#include "FAudio.h"
#include "FAPOBase.h"
#include <stdarg.h>
#ifdef FAUDIO_WIN32_PLATFORM
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <assert.h>
#include <inttypes.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define FAudio_malloc malloc
#define FAudio_realloc realloc
#define FAudio_free free
#define FAudio_alloca(x) alloca(x)
#define FAudio_dealloca(x) (void)(x)
#define FAudio_zero(ptr, size) memset(ptr, '\0', size)
#define FAudio_memset(ptr, val, size) memset(ptr, val, size)
#define FAudio_memcpy(dst, src, size) memcpy(dst, src, size)
#define FAudio_memmove(dst, src, size) memmove(dst, src, size)
#define FAudio_memcmp(ptr1, ptr2, size) memcmp(ptr1, ptr2, size)
#define FAudio_strlen(ptr) strlen(ptr)
#define FAudio_strcmp(str1, str2) strcmp(str1, str2)
#define FAudio_strncmp(str1, str2, size) strncmp(str1, str2, size)
#define FAudio_strlcpy(ptr1, ptr2, size) lstrcpynA(ptr1, ptr2, size)
#define FAudio_pow(x, y) pow(x, y)
#define FAudio_powf(x, y) powf(x, y)
#define FAudio_log(x) log(x)
#define FAudio_log10(x) log10(x)
#define FAudio_sin(x) sin(x)
#define FAudio_cos(x) cos(x)
#define FAudio_tan(x) tan(x)
#define FAudio_acos(x) acos(x)
#define FAudio_ceil(x) ceil(x)
#define FAudio_floor(x) floor(x)
#define FAudio_abs(x) abs(x)
#define FAudio_ldexp(v, e) ldexp(v, e)
#define FAudio_exp(x) exp(x)
#define FAudio_cosf(x) cosf(x)
#define FAudio_sinf(x) sinf(x)
#define FAudio_sqrtf(x) sqrtf(x)
#define FAudio_acosf(x) acosf(x)
#define FAudio_atan2f(y, x) atan2f(y, x)
#define FAudio_fabsf(x) fabsf(x)
#define FAudio_qsort qsort
#define FAudio_assert assert
#define FAudio_snprintf snprintf
#define FAudio_vsnprintf vsnprintf
#define FAudio_getenv getenv
#define FAudio_PRIu64 PRIu64
#define FAudio_PRIx64 PRIx64
extern void FAudio_Log(char const *msg);
#define FAudio_swap16LE(x) (x)
#define FAudio_swap16BE(x) \
((x >> 8) & 0x00FF) | \
((x << 8) & 0xFF00)
#define FAudio_swap32LE(x) (x)
#define FAudio_swap32BE(x) \
((x >> 24) & 0x000000FF) | \
((x >> 8) & 0x0000FF00) | \
((x << 8) & 0x00FF0000) | \
((x << 24) & 0xFF000000)
#define FAudio_swap64LE(x) (x)
#define FAudio_swap64BE(x) \
((x >> 32) & 0x00000000000000FF) | \
((x >> 24) & 0x000000000000FF00) | \
((x >> 16) & 0x0000000000FF0000) | \
((x >> 8) & 0x00000000FF000000) | \
((x << 8) & 0x000000FF00000000) | \
((x << 16) & 0x0000FF0000000000) | \
((x << 24) & 0x00FF000000000000) | \
((x << 32) & 0xFF00000000000000)
#else
#ifdef FAUDIO_SDL3_PLATFORM
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_assert.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_log.h>
#define FAudio_swap16LE(x) SDL_Swap16LE(x)
#define FAudio_swap16BE(x) SDL_Swap16BE(x)
#define FAudio_swap32LE(x) SDL_Swap32LE(x)
#define FAudio_swap32BE(x) SDL_Swap32BE(x)
#define FAudio_swap64LE(x) SDL_Swap64LE(x)
#define FAudio_swap64BE(x) SDL_Swap64BE(x)
#ifdef SDL_SLOW_MEMCPY
#define STB_MEMCPY_OVERRIDE
#endif
#ifdef SDL_SLOW_MEMSET
#define STB_MEMSET_OVERRIDE
#endif
#else
#include <SDL_stdinc.h>
#include <SDL_assert.h>
#include <SDL_endian.h>
#include <SDL_log.h>
#define FAudio_swap16LE(x) SDL_SwapLE16(x)
#define FAudio_swap16BE(x) SDL_SwapBE16(x)
#define FAudio_swap32LE(x) SDL_SwapLE32(x)
#define FAudio_swap32BE(x) SDL_SwapBE32(x)
#define FAudio_swap64LE(x) SDL_SwapLE64(x)
#define FAudio_swap64BE(x) SDL_SwapBE64(x)
#define STB_MEMCPY_OVERRIDE
#define STB_MEMSET_OVERRIDE
#endif
#define FAudio_malloc SDL_malloc
#define FAudio_realloc SDL_realloc
#define FAudio_free SDL_free
#define FAudio_alloca(x) SDL_stack_alloc(uint8_t, x)
#define FAudio_dealloca(x) SDL_stack_free(x)
#define FAudio_zero(ptr, size) SDL_memset(ptr, '\0', size)
#define FAudio_memset(ptr, val, size) SDL_memset(ptr, val, size)
#define FAudio_memcpy(dst, src, size) SDL_memcpy(dst, src, size)
#define FAudio_memmove(dst, src, size) SDL_memmove(dst, src, size)
#define FAudio_memcmp(ptr1, ptr2, size) SDL_memcmp(ptr1, ptr2, size)
#define FAudio_strlen(ptr) SDL_strlen(ptr)
#define FAudio_strcmp(str1, str2) SDL_strcmp(str1, str2)
#define FAudio_strncmp(str1, str2, size) SDL_strncmp(str1, str1, size)
#define FAudio_strlcpy(ptr1, ptr2, size) SDL_strlcpy(ptr1, ptr2, size)
#define FAudio_pow(x, y) SDL_pow(x, y)
#define FAudio_powf(x, y) SDL_powf(x, y)
#define FAudio_log(x) SDL_log(x)
#define FAudio_log10(x) SDL_log10(x)
#define FAudio_sin(x) SDL_sin(x)
#define FAudio_cos(x) SDL_cos(x)
#define FAudio_tan(x) SDL_tan(x)
#define FAudio_acos(x) SDL_acos(x)
#define FAudio_ceil(x) SDL_ceil(x)
#define FAudio_floor(x) SDL_floor(x)
#define FAudio_abs(x) SDL_abs(x)
#define FAudio_ldexp(v, e) SDL_scalbn(v, e)
#define FAudio_exp(x) SDL_exp(x)
#define FAudio_cosf(x) SDL_cosf(x)
#define FAudio_sinf(x) SDL_sinf(x)
#define FAudio_sqrtf(x) SDL_sqrtf(x)
#define FAudio_acosf(x) SDL_acosf(x)
#define FAudio_atan2f(y, x) SDL_atan2f(y, x)
#define FAudio_fabsf(x) SDL_fabsf(x)
#define FAudio_qsort SDL_qsort
#ifdef FAUDIO_LOG_ASSERTIONS
#define FAudio_assert(condition) \
{ \
static uint8_t logged = 0; \
if (!(condition) && !logged) \
{ \
SDL_Log("Assertion failed: %s", #condition); \
logged = 1; \
} \
}
#else
#define FAudio_assert SDL_assert
#endif
#define FAudio_snprintf SDL_snprintf
#define FAudio_vsnprintf SDL_vsnprintf
#define FAudio_Log(msg) SDL_Log("%s", msg)
#define FAudio_getenv SDL_getenv
#define FAudio_PRIu64 SDL_PRIu64
#define FAudio_PRIx64 SDL_PRIx64
#endif
#define FAudio_min(val1, val2) \
(val1 < val2 ? val1 : val2)
#define FAudio_max(val1, val2) \
(val1 > val2 ? val1 : val2)
#define FAudio_clamp(val, min, max) \
(val > max ? max : (val < min ? min : val))
#ifdef _WIN32
#ifdef __cplusplus
#define restrict
#else
#define inline __inline
#if defined(_MSC_VER)
#if (_MSC_VER >= 1700)
#define restrict __restrict
#else
#define restrict
#endif
#else
#define restrict
#endif
#endif
#endif
#if defined(__cplusplus) && !defined(restrict)
#define restrict
#endif
#if defined(__clang__) || defined(__GNUC__)
#define ALIGN(type, boundary) type __attribute__((aligned(boundary)))
#elif defined(_MSC_VER)
#define ALIGN(type, boundary) __declspec(align(boundary)) type
#else
#define ALIGN(type, boundary) type
#endif
typedef void* FAudioThread;
typedef void* FAudioMutex;
typedef int32_t (FAUDIOCALL * FAudioThreadFunc)(void* data);
typedef enum FAudioThreadPriority
{
FAUDIO_THREAD_PRIORITY_LOW,
FAUDIO_THREAD_PRIORITY_NORMAL,
FAUDIO_THREAD_PRIORITY_HIGH,
} FAudioThreadPriority;
typedef struct LinkedList LinkedList;
struct LinkedList
{
void* entry;
LinkedList *next;
};
void LinkedList_AddEntry(
LinkedList **start,
void* toAdd,
FAudioMutex lock,
FAudioMallocFunc pMalloc
);
void LinkedList_PrependEntry(
LinkedList **start,
void* toAdd,
FAudioMutex lock,
FAudioMallocFunc pMalloc
);
void LinkedList_RemoveEntry(
LinkedList **start,
void* toRemove,
FAudioMutex lock,
FAudioFreeFunc pFree
);
typedef enum FAudioVoiceType
{
FAUDIO_VOICE_SOURCE,
FAUDIO_VOICE_SUBMIX,
FAUDIO_VOICE_MASTER
} FAudioVoiceType;
typedef struct FAudioBufferEntry FAudioBufferEntry;
struct FAudioBufferEntry
{
FAudioBuffer buffer;
FAudioBufferWMA bufferWMA;
FAudioBufferEntry *next;
};
typedef void (FAUDIOCALL * FAudioDecodeCallback)(
FAudioVoice *voice,
FAudioBuffer *buffer,
float *decodeCache,
uint32_t samples
);
typedef void (FAUDIOCALL * FAudioResampleCallback)(
float *restrict dCache,
float *restrict resampleCache,
uint64_t *resampleOffset,
uint64_t resampleStep,
uint64_t toResample,
uint8_t channels
);
typedef void (FAUDIOCALL * FAudioMixCallback)(
uint32_t toMix,
uint32_t srcChans,
uint32_t dstChans,
float *restrict srcData,
float *restrict dstData,
float *restrict coefficients
);
typedef float FAudioFilterState[4];
typedef struct FAudio_OPERATIONSET_Operation FAudio_OPERATIONSET_Operation;
void FAudio_OPERATIONSET_Commit(FAudio *audio, uint32_t OperationSet);
void FAudio_OPERATIONSET_CommitAll(FAudio *audio);
void FAudio_OPERATIONSET_Execute(FAudio *audio);
void FAudio_OPERATIONSET_ClearAll(FAudio *audio);
void FAudio_OPERATIONSET_ClearAllForVoice(FAudioVoice *voice);
void FAudio_OPERATIONSET_QueueEnableEffect(
FAudioVoice *voice,
uint32_t EffectIndex,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueDisableEffect(
FAudioVoice *voice,
uint32_t EffectIndex,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetEffectParameters(
FAudioVoice *voice,
uint32_t EffectIndex,
const void *pParameters,
uint32_t ParametersByteSize,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetFilterParameters(
FAudioVoice *voice,
const FAudioFilterParametersEXT *pParameters,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetOutputFilterParameters(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
const FAudioFilterParametersEXT *pParameters,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetVolume(
FAudioVoice *voice,
float Volume,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetChannelVolumes(
FAudioVoice *voice,
uint32_t Channels,
const float *pVolumes,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetOutputMatrix(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
uint32_t SourceChannels,
uint32_t DestinationChannels,
const float *pLevelMatrix,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueStart(
FAudioSourceVoice *voice,
uint32_t Flags,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueStop(
FAudioSourceVoice *voice,
uint32_t Flags,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueExitLoop(
FAudioSourceVoice *voice,
uint32_t OperationSet
);
void FAudio_OPERATIONSET_QueueSetFrequencyRatio(
FAudioSourceVoice *voice,
float Ratio,
uint32_t OperationSet
);
struct FAudio
{
uint8_t version;
uint8_t active;
uint32_t refcount;
uint32_t initFlags;
uint32_t updateSize;
FAudioMasteringVoice *master;
LinkedList *sources;
LinkedList *submixes;
LinkedList *callbacks;
FAudioMutex sourceLock;
FAudioMutex submixLock;
FAudioMutex callbackLock;
FAudioMutex operationLock;
FAudioWaveFormatExtensible mixFormat;
FAudio_OPERATIONSET_Operation *queuedOperations;
FAudio_OPERATIONSET_Operation *committedOperations;
FAudioSourceVoice *processingSource;
#define EXTRA_DECODE_PADDING 2
uint32_t decodeSamples;
uint32_t resampleSamples;
uint32_t effectChainSamples;
float *decodeCache;
float *resampleCache;
float *effectChainCache;
FAudioMallocFunc pMalloc;
FAudioFreeFunc pFree;
FAudioReallocFunc pRealloc;
void *clientEngineUser;
FAudioEngineProcedureEXT pClientEngineProc;
#ifndef FAUDIO_DISABLE_DEBUGCONFIGURATION
FAudioDebugConfiguration debug;
#endif
void *platform;
};
struct FAudioVoice
{
FAudio *audio;
uint32_t flags;
FAudioVoiceType type;
FAudioVoiceSends sends;
float **sendCoefficients;
float **mixCoefficients;
FAudioMixCallback *sendMix;
FAudioFilterParametersEXT *sendFilter;
FAudioFilterState **sendFilterState;
struct
{
FAPOBufferFlags state;
uint32_t count;
FAudioEffectDescriptor *desc;
void **parameters;
uint32_t *parameterSizes;
uint8_t *parameterUpdates;
uint8_t *inPlaceProcessing;
} effects;
FAudioFilterParametersEXT filter;
FAudioFilterState *filterState;
FAudioMutex sendLock;
FAudioMutex effectLock;
FAudioMutex filterLock;
float volume;
float *channelVolume;
uint32_t outputChannels;
FAudioMutex volumeLock;
FAUDIONAMELESS union
{
struct
{
uint32_t decodeSamples;
uint32_t resampleSamples;
float resampleFreq;
uint64_t resampleStep;
uint64_t resampleOffset;
uint64_t curBufferOffsetDec;
uint32_t curBufferOffset;
#ifdef HAVE_WMADEC
struct FAudioWMADEC *wmadec;
#endif
float maxFreqRatio;
FAudioWaveFormatEx *format;
FAudioDecodeCallback decode;
FAudioResampleCallback resample;
FAudioVoiceCallback *callback;
uint8_t active;
float freqRatio;
uint8_t newBuffer;
uint64_t totalSamples;
FAudioBufferEntry *bufferList;
FAudioBufferEntry *flushList;
FAudioMutex bufferLock;
} src;
struct
{
uint32_t inputSamples;
uint32_t outputSamples;
float *inputCache;
uint64_t resampleStep;
FAudioResampleCallback resample;
uint32_t inputChannels;
uint32_t inputSampleRate;
uint32_t processingStage;
} mix;
struct
{
float *output;
float *effectCache;
uint32_t inputChannels;
uint32_t inputSampleRate;
} master;
};
};
void FAudio_INTERNAL_InsertSubmixSorted(
LinkedList **start,
FAudioSubmixVoice *toAdd,
FAudioMutex lock,
FAudioMallocFunc pMalloc
);
void FAudio_INTERNAL_UpdateEngine(FAudio *audio, float *output);
void FAudio_INTERNAL_ResizeDecodeCache(FAudio *audio, uint32_t size);
void FAudio_INTERNAL_AllocEffectChain(
FAudioVoice *voice,
const FAudioEffectChain *pEffectChain
);
void FAudio_INTERNAL_FreeEffectChain(FAudioVoice *voice);
uint32_t FAudio_INTERNAL_VoiceOutputFrequency(
FAudioVoice *voice,
const FAudioVoiceSends *pSendList
);
extern const float FAUDIO_INTERNAL_MATRIX_DEFAULTS[8][8][64];
#ifdef FAUDIO_DISABLE_DEBUGCONFIGURATION
#define LOG_ERROR(engine, fmt, ...)
#define LOG_WARNING(engine, fmt, ...)
#define LOG_INFO(engine, fmt, ...)
#define LOG_DETAIL(engine, fmt, ...)
#define LOG_API_ENTER(engine)
#define LOG_API_EXIT(engine)
#define LOG_FUNC_ENTER(engine)
#define LOG_FUNC_EXIT(engine)
#define LOG_MUTEX_CREATE(engine, mutex)
#define LOG_MUTEX_DESTROY(engine, mutex)
#define LOG_MUTEX_LOCK(engine, mutex)
#define LOG_MUTEX_UNLOCK(engine, mutex)
#define LOG_FORMAT(engine, waveFormat)
#else
#if defined(_MSC_VER)
void FAudio_INTERNAL_debug(
FAudio *audio,
const char *file,
uint32_t line,
const char *func,
const char *fmt,
...
);
#if _MSC_VER <= 1700
#define __func__ __FUNCTION__
#endif
#else
void FAudio_INTERNAL_debug(
FAudio *audio,
const char *file,
uint32_t line,
const char *func,
const char *fmt,
...
) __attribute__((format(printf,5,6)));
#endif
void FAudio_INTERNAL_debug_fmt(
FAudio *audio,
const char *file,
uint32_t line,
const char *func,
const FAudioWaveFormatEx *fmt
);
#define PRINT_DEBUG(engine, cond, type, fmt, ...) \
if (engine->debug.TraceMask & FAUDIO_LOG_##cond) \
{ \
FAudio_INTERNAL_debug( \
engine, \
__FILE__, \
__LINE__, \
__func__, \
type ": " fmt, \
__VA_ARGS__ \
); \
}
#define LOG_ERROR(engine, fmt, ...) PRINT_DEBUG(engine, ERRORS, "ERROR", fmt, __VA_ARGS__)
#define LOG_WARNING(engine, fmt, ...) PRINT_DEBUG(engine, WARNINGS, "WARNING", fmt, __VA_ARGS__)
#define LOG_INFO(engine, fmt, ...) PRINT_DEBUG(engine, INFO, "INFO", fmt, __VA_ARGS__)
#define LOG_DETAIL(engine, fmt, ...) PRINT_DEBUG(engine, DETAIL, "DETAIL", fmt, __VA_ARGS__)
#define LOG_API_ENTER(engine) PRINT_DEBUG(engine, API_CALLS, "API Enter", "%s", __func__)
#define LOG_API_EXIT(engine) PRINT_DEBUG(engine, API_CALLS, "API Exit", "%s", __func__)
#define LOG_FUNC_ENTER(engine) PRINT_DEBUG(engine, FUNC_CALLS, "FUNC Enter", "%s", __func__)
#define LOG_FUNC_EXIT(engine) PRINT_DEBUG(engine, FUNC_CALLS, "FUNC Exit", "%s", __func__)
#define LOG_MUTEX_CREATE(engine, mutex) PRINT_DEBUG(engine, LOCKS, "Mutex Create", "%p (%s)", mutex, #mutex)
#define LOG_MUTEX_DESTROY(engine, mutex) PRINT_DEBUG(engine, LOCKS, "Mutex Destroy", "%p (%s)", mutex, #mutex)
#define LOG_MUTEX_LOCK(engine, mutex) PRINT_DEBUG(engine, LOCKS, "Mutex Lock", "%p (%s)", mutex, #mutex)
#define LOG_MUTEX_UNLOCK(engine, mutex) PRINT_DEBUG(engine, LOCKS, "Mutex Unlock", "%p (%s)", mutex, #mutex)
#define LOG_FORMAT(engine, waveFormat) \
if (engine->debug.TraceMask & FAUDIO_LOG_INFO) \
{ \
FAudio_INTERNAL_debug_fmt( \
engine, \
__FILE__, \
__LINE__, \
__func__, \
waveFormat \
); \
}
#endif
#define CREATE_FAPOFX_FUNC(effect) \
extern uint32_t FAPOFXCreate##effect( \
FAPO **pEffect, \
const void *pInitData, \
uint32_t InitDataByteSize, \
FAudioMallocFunc customMalloc, \
FAudioFreeFunc customFree, \
FAudioReallocFunc customRealloc, \
uint8_t legacy \
);
CREATE_FAPOFX_FUNC(EQ)
CREATE_FAPOFX_FUNC(MasteringLimiter)
CREATE_FAPOFX_FUNC(Reverb)
CREATE_FAPOFX_FUNC(Echo)
#undef CREATE_FAPOFX_FUNC
extern void (*FAudio_INTERNAL_Convert_U8_To_F32)(
const uint8_t *restrict src,
float *restrict dst,
uint32_t len
);
extern void (*FAudio_INTERNAL_Convert_S16_To_F32)(
const int16_t *restrict src,
float *restrict dst,
uint32_t len
);
extern void (*FAudio_INTERNAL_Convert_S32_To_F32)(
const int32_t *restrict src,
float *restrict dst,
uint32_t len
);
extern FAudioResampleCallback FAudio_INTERNAL_ResampleMono;
extern FAudioResampleCallback FAudio_INTERNAL_ResampleStereo;
extern void FAudio_INTERNAL_ResampleGeneric(
float *restrict dCache,
float *restrict resampleCache,
uint64_t *resampleOffset,
uint64_t resampleStep,
uint64_t toResample,
uint8_t channels
);
extern void (*FAudio_INTERNAL_Amplify)(
float *output,
uint32_t totalSamples,
float volume
);
extern FAudioMixCallback FAudio_INTERNAL_Mix_Generic;
#define MIX_FUNC(type) \
extern void FAudio_INTERNAL_Mix_##type##_Scalar( \
uint32_t toMix, \
uint32_t srcChans, \
uint32_t dstChans, \
float *restrict srcData, \
float *restrict dstData, \
float *restrict coefficients \
);
MIX_FUNC(Generic)
MIX_FUNC(1in_1out)
MIX_FUNC(1in_2out)
MIX_FUNC(1in_6out)
MIX_FUNC(1in_8out)
MIX_FUNC(2in_1out)
MIX_FUNC(2in_2out)
MIX_FUNC(2in_6out)
MIX_FUNC(2in_8out)
#undef MIX_FUNC
void FAudio_INTERNAL_InitSIMDFunctions(uint8_t hasSSE2, uint8_t hasNEON);
#define DECODE_FUNC(type) \
extern void FAudio_INTERNAL_Decode##type( \
FAudioVoice *voice, \
FAudioBuffer *buffer, \
float *decodeCache, \
uint32_t samples \
);
DECODE_FUNC(PCM8)
DECODE_FUNC(PCM16)
DECODE_FUNC(PCM24)
DECODE_FUNC(PCM32)
DECODE_FUNC(PCM32F)
DECODE_FUNC(MonoMSADPCM)
DECODE_FUNC(StereoMSADPCM)
DECODE_FUNC(WMAERROR)
#undef DECODE_FUNC
#ifdef HAVE_WMADEC
uint32_t FAudio_WMADEC_init(FAudioSourceVoice *pSourceVoice, uint32_t type);
void FAudio_WMADEC_free(FAudioSourceVoice *voice);
void FAudio_WMADEC_end_buffer(FAudioSourceVoice *voice);
#endif
void FAudio_PlatformAddRef(void);
void FAudio_PlatformRelease(void);
void FAudio_PlatformInit(
FAudio *audio,
uint32_t flags,
uint32_t deviceIndex,
FAudioWaveFormatExtensible *mixFormat,
uint32_t *updateSize,
void** platformDevice
);
void FAudio_PlatformQuit(void* platformDevice);
uint32_t FAudio_PlatformGetDeviceCount(void);
uint32_t FAudio_PlatformGetDeviceDetails(
uint32_t index,
FAudioDeviceDetails *details
);
FAudioThread FAudio_PlatformCreateThread(
FAudioThreadFunc func,
const char *name,
void* data
);
void FAudio_PlatformWaitThread(FAudioThread thread, int32_t *retval);
void FAudio_PlatformThreadPriority(FAudioThreadPriority priority);
uint64_t FAudio_PlatformGetThreadID(void);
FAudioMutex FAudio_PlatformCreateMutex(void);
void FAudio_PlatformDestroyMutex(FAudioMutex mutex);
void FAudio_PlatformLockMutex(FAudioMutex mutex);
void FAudio_PlatformUnlockMutex(FAudioMutex mutex);
void FAudio_sleep(uint32_t ms);
uint32_t FAudio_timems(void);
static inline uint32_t GetMask(uint16_t channels)
{
if (channels == 1) return SPEAKER_MONO;
if (channels == 2) return SPEAKER_STEREO;
if (channels == 3) return SPEAKER_2POINT1;
if (channels == 4) return SPEAKER_QUAD;
if (channels == 5) return SPEAKER_4POINT1;
if (channels == 6) return SPEAKER_5POINT1;
if (channels == 8) return SPEAKER_7POINT1;
FAudio_assert(0 && "Unrecognized speaker layout!");
return 0;
}
static inline void WriteWaveFormatExtensible(
FAudioWaveFormatExtensible *fmt,
int channels,
int samplerate,
const FAudioGUID *subformat
) {
FAudio_assert(fmt != NULL);
fmt->Format.wBitsPerSample = 32;
fmt->Format.wFormatTag = FAUDIO_FORMAT_EXTENSIBLE;
fmt->Format.nChannels = channels;
fmt->Format.nSamplesPerSec = samplerate;
fmt->Format.nBlockAlign = (
fmt->Format.nChannels *
(fmt->Format.wBitsPerSample / 8)
);
fmt->Format.nAvgBytesPerSec = (
fmt->Format.nSamplesPerSec *
fmt->Format.nBlockAlign
);
fmt->Format.cbSize = sizeof(FAudioWaveFormatExtensible) - sizeof(FAudioWaveFormatEx);
fmt->Samples.wValidBitsPerSample = 32;
fmt->dwChannelMask = GetMask(fmt->Format.nChannels);
FAudio_memcpy(&fmt->SubFormat, subformat, sizeof(FAudioGUID));
}
#define FIXED_PRECISION 32
#define FIXED_ONE (1LL << FIXED_PRECISION)
#define FIXED_FRACTION_MASK (FIXED_ONE - 1)
#define FIXED_INTEGER_MASK ~FIXED_FRACTION_MASK
#define DOUBLE_TO_FIXED(dbl) \
((uint64_t) (dbl * FIXED_ONE + 0.5))
#define FIXED_TO_DOUBLE(fxd) ( \
(double) (fxd >> FIXED_PRECISION) + \
((fxd & FIXED_FRACTION_MASK) * (1.0 / FIXED_ONE)) \
)
#define FIXED_TO_FLOAT(fxd) ( \
(float) (fxd >> FIXED_PRECISION) + \
((fxd & FIXED_FRACTION_MASK) * (1.0f / FIXED_ONE)) \
)
#ifdef FAUDIO_DUMP_VOICES
typedef size_t (FAUDIOCALL * FAudio_writefunc)(
void *data,
const void *src,
size_t size,
size_t count
);
typedef size_t (FAUDIOCALL * FAudio_sizefunc)(
void *data
);
typedef struct FAudioIOStreamOut
{
void *data;
FAudio_readfunc read;
FAudio_writefunc write;
FAudio_seekfunc seek;
FAudio_sizefunc size;
FAudio_closefunc close;
void *lock;
} FAudioIOStreamOut;
FAudioIOStreamOut* FAudio_fopen_out(const char *path, const char *mode);
void FAudio_close_out(FAudioIOStreamOut *io);
#endif