#ifndef FACT3D_H
#define FACT3D_H
#include "F3DAudio.h"
#include "FACT.h"
#ifdef __cplusplus
extern "C" {
#endif
#define LEFT_AZIMUTH (3.0f * F3DAUDIO_PI / 2.0f)
#define RIGHT_AZIMUTH (F3DAUDIO_PI / 2.0f)
#define FRONT_LEFT_AZIMUTH (7.0f * F3DAUDIO_PI / 4.0f)
#define FRONT_RIGHT_AZIMUTH (F3DAUDIO_PI / 4.0f)
#define FRONT_CENTER_AZIMUTH 0.0f
#define LOW_FREQUENCY_AZIMUTH F3DAUDIO_2PI
#define BACK_LEFT_AZIMUTH (5.0f * F3DAUDIO_PI / 4.0f)
#define BACK_RIGHT_AZIMUTH (3.0f * F3DAUDIO_PI / 4.0f)
#define BACK_CENTER_AZIMUTH F3DAUDIO_PI
#define FRONT_LEFT_OF_CENTER_AZIMUTH (15.0f * F3DAUDIO_PI / 8.0f)
#define FRONT_RIGHT_OF_CENTER_AZIMUTH (F3DAUDIO_PI / 8.0f)
static const float aStereoLayout[] =
{
LEFT_AZIMUTH,
RIGHT_AZIMUTH
};
static const float a2Point1Layout[] =
{
LEFT_AZIMUTH,
RIGHT_AZIMUTH,
LOW_FREQUENCY_AZIMUTH
};
static const float aQuadLayout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a4Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a5Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
FRONT_CENTER_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH
};
static const float a7Point1Layout[] =
{
FRONT_LEFT_AZIMUTH,
FRONT_RIGHT_AZIMUTH,
FRONT_CENTER_AZIMUTH,
LOW_FREQUENCY_AZIMUTH,
BACK_LEFT_AZIMUTH,
BACK_RIGHT_AZIMUTH,
LEFT_AZIMUTH,
RIGHT_AZIMUTH
};
FACTAPI uint32_t FACT3DInitialize(
FACTAudioEngine *pEngine,
F3DAUDIO_HANDLE F3DInstance
);
FACTAPI uint32_t FACT3DCalculate(
F3DAUDIO_HANDLE F3DInstance,
const F3DAUDIO_LISTENER *pListener,
F3DAUDIO_EMITTER *pEmitter,
F3DAUDIO_DSP_SETTINGS *pDSPSettings
);
FACTAPI uint32_t FACT3DApply(
F3DAUDIO_DSP_SETTINGS *pDSPSettings,
FACTCue *pCue
);
#ifdef __cplusplus
}
#endif
#endif