_start(client, port) notify_event(client, port, SNDRV_SEQ_EVENT_PORT_START)
#define snd_seq_system_client_ev_port_exit(client, port) notify_event(client, port, SNDRV_SEQ_EVENT_PORT_EXIT)
#define snd_seq_system_client_ev_port_change(client, port) notify_event(client, port, SNDRV_SEQ_EVENT_PORT_CHANGE)
int snd_seq_system_notify(int client, int port, struct snd_seq_event *ev,
bool atomic);
int snd_seq_system_client_init(void);
void snd_seq_system_client_done(void);
#endif