#include <scx/common.bpf.h>
char _license[] SEC("license") = "GPL";
const volatile u32 nr_cpus = 32;
UEI_DEFINE(uei);
#define DSQ_CPU0 0
struct {
__uint(type, BPF_MAP_TYPE_PERCPU_ARRAY);
__uint(key_size, sizeof(u32));
__uint(value_size, sizeof(u64));
__uint(max_entries, 2);
} stats SEC(".maps");
static void stat_inc(u32 idx)
{
u64 *cnt_p = bpf_map_lookup_elem(&stats, &idx);
if (cnt_p)
(*cnt_p)++;
}
s32 BPF_STRUCT_OPS(cpu0_select_cpu, struct task_struct *p, s32 prev_cpu, u64 wake_flags)
{
return 0;
}
void BPF_STRUCT_OPS(cpu0_enqueue, struct task_struct *p, u64 enq_flags)
{
if (scx_bpf_task_cpu(p) != 0) {
stat_inc(0);
scx_bpf_dsq_insert(p, SCX_DSQ_LOCAL, SCX_SLICE_DFL, 0);
return;
}
stat_inc(1);
scx_bpf_dsq_insert(p, DSQ_CPU0, SCX_SLICE_DFL, enq_flags);
}
void BPF_STRUCT_OPS(cpu0_dispatch, s32 cpu, struct task_struct *prev)
{
if (cpu == 0)
scx_bpf_dsq_move_to_local(DSQ_CPU0);
}
s32 BPF_STRUCT_OPS_SLEEPABLE(cpu0_init)
{
return scx_bpf_create_dsq(DSQ_CPU0, -1);
}
void BPF_STRUCT_OPS(cpu0_exit, struct scx_exit_info *ei)
{
UEI_RECORD(uei, ei);
}
SCX_OPS_DEFINE(cpu0_ops,
.select_cpu = (void *)cpu0_select_cpu,
.enqueue = (void *)cpu0_enqueue,
.dispatch = (void *)cpu0_dispatch,
.init = (void *)cpu0_init,
.exit = (void *)cpu0_exit,
.name = "cpu0");