/* SPDX-License-Identifier: GPL-2.0 */1#ifndef __SOUND_AZT3328_H2#define __SOUND_AZT3328_H34/* "PU" == "power-up value", as tested on PCI168 PCI rev. 105* "WRITE_ONLY" == register does not indicate actual bit values */67/*** main I/O area port indices ***/8/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */9#define AZF_IO_SIZE_CTRL 0x8010#define AZF_IO_SIZE_CTRL_PM 0x701112/* the driver initialisation suggests a layout of 4 areas13* within the main card control I/O:14* from 0x00 (playback codec), from 0x20 (recording codec)15* and from 0x40 (most certainly I2S out codec).16* And another area from 0x60 to 0x6f (DirectX timer, IRQ management,17* power management etc.???). */1819#define AZF_IO_OFFS_CODEC_PLAYBACK 0x0020#define AZF_IO_OFFS_CODEC_CAPTURE 0x2021#define AZF_IO_OFFS_CODEC_I2S_OUT 0x402223#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */24/* able to reactivate output after output muting due to 8/16bit25* output change, just like 0x0002.26* 0x0001 is the only bit that's able to start the DMA counter */27#define DMA_RESUME 0x0001 /* paused if cleared? */28/* 0x0002 *temporarily* set during DMA stopping. hmm29* both 0x0002 and 0x0004 set in playback setup. */30/* able to reactivate output after output muting due to 8/16bit31* output change, just like 0x0001. */32#define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */33/* 0x0004: NOT able to reactivate output */34#define DMA_RUN_SOMETHING2 0x0004 /* / bits */35#define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */36#define DMA_EPILOGUE_SOMETHING 0x001037#define DMA_SOMETHING_ELSE 0x0020 /* ??? */38#define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */39#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */40/* write back to flags in case flags are set, in order to ACK IRQ in handler41* (bit 1 of port 0x64 indicates interrupt for one of these three types)42* sometimes in this case it just writes 0xffff to globally ACK all IRQs43* settings written are not reflected when reading back, though.44* seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */45#define IRQ_SOMETHING 0x0001 /* something & ACK */46#define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */47#define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */48#define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */49#define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */50#define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */51/* start address of 1st DMA transfer area, PU:0x00000000 */52#define IDX_IO_CODEC_DMA_START_1 0x0453/* start address of 2nd DMA transfer area, PU:0x00000000 */54#define IDX_IO_CODEC_DMA_START_2 0x0855/* both lengths of DMA transfer areas, PU:0x0000000056length1: offset 0x0c, length2: offset 0x0e */57#define IDX_IO_CODEC_DMA_LENGTHS 0x0c58#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */59/* offset within current DMA transfer area, PU:0x0000 */60#define IDX_IO_CODEC_DMA_CURROFS 0x1461#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */62/* all unspecified bits can't be modified */63#define SOUNDFORMAT_FREQUENCY_MASK 0x000f64#define SOUNDFORMAT_XTAL1 0x0065#define SOUNDFORMAT_XTAL2 0x0166/* all _SUSPECTED_ values are not used by Windows drivers, so we don't67* have any hard facts, only rough measurements.68* All we know is that the crystal used on the board has 24.576MHz,69* like many soundcards (which results in the frequencies below when70* using certain divider values selected by the values below) */71#define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL172#define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL173#define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL274#define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL275#define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */76#define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL177#define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */78#define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */79#define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL180#define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL281#define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL182#define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL283#define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL184#define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */85#define SOUNDFORMAT_FLAG_16BIT 0x001086#define SOUNDFORMAT_FLAG_2CHANNELS 0x0020878889/* define frequency helpers, for maximum value safety */90enum azf_freq_t {91#define AZF_FREQ(rate) AZF_FREQ_##rate = rate92AZF_FREQ(4000),93AZF_FREQ(4800),94AZF_FREQ(5512),95AZF_FREQ(6620),96AZF_FREQ(8000),97AZF_FREQ(9600),98AZF_FREQ(11025),99AZF_FREQ(13240),100AZF_FREQ(16000),101AZF_FREQ(22050),102AZF_FREQ(32000),103AZF_FREQ(44100),104AZF_FREQ(48000),105AZF_FREQ(66200),106#undef AZF_FREQ107};108109/** DirectX timer, main interrupt area (FIXME: and something else?) **/110#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */111/* timer countdown value; triggers IRQ when timer is finished */112#define TIMER_VALUE_MASK 0x000fffffUL113/* activate timer countdown */114#define TIMER_COUNTDOWN_ENABLE 0x01000000UL115/* trigger timer IRQ on zero transition */116#define TIMER_IRQ_ENABLE 0x02000000UL117/* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)118* had 0x0020 set upon IRQ handler */119#define TIMER_IRQ_ACK 0x04000000UL120#define IDX_IO_IRQSTATUS 0x64121/* some IRQ bit in here might also be used to signal a power-management timer122* timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).123* OPL3 hardware contains several timers which confusingly in most cases124* are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,125* so I wouldn't be surprised at all to discover that AZF3328126* supports that thing as well... */127128#define IRQ_PLAYBACK 0x0001129#define IRQ_RECORDING 0x0002130#define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */131#define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */132#define IRQ_MPU401 0x0010133#define IRQ_TIMER 0x0020 /* DirectX timer */134#define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */135#define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */136#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */137/* this is set to e.g. 0x3ff or 0x300, and writable;138* maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */139#define IDX_IO_SOME_VALUE 0x68140#define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */141#define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */142/* umm, nope, behaviour of these bits changes depending on what we wrote143* to 0x6b!!144* And they change upon playback/stop, too:145* Writing a value to 0x68 will display this exact value during playback,146* too but when stopped it can fall back to a rather different147* seemingly random value). Hmm, possibly this is a register which148* has a remote shadow which needs proper device supply which only exists149* in case playback is active? Or is this driver-induced?150*/151152/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);153* actually inhibits PCM playback!!! maybe power management??: */154#define IDX_IO_6AH 0x6A /* WRITE_ONLY! */155/* bit 5: enabling this will activate permanent counting of bytes 2/3156* at gameport I/O (0xb402/3) (equal values each) and cause157* gameport legacy I/O at 0x0200 to be _DISABLED_!158* Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode159* for Enhanced Digital Gameport (see 4D Wave DX card): */160#define IO_6A_SOMETHING1_GAMEPORT 0x0020161/* bit 8; sure, this _pauses_ playback (later resumes at same spot!),162* but what the heck is this really about??: */163#define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100164/* bit 9; sure, this _pauses_ playback (later resumes at same spot!),165* but what the heck is this really about??: */166#define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200167/* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,168* thus it suggests influence on PCM only!!169* However OTOH there seems to be no bit anywhere around here170* which is able to disable OPL3... */171/* bit 10: enabling this actually changes values at legacy gameport172* I/O address (0x200); is this enabling of the Digital Enhanced Game Port???173* Or maybe this simply switches off the NE558 circuit, since enabling this174* still lets us evaluate button states, but not axis states */175#define IO_6A_SOMETHING2_GAMEPORT 0x0400176/* writing 0x0300: causes quite some crackling during177* PC activity such as switching windows (PCI traffic??178* --> FIFO/timing settings???) */179/* writing 0x0100 plus/or 0x0200 inhibits playback */180/* since the Windows .INF file has Flag_Enable_JoyStick and181* Flag_Enable_SB_DOS_Emulation directly together, it stands to reason182* that some other bit in this same register might be responsible183* for SB DOS Emulation activation (note that the file did NOT define184* a switch for OPL3!) */185#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */186#define IDX_IO_6EH 0x6E187/* writing 0xffff returns 0x83fe (or 0x03fe only).188* writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch189* from 0000 to ffff. */190191/* further I/O indices not saved/restored and not readable after writing,192* so probably not used */193194195/*** Gameport area port indices ***/196/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */197#define AZF_IO_SIZE_GAME 0x08198#define AZF_IO_SIZE_GAME_PM 0x06199200enum {201AZF_GAME_LEGACY_IO_PORT = 0x200202};203204#define IDX_GAME_LEGACY_COMPATIBLE 0x00205/* in some operation mode, writing anything to this port206* triggers an interrupt:207* yup, that's in case IDX_GAME_01H has one of the208* axis measurement bits enabled209* (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */210211#define IDX_GAME_AXES_CONFIG 0x01212/* NOTE: layout of this register awfully similar (read: "identical??")213* to AD1815JS.pdf (p.29) */214215/* enables axis 1 (X axis) measurement: */216#define GAME_AXES_ENABLE_1 0x01217/* enables axis 2 (Y axis) measurement: */218#define GAME_AXES_ENABLE_2 0x02219/* enables axis 3 (X axis) measurement: */220#define GAME_AXES_ENABLE_3 0x04221/* enables axis 4 (Y axis) measurement: */222#define GAME_AXES_ENABLE_4 0x08223/* selects the current axis to read the measured value of224* (at IDX_GAME_AXIS_VALUE):225* 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */226#define GAME_AXES_READ_MASK 0x30227/* enable to have the latch continuously accept ADC values228* (and continuously cause interrupts in case interrupts are enabled);229* AD1815JS.pdf says it's ~16ms interval there: */230#define GAME_AXES_LATCH_ENABLE 0x40231/* joystick data (measured axes) ready for reading: */232#define GAME_AXES_SAMPLING_READY 0x80233234/* NOTE: other card specs (SiS960 and others!) state that the235* game position latches should be frozen when reading and be freed236* (== reset?) after reading!!!237* Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),238* but how to free the value? */239/* An internet search for "gameport latch ADC" should provide some insight240* into how to program such a gameport system. */241242/* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?243* yup, in case 6AH 0x20 is not enabled244* (and 0x40 is sufficient, 0xf0 is not needed) */245246#define IDX_GAME_AXIS_VALUE 0x02247/* R: value of currently configured axis (word value!);248* W: trigger axis measurement */249250#define IDX_GAME_HWCONFIG 0x04251/* note: bits 4 to 7 are never set (== 0) when reading!252* --> reserved bits? */253/* enables IRQ notification upon axes measurement ready: */254#define GAME_HWCFG_IRQ_ENABLE 0x01255/* these bits choose a different frequency for the256* internal ADC counter increment.257* hmm, seems to be a combo of bits:258* 00 --> standard frequency259* 10 --> 1/2260* 01 --> 1/20261* 11 --> 1/200: */262#define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06263264/* FIXME: these values might be reversed... */265#define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0266#define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1267#define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2268#define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3269270/* enable gameport legacy I/O address (0x200)271* I was unable to locate any configurability for a different address: */272#define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08273274/*** MPU401 ***/275#define AZF_IO_SIZE_MPU 0x04276#define AZF_IO_SIZE_MPU_PM 0x04277278/*** OPL3 synth ***/279/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */280#define AZF_IO_SIZE_OPL3 0x08281#define AZF_IO_SIZE_OPL3_PM 0x06282/* hmm, given that a standard OPL3 has 4 registers only,283* there might be some enhanced functionality lurking at the end284* (especially since register 0x04 has a "non-empty" value 0xfe) */285286/*** mixer I/O area port indices ***/287/* (only 0x22 of 0x40 bytes saved/restored by Windows driver)288* UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */289#define AZF_IO_SIZE_MIXER 0x40290#define AZF_IO_SIZE_MIXER_PM 0x22291292#define MIXER_VOLUME_RIGHT_MASK 0x001f293#define MIXER_VOLUME_LEFT_MASK 0x1f00294#define MIXER_MUTE_MASK 0x8000295#define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */296#define IDX_MIXER_PLAY_MASTER 0x02297#define IDX_MIXER_MODEMOUT 0x04298#define IDX_MIXER_BASSTREBLE 0x06299#define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e300#define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00301#define IDX_MIXER_PCBEEP 0x08302#define IDX_MIXER_MODEMIN 0x0a303#define IDX_MIXER_MIC 0x0c304#define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040305#define IDX_MIXER_LINEIN 0x0e306#define IDX_MIXER_CDAUDIO 0x10307#define IDX_MIXER_VIDEO 0x12308#define IDX_MIXER_AUX 0x14309#define IDX_MIXER_WAVEOUT 0x16310#define IDX_MIXER_FMSYNTH 0x18311#define IDX_MIXER_REC_SELECT 0x1a312#define MIXER_REC_SELECT_MIC 0x00313#define MIXER_REC_SELECT_CD 0x01314#define MIXER_REC_SELECT_VIDEO 0x02315#define MIXER_REC_SELECT_AUX 0x03316#define MIXER_REC_SELECT_LINEIN 0x04317#define MIXER_REC_SELECT_MIXSTEREO 0x05318#define MIXER_REC_SELECT_MIXMONO 0x06319#define MIXER_REC_SELECT_MONOIN 0x07320#define IDX_MIXER_REC_VOLUME 0x1c321#define IDX_MIXER_ADVCTL1 0x1e322/* unlisted bits are unmodifiable */323#define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e324#define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */325#define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */326/* unlisted bits are unmodifiable */327#define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */328#define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */329#define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */330#define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */331#define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */332333#define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */334335/* driver internal flags */336#define SET_CHAN_LEFT 1337#define SET_CHAN_RIGHT 2338339/* helper macro to align I/O port ranges to 32bit I/O width */340#define AZF_ALIGN(x) (((x) + 3) & (~3))341342#endif /* __SOUND_AZT3328_H */343344345