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torvalds
GitHub Repository: torvalds/linux
Path: blob/master/sound/ppc/snd_ps3_reg.h
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1
/* SPDX-License-Identifier: GPL-2.0-only */
2
/*
3
* Audio support for PS3
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* Copyright 2006, 2007 Sony Corporation
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* All rights reserved.
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*/
8
9
/*
10
* interrupt / configure registers
11
*/
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#define PS3_AUDIO_INTR_0 (0x00000100)
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#define PS3_AUDIO_INTR_EN_0 (0x00000140)
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#define PS3_AUDIO_CONFIG (0x00000200)
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17
/*
18
* DMAC registers
19
* n:0..9
20
*/
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#define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
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#define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
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#define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
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#define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
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#define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
27
28
/*
29
* mute control
30
*/
31
#define PS3_AUDIO_AX_MCTRL (0x00004000)
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#define PS3_AUDIO_AX_ISBP (0x00004004)
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#define PS3_AUDIO_AX_AOBP (0x00004008)
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#define PS3_AUDIO_AX_IC (0x00004010)
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#define PS3_AUDIO_AX_IE (0x00004014)
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#define PS3_AUDIO_AX_IS (0x00004018)
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/*
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* three wire serial
40
* n:0..3
41
*/
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#define PS3_AUDIO_AO_MCTRL (0x00006000)
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#define PS3_AUDIO_AO_3WMCTRL (0x00006004)
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#define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
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47
/*
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* S/PDIF
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* n:0..1
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* x:0..11
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* y:0..5
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*/
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#define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
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#define PS3_AUDIO_AO_SPDCTRL(n) \
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(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
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#define PS3_AUDIO_AO_SPDUB(n, x) \
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(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
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#define PS3_AUDIO_AO_SPDCS(n, y) \
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(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
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62
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/*
64
PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
65
DMA channel triggered the interrupt. The interrupt status for a channel
66
can be cleared by writing a '1' to the corresponding bit. A new interrupt
67
cannot be generated until the previous interrupt has been cleared.
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Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
70
value of PS3_AUDIO_INTR_EN_0.
71
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31 24 23 16 15 8 7 0
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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|0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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*/
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#define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
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#define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
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#define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
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#define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
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#define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
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#define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
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#define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
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#define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
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#define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
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#define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
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#define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
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/*
90
The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
91
an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
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corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
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to generate the Audio interrupt.
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31 24 23 16 15 8 7 0
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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|0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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100
Bit assignments are same as PS3_AUDIO_INTR_0
101
*/
102
103
/*
104
PS3_AUDIO_CONFIG
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31 24 23 16 15 8 7 0
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
107
|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
109
110
*/
111
112
/* The CLEAR field cancels all pending transfers, and stops any running DMA
113
transfers. Any interrupts associated with the canceled transfers
114
will occur as if the transfer had finished.
115
Since this bit is designed to recover from DMA related issues
116
which are caused by unpredictable situations, it is preferred to wait
117
for normal DMA transfer end without using this bit.
118
*/
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#define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
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121
/*
122
PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
123
124
31 24 23 16 15 8 7 0
125
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
126
|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
128
*/
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/* 3 Wire Audio Serial Output Channel Mutes (0..3) */
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#define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
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/* S/PDIF mutes (0,1)*/
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#define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
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#define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
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/* All 3 Wire Serial Outputs Mute */
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#define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
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/* All S/PDIF Mute */
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#define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
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148
/* All Audio Outputs Mute */
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#define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
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/*
152
S/PDIF Outputs Buffer Read/Write Pointer Register
153
154
31 24 23 16 15 8 7 0
155
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
158
159
*/
160
/*
161
S/PDIF Output Channel Read Buffer Numbers
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Buffer number is value of field.
163
Indicates current read access buffer ID from Audio Data
164
Transfer controller of S/PDIF Output
165
*/
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#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
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#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
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#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
170
171
/*
172
S/PDIF Output Channel Buffer Write Numbers
173
Indicates current write access buffer ID from bus master.
174
*/
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#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
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#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
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#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
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/*
180
3 Wire Audio Serial Outputs Buffer Read/Write
181
Pointer Register
182
Buffer number is value of field
183
184
31 24 23 16 15 8 7 0
185
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
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|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
188
*/
189
190
/*
191
3 Wire Audio Serial Output Channel Buffer Read Numbers
192
Indicates current read access buffer Id from Audio Data Transfer
193
Controller of 3 Wire Audio Serial Output Channels
194
*/
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#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
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202
/*
203
3 Wire Audio Serial Output Channel Buffer Write Numbers
204
Indicates current write access buffer ID from bus master.
205
*/
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#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
207
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#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
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#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
212
213
214
215
/*
216
Audio Port Interrupt Condition Register
217
For the fields in this register, the following values apply:
218
0 = Interrupt is generated every interrupt event.
219
1 = Interrupt is generated every 2 interrupt events.
220
2 = Interrupt is generated every 4 interrupt events.
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3 = Reserved
222
223
224
31 24 23 16 15 8 7 0
225
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
226
|0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
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+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
228
*/
229
/*
230
All 3-Wire Audio Serial Outputs Interrupt Mode
231
Configures the Interrupt and Signal Notification
232
condition of all 3-wire Audio Serial Outputs.
233
*/
234
#define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
235
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
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#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
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#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
238
239
/*
240
S/PDIF Output Channel Interrupt Modes
241
Configures the Interrupt and signal Notification
242
conditions of S/PDIF output channels.
243
*/
244
#define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
245
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
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#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
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#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
248
249
#define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
250
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
251
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
252
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
253
254
/*
255
Audio Port interrupt Enable Register
256
Configures whether to enable or disable each Interrupt Generation.
257
258
259
31 24 23 16 15 8 7 0
260
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
261
|0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
262
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
263
264
*/
265
266
/*
267
3 Wire Audio Serial Output Channel Buffer Underflow
268
Interrupt Enables
269
Select enable/disable of Buffer Underflow Interrupts for
270
3-Wire Audio Serial Output Channels
271
DISABLED=Interrupt generation disabled.
272
*/
273
#define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
274
#define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
275
#define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
276
#define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
277
#define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
278
279
/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
280
281
#define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
282
#define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
283
#define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
284
285
/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
286
287
#define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
288
#define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
289
#define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
290
291
/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
292
293
#define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
294
#define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
295
#define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
296
#define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
297
#define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
298
299
/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
300
301
#define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
302
#define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
303
#define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
304
305
/*
306
Audio Port Interrupt Status Register
307
Indicates Interrupt status, which interrupt has occurred, and can clear
308
each interrupt in this register.
309
Writing 1b to a field containing 1b clears field and de-asserts interrupt.
310
Writing 0b to a field has no effect.
311
Field values are the following:
312
0 - Interrupt hasn't occurred.
313
1 - Interrupt has occurred.
314
315
316
31 24 23 16 15 8 7 0
317
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
318
|0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
319
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
320
321
Bit assignment are same as AX_IE
322
*/
323
324
/*
325
Audio Output Master Control Register
326
Configures Master Clock and other master Audio Output Settings
327
328
329
31 24 23 16 15 8 7 0
330
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
331
|0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
332
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
333
*/
334
335
/*
336
MCLK Output Control
337
Controls mclko[1] output.
338
0 - Disable output (fixed at High)
339
1 - Output clock produced by clock selected
340
with scksel1 by mr1
341
2 - Reserved
342
3 - Reserved
343
*/
344
345
#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
346
#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
347
#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
348
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
349
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
350
351
/*
352
MCLK Output Control
353
Controls mclko[0] output.
354
0 - Disable output (fixed at High)
355
1 - Output clock produced by clock selected
356
with SCKSEL0 by MR0
357
2 - Reserved
358
3 - Reserved
359
*/
360
#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
361
#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
362
#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
363
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
364
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
365
/*
366
Master Clock Rate 1
367
Sets the divide ration of Master Clock1 (clock output from
368
mclko[1] for the input clock selected by scksel1.
369
*/
370
#define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
371
#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
372
/*
373
Master Clock Rate 0
374
Sets the divide ratio of Master Clock0 (clock output from
375
mclko[0] for the input clock selected by scksel0).
376
*/
377
#define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
378
#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
379
/*
380
System Clock Select 0/1
381
Selects the system clock to be used as Master Clock 0/1
382
Input the system clock that is appropriate for the sampling
383
rate.
384
*/
385
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
386
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
387
388
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
389
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
390
391
392
/*
393
3-Wire Audio Output Master Control Register
394
Configures clock, 3-Wire Audio Serial Output Enable, and
395
other 3-Wire Audio Serial Output Master Settings
396
397
398
31 24 23 16 15 8 7 0
399
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
400
|A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
401
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
402
*/
403
404
405
/*
406
LRCKO Polarity
407
0 - Reserved
408
1 - default
409
*/
410
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
411
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
412
413
/* LRCK Output Disable */
414
415
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
416
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
417
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
418
419
/* Bit Clock Output Disable */
420
421
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
422
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
423
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
424
425
/*
426
3-Wire Audio Serial Output Channel 0-3 Operational
427
Status. Each bit becomes 1 after each 3-Wire Audio
428
Serial Output Channel N is in action by setting 1 to
429
asoen.
430
Each bit becomes 0 after each 3-Wire Audio Serial Output
431
Channel N is out of action by setting 0 to asoen.
432
*/
433
#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
434
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
435
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
436
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
437
PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
438
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
439
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
440
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
441
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
442
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
443
PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
444
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
445
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
446
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
447
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
448
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
449
PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
450
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
451
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
452
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
453
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
454
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
455
PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
456
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
457
PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
458
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
459
PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
460
461
/*
462
Sampling Rate
463
Specifies the divide ratio of the bit clock (clock output
464
from bclko) used by the 3-wire Audio Output Clock, which
465
is applied to the master clock selected by mcksel.
466
Data output is synchronized with this clock.
467
*/
468
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
469
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
470
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
471
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
472
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
473
474
/*
475
Master Clock Select
476
0 - Master Clock 0
477
1 - Master Clock 1
478
*/
479
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
480
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
481
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
482
483
/*
484
Enables and disables 4ch 3-Wire Audio Serial Output
485
operation. Each Bit from 0 to 3 corresponds to an
486
output channel, which means that each output channel
487
can be enabled or disabled individually. When
488
multiple channels are enabled at the same time, output
489
operations are performed in synchronization.
490
Bit 0 - Output Channel 0 (SDOUT[0])
491
Bit 1 - Output Channel 1 (SDOUT[1])
492
Bit 2 - Output Channel 2 (SDOUT[2])
493
Bit 3 - Output Channel 3 (SDOUT[3])
494
*/
495
#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
496
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
497
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
498
499
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
500
PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
501
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
502
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
503
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
504
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
505
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
506
PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
507
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
508
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
509
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
510
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
511
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
512
PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
513
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
514
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
515
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
516
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
517
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
518
PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
519
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
520
PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
521
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
522
PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
523
524
/*
525
3-Wire Audio Serial output Channel 0-3 Control Register
526
Configures settings for 3-Wire Serial Audio Output Channel 0-3
527
528
529
31 24 23 16 15 8 7 0
530
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
531
|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
532
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
533
534
*/
535
/*
536
Data Bit Mode
537
Specifies the number of data bits
538
0 - 16 bits
539
1 - reserved
540
2 - 20 bits
541
3 - 24 bits
542
*/
543
#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
544
#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
545
#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
546
#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
547
#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
548
/*
549
Data Format Mode
550
Specifies the data format where (LSB side or MSB) the data(in 20 bit
551
or 24 bit resolution mode) is put in a 32 bit field.
552
0 - Data put on LSB side
553
1 - Data put on MSB side
554
*/
555
#define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
556
#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
557
#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
558
/*
559
Buffer Reset
560
Performs buffer reset. Writing 1 to this bit initializes the
561
corresponding 3-Wire Audio Output buffers(both L and R).
562
*/
563
#define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
564
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
565
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
566
567
/*
568
S/PDIF Audio Output Channel 0/1 Control Register
569
Configures settings for S/PDIF Audio Output Channel 0/1.
570
571
31 24 23 16 15 8 7 0
572
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
573
|S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
574
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
575
*/
576
/*
577
Buffer reset. Writing 1 to this bit initializes the
578
corresponding S/PDIF output buffer pointer.
579
*/
580
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
581
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
582
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
583
584
/*
585
Data Bit Mode
586
Specifies number of data bits
587
0 - 16 bits
588
1 - Reserved
589
2 - 20 bits
590
3 - 24 bits
591
*/
592
#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
593
#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
594
#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
595
#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
596
#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
597
/*
598
Data format Mode
599
Specifies the data format, where (LSB side or MSB)
600
the data(in 20 or 24 bit resolution) is put in the
601
32 bit field.
602
0 - LSB Side
603
1 - MSB Side
604
*/
605
#define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
606
#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
607
#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
608
/*
609
Source Select
610
Specifies the source of the S/PDIF output. When 0, output
611
operation is controlled by 3wen[0] of AO_3WMCTRL register.
612
The SR must have the same setting as the a0_3wmctrl reg.
613
0 - 3-Wire Audio OUT Ch0 Buffer
614
1 - S/PDIF buffer
615
*/
616
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
617
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
618
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
619
/*
620
Sampling Rate
621
Specifies the divide ratio of the bit clock (clock output
622
from bclko) used by the S/PDIF Output Clock, which
623
is applied to the master clock selected by mcksel.
624
*/
625
#define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
626
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
627
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
628
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
629
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
630
/*
631
Master Clock Select
632
0 - Master Clock 0
633
1 - Master Clock 1
634
*/
635
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
636
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
637
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
638
639
/*
640
S/PDIF Output Channel Operational Status
641
This bit becomes 1 after S/PDIF Output Channel is in
642
action by setting 1 to spoen. This bit becomes 0
643
after S/PDIF Output Channel is out of action by setting
644
0 to spoen.
645
*/
646
#define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
647
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
648
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
649
650
/*
651
S/PDIF Audio Output Channel Output Enable
652
Enables and disables output operation. This bit is used
653
only when sposs = 1
654
*/
655
#define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
656
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
657
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
658
659
/*
660
S/PDIF Audio Output Channel Channel Status
661
Setting Registers.
662
Configures channel status bit settings for each block
663
(192 bits).
664
Output is performed from the MSB(AO_SPDCS0 register bit 31).
665
The same value is added for subframes within the same frame.
666
31 24 23 16 15 8 7 0
667
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
668
| SPOCS | AO_SPDCS
669
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
670
671
S/PDIF Audio Output Channel User Bit Setting
672
Configures user bit settings for each block (384 bits).
673
Output is performed from the MSB(ao_spdub0 register bit 31).
674
675
676
31 24 23 16 15 8 7 0
677
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
678
| SPOUB | AO_SPDUB
679
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
680
*/
681
/*****************************************************************************
682
*
683
* DMAC register
684
*
685
*****************************************************************************/
686
/*
687
The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
688
its status
689
690
31 24 23 16 15 8 7 0
691
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
692
|0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
693
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
694
*/
695
/*
696
The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
697
occurs.
698
It will return to the DONE state when the request is completed.
699
The registers for a DMA channel should only be written if REQUEST is IDLE.
700
*/
701
702
#define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
703
#define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
704
#define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
705
706
/*
707
*The EVENT field is used to set the event in which
708
*the DMA request becomes active.
709
*/
710
#define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
711
#define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
712
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
713
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
714
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
715
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
716
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
717
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
718
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
719
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
720
#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
721
(0x09 << 16) /* RW--V */
722
#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
723
#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
724
#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
725
(0x0C << 16) /* RW--V */
726
#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
727
#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
728
729
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
730
((0x13 + (n)) << 16) /* RW--V */
731
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
732
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
733
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
734
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
735
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
736
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
737
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
738
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
739
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
740
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
741
742
/*
743
The STATUS field can be used to monitor the progress of a DMA request.
744
DONE indicates the previous request has completed.
745
EVENT indicates that the DMA engine is waiting for the EVENT to occur.
746
PENDING indicates that the DMA engine has not started processing this
747
request, but the EVENT has occurred.
748
DMA indicates that the data transfer is in progress.
749
NOTIFY indicates that the notifier signalling end of transfer is being written.
750
CLEAR indicated that the previous transfer was cleared.
751
ERROR indicates the previous transfer requested an unsupported
752
source/destination combination.
753
*/
754
755
#define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
756
#define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
757
#define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
758
#define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
759
#define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
760
#define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
761
#define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
762
#define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
763
764
/*
765
The PS3_AUDIO_SOURCE register specifies the source address for transfers.
766
767
768
31 24 23 16 15 8 7 0
769
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
770
| START |0 0 0 0 0|TAR| SOURCE
771
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
772
*/
773
774
/*
775
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
776
to a 128 byte boundary. The low seven bits are assumed to be 0.
777
*/
778
779
#define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
780
781
/*
782
The TARGET field specifies the memory space containing the source address.
783
*/
784
785
#define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
786
#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
787
788
/*
789
The PS3_AUDIO_DEST register specifies the destination address for transfers.
790
791
792
31 24 23 16 15 8 7 0
793
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
794
| START |0 0 0 0 0|TAR| DEST
795
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
796
*/
797
798
/*
799
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
800
to a 128 byte boundary. The low seven bits are assumed to be 0.
801
*/
802
803
#define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
804
805
/*
806
The TARGET field specifies the memory space containing the destination address
807
AUDIOFIFO = Audio WriteData FIFO,
808
*/
809
810
#define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
811
#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
812
813
/*
814
PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
815
So a value of 0 means 128-bytes will get transferred.
816
817
818
31 24 23 16 15 8 7 0
819
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
820
|0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
821
+-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
822
*/
823
824
825
#define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
826
827
/*
828
* source/destination address for internal fifos
829
*/
830
#define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
831
#define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
832
833
#define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
834
835
836
/*
837
* field attiribute
838
*
839
* Read
840
* ' ' = Other Information
841
* '-' = Field is part of a write-only register
842
* 'C' = Value read is always the same, constant value line follows (C)
843
* 'R' = Value is read
844
*
845
* Write
846
* ' ' = Other Information
847
* '-' = Must not be written (D), value ignored when written (R,A,F)
848
* 'W' = Can be written
849
*
850
* Internal State
851
* ' ' = Other Information
852
* '-' = No internal state
853
* 'X' = Internal state, initial value is unknown
854
* 'I' = Internal state, initial value is known and follows (I)
855
*
856
* Declaration/Size
857
* ' ' = Other Information
858
* '-' = Does Not Apply
859
* 'V' = Type is void
860
* 'U' = Type is unsigned integer
861
* 'S' = Type is signed integer
862
* 'F' = Type is IEEE floating point
863
* '1' = Byte size (008)
864
* '2' = Short size (016)
865
* '3' = Three byte size (024)
866
* '4' = Word size (032)
867
* '8' = Double size (064)
868
*
869
* Define Indicator
870
* ' ' = Other Information
871
* 'D' = Device
872
* 'M' = Memory
873
* 'R' = Register
874
* 'A' = Array of Registers
875
* 'F' = Field
876
* 'V' = Value
877
* 'T' = Task
878
*/
879
880
881