Path: blob/master/Resources/taoframework-2.1.0/bin/Tao.Cg.xml
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<?xml version="1.0"?>1<doc>2<assembly>3<name>Tao.Cg</name>4</assembly>5<members>6<member name="T:Tao.Cg.Cg">7<summary>8Cg core runtime binding for .NET, implementing Cg 1.4.1.9</summary>10<remarks>11Binds functions and definitions in cg.dll or libcg.so.12</remarks>13</member>14<member name="F:Tao.Cg.Cg.CG_NATIVE_LIBRARY">15<summary>16Specifies CG's native library archive.17</summary>18<remarks>19Specifies cg.dll everywhere; will be mapped via .config for mono.20</remarks>21</member>22<member name="F:Tao.Cg.Cg.CALLING_CONVENTION">23<summary>24Specifies the calling convention.25</summary>26<remarks>27Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/> for Windows and Linux.28</remarks>29</member>30<member name="F:Tao.Cg.Cg.CG_TEXUNIT0">31<summary>32Texture unit.33</summary>34</member>35<member name="F:Tao.Cg.Cg.CG_TEXUNIT1">36<summary>3738</summary>39</member>40<member name="F:Tao.Cg.Cg.CG_TEXUNIT2">41<summary>4243</summary>44</member>45<member 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name="F:Tao.Cg.Cg.CG_FOGCOORD">1161<summary>11621163</summary>1164</member>1165<member name="F:Tao.Cg.Cg.CG_TEXCOORD0">1166<summary>11671168</summary>1169</member>1170<member name="F:Tao.Cg.Cg.CG_TEXCOORD1">1171<summary>11721173</summary>1174</member>1175<member name="F:Tao.Cg.Cg.CG_TEXCOORD2">1176<summary>11771178</summary>1179</member>1180<member name="F:Tao.Cg.Cg.CG_TEXCOORD3">1181<summary>11821183</summary>1184</member>1185<member name="F:Tao.Cg.Cg.CG_TEXCOORD4">1186<summary>11871188</summary>1189</member>1190<member name="F:Tao.Cg.Cg.CG_TEXCOORD5">1191<summary>11921193</summary>1194</member>1195<member name="F:Tao.Cg.Cg.CG_TEXCOORD6">1196<summary>11971198</summary>1199</member>1200<member name="F:Tao.Cg.Cg.CG_TEXCOORD7">1201<summary>12021203</summary>1204</member>1205<member name="F:Tao.Cg.Cg.CG_TEXCOORD8">1206<summary>12071208</summary>1209</member>1210<member name="F:Tao.Cg.Cg.CG_TEXCOORD9">1211<summary>12121213</summary>1214</member>1215<member name="F:Tao.Cg.Cg.CG_TEXCOORD10">1216<summary>12171218</summary>1219</member>1220<member name="F:Tao.Cg.Cg.CG_TEXCOORD11">1221<summary>12221223</summary>1224</member>1225<member name="F:Tao.Cg.Cg.CG_TEXCOORD12">1226<summary>12271228</summary>1229</member>1230<member name="F:Tao.Cg.Cg.CG_TEXCOORD13">1231<summary>12321233</summary>1234</member>1235<member name="F:Tao.Cg.Cg.CG_TEXCOORD14">1236<summary>12371238</summary>1239</member>1240<member name="F:Tao.Cg.Cg.CG_TEXCOORD15">1241<summary>12421243</summary>1244</member>1245<member name="F:Tao.Cg.Cg.CG_TESSFACTOR">1246<summary>12471248</summary>1249</member>1250<member name="F:Tao.Cg.Cg.CG_COMBINER_CONST0">1251<summary>12521253</summary>1254</member>1255<member name="F:Tao.Cg.Cg.CG_COMBINER_CONST1">1256<summary>12571258</summary>1259</member>1260<member name="F:Tao.Cg.Cg.CG_COMBINER_STAGE_CONST0">1261<summary>12621263</summary>1264</member>1265<member name="F:Tao.Cg.Cg.CG_COMBINER_STAGE_CONST1">1266<summary>12671268</summary>1269</member>1270<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_MATRIX">1271<summary>12721273</summary>1274</member>1275<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_SCALE">1276<summary>12771278</summary>1279</member>1280<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_BIAS">1281<summary>12821283</summary>1284</member>1285<member name="F:Tao.Cg.Cg.CG_CONST_EYE">1286<summary>12871288</summary>1289</member>1290<member name="F:Tao.Cg.Cg.CG_VERSION_NUM">1291<summary>12921293</summary>1294</member>1295<member name="F:Tao.Cg.Cg.CG_FALSE">1296<summary>1297False.1298</summary>1299</member>1300<member name="F:Tao.Cg.Cg.CG_TRUE">1301<summary>1302True.1303</summary>1304</member>1305<member name="F:Tao.Cg.Cg.CG_UNKNOWN_TYPE">1306<summary>1307An unknown data type.1308</summary>1309</member>1310<member name="F:Tao.Cg.Cg.CG_STRUCT">1311<summary>1312A collection of one or more members of possibly different types.1313</summary>1314</member>1315<member name="F:Tao.Cg.Cg.CG_ARRAY">1316<summary>1317A collection of one or more elements of the same type.1318</summary>1319</member>1320<member name="F:Tao.Cg.Cg.CG_TYPE_START_ENUM">1321<summary>1322Start of the Cg data type definitions.1323</summary>1324</member>1325<member name="F:Tao.Cg.Cg.CG_UNDEFINED">1326<summary>13271328</summary>1329</member>1330<member name="F:Tao.Cg.Cg.CG_PROFILE_START">1331<summary>13321333</summary>1334</member>1335<member name="F:Tao.Cg.Cg.CG_PROFILE_UNKNOWN">1336<summary>13371338</summary>1339</member>1340<member name="F:Tao.Cg.Cg.CG_PROFILE_MAX">1341<summary>13421343</summary>1344</member>1345<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_UNKNOWN">1346<summary>13471348</summary>1349</member>1350<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_SCALAR">1351<summary>13521353</summary>1354</member>1355<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_VECTOR">1356<summary>13571358</summary>1359</member>1360<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_MATRIX">1361<summary>13621363</summary>1364</member>1365<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_STRUCT">1366<summary>13671368</summary>1369</member>1370<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_ARRAY">1371<summary>13721373</summary>1374</member>1375<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_SAMPLER">1376<summary>13771378</summary>1379</member>1380<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_OBJECT">1381<summary>13821383</summary>1384</member>1385<member name="F:Tao.Cg.Cg.CG_HALF">1386<summary>1387The half type is lower-precision IEEE-like floating point. Profiles must1388support the half type, but may choose to implement it with the same precision1389as the float type.1390</summary>1391</member>1392<member name="F:Tao.Cg.Cg.CG_HALF2">1393<summary>1394Two-element, packed, half array (vector type).1395</summary>1396</member>1397<member name="F:Tao.Cg.Cg.CG_HALF3">1398<summary>1399Three-element, packed, half array (vector type).1400</summary>1401</member>1402<member name="F:Tao.Cg.Cg.CG_HALF4">1403<summary>1404Four-element, packed, half array (vector type).1405</summary>1406</member>1407<member name="F:Tao.Cg.Cg.CG_HALF1x1">1408<summary>14091x1, packed, half array (matrix type).1410</summary>1411</member>1412<member name="F:Tao.Cg.Cg.CG_HALF1x2">1413<summary>14141x2, packed, half array (matrix type).1415</summary>1416</member>1417<member name="F:Tao.Cg.Cg.CG_HALF1x3">1418<summary>14191x3, packed, half array (matrix type).1420</summary>1421</member>1422<member name="F:Tao.Cg.Cg.CG_HALF1x4">1423<summary>14241x4, packed, half array (matrix type).1425</summary>1426</member>1427<member name="F:Tao.Cg.Cg.CG_HALF2x1">1428<summary>14292x1, packed, half array (matrix type).1430</summary>1431</member>1432<member name="F:Tao.Cg.Cg.CG_HALF2x2">1433<summary>14342x2, packed, half array (matrix type).1435</summary>1436</member>1437<member name="F:Tao.Cg.Cg.CG_HALF2x3">1438<summary>14392x3, packed, half array (matrix type).1440</summary>1441</member>1442<member name="F:Tao.Cg.Cg.CG_HALF2x4">1443<summary>14442x4, packed, half array (matrix type).1445</summary>1446</member>1447<member name="F:Tao.Cg.Cg.CG_HALF3x1">1448<summary>14493x1, packed, half array (matrix type).1450</summary>1451</member>1452<member name="F:Tao.Cg.Cg.CG_HALF3x2">1453<summary>14543x2, packed, half array (matrix type).1455</summary>1456</member>1457<member name="F:Tao.Cg.Cg.CG_HALF3x3">1458<summary>14593x3, packed, half array (matrix type).1460</summary>1461</member>1462<member name="F:Tao.Cg.Cg.CG_HALF3x4">1463<summary>14643x4, packed, half array (matrix type).1465</summary>1466</member>1467<member name="F:Tao.Cg.Cg.CG_HALF4x1">1468<summary>14694x1, packed, half array (matrix type).1470</summary>1471</member>1472<member name="F:Tao.Cg.Cg.CG_HALF4x2">1473<summary>14744x2, packed, half array (matrix type).1475</summary>1476</member>1477<member name="F:Tao.Cg.Cg.CG_HALF4x3">1478<summary>14794x3, packed, half array (matrix type).1480</summary>1481</member>1482<member name="F:Tao.Cg.Cg.CG_HALF4x4">1483<summary>14844x4, packed, half array (matrix type).1485</summary>1486</member>1487<member name="F:Tao.Cg.Cg.CG_FLOAT">1488<summary>1489The float type is as close as possible to the IEEE single precision (32-bit)1490floating point. Profiles must support the float data type.1491</summary>1492</member>1493<member name="F:Tao.Cg.Cg.CG_FLOAT2">1494<summary>1495Two-element, packed, float array (vector type).1496</summary>1497</member>1498<member name="F:Tao.Cg.Cg.CG_FLOAT3">1499<summary>1500Three-element, packed, float array (vector type).1501</summary>1502</member>1503<member name="F:Tao.Cg.Cg.CG_FLOAT4">1504<summary>1505Four-element, packed, float array (vector type).1506</summary>1507</member>1508<member name="F:Tao.Cg.Cg.CG_FLOAT1x1">1509<summary>15101x1, packed, float array (matrix type).1511</summary>1512</member>1513<member name="F:Tao.Cg.Cg.CG_FLOAT1x2">1514<summary>15151x2, packed, float array (matrix type).1516</summary>1517</member>1518<member name="F:Tao.Cg.Cg.CG_FLOAT1x3">1519<summary>15201x3, packed, float array (matrix type).1521</summary>1522</member>1523<member name="F:Tao.Cg.Cg.CG_FLOAT1x4">1524<summary>15251x4, packed, float array (matrix type).1526</summary>1527</member>1528<member name="F:Tao.Cg.Cg.CG_FLOAT2x1">1529<summary>15302x1, packed, float array (matrix type).1531</summary>1532</member>1533<member name="F:Tao.Cg.Cg.CG_FLOAT2x2">1534<summary>15352x2, packed, float array (matrix type).1536</summary>1537</member>1538<member name="F:Tao.Cg.Cg.CG_FLOAT2x3">1539<summary>15402x3, packed, float array (matrix type).1541</summary>1542</member>1543<member name="F:Tao.Cg.Cg.CG_FLOAT2x4">1544<summary>15452x4, packed, float array (matrix type).1546</summary>1547</member>1548<member name="F:Tao.Cg.Cg.CG_FLOAT3x1">1549<summary>15503x1, packed, float array (matrix type).1551</summary>1552</member>1553<member name="F:Tao.Cg.Cg.CG_FLOAT3x2">1554<summary>15553x2, packed, float array (matrix type).1556</summary>1557</member>1558<member name="F:Tao.Cg.Cg.CG_FLOAT3x3">1559<summary>15603x3, packed, float array (matrix type).1561</summary>1562</member>1563<member name="F:Tao.Cg.Cg.CG_FLOAT3x4">1564<summary>15653x4, packed, float array (matrix type).1566</summary>1567</member>1568<member name="F:Tao.Cg.Cg.CG_FLOAT4x1">1569<summary>15704x1, packed, float array (matrix type).1571</summary>1572</member>1573<member name="F:Tao.Cg.Cg.CG_FLOAT4x2">1574<summary>15754x2, packed, float array (matrix type).1576</summary>1577</member>1578<member name="F:Tao.Cg.Cg.CG_FLOAT4x3">1579<summary>15804x3, packed, float array (matrix type).1581</summary>1582</member>1583<member name="F:Tao.Cg.Cg.CG_FLOAT4x4">1584<summary>15854x4, packed, float array (matrix type).1586</summary>1587</member>1588<member name="F:Tao.Cg.Cg.CG_SAMPLER1D">1589<summary>1590A handle to a 1-dimensional texture object.1591</summary>1592</member>1593<member name="F:Tao.Cg.Cg.CG_SAMPLER2D">1594<summary>1595A handle to a 2-dimensional texture object.1596</summary>1597</member>1598<member name="F:Tao.Cg.Cg.CG_SAMPLER3D">1599<summary>1600A handle to a 3-dimensional texture object.1601</summary>1602</member>1603<member name="F:Tao.Cg.Cg.CG_SAMPLERRECT">1604<summary>1605A handle to a texture object rectangle.1606</summary>1607</member>1608<member name="F:Tao.Cg.Cg.CG_SAMPLERCUBE">1609<summary>1610A handle to a texture object cube map.1611</summary>1612</member>1613<member name="F:Tao.Cg.Cg.CG_FIXED">1614<summary>1615The fixed type is a signed type with a range of at least [-2,2) and with at1616least 10 bits of fractional precision. Overflow operations on the data type1617clamp rather than wrap. Fragment profiles must support the fixed type, but1618may implement it with the same precision as the half or float types.1619Vertex profiles are required to provide partial support for the fixed type.1620Vertex profiles have the option to provide full support for the fixed type or1621to implement the fixed type with the same precision as the half or float types.1622</summary>1623</member>1624<member name="F:Tao.Cg.Cg.CG_FIXED2">1625<summary>1626Two-element, packed, fixed array (vector type).1627</summary>1628</member>1629<member name="F:Tao.Cg.Cg.CG_FIXED3">1630<summary>1631Three-element, packed, fixed array (vector type).1632</summary>1633</member>1634<member name="F:Tao.Cg.Cg.CG_FIXED4">1635<summary>1636Four-element, packed, fixed array (vector type).1637</summary>1638</member>1639<member name="F:Tao.Cg.Cg.CG_FIXED1x1">1640<summary>16411x1, packed, fixed array (matrix type).1642</summary>1643</member>1644<member name="F:Tao.Cg.Cg.CG_FIXED1x2">1645<summary>16461x2, packed, fixed array (matrix type).1647</summary>1648</member>1649<member name="F:Tao.Cg.Cg.CG_FIXED1x3">1650<summary>16511x3, packed, fixed array (matrix type).1652</summary>1653</member>1654<member name="F:Tao.Cg.Cg.CG_FIXED1x4">1655<summary>16561x4, packed, fixed array (matrix type).1657</summary>1658</member>1659<member name="F:Tao.Cg.Cg.CG_FIXED2x1">1660<summary>16612x1, packed, fixed array (matrix type).1662</summary>1663</member>1664<member name="F:Tao.Cg.Cg.CG_FIXED2x2">1665<summary>16662x2, packed, fixed array (matrix type).1667</summary>1668</member>1669<member name="F:Tao.Cg.Cg.CG_FIXED2x3">1670<summary>16712x3, packed, fixed array (matrix type).1672</summary>1673</member>1674<member name="F:Tao.Cg.Cg.CG_FIXED2x4">1675<summary>16762x4, packed, fixed array (matrix type).1677</summary>1678</member>1679<member name="F:Tao.Cg.Cg.CG_FIXED3x1">1680<summary>16813x1, packed, fixed array (matrix type).1682</summary>1683</member>1684<member name="F:Tao.Cg.Cg.CG_FIXED3x2">1685<summary>16863x2, packed, fixed array (matrix type).1687</summary>1688</member>1689<member name="F:Tao.Cg.Cg.CG_FIXED3x3">1690<summary>16913x3, packed, fixed array (matrix type).1692</summary>1693</member>1694<member name="F:Tao.Cg.Cg.CG_FIXED3x4">1695<summary>16963x4, packed, fixed array (matrix type).1697</summary>1698</member>1699<member name="F:Tao.Cg.Cg.CG_FIXED4x1">1700<summary>17014x1, packed, fixed array (matrix type).1702</summary>1703</member>1704<member name="F:Tao.Cg.Cg.CG_FIXED4x2">1705<summary>17064x2, packed, fixed array (matrix type).1707</summary>1708</member>1709<member name="F:Tao.Cg.Cg.CG_FIXED4x3">1710<summary>17114x3, packed, fixed array (matrix type).1712</summary>1713</member>1714<member name="F:Tao.Cg.Cg.CG_FIXED4x4">1715<summary>17164x4, packed, fixed array (matrix type).1717</summary>1718</member>1719<member name="F:Tao.Cg.Cg.CG_HALF1">1720<summary>1721Single-element, packed, half array (vector type).1722</summary>1723</member>1724<member name="F:Tao.Cg.Cg.CG_FLOAT1">1725<summary>1726Single-element, packed, float array (vector type).1727</summary>1728</member>1729<member name="F:Tao.Cg.Cg.CG_FIXED1">1730<summary>1731Single-element, packed, fixed array (vector type).1732</summary>1733</member>1734<member name="F:Tao.Cg.Cg.CG_INT">1735<summary>1736The int type is preferably 32-bit two’s complement. Profiles may1737optionally treat int as float.1738</summary>1739</member>1740<member name="F:Tao.Cg.Cg.CG_INT1">1741<summary>1742Single-element, packed, int array (vector type).1743</summary>1744</member>1745<member name="F:Tao.Cg.Cg.CG_INT2">1746<summary>1747Two-element, packed, int array (vector type).1748</summary>1749</member>1750<member name="F:Tao.Cg.Cg.CG_INT3">1751<summary>1752Three-element, packed, int array (vector type).1753</summary>1754</member>1755<member name="F:Tao.Cg.Cg.CG_INT4">1756<summary>1757Four-element, packed, int array (vector type).1758</summary>1759</member>1760<member name="F:Tao.Cg.Cg.CG_INT1x1">1761<summary>17621x1, packed, int array (matrix type).1763</summary>1764</member>1765<member name="F:Tao.Cg.Cg.CG_INT1x2">1766<summary>17671x2, packed, int array (matrix type).1768</summary>1769</member>1770<member name="F:Tao.Cg.Cg.CG_INT1x3">1771<summary>17721x3, packed, int array (matrix type).1773</summary>1774</member>1775<member name="F:Tao.Cg.Cg.CG_INT1x4">1776<summary>17771x4, packed, int array (matrix type).1778</summary>1779</member>1780<member name="F:Tao.Cg.Cg.CG_INT2x1">1781<summary>17822x1, packed, int array (matrix type).1783</summary>1784</member>1785<member name="F:Tao.Cg.Cg.CG_INT2x2">1786<summary>17872x2, packed, int array (matrix type).1788</summary>1789</member>1790<member name="F:Tao.Cg.Cg.CG_INT2x3">1791<summary>17922x3, packed, int array (matrix type).1793</summary>1794</member>1795<member name="F:Tao.Cg.Cg.CG_INT2x4">1796<summary>17972x4, packed, int array (matrix type).1798</summary>1799</member>1800<member name="F:Tao.Cg.Cg.CG_INT3x1">1801<summary>18023x1, packed, int array (matrix type).1803</summary>1804</member>1805<member name="F:Tao.Cg.Cg.CG_INT3x2">1806<summary>18073x2, packed, int array (matrix type).1808</summary>1809</member>1810<member name="F:Tao.Cg.Cg.CG_INT3x3">1811<summary>18123x3, packed, int array (matrix type).1813</summary>1814</member>1815<member name="F:Tao.Cg.Cg.CG_INT3x4">1816<summary>18173x4, packed, int array (matrix type).1818</summary>1819</member>1820<member name="F:Tao.Cg.Cg.CG_INT4x1">1821<summary>18224x1, packed, int array (matrix type).1823</summary>1824</member>1825<member name="F:Tao.Cg.Cg.CG_INT4x2">1826<summary>18274x2, packed, int array (matrix type).1828</summary>1829</member>1830<member name="F:Tao.Cg.Cg.CG_INT4x3">1831<summary>18324x3, packed, int array (matrix type).1833</summary>1834</member>1835<member name="F:Tao.Cg.Cg.CG_INT4x4">1836<summary>18374x4, packed, int array (matrix type).1838</summary>1839</member>1840<member name="F:Tao.Cg.Cg.CG_BOOL">1841<summary>1842The bool type represents Boolean values. Objects of bool type are either1843true or false.1844</summary>1845</member>1846<member name="F:Tao.Cg.Cg.CG_BOOL1">1847<summary>1848Single-element, packed, bool array (vector type).1849</summary>1850</member>1851<member name="F:Tao.Cg.Cg.CG_BOOL2">1852<summary>1853Two-element, packed, bool array (vector type).1854</summary>1855</member>1856<member name="F:Tao.Cg.Cg.CG_BOOL3">1857<summary>1858Three-element, packed, bool array (vector type).1859</summary>1860</member>1861<member name="F:Tao.Cg.Cg.CG_BOOL4">1862<summary>1863Four-element, packed, bool array (vector type).1864</summary>1865</member>1866<member name="F:Tao.Cg.Cg.CG_BOOL1x1">1867<summary>18681x1, packed, bool array (matrix type).1869</summary>1870</member>1871<member name="F:Tao.Cg.Cg.CG_BOOL1x2">1872<summary>18731x2, packed, bool array (matrix type).1874</summary>1875</member>1876<member name="F:Tao.Cg.Cg.CG_BOOL1x3">1877<summary>18781x3, packed, bool array (matrix type).1879</summary>1880</member>1881<member name="F:Tao.Cg.Cg.CG_BOOL1x4">1882<summary>18831x4, packed, bool array (matrix type).1884</summary>1885</member>1886<member name="F:Tao.Cg.Cg.CG_BOOL2x1">1887<summary>18882x1, packed, bool array (matrix type).1889</summary>1890</member>1891<member name="F:Tao.Cg.Cg.CG_BOOL2x2">1892<summary>18932x2, packed, bool array (matrix type).1894</summary>1895</member>1896<member name="F:Tao.Cg.Cg.CG_BOOL2x3">1897<summary>18982x3, packed, bool array (matrix type).1899</summary>1900</member>1901<member name="F:Tao.Cg.Cg.CG_BOOL2x4">1902<summary>19032x4, packed, bool array (matrix type).1904</summary>1905</member>1906<member name="F:Tao.Cg.Cg.CG_BOOL3x1">1907<summary>19083x1, packed, bool array (matrix type).1909</summary>1910</member>1911<member name="F:Tao.Cg.Cg.CG_BOOL3x2">1912<summary>19133x2, packed, bool array (matrix type).1914</summary>1915</member>1916<member name="F:Tao.Cg.Cg.CG_BOOL3x3">1917<summary>19183x3, packed, bool array (matrix type).1919</summary>1920</member>1921<member name="F:Tao.Cg.Cg.CG_BOOL3x4">1922<summary>19233x4, packed, bool array (matrix type).1924</summary>1925</member>1926<member name="F:Tao.Cg.Cg.CG_BOOL4x1">1927<summary>19284x1, packed, bool array (matrix type).1929</summary>1930</member>1931<member name="F:Tao.Cg.Cg.CG_BOOL4x2">1932<summary>19334x2, packed, bool array (matrix type).1934</summary>1935</member>1936<member name="F:Tao.Cg.Cg.CG_BOOL4x3">1937<summary>19384x3, packed, bool array (matrix type).1939</summary>1940</member>1941<member name="F:Tao.Cg.Cg.CG_BOOL4x4">1942<summary>19434x4, packed, bool array (matrix type).1944</summary>1945</member>1946<member name="F:Tao.Cg.Cg.CG_STRING">1947<summary>19481949</summary>1950</member>1951<member name="F:Tao.Cg.Cg.CG_PROGRAM_TYPE">1952<summary>19531954</summary>1955</member>1956<member name="F:Tao.Cg.Cg.CG_TEXTURE">1957<summary>19581959</summary>1960</member>1961<member name="F:Tao.Cg.Cg.CG_UNKNOWN">1962<summary>1963Unknown resource.1964</summary>1965</member>1966<member name="F:Tao.Cg.Cg.CG_IN">1967<summary>1968Specifies an input parameter.1969</summary>1970</member>1971<member name="F:Tao.Cg.Cg.CG_OUT">1972<summary>1973Specifies an output parameter.1974</summary>1975</member>1976<member name="F:Tao.Cg.Cg.CG_INOUT">1977<summary>1978Specifies a parameter that is both input and output.1979</summary>1980</member>1981<member name="F:Tao.Cg.Cg.CG_MIXED">1982<summary>1983A structure parameter that contains parameters that differ in variability.1984</summary>1985</member>1986<member name="F:Tao.Cg.Cg.CG_VARYING">1987<summary>1988A varying parameter is one whose value changes with each invocation of the1989program.1990</summary>1991</member>1992<member name="F:Tao.Cg.Cg.CG_UNIFORM">1993<summary>1994A uniform parameter is one whose value does not chance with each invocation of a1995program, but whose value can change between groups of program invocations.1996</summary>1997</member>1998<member name="F:Tao.Cg.Cg.CG_CONSTANT">1999<summary>2000A constant parameter never changes for the life of a compiled program.2001Modifying a constant parameter requires program recompilation.2002</summary>2003</member>2004<member name="F:Tao.Cg.Cg.CG_PROGRAM_SOURCE">2005<summary>2006The original Cg source program.2007</summary>2008</member>2009<member name="F:Tao.Cg.Cg.CG_PROGRAM_ENTRY">2010<summary>2011The main entry point for the program.2012</summary>2013</member>2014<member name="F:Tao.Cg.Cg.CG_COMPILED_PROGRAM">2015<summary>2016The string for the compiled program.2017</summary>2018</member>2019<member name="F:Tao.Cg.Cg.CG_PROGRAM_PROFILE">2020<summary>2021The profile for the program.2022</summary>2023</member>2024<member name="F:Tao.Cg.Cg.CG_GLOBAL">2025<summary>2026A global.2027</summary>2028</member>2029<member name="F:Tao.Cg.Cg.CG_PROGRAM">2030<summary>2031The program.2032</summary>2033</member>2034<member name="F:Tao.Cg.Cg.CG_DEFAULT">2035<summary>2036The default values for a uniform parameter.2037</summary>2038</member>2039<member name="F:Tao.Cg.Cg.CG_ERROR">2040<summary>2041An error.2042</summary>2043</member>2044<member name="F:Tao.Cg.Cg.CG_SOURCE">2045<summary>2046A string that contains Cg source code.2047</summary>2048</member>2049<member name="F:Tao.Cg.Cg.CG_OBJECT">2050<summary>2051A string that contains object code that resulted from the precompilation of some2052Cg source code.2053</summary>2054</member>2055<member name="F:Tao.Cg.Cg.CG_COMPILE_MANUAL">2056<summary>20572058</summary>2059</member>2060<member name="F:Tao.Cg.Cg.CG_COMPILE_IMMEDIATE">2061<summary>20622063</summary>2064</member>2065<member name="F:Tao.Cg.Cg.CG_COMPILE_LAZY">2066<summary>20672068</summary>2069</member>2070<member name="F:Tao.Cg.Cg.CG_CURRENT">2071<summary>20722073</summary>2074</member>2075<member name="F:Tao.Cg.Cg.CG_LITERAL">2076<summary>20772078</summary>2079</member>2080<member name="F:Tao.Cg.Cg.CG_VERSION">2081<summary>20822083</summary>2084</member>2085<member name="F:Tao.Cg.Cg.CG_ROW_MAJOR">2086<summary>20872088</summary>2089</member>2090<member name="F:Tao.Cg.Cg.CG_COLUMN_MAJOR">2091<summary>20922093</summary>2094</member>2095<member name="F:Tao.Cg.Cg.CG_NO_ERROR">2096<summary>2097No error has occurred.2098</summary>2099</member>2100<member name="F:Tao.Cg.Cg.CG_COMPILER_ERROR">2101<summary>2102The compile returned an error.2103</summary>2104</member>2105<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_ERROR">2106<summary>2107The parameter used is invalid.2108</summary>2109</member>2110<member name="F:Tao.Cg.Cg.CG_INVALID_PROFILE_ERROR">2111<summary>2112The profile is not supported.2113</summary>2114</member>2115<member name="F:Tao.Cg.Cg.CG_PROGRAM_LOAD_ERROR">2116<summary>2117The program could not load.2118</summary>2119</member>2120<member name="F:Tao.Cg.Cg.CG_PROGRAM_BIND_ERROR">2121<summary>2122The program could not bind.2123</summary>2124</member>2125<member name="F:Tao.Cg.Cg.CG_PROGRAM_NOT_LOADED_ERROR">2126<summary>2127The program must be loaded before this operation may be used.2128</summary>2129</member>2130<member name="F:Tao.Cg.Cg.CG_UNSUPPORTED_GL_EXTENSION_ERROR">2131<summary>2132An unsupported GL extension was required to perform this operation.2133</summary>2134</member>2135<member name="F:Tao.Cg.Cg.CG_INVALID_VALUE_TYPE_ERROR">2136<summary>2137An unknown value type was assigned to a parameter.2138</summary>2139</member>2140<member name="F:Tao.Cg.Cg.CG_NOT_MATRIX_PARAM_ERROR">2141<summary>2142The parameter is not of matrix type.2143</summary>2144</member>2145<member name="F:Tao.Cg.Cg.CG_INVALID_ENUMERANT_ERROR">2146<summary>2147The enumerant parameter has an invalid value.2148</summary>2149</member>2150<member name="F:Tao.Cg.Cg.CG_NOT_4x4_MATRIX_ERROR">2151<summary>2152The parameter must be a 4x4 matrix type.2153</summary>2154</member>2155<member name="F:Tao.Cg.Cg.CG_FILE_READ_ERROR">2156<summary>2157The file could not be read.2158</summary>2159</member>2160<member name="F:Tao.Cg.Cg.CG_FILE_WRITE_ERROR">2161<summary>2162The file could not be written.2163</summary>2164</member>2165<member name="F:Tao.Cg.Cg.CG_NVPARSE_ERROR">2166<summary>2167nvparse could not successfully parse the output from the Cg compiler backend.2168</summary>2169</member>2170<member name="F:Tao.Cg.Cg.CG_MEMORY_ALLOC_ERROR">2171<summary>2172Memory allocation failed.2173</summary>2174</member>2175<member name="F:Tao.Cg.Cg.CG_INVALID_CONTEXT_HANDLE_ERROR">2176<summary>2177Invalid context handle.2178</summary>2179</member>2180<member name="F:Tao.Cg.Cg.CG_INVALID_PROGRAM_HANDLE_ERROR">2181<summary>2182Invalid program handle.2183</summary>2184</member>2185<member name="F:Tao.Cg.Cg.CG_INVALID_PARAM_HANDLE_ERROR">2186<summary>2187Invalid parameter handle.2188</summary>2189</member>2190<member name="F:Tao.Cg.Cg.CG_UNKNOWN_PROFILE_ERROR">2191<summary>2192The specified profile is unknown.2193</summary>2194</member>2195<member name="F:Tao.Cg.Cg.CG_VAR_ARG_ERROR">2196<summary>2197The variable arguments were specified incorrectly.2198</summary>2199</member>2200<member name="F:Tao.Cg.Cg.CG_INVALID_DIMENSION_ERROR">2201<summary>2202The dimension value is invalid.2203</summary>2204</member>2205<member name="F:Tao.Cg.Cg.CG_ARRAY_PARAM_ERROR">2206<summary>2207The parameter must be an array.2208</summary>2209</member>2210<member name="F:Tao.Cg.Cg.CG_OUT_OF_ARRAY_BOUNDS_ERROR">2211<summary>2212Index into the array is out of bounds.2213</summary>2214</member>2215<member name="F:Tao.Cg.Cg.CG_CONFLICTING_TYPES_ERROR">2216<summary>2217A type being added to the context conflicts with an existing type.2218</summary>2219</member>2220<member name="F:Tao.Cg.Cg.CG_CONFLICTING_PARAMETER_TYPES_ERROR">2221<summary>2222A type being added to the context conflicts with an existing type.2223</summary>2224</member>2225<member name="F:Tao.Cg.Cg.CG_PARAMETER_IS_NOT_SHARED_ERROR">2226<summary>2227The parameter must be global.2228</summary>2229</member>2230<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_VARIABILITY_ERROR">2231<summary>2232The parameter could not be changed to the given variability.2233</summary>2234</member>2235<member name="F:Tao.Cg.Cg.CG_CANNOT_DESTROY_PARAMETER_ERROR">2236<summary>2237Cannot destroy the parameter.2238It is bound to other parameters or is not a root parameter.2239</summary>2240</member>2241<member name="F:Tao.Cg.Cg.CG_NOT_ROOT_PARAMETER_ERROR">2242<summary>2243The parameter is not a root parameter.2244</summary>2245</member>2246<member name="F:Tao.Cg.Cg.CG_PARAMETERS_DO_NOT_MATCH_ERROR">2247<summary>2248The two parameters being bound do not match.2249</summary>2250</member>2251<member name="F:Tao.Cg.Cg.CG_IS_NOT_PROGRAM_PARAMETER_ERROR">2252<summary>2253The parameter is not a program parameter.2254</summary>2255</member>2256<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_TYPE_ERROR">2257<summary>2258The type of the parameter is invalid.2259</summary>2260</member>2261<member name="F:Tao.Cg.Cg.CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR">2262<summary>2263The parameter must be a resizable array.2264</summary>2265</member>2266<member name="F:Tao.Cg.Cg.CG_INVALID_SIZE_ERROR">2267<summary>2268The size value is invalid.2269</summary>2270</member>2271<member name="F:Tao.Cg.Cg.CG_BIND_CREATES_CYCLE_ERROR">2272<summary>2273Cannot bind the given parameters. Binding will form a cycle.2274</summary>2275</member>2276<member name="F:Tao.Cg.Cg.CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR">2277<summary>2278Cannot bind the given parameters. Array types do not match.2279</summary>2280</member>2281<member name="F:Tao.Cg.Cg.CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR">2282<summary>2283Cannot bind the given parameters. Array dimensions do not match.2284</summary>2285</member>2286<member name="F:Tao.Cg.Cg.CG_ARRAY_HAS_WRONG_DIMENSION_ERROR">2287<summary>2288The array is has the wrong dimension.2289</summary>2290</member>2291<member name="F:Tao.Cg.Cg.CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR">2292<summary>2293Connecting the parameters failed because The type of the2294source parameter is not defined within the given program2295or does not match the type with the same name in the program.2296</summary>2297</member>2298<member name="F:Tao.Cg.Cg.CG_INVALID_EFFECT_HANDLE_ERROR">2299<summary>2300Invalid effect handle.2301</summary>2302</member>2303<member name="F:Tao.Cg.Cg.CG_INVALID_STATE_HANDLE_ERROR">2304<summary>2305Invalid state handle.2306</summary>2307</member>2308<member name="F:Tao.Cg.Cg.CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR">2309<summary>2310Invalid state assignment handle.2311</summary>2312</member>2313<member name="F:Tao.Cg.Cg.CG_INVALID_PASS_HANDLE_ERROR">2314<summary>2315Invalid pass handle.2316</summary>2317</member>2318<member name="F:Tao.Cg.Cg.CG_INVALID_ANNOTATION_HANDLE_ERROR">2319<summary>2320Invalid annotation handle.2321</summary>2322</member>2323<member name="F:Tao.Cg.Cg.CG_INVALID_TECHNIQUE_HANDLE_ERROR">2324<summary>2325Invalid technique handle.2326</summary>2327</member>2328<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_HANDLE_ERROR">2329<summary>2330Invalid parameter handle.2331</summary>2332</member>2333<member name="F:Tao.Cg.Cg.CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR">2334<summary>2335Invalid parameter handle.2336</summary>2337</member>2338<member name="F:Tao.Cg.Cg.CG_INVALID_FUNCTION_HANDLE_ERROR">2339<summary>2340Invalid function handle.2341</summary>2342</member>2343<member name="F:Tao.Cg.Cg.CG_INVALID_TECHNIQUE_ERROR">2344<summary>2345Technique did not pass validation.2346</summary>2347</member>2348<member name="F:Tao.Cg.Cg.CG_INVALID_POINTER_ERROR">2349<summary>2350The supplied pointer is NULL.2351</summary>2352</member>2353<member name="F:Tao.Cg.Cg.CG_NOT_ENOUGH_DATA_ERROR">2354<summary>2355Not enough data was provided.2356</summary>2357</member>2358<member name="F:Tao.Cg.Cg.CG_NON_NUMERIC_PARAMETER_ERROR">2359<summary>2360The parameter is not of a numeric type.2361</summary>2362</member>2363<member name="F:Tao.Cg.Cg.CG_ARRAY_SIZE_MISMATCH_ERROR">2364<summary>2365The specified array sizes are not compatible with the given array.2366</summary>2367</member>2368<member name="F:Tao.Cg.Cg.CG_PROFILE_GENERIC">2369<summary>2370DirectX 9 vertex shaders.2371</summary>2372</member>2373<member name="F:Tao.Cg.Cg.CG_PROFILE_VP20">2374<summary>2375OpenGL NV2x vertex programs.2376</summary>2377</member>2378<member name="F:Tao.Cg.Cg.CG_PROFILE_FP20">2379<summary>2380OpenGL NV2x fragment programs.2381</summary>2382</member>2383<member name="F:Tao.Cg.Cg.CG_PROFILE_VP30">2384<summary>2385OpenGL NV30 vertex programs.2386</summary>2387</member>2388<member name="F:Tao.Cg.Cg.CG_PROFILE_FP30">2389<summary>2390OpenGL NV30 fragment programs.2391</summary>2392</member>2393<member name="F:Tao.Cg.Cg.CG_PROFILE_ARBVP1">2394<summary>2395OpenGL ARB vertex programs 1.0.2396</summary>2397</member>2398<member name="F:Tao.Cg.Cg.CG_PROFILE_ARBFP1">2399<summary>2400OpenGL ARB fragment programs 1.0.2401</summary>2402</member>2403<member name="F:Tao.Cg.Cg.CG_PROFILE_VP40">2404<summary>2405OpenGL NV40 vertex programs.2406</summary>2407</member>2408<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_1_1">2409<summary>2410DirectX 8 vertex shaders.2411</summary>2412</member>2413<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_1">2414<summary>2415DirectX 8 pixel shaders.2416</summary>2417</member>2418<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_2">2419<summary>2420DirectX 8 pixel shaders.2421</summary>2422</member>2423<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_3">2424<summary>2425DirectX 8 pixel shaders.2426</summary>2427</member>2428<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_2_0">2429<summary>2430DirectX 9 vertex shaders.2431</summary>2432</member>2433<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_2_X">2434<summary>2435DirectX 9 vertex shaders.2436</summary>2437</member>2438<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_2_0">2439<summary>2440DirectX 9 pixel shaders.2441</summary>2442</member>2443<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_2_X">2444<summary>2445DirectX 9 pixel shaders.2446</summary>2447</member>2448<member name="M:Tao.Cg.Cg.cgGetTypeString(System.Int32)">2449<summary>24502451</summary>2452<param name="type"></param>2453<returns></returns>2454</member>2455<member name="M:Tao.Cg.Cg.cgGetType(System.String)">2456<summary>24572458</summary>2459<param name="type_string"></param>2460<returns></returns>2461</member>2462<member name="M:Tao.Cg.Cg.cgGetNamedUserType(System.IntPtr,System.String)">2463<summary>24642465</summary>2466<param name="handle"></param>2467<param name="name"></param>2468<returns></returns>2469</member>2470<member name="M:Tao.Cg.Cg.cgGetNumUserTypes(System.IntPtr)">2471<summary>24722473</summary>2474<param name="handle"></param>2475<returns></returns>2476</member>2477<member name="M:Tao.Cg.Cg.cgGetUserType(System.IntPtr,System.Int32)">2478<summary>24792480</summary>2481<param name="handle"></param>2482<param name="index"></param>2483<returns></returns>2484</member>2485<member name="M:Tao.Cg.Cg.cgGetNumParentTypes(System.Int32)">2486<summary>24872488</summary>2489<param name="type"></param>2490<returns></returns>2491</member>2492<member name="M:Tao.Cg.Cg.cgGetParentType(System.Int32,System.Int32)">2493<summary>24942495</summary>2496<param name="type"></param>2497<param name="index"></param>2498<returns></returns>2499</member>2500<member name="M:Tao.Cg.Cg.cgIsParentType(System.Int32,System.Int32)">2501<summary>25022503</summary>2504<param name="parent"></param>2505<param name="child"></param>2506<returns></returns>2507</member>2508<member name="M:Tao.Cg.Cg.cgIsInterfaceType(System.Int32)">2509<summary>25102511</summary>2512<param name="type"></param>2513<returns></returns>2514</member>2515<member name="M:Tao.Cg.Cg.cgCreateContext">2516<summary>2517Creates a new Cg context to use.2518</summary>2519<returns>2520A handle to the newly created Cg context.2521</returns>2522</member>2523<member name="M:Tao.Cg.Cg.cgDestroyContext(System.IntPtr)">2524<summary>2525Destroys the specified Cg context.2526</summary>2527<param name="context">2528Handle to the Cg context to destroy.2529</param>2530</member>2531<member name="M:Tao.Cg.Cg.cgIsContext(System.IntPtr)">2532<summary>2533Given the specified context handle, returns true if it is a valid Cg context.2534</summary>2535<param name="context">2536Handle of the context to check.2537</param>2538<returns>2539CG_TRUE if valid, CG_FALSE otherwise.2540</returns>2541</member>2542<member name="M:Tao.Cg.Cg.cgGetLastListing(System.IntPtr)">2543<summary>2544Gets the compiler output from the results of the most recent program compilation for the given Cg context.2545</summary>2546<param name="context">2547Handle to the context to query.2548</param>2549<returns>2550String representing compiler output from last program compiled.2551</returns>2552</member>2553<member name="M:Tao.Cg.Cg.cgGetLastListingA(System.IntPtr)">2554<summary>2555Gets the compiler output from the results of the most recent program compilation for the given Cg context.2556</summary>2557<param name="context">2558Handle to the context to query.2559</param>2560<returns>2561IntPtr that must be converted to a string with Marshal.PtrToStringAnsi.2562</returns>2563</member>2564<member name="M:Tao.Cg.Cg.cgSetLastListing(System.IntPtr,System.String)">2565<summary>25662567</summary>2568<param name="handle"></param>2569<param name="listing"></param>2570</member>2571<member name="M:Tao.Cg.Cg.cgSetAutoCompile(System.IntPtr,System.Int32)">2572<summary>25732574</summary>2575<param name="ctx"></param>2576<param name="flag"></param>2577</member>2578<member name="M:Tao.Cg.Cg.cgGetAutoCompile(System.IntPtr)">2579<summary>25802581</summary>2582<param name="ctx"></param>2583<returns></returns>2584</member>2585<member name="M:Tao.Cg.Cg.cgCopyProgram(System.IntPtr)">2586<summary>2587Makes a copy of the specified Cg program within the same context.2588</summary>2589<param name="program">2590Handle to the program to copy.2591</param>2592<returns>2593Handle to a new program within the same context.2594</returns>2595</member>2596<member name="M:Tao.Cg.Cg.cgCreateProgram(System.IntPtr,System.Int32,System.String,System.Int32,System.String,System.String[])">2597<summary>2598Compiles and creates a Cg program.2599</summary>2600<param name="context">2601Current Cg context.2602</param>2603<param name="type">2604Type of source to use.2605</param>2606<param name="source">2607Source Cg code.2608</param>2609<param name="profile">2610Profile to use for compiling the program.2611</param>2612<param name="entry">2613Entry point of the specified Cg source. If null, then 'main' is assumed.2614</param>2615<param name="args">2616Optional args to pass to the compiler.2617</param>2618<returns>2619Handle to the newly created Cg program.2620</returns>2621</member>2622<member name="M:Tao.Cg.Cg.cgCreateProgramFromFile(System.IntPtr,System.Int32,System.String,System.Int32,System.String,System.String[])">2623<summary>2624Creates a Cg program from the specified file.2625</summary>2626<param name="context">2627Current Cg context.2628</param>2629<param name="type">2630Type of source to use.2631</param>2632<param name="file">2633Name of the file to load and compile.2634</param>2635<param name="profile">2636Profile to use for compiling the program.2637</param>2638<param name="entry">2639Entry point of the specified Cg source. If null, then 'main' is assumed.2640</param>2641<param name="args">2642Optional args to pass to the compiler.2643</param>2644<returns>2645Handle to the newly created Cg program.2646</returns>2647</member>2648<member name="M:Tao.Cg.Cg.cgDestroyProgram(System.IntPtr)">2649<summary>2650Destroys the specified Cg program.2651</summary>2652<param name="program">2653Handle to the program to destroy.2654</param>2655</member>2656<member name="M:Tao.Cg.Cg.cgGetProgramString(System.IntPtr,System.Int32)">2657<summary>2658Gets the specified source from the program.2659</summary>2660<param name="program">2661Handle to the Cg program.2662</param>2663<param name="sourceType">2664Type of source to pull, whether original or compiled, etc.2665</param>2666<returns>2667String containing the source of the specified type from the program.2668</returns>2669</member>2670<member name="M:Tao.Cg.Cg.cgGetProgramStringA(System.IntPtr,System.Int32)">2671<summary>2672Gets the specified source from the program.2673</summary>2674<param name="program">2675Handle to the Cg program.2676</param>2677<param name="sourceType">2678Type of source to pull, whether original or compiled, etc.2679</param>2680<returns>2681IntPtr to the string data. Must be converted using Marshal.PtrToStringAnsi.2682</returns>2683</member>2684<member name="M:Tao.Cg.Cg.cgGetFirstProgram(System.IntPtr)">2685<summary>2686Gets the first program in a context.2687</summary>2688<param name="context">2689The context to retreive first program from.2690</param>2691<returns>2692The program or null if no programs available.2693</returns>2694</member>2695<member name="M:Tao.Cg.Cg.cgGetNextProgram(System.IntPtr)">2696<summary>2697Iterate trough programs in a context.2698</summary>2699<param name="current">2700Current program.2701</param>2702<returns>2703Next program in context's internal sequence of programs.2704</returns>2705</member>2706<member name="M:Tao.Cg.Cg.cgGetProgramContext(System.IntPtr)">2707<summary>2708Gets a programs parent context.2709</summary>2710<param name="prog">2711Program to retreive context from.2712</param>2713<returns>2714The context a given program belongs to.2715</returns>2716</member>2717<member name="M:Tao.Cg.Cg.cgIsProgram(System.IntPtr)">2718<summary>2719Determine if a program handle references a Cg program object.2720</summary>2721<param name="prog">2722The program handle.2723</param>2724<returns>2725CG_TRUE if prog references a valid program object.2726</returns>2727</member>2728<member name="M:Tao.Cg.Cg.cgCompileProgram(System.IntPtr)">2729<summary>2730Compile a program object.2731</summary>2732<param name="prog">2733The program to be compiled or inspected.2734</param>2735</member>2736<member name="M:Tao.Cg.Cg.cgGetParameterType(System.IntPtr)">2737<summary>2738Gets the data type of the specified parameter.2739</summary>2740<param name="param">Id of the parameter to query.</param>2741<returns>Enum value representing the parameter's data type.</returns>2742</member>2743<member name="M:Tao.Cg.Cg.cgIsProgramCompiled(System.IntPtr)">2744<summary>2745Determines if a program has been compiled.2746</summary>2747<param name="prog">2748Specifies the program.2749</param>2750<returns>2751CG_TRUE if specified program has been compiled.2752</returns>2753</member>2754<member name="M:Tao.Cg.Cg.cgGetProgramProfile(System.IntPtr)">2755<summary>2756Gets the profile enumeration of the program.2757</summary>2758<param name="prog">2759Specifies the program.2760</param>2761<returns>2762The profile enumeration or CG_PROFILE_UNKNOWN if compilation failed.2763</returns>2764</member>2765<member name="M:Tao.Cg.Cg.cgCombinePrograms(System.Int32,System.IntPtr[])">2766<summary>2767Gets the profile enumeration of the program.2768</summary>2769<param name="progs">2770Specifies the program.2771</param>2772<param name="n"></param>2773<returns>2774The profile enumeration or CG_PROFILE_UNKNOWN if compilation failed.2775</returns>2776</member>2777<member name="M:Tao.Cg.Cg.cgCreateParameter(System.IntPtr,System.Int32)">2778<summary>27792780</summary>2781<param name="ctx"></param>2782<param name="type"></param>2783<returns></returns>2784</member>2785<member name="M:Tao.Cg.Cg.cgCreateParameterArray(System.IntPtr,System.Int32,System.Int32)">2786<summary>27872788</summary>2789<param name="ctx"></param>2790<param name="type"></param>2791<param name="length"></param>2792<returns></returns>2793</member>2794<member name="M:Tao.Cg.Cg.cgCreateParameterMultiDimArray(System.IntPtr,System.Int32,System.Int32,System.Int32@)">2795<summary>27962797</summary>2798<param name="ctx"></param>2799<param name="type"></param>2800<param name="dim"></param>2801<param name="lengths"></param>2802<returns></returns>2803</member>2804<member name="M:Tao.Cg.Cg.cgDestroyParameter(System.IntPtr)">2805<summary>28062807</summary>2808<param name="param"></param>2809</member>2810<member name="M:Tao.Cg.Cg.cgConnectParameter(System.IntPtr,System.IntPtr)">2811<summary>28122813</summary>2814<param name="from"></param>2815<param name="to"></param>2816</member>2817<member name="M:Tao.Cg.Cg.cgDisconnectParameter(System.IntPtr)">2818<summary>28192820</summary>2821<param name="param"></param>2822</member>2823<member name="M:Tao.Cg.Cg.cgGetConnectedParameter(System.IntPtr)">2824<summary>28252826</summary>2827<param name="param"></param>2828<returns></returns>2829</member>2830<member name="M:Tao.Cg.Cg.cgGetNumConnectedToParameters(System.IntPtr)">2831<summary>28322833</summary>2834<param name="param"></param>2835<returns></returns>2836</member>2837<member name="M:Tao.Cg.Cg.cgGetConnectedToParameter(System.IntPtr,System.Int32)">2838<summary>28392840</summary>2841<param name="param"></param>2842<param name="index"></param>2843<returns></returns>2844</member>2845<member name="M:Tao.Cg.Cg.cgGetNamedProgramParameter(System.IntPtr,System.Int32,System.String)">2846<summary>28472848</summary>2849<param name="prog"></param>2850<param name="name_space"></param>2851<param name="name"></param>2852<returns></returns>2853</member>2854<member name="M:Tao.Cg.Cg.cgGetNamedStructParameter(System.IntPtr,System.String)">2855<summary>28562857</summary>2858<param name="param"></param>2859<param name="name"></param>2860<returns></returns>2861</member>2862<member name="M:Tao.Cg.Cg.cgGetFirstDependentParameter(System.IntPtr)">2863<summary>28642865</summary>2866<param name="param"></param>2867<returns></returns>2868</member>2869<member name="M:Tao.Cg.Cg.cgGetArrayType(System.IntPtr)">2870<summary>28712872</summary>2873<param name="param"></param>2874<returns></returns>2875</member>2876<member name="M:Tao.Cg.Cg.cgGetArrayTotalSize(System.IntPtr)">2877<summary>28782879</summary>2880<param name="param"></param>2881<returns></returns>2882</member>2883<member name="M:Tao.Cg.Cg.cgSetArraySize(System.IntPtr,System.Int32)">2884<summary>28852886</summary>2887<param name="param"></param>2888<param name="size"></param>2889</member>2890<member name="M:Tao.Cg.Cg.cgSetMultiDimArraySize(System.IntPtr,System.Int32@)">2891<summary>28922893</summary>2894<param name="param"></param>2895<param name="sizes"></param>2896</member>2897<member name="M:Tao.Cg.Cg.cgGetParameterContext(System.IntPtr)">2898<summary>28992900</summary>2901<param name="param"></param>2902<returns></returns>2903</member>2904<member name="M:Tao.Cg.Cg.cgGetParameterBaseType(System.IntPtr)">2905<summary>29062907</summary>2908<param name="param"></param>2909<returns></returns>2910</member>2911<member name="M:Tao.Cg.Cg.cgGetParameterClass(System.IntPtr)">2912<summary>29132914</summary>2915<param name="param"></param>2916<returns></returns>2917</member>2918<member name="M:Tao.Cg.Cg.cgGetParameterRows(System.IntPtr)">2919<summary>29202921</summary>2922<param name="param"></param>2923<returns></returns>2924</member>2925<member name="M:Tao.Cg.Cg.cgGetParameterColumns(System.IntPtr)">2926<summary>29272928</summary>2929<param name="param"></param>2930<returns></returns>2931</member>2932<member name="M:Tao.Cg.Cg.cgGetParameterNamedType(System.IntPtr)">2933<summary>29342935</summary>2936<param name="param"></param>2937<returns></returns>2938</member>2939<member name="M:Tao.Cg.Cg.cgIsParameterUsed(System.IntPtr,System.IntPtr)">2940<summary>29412942</summary>2943<param name="param"></param>2944<param name="handle"></param>2945<returns></returns>2946</member>2947<member name="M:Tao.Cg.Cg.cgSetParameterValuedr(System.IntPtr,System.Int32,System.Double[])">2948<summary>29492950</summary>2951<param name="param"></param>2952<param name="n"></param>2953<param name="vals"></param>2954</member>2955<member name="M:Tao.Cg.Cg.cgSetParameterValuedc(System.IntPtr,System.Int32,System.Double[])">2956<summary>29572958</summary>2959<param name="param"></param>2960<param name="n"></param>2961<param name="vals"></param>2962</member>2963<member name="M:Tao.Cg.Cg.cgSetParameterValuefr(System.IntPtr,System.Int32,System.Single[])">2964<summary>29652966</summary>2967<param name="param"></param>2968<param name="n"></param>2969<param name="vals"></param>2970</member>2971<member name="M:Tao.Cg.Cg.cgSetParameterValuefc(System.IntPtr,System.Int32,System.Single[])">2972<summary>29732974</summary>2975<param name="param"></param>2976<param name="n"></param>2977<param name="vals"></param>2978</member>2979<member name="M:Tao.Cg.Cg.cgSetParameterValueir(System.IntPtr,System.Int32,System.Int32[])">2980<summary>29812982</summary>2983<param name="param"></param>2984<param name="n"></param>2985<param name="vals"></param>2986</member>2987<member name="M:Tao.Cg.Cg.cgSetParameterValueic(System.IntPtr,System.Int32,System.Int32[])">2988<summary>29892990</summary>2991<param name="param"></param>2992<param name="n"></param>2993<param name="vals"></param>2994</member>2995<member name="M:Tao.Cg.Cg.cgGetParameterValuedr(System.IntPtr,System.Int32,System.Double[])">2996<summary>29972998</summary>2999<param name="param"></param>3000<param name="n"></param>3001<param name="vals"></param>3002<returns></returns>3003</member>3004<member name="M:Tao.Cg.Cg.cgGetParameterValuedc(System.IntPtr,System.Int32,System.Double[])">3005<summary>30063007</summary>3008<param name="param"></param>3009<param name="n"></param>3010<param name="vals"></param>3011<returns></returns>3012</member>3013<member name="M:Tao.Cg.Cg.cgGetParameterValuefr(System.IntPtr,System.Int32,System.Single[])">3014<summary>30153016</summary>3017<param name="param"></param>3018<param name="n"></param>3019<param name="vals"></param>3020<returns></returns>3021</member>3022<member name="M:Tao.Cg.Cg.cgGetParameterValuefc(System.IntPtr,System.Int32,System.Single[])">3023<summary>30243025</summary>3026<param name="param"></param>3027<param name="n"></param>3028<param name="vals"></param>3029<returns></returns>3030</member>3031<member name="M:Tao.Cg.Cg.cgGetParameterValueir(System.IntPtr,System.Int32,System.Int32[])">3032<summary>30333034</summary>3035<param name="param"></param>3036<param name="n"></param>3037<param 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name="M:Tao.Cg.Cg.cgGetFirstPassAnnotation(System.IntPtr)">3908<summary>39093910</summary>3911<param name="pass"></param>3912<returns></returns>3913</member>3914<member name="M:Tao.Cg.Cg.cgGetFirstParameterAnnotation(System.IntPtr)">3915<summary>39163917</summary>3918<param name="param"></param>3919<returns></returns>3920</member>3921<member name="M:Tao.Cg.Cg.cgGetFirstProgramAnnotation(System.IntPtr)">3922<summary>39233924</summary>3925<param name="prog"></param>3926<returns></returns>3927</member>3928<member name="M:Tao.Cg.Cg.cgGetNextAnnotation(System.IntPtr)">3929<summary>39303931</summary>3932<param name="annotation"></param>3933<returns></returns>3934</member>3935<member name="M:Tao.Cg.Cg.cgGetNamedTechniqueAnnotation(System.IntPtr,System.String)">3936<summary>39373938</summary>3939<param name="technique"></param>3940<param name="name"></param>3941<returns></returns>3942</member>3943<member name="M:Tao.Cg.Cg.cgGetNamedPassAnnotation(System.IntPtr,System.String)">3944<summary>39453946</summary>3947<param name="pass"></param>3948<param name="name"></param>3949<returns></returns>3950</member>3951<member name="M:Tao.Cg.Cg.cgGetNamedParameterAnnotation(System.IntPtr,System.String)">3952<summary>39533954</summary>3955<param name="param"></param>3956<param name="name"></param>3957<returns></returns>3958</member>3959<member name="M:Tao.Cg.Cg.cgGetNamedProgramAnnotation(System.IntPtr,System.String)">3960<summary>39613962</summary>3963<param name="prog"></param>3964<param name="name"></param>3965<returns></returns>3966</member>3967<member name="M:Tao.Cg.Cg.cgIsAnnotation(System.IntPtr)">3968<summary>39693970</summary>3971<param name="annotation"></param>3972<returns></returns>3973</member>3974<member name="M:Tao.Cg.Cg.cgGetAnnotationName(System.IntPtr)">3975<summary>39763977</summary>3978<param name="annotation"></param>3979<returns></returns>3980</member>3981<member name="M:Tao.Cg.Cg.cgGetAnnotationType(System.IntPtr)">3982<summary>39833984</summary>3985<param name="annotation"></param>3986<returns></returns>3987</member>3988<member name="M:Tao.Cg.Cg.cgGetFloatAnnotationValues(System.IntPtr,System.Int32@)">3989<summary>39903991</summary>3992<param name="annotation"></param>3993<param name="nvalues"></param>3994<returns></returns>3995</member>3996<member name="M:Tao.Cg.Cg.cgGetIntAnnotationValues(System.IntPtr,System.Int32@)">3997<summary>39983999</summary>4000<param name="annotation"></param>4001<param name="nvalues"></param>4002<returns></returns>4003</member>4004<member name="M:Tao.Cg.Cg.cgGetStringAnnotationValue(System.IntPtr)">4005<summary>40064007</summary>4008<param name="annotation"></param>4009<returns></returns>4010</member>4011<member name="M:Tao.Cg.Cg.cgGetBooleanAnnotationValues(System.IntPtr,System.Int32@)">4012<summary>40134014</summary>4015<param name="annotation"></param>4016<param name="nvalues"></param>4017<returns></returns>4018</member>4019<member name="M:Tao.Cg.Cg.cgGetNumDependentAnnotationParameters(System.IntPtr)">4020<summary>40214022</summary>4023<param name="annotation"></param>4024<returns></returns>4025</member>4026<member name="M:Tao.Cg.Cg.cgGetDependentAnnotationParameter(System.IntPtr,System.Int32)">4027<summary>40284029</summary>4030<param name="annotation"></param>4031<param name="index"></param>4032<returns></returns>4033</member>4034<member name="M:Tao.Cg.Cg.cgEvaluateProgram(System.IntPtr,System.Single[],System.Int32,System.Int32,System.Int32,System.Int32)">4035<summary>40364037</summary>4038<param name="prog"></param>4039<param name="f"></param>4040<param name="ncomps"></param>4041<param name="nx"></param>4042<param name="ny"></param>4043<param name="nz"></param>4044</member>4045<member name="M:Tao.Cg.Cg.cgGetProfile(System.String)">4046<summary>4047Returns a profile enum value based on the string representation of the profile.4048</summary>4049<param name="profile">4050Name of the profile, i.e. arbvp1, vs_1_1, etc.4051</param>4052<returns>4053Enum value containing the integral representation of the profile.4054</returns>4055</member>4056<member name="M:Tao.Cg.Cg.cgGetProfileString(System.Int32)">4057<summary>40584059</summary>4060<param name="profile"></param>4061<returns></returns>4062</member>4063<member name="M:Tao.Cg.Cg.cgGetNamedParameter(System.IntPtr,System.String)">4064<summary>4065Gets the named parameter from the program.4066</summary>4067<param name="program">4068The program to get parameter from.4069</param>4070<param name="parameter">4071The name of the parameter to return.4072</param>4073</member>4074<member name="M:Tao.Cg.Cg.cgGetFirstLeafParameter(System.IntPtr,System.Int32)">4075<summary>4076Used to get the first leaf parameter from the specified program.4077</summary>4078<remarks>4079Leaf params read into params that are structs as well, eliminating the need to explictly4080determine if the param is a struct or other type.4081</remarks>4082<param name="program">4083Handle to the program to query.4084</param>4085<param name="nameSpace">4086Namespace in which to query for the params (usually CG_PROGRAM).4087</param>4088<returns>4089Handle to the first Cg parameter in the specified program.4090</returns>4091</member>4092<member name="M:Tao.Cg.Cg.cgGetNextLeafParameter(System.IntPtr)">4093<summary>4094Gets a handle to the leaf parameter directly following the specified param.4095</summary>4096<param name="currentParam">Current Cg parameter.</param>4097<returns>Handle to the next param after the current program, null if the current is the last param.</returns>4098</member>4099<member name="M:Tao.Cg.Cg.cgGetParameterDirection(System.IntPtr)">4100<summary>4101Gets the direction of this parameter, i.e. CG_IN, CG_OUT, CG_INOUT.4102</summary>4103<param name="param">Id of the parameter to query.</param>4104<returns>Enum value representing the parameter's direction.</returns>4105</member>4106<member name="M:Tao.Cg.Cg.cgGetParameterName(System.IntPtr)">4107<summary>4108Gets the name of the specified program.4109</summary>4110<param name="param">Handle to the program to query.</param>4111<returns>The name of the specified program as a string.</returns>4112</member>4113<member name="M:Tao.Cg.Cg.cgGetParameterNameA(System.IntPtr)">4114<summary>4115Gets the name of the specified program.4116</summary>4117<param name="param">Handle to the program to query.</param>4118<returns>IntPtr that must be converted to an Ansi string via Marshal.PtrToStringAnsi.</returns>4119</member>4120<member name="M:Tao.Cg.Cg.cgGetParameterResourceIndex(System.IntPtr)">4121<summary>4122Retrieves the index of the specifed parameter according to its type and variability.4123</summary>4124<remarks>4125For example, if the resource for a given parameter is CG_TEXCOORD7,4126cgGetParameterResourceIndex() returns 7. Also, for uniform params, it equates4127to the constant index that will be used in the resulting program.4128</remarks>4129<param name="param">4130Handle of the param to query.4131</param>4132<returns>4133Index of the specified parameter according to its type and variability.4134</returns>4135</member>4136<member name="M:Tao.Cg.Cg.cgGetParameterVariability(System.IntPtr)">4137<summary>4138Gets the variability of the specified param (i.e, uniform, varying, etc).4139</summary>4140<param name="param">Handle of the program to query.</param>4141<returns>Enum stating the variability of the program.</returns>4142</member>4143<member name="M:Tao.Cg.Cg.cgIsParameterReferenced(System.IntPtr)">4144<summary>4145Queries whether the specified program will be used in the final compiled program.4146</summary>4147<remarks>4148The compiler may ignore parameters that are not actually used within the program.4149</remarks>4150<param name="param">Handle to the Cg parameter.</param>4151<returns>True if the param is being used, false if not.</returns>4152</member>4153<member name="M:Tao.Cg.Cg.cgGetParameterResource(System.IntPtr)">4154<summary>4155Gets a parameter's resource.4156</summary>4157<param name="param">Parameter to retreive resource from</param>4158<returns>Resource of a given parameter.</returns>4159</member>4160<member name="M:Tao.Cg.Cg.cgGetParameterBaseResource(System.IntPtr)">4161<summary>4162Gets a parameter's base resource.4163</summary>4164<param name="param">Parameter to retreive base resource from</param>4165<returns>Base resource of a given parameter.</returns>4166</member>4167<member name="M:Tao.Cg.Cg.cgGetFirstParameter(System.IntPtr,System.Int32)">4168<summary>4169Gets the first parameter in specified program.4170</summary>4171<param name="prog">The program to retreive the first program from.</param>4172<param name="name_space">Namespace of the parameter to iterate through.</param>4173<returns>First parameter in specified program.</returns>4174</member>4175<member name="M:Tao.Cg.Cg.cgGetNextParameter(System.IntPtr)">4176<summary>4177Iterates to next parameter in program.4178</summary>4179<param name="currentParam">The current parameter.</param>4180<returns>The next parameter in the program's internal sequence of parameters.</returns>4181</member>4182<member name="M:Tao.Cg.Cg.cgGetFirstStructParameter(System.IntPtr)">4183<summary>4184Gets the first child parameter in a struct parameter.4185</summary>4186<param name="param">The struct parameter to get child parameter from.</param>4187<returns>First child parameter in specified struct parameter.</returns>4188</member>4189<member name="M:Tao.Cg.Cg.cgGetArrayParameter(System.IntPtr,System.Int32)">4190<summary>4191Gets the parameter from an array.4192</summary>4193<param name="aparam">Array parameter.</param>4194<param name="index">Index into the array.</param>4195<returns>Parameter of array param specified by the index.</returns>4196</member>4197<member name="M:Tao.Cg.Cg.cgGetArrayDimension(System.IntPtr)">4198<summary>4199Gets the dimension of an array parameter.4200</summary>4201<param name="param">Parameter.</param>4202<returns>Dimension of the specified parameter.</returns>4203</member>4204<member name="M:Tao.Cg.Cg.cgGetArraySize(System.IntPtr,System.Int32)">4205<summary>4206Gets the size of an array.4207</summary>4208<param name="param">Parameter.</param>4209<param name="dimension">The dimension whose size will be returned.</param>4210<returns>Size of specified parameters dimension.</returns>4211</member>4212<member name="M:Tao.Cg.Cg.cgGetParameterProgram(System.IntPtr)">4213<summary>4214Gets program that specified parameter belongs to.4215</summary>4216<param name="param">Parameter to retreive it's parent program.</param>4217<returns>A program given parameter belongs to.</returns>4218</member>4219<member name="M:Tao.Cg.Cg.cgIsParameter(System.IntPtr)">4220<summary>4221Determines if parameter is valid Cg parameter object.4222</summary>4223<param name="param">Parameter.</param>4224<returns>CG_TRUE ig parameter is valid Cg parameter object.</returns>4225</member>4226<member name="M:Tao.Cg.Cg.cgGetParameterSemantic(System.IntPtr)">4227<summary>4228Gets the parameter's semantic string.4229</summary>4230<param name="param">Parameter to get semantic from.</param>4231<returns>Parameter's semantic string.</returns>4232</member>4233<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.Int32[])">4234<summary>4235Gets a program parameter's values.4236</summary>4237<param name="param">Parameter to retreive parameter's values from.</param>4238<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>4239<param name="nvalues">Array of integers indicating the number of values in parameters.</param>4240<returns>Array of double values.</returns>4241</member>4242<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.Int32*)">4243<summary>4244Gets a program parameter's values.4245</summary>4246<param name="param">Parameter to retreive parameter's values from.</param>4247<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>4248<param name="nvalues">Array of integers indicating the number of values in parameters.</param>4249<returns>Array of double values.</returns>4250</member>4251<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.IntPtr)">4252<summary>4253Gets a program parameter's values.4254</summary>4255<param name="param">Parameter to retreive parameter's values from.</param>4256<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>4257<param name="nvalues">Array of integers indicating the number of values in parameters.</param>4258<returns>Array of double values.</returns>4259</member>4260<member name="M:Tao.Cg.Cg.cgGetParameterOrdinalNumber(System.IntPtr)">4261<summary>4262Returns an integer that represents the position of a parameter when it was declared within the Cg program.4263</summary>4264<param name="param">Parameter to retreive it's ordinal number.</param>4265<returns>Parameter's ordinal number.</returns>4266</member>4267<member name="M:Tao.Cg.Cg.cgGetResourceString(System.Int32)">4268<summary>4269get the resource name associated with a resource enumerant4270</summary>4271<param name="resource">Resource ID to get name from.</param>4272<returns>Resource's name.</returns>4273</member>4274<member name="M:Tao.Cg.Cg.cgGetResource(System.String)">4275<summary>4276Gets the resource enumerant assigned to a resource name.4277</summary>4278<param name="resource_name">Resource's name.</param>4279<returns>Resource enumerant.</returns>4280</member>4281<member name="M:Tao.Cg.Cg.cgGetEnumString(System.Int32)">4282<summary>42834284</summary>4285<param name="en"></param>4286<returns></returns>4287</member>4288<member name="M:Tao.Cg.Cg.cgGetEnum(System.String)">4289<summary>42904291</summary>4292<param name="enum_string"></param>4293<returns></returns>4294</member>4295<member name="M:Tao.Cg.Cg.cgGetString(System.Int32)">4296<summary>42974298</summary>4299<param name="sname"></param>4300<returns></returns>4301</member>4302<member name="M:Tao.Cg.Cg.cgGetError">4303<summary>4304Returns an error enum if an error has occured in the last Cg method call.4305</summary>4306<returns>Error enum.</returns>4307</member>4308<member name="M:Tao.Cg.Cg.cgGetErrorString(System.Int32)">4309<summary>4310Returns an error description from the specified error enum value.4311</summary>4312<param name="error">Error enum value.</param>4313<returns>String description of the specified error enum value.</returns>4314</member>4315<member name="M:Tao.Cg.Cg.cgGetErrorStringA(System.Int32)">4316<summary>4317Returns an error description from the specified error enum value.4318</summary>4319<param name="error">Error enum value.</param>4320<returns>IntPtr that must be converted to Ansi string via Marshal.PtrToStringAnsi.</returns>4321</member>4322<member name="M:Tao.Cg.Cg.cgGetFirstError">4323<summary>43244325</summary>4326<returns></returns>4327</member>4328<member name="M:Tao.Cg.Cg.cgGetLastErrorString(System.Int32@)">4329<summary>43304331</summary>4332<param name="error"></param>4333<returns></returns>4334</member>4335<member name="M:Tao.Cg.Cg.cgSetErrorCallback(Tao.Cg.Cg.CGerrorCallbackFuncDelegate)">4336<summary>43374338</summary>4339<param name="func"></param>4340</member>4341<member name="M:Tao.Cg.Cg.cgGetErrorCallback">4342<summary>43434344</summary>4345<returns></returns>4346</member>4347<member name="M:Tao.Cg.Cg.cgSetErrorHandler(Tao.Cg.Cg.CGerrorHandlerFuncDelegate,System.IntPtr)">4348<summary>43494350</summary>4351<param name="func"></param>4352<param name="data"></param>4353</member>4354<member name="M:Tao.Cg.Cg.cgGetErrorHandler(System.IntPtr)">4355<summary>43564357</summary>4358<param name="data"></param>4359<returns></returns>4360</member>4361<member name="T:Tao.Cg.Cg.CGstatecallbackDelegate">4362<summary>43634364</summary>4365</member>4366<member name="T:Tao.Cg.Cg.CGerrorCallbackFuncDelegate">4367<summary>43684369</summary>4370</member>4371<member name="T:Tao.Cg.Cg.CGerrorHandlerFuncDelegate">4372<summary>43734374</summary>4375</member>4376<member name="T:Tao.Cg.CgGl">4377<summary>4378Cg core runtime binding for .NET, implementing Cg 1.4.1.4379</summary>4380<remarks>4381Binds functions and definitions in cgGL.dll or libcgGL.so.4382</remarks>4383</member>4384<member name="F:Tao.Cg.CgGl.CGGL_NATIVE_LIBRARY">4385<summary>4386Specifies CGGL's native library archive.4387</summary>4388<remarks>4389Specifies cgGL.dll everywhere; will be mapped via .config for mono.4390</remarks>4391</member>4392<member name="F:Tao.Cg.CgGl.CALLING_CONVENTION">4393<summary>4394Specifies the calling convention.4395</summary>4396<remarks>4397Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/> for Windows and Linux.4398</remarks>4399</member>4400<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_IDENTITY">4401<summary>4402Identity matrix.4403</summary>4404CG_GL_MATRIX_IDENTITY = 04405</member>4406<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_TRANSPOSE">4407<summary>4408Transpose matrix.4409</summary>4410CG_GL_MATRIX_TRANSPOSE = 14411</member>4412<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_INVERSE">4413<summary>4414Inverse matrix.4415</summary>4416CG_GL_MATRIX_INVERSE = 24417</member>4418<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_INVERSE_TRANSPOSE">4419<summary>4420Inverse and transpose the matrix.4421</summary>4422CG_GL_MATRIX_INVERSE_TRANSPOSE = 34423</member>4424<member name="F:Tao.Cg.CgGl.CG_GL_MODELVIEW_MATRIX">4425<summary>4426Modelview matrix.4427</summary>4428CG_GL_MODELVIEW_MATRIX = 44429</member>4430<member name="F:Tao.Cg.CgGl.CG_GL_PROJECTION_MATRIX">4431<summary>4432Projection matrix.4433</summary>4434CG_GL_PROJECTION_MATRIX = 54435</member>4436<member name="F:Tao.Cg.CgGl.CG_GL_TEXTURE_MATRIX">4437<summary>4438Texture matrix.4439</summary>4440CG_GL_TEXTURE_MATRIX = 64441</member>4442<member name="F:Tao.Cg.CgGl.CG_GL_MODELVIEW_PROJECTION_MATRIX">4443<summary>4444Concatenated modelview and projection matrices.4445</summary>4446CG_GL_MATRIX_INVERSE_TRANSPOSE = 74447</member>4448<member name="F:Tao.Cg.CgGl.CG_GL_VERTEX">4449<summary>4450Vertex profile (returned by cgGLGetLatestProfile)4451</summary>4452CG_GL_VERTEX = 84453</member>4454<member name="F:Tao.Cg.CgGl.CG_GL_FRAGMENT">4455<summary>4456Fragment profile (returned by cgGLGetLatestProfile)4457</summary>4458CG_GL_FRAGMENT = 94459</member>4460<member name="F:Tao.Cg.CgGl.CG_GL_GEOMETRY">4461<summary>4462Geometry profile (returned by cgGLGetLatestProfile)4463</summary>4464CG_GL_GEOMETRY = 94465</member>4466<member name="M:Tao.Cg.CgGl.cgGLIsProgramLoaded(System.IntPtr)">4467<summary>4468Returns true if the specified program is loaded.4469</summary>4470<param name="program">4471Handle to the program.4472</param>4473<returns>4474True if the specified program is loaded.4475</returns>4476</member>4477<member name="M:Tao.Cg.CgGl.cgGLGetProgramID(System.IntPtr)">4478<summary>4479Returns the program's ID.4480</summary>4481<param name="program">4482Handle to the program.4483</param>4484<returns>4485Program's ID.4486</returns>4487</member>4488<member name="M:Tao.Cg.CgGl.cgGLLoadProgram(System.IntPtr)">4489<summary>4490Loads program to OpenGL pipeline4491</summary>4492<param name="program">4493Handle to the program to load.4494</param>4495</member>4496<member name="M:Tao.Cg.CgGl.cgGLBindProgram(System.IntPtr)">4497<summary>4498Bind the program to the current OpenGL API state.4499</summary>4500<param name="program">4501Handle to the program to bind.4502</param>4503</member>4504<member name="M:Tao.Cg.CgGl.cgGLUnbindProgram(System.Int32)">4505<summary>4506Unbinds the program bound in a profile.4507</summary>4508<param name="profile">4509Handle to the profile to unbind programs from.4510</param>4511</member>4512<member name="M:Tao.Cg.CgGl.cgGLSetOptimalOptions(System.Int32)">4513<summary>4514Sets the best compiler options available by card, driver and selected profile.4515</summary>4516<param name="profile">4517Profile.4518</param>4519</member>4520<member name="M:Tao.Cg.CgGl.cgGLGetLatestProfile(System.Int32)">4521<summary>4522Returns the best profile available.4523</summary>4524<param name="profile_type">4525CG_GL_VERTEX or CG_GL_FRAGMENT program to look for the best matching profile.4526</param>4527<returns>4528Returns the best profile available.4529</returns>4530</member>4531<member name="M:Tao.Cg.CgGl.cgGLIsProfileSupported(System.Int32)">4532<summary>4533Checks if the profile is supported.4534</summary>4535<param name="profile">4536The profile to check the support of.4537</param>4538<returns>4539Returns true if the profile is supported.4540</returns>4541</member>4542<member name="M:Tao.Cg.CgGl.cgGLEnableProfile(System.Int32)">4543<summary>4544Enables the selected profile.4545</summary>4546<param name="profile">4547Profile to enable.4548</param>4549</member>4550<member name="M:Tao.Cg.CgGl.cgGLDisableProfile(System.Int32)">4551<summary>4552Disables the selected profile.4553</summary>4554<param name="profile">4555Profile to disable.4556</param>4557</member>4558<member name="M:Tao.Cg.CgGl.cgGLSetParameterPointer(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Void*)">4559<summary>4560Sets parameter with attribute array.4561</summary>4562<param name="param">Parameter to be set.</param>4563<param name="fsize">Number of coordinates per vertex.</param>4564<param name="type">Data type of each coordinate.</param>4565<param name="stride">Specifies the byte offset between consecutive vertices. If stride is 0 the array is assumed to be tightly packed.</param>4566<param name="pointer">The pointer to the first coordinate in the vertex array.</param>4567</member>4568<member name="M:Tao.Cg.CgGl.cgGLSetParameterPointer(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr)">4569<summary>4570Sets parameter with attribute array.4571</summary>4572<param name="param">Parameter to be set.</param>4573<param name="fsize">Number of coordinates per vertex.</param>4574<param name="type">Data type of each coordinate.</param>4575<param name="stride">Specifies the byte offset between consecutive vertices. If stride is 0 the array is assumed to be tightly packed.</param>4576<param name="pointer">The pointer to the first coordinate in the vertex array.</param>4577</member>4578<member name="M:Tao.Cg.CgGl.cgGLEnableClientState(System.IntPtr)">4579<summary>4580Enables a vertex attribute in OpenGL state.4581</summary>4582<param name="param">Parameter to enable.</param>4583</member>4584<member name="M:Tao.Cg.CgGl.cgGLDisableClientState(System.IntPtr)">4585<summary>4586Disables a vertex attribute in OpenGL state.4587</summary>4588<param name="param">Parameter to disable.</param>4589</member>4590<member name="M:Tao.Cg.CgGl.cgGLSetParameter1f(System.IntPtr,System.Single)">4591<summary>4592Sets the float values to the specified parameter.4593<remarks>4594Use cgGetNamedParameter to obtain the valid pointer to param.4595</remarks>4596</summary>4597</member>4598<member name="M:Tao.Cg.CgGl.cgGLSetParameter2f(System.IntPtr,System.Single,System.Single)">4599<summary>4600Sets the float values to the specified parameter.4601<remarks>4602Use cgGetNamedParameter to obtain the valid pointer to param.4603</remarks>4604</summary>4605</member>4606<member name="M:Tao.Cg.CgGl.cgGLSetParameter3f(System.IntPtr,System.Single,System.Single,System.Single)">4607<summary>4608Sets the float values to the specified parameter.4609<remarks>4610Use cgGetNamedParameter to obtain the valid pointer to param.4611</remarks>4612</summary>4613</member>4614<member name="M:Tao.Cg.CgGl.cgGLSetParameter4f(System.IntPtr,System.Single,System.Single,System.Single,System.Single)">4615<summary>4616Sets the float values to the specified parameter.4617<remarks>4618Use cgGetNamedParameter to obtain the valid pointer to param.4619</remarks>4620</summary>4621</member>4622<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.Single*)">4623<summary>4624Sets the float value to the specified parameter.4625<remarks>4626Use cgGetNamedParameter to obtain the valid pointer to param.4627</remarks>4628</summary>4629</member>4630<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.Single[])">4631<summary>4632Sets the float value to the specified parameter.4633<remarks>4634Use cgGetNamedParameter to obtain the valid pointer to param.4635</remarks>4636</summary>4637</member>4638<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.IntPtr)">4639<summary>4640Sets the float value to the specified parameter.4641<remarks>4642Use cgGetNamedParameter to obtain the valid pointer to param.4643</remarks>4644</summary>4645</member>4646<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.Single*)">4647<summary>4648Sets the float values to the specified parameter.4649<remarks>4650Use cgGetNamedParameter to obtain the valid pointer to param.4651</remarks>4652</summary>4653</member>4654<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.Single[])">4655<summary>4656Sets the float values to the specified parameter.4657<remarks>4658Use cgGetNamedParameter to obtain the valid pointer to param.4659</remarks>4660</summary>4661</member>4662<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.IntPtr)">4663<summary>4664Sets the float values to the specified parameter.4665<remarks>4666Use cgGetNamedParameter to obtain the valid pointer to param.4667</remarks>4668</summary>4669</member>4670<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.Single*)">4671<summary>4672Sets the float values to the specified parameter.4673<remarks>4674Use cgGetNamedParameter to obtain the valid pointer to param.4675</remarks>4676</summary>4677</member>4678<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.Single[])">4679<summary>4680Sets the float values to the specified parameter.4681<remarks>4682Use cgGetNamedParameter to obtain the valid pointer to param.4683</remarks>4684</summary>4685</member>4686<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.IntPtr)">4687<summary>4688Sets the float values to the specified parameter.4689<remarks>4690Use cgGetNamedParameter to obtain the valid pointer to param.4691</remarks>4692</summary>4693</member>4694<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.Single*)">4695<summary>4696Sets the float values to the specified parameter.4697<remarks>4698Use cgGetNamedParameter to obtain the valid pointer to param.4699</remarks>4700</summary>4701</member>4702<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.Single[])">4703<summary>4704Sets the float values to the specified parameter.4705<remarks>4706Use cgGetNamedParameter to obtain the valid pointer to param.4707</remarks>4708</summary>4709</member>4710<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.IntPtr)">4711<summary>4712Sets the float values to the specified parameter.4713<remarks>4714Use cgGetNamedParameter to obtain the valid pointer to param.4715</remarks>4716</summary>4717</member>4718<member name="M:Tao.Cg.CgGl.cgGLSetParameter1d(System.IntPtr,System.Double)">4719<summary>4720Sets the double values to the specified parameter.4721<remarks>4722Use cgGetNamedParameter to obtain the valid pointer to param.4723</remarks>4724</summary>4725</member>4726<member name="M:Tao.Cg.CgGl.cgGLSetParameter2d(System.IntPtr,System.Double,System.Double)">4727<summary>4728Sets the double values to the specified parameter.4729<remarks>4730Use cgGetNamedParameter to obtain the valid pointer to param.4731</remarks>4732</summary>4733</member>4734<member name="M:Tao.Cg.CgGl.cgGLSetParameter3d(System.IntPtr,System.Double,System.Double,System.Double)">4735<summary>4736Sets the double values to the specified parameter.4737<remarks>4738Use cgGetNamedParameter to obtain the valid pointer to param.4739</remarks>4740</summary>4741</member>4742<member name="M:Tao.Cg.CgGl.cgGLSetParameter4d(System.IntPtr,System.Double,System.Double,System.Double,System.Double)">4743<summary>4744Sets the double values to the specified parameter.4745<remarks>4746Use cgGetNamedParameter to obtain the valid pointer to param.4747</remarks>4748</summary>4749</member>4750<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.Double*)">4751<summary>4752Sets the double values to the specified parameter.4753<remarks>4754Use cgGetNamedParameter to obtain the valid pointer to param.4755</remarks>4756</summary>4757</member>4758<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.Double[])">4759<summary>4760Sets the double values to the specified parameter.4761<remarks>4762Use cgGetNamedParameter to obtain the valid pointer to param.4763</remarks>4764</summary>4765</member>4766<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.IntPtr)">4767<summary>4768Sets the double values to the specified parameter.4769<remarks>4770Use cgGetNamedParameter to obtain the valid pointer to param.4771</remarks>4772</summary>4773</member>4774<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.Double*)">4775<summary>4776Sets the double values to the specified parameter.4777<remarks>4778Use cgGetNamedParameter to obtain the valid pointer to param.4779</remarks>4780</summary>4781</member>4782<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.Double[])">4783<summary>4784Sets the double values to the specified parameter.4785<remarks>4786Use cgGetNamedParameter to obtain the valid pointer to param.4787</remarks>4788</summary>4789</member>4790<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.IntPtr)">4791<summary>4792Sets the double values to the specified parameter.4793<remarks>4794Use cgGetNamedParameter to obtain the valid pointer to param.4795</remarks>4796</summary>4797</member>4798<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.Double*)">4799<summary>4800Sets the double values to the specified parameter.4801<remarks>4802Use cgGetNamedParameter to obtain the valid pointer to param.4803</remarks>4804</summary>4805</member>4806<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.Double[])">4807<summary>4808Sets the double values to the specified parameter.4809<remarks>4810Use cgGetNamedParameter to obtain the valid pointer to param.4811</remarks>4812</summary>4813</member>4814<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.IntPtr)">4815<summary>4816Sets the double values to the specified parameter.4817<remarks>4818Use cgGetNamedParameter to obtain the valid pointer to param.4819</remarks>4820</summary>4821</member>4822<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.Double*)">4823<summary>4824Sets the double values to the specified parameter.4825<remarks>4826Use cgGetNamedParameter to obtain the valid pointer to param.4827</remarks>4828</summary>4829</member>4830<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.Double[])">4831<summary>4832Sets the double values to the specified parameter.4833<remarks>4834Use cgGetNamedParameter to obtain the valid pointer to param.4835</remarks>4836</summary>4837</member>4838<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.IntPtr)">4839<summary>4840Sets the double values to the specified parameter.4841<remarks>4842Use cgGetNamedParameter to obtain the valid pointer to param.4843</remarks>4844</summary>4845</member>4846<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.Single*)">4847<summary>4848Gets the float value to the specified parameter.4849<remarks>4850Use cgGetNamedParameter to obtain the valid pointer to param.4851</remarks>4852</summary>4853</member>4854<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.Single[])">4855<summary>4856Gets the float value to the specified parameter.4857<remarks>4858Use cgGetNamedParameter to obtain the valid pointer to param.4859</remarks>4860</summary>4861</member>4862<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.IntPtr)">4863<summary>4864Gets the float value to the specified parameter.4865<remarks>4866Use cgGetNamedParameter to obtain the valid pointer to param.4867</remarks>4868</summary>4869</member>4870<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.Single*)">4871<summary>4872Gets the float values to the specified parameter.4873<remarks>4874Use cgGetNamedParameter to obtain the valid pointer to param.4875</remarks>4876</summary>4877</member>4878<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.Single[])">4879<summary>4880Gets the float values to the specified parameter.4881<remarks>4882Use cgGetNamedParameter to obtain the valid pointer to param.4883</remarks>4884</summary>4885</member>4886<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.IntPtr)">4887<summary>4888Gets the float values to the specified parameter.4889<remarks>4890Use cgGetNamedParameter to obtain the valid pointer to param.4891</remarks>4892</summary>4893</member>4894<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.Single*)">4895<summary>4896Gets the float values to the specified parameter.4897<remarks>4898Use cgGetNamedParameter to obtain the valid pointer to param.4899</remarks>4900</summary>4901</member>4902<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.Single[])">4903<summary>4904Gets the float values to the specified parameter.4905<remarks>4906Use cgGetNamedParameter to obtain the valid pointer to param.4907</remarks>4908</summary>4909</member>4910<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.IntPtr)">4911<summary>4912Gets the float values to the specified parameter.4913<remarks>4914Use cgGetNamedParameter to obtain the valid pointer to param.4915</remarks>4916</summary>4917</member>4918<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.Single*)">4919<summary>4920Gets the float values to the specified parameter.4921<remarks>4922Use cgGetNamedParameter to obtain the valid pointer to param.4923</remarks>4924</summary>4925</member>4926<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.Single[])">4927<summary>4928Gets the float values to the specified parameter.4929<remarks>4930Use cgGetNamedParameter to obtain the valid pointer to param.4931</remarks>4932</summary>4933</member>4934<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.IntPtr)">4935<summary>4936Gets the float values to the specified parameter.4937<remarks>4938Use cgGetNamedParameter to obtain the valid pointer to param.4939</remarks>4940</summary>4941</member>4942<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.Double*)">4943<summary>4944Gets the double value to the specified parameter.4945<remarks>4946Use cgGetNamedParameter to obtain the valid pointer to param.4947</remarks>4948</summary>4949</member>4950<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.Double[])">4951<summary>4952Gets the double value to the specified parameter.4953<remarks>4954Use cgGetNamedParameter to obtain the valid pointer to param.4955</remarks>4956</summary>4957</member>4958<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.IntPtr)">4959<summary>4960Gets the double value to the specified parameter.4961<remarks>4962Use cgGetNamedParameter to obtain the valid pointer to param.4963</remarks>4964</summary>4965</member>4966<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.Double*)">4967<summary>4968Gets the double values to the specified parameter.4969<remarks>4970Use cgGetNamedParameter to obtain the valid pointer to param.4971</remarks>4972</summary>4973</member>4974<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.Double[])">4975<summary>4976Gets the double values to the specified parameter.4977<remarks>4978Use cgGetNamedParameter to obtain the valid pointer to param.4979</remarks>4980</summary>4981</member>4982<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.IntPtr)">4983<summary>4984Gets the double values to the specified parameter.4985<remarks>4986Use cgGetNamedParameter to obtain the valid pointer to param.4987</remarks>4988</summary>4989</member>4990<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.Double*)">4991<summary>4992Gets the double values to the specified parameter.4993<remarks>4994Use cgGetNamedParameter to obtain the valid pointer to param.4995</remarks>4996</summary>4997</member>4998<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.Double[])">4999<summary>5000Gets the double values to the specified parameter.5001<remarks>5002Use cgGetNamedParameter to obtain the valid pointer to param.5003</remarks>5004</summary>5005</member>5006<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.IntPtr)">5007<summary>5008Gets the double values to the specified parameter.5009<remarks>5010Use cgGetNamedParameter to obtain the valid pointer to param.5011</remarks>5012</summary>5013</member>5014<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.Double*)">5015<summary>5016Gets the double values to the specified parameter.5017<remarks>5018Use cgGetNamedParameter to obtain the valid pointer to param.5019</remarks>5020</summary>5021</member>5022<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.Double[])">5023<summary>5024Gets the double values to the specified parameter.5025<remarks>5026Use cgGetNamedParameter to obtain the valid pointer to param.5027</remarks>5028</summary>5029</member>5030<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.IntPtr)">5031<summary>5032Gets the double values to the specified parameter.5033<remarks>5034Use cgGetNamedParameter to obtain the valid pointer to param.5035</remarks>5036</summary>5037</member>5038<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5039<summary>5040Sets the float values to the specific parameter.5041</summary>5042<param name="param">Parameter to set values to.</param>5043<param name="offset">Offset into an array</param>5044<param name="nelements">Number of values to set.</param>5045<param name="values">Array of values.</param>5046</member>5047<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5048<summary>5049Sets the float values to the specific parameter.5050</summary>5051<param name="param">Parameter to set values to.</param>5052<param name="offset">Offset into an array</param>5053<param name="nelements">Number of values to set.</param>5054<param name="values">Array of values.</param>5055</member>5056<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5057<summary>5058Sets the float values to the specific parameter.5059</summary>5060<param name="param">Parameter to set values to.</param>5061<param name="offset">Offset into an array</param>5062<param name="nelements">Number of values to set.</param>5063<param name="values">Array of values.</param>5064</member>5065<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5066<summary>5067Sets the float values to the specific parameter.5068</summary>5069<param name="param">Parameter to set values to.</param>5070<param name="offset">Offset into an array</param>5071<param name="nelements">Number of values to set.</param>5072<param name="values">Array of values.</param>5073</member>5074<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5075<summary>5076Sets the float values to the specific parameter.5077</summary>5078<param name="param">Parameter to set values to.</param>5079<param name="offset">Offset into an array</param>5080<param name="nelements">Number of values to set.</param>5081<param name="values">Array of values.</param>5082</member>5083<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5084<summary>5085Sets the float values to the specific parameter.5086</summary>5087<param name="param">Parameter to set values to.</param>5088<param name="offset">Offset into an array</param>5089<param name="nelements">Number of values to set.</param>5090<param name="values">Array of values.</param>5091</member>5092<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5093<summary>5094Sets the float values to the specific parameter.5095</summary>5096<param name="param">Parameter to set values to.</param>5097<param name="offset">Offset into an array</param>5098<param name="nelements">Number of values to set.</param>5099<param name="values">Array of values.</param>5100</member>5101<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5102<summary>5103Sets the float values to the specific parameter.5104</summary>5105<param name="param">Parameter to set values to.</param>5106<param name="offset">Offset into an array</param>5107<param name="nelements">Number of values to set.</param>5108<param name="values">Array of values.</param>5109</member>5110<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5111<summary>5112Sets the float values to the specific parameter.5113</summary>5114<param name="param">Parameter to set values to.</param>5115<param name="offset">Offset into an array</param>5116<param name="nelements">Number of values to set.</param>5117<param name="values">Array of values.</param>5118</member>5119<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5120<summary>5121Sets the float values to the specific parameter.5122</summary>5123<param name="param">Parameter to set values to.</param>5124<param name="offset">Offset into an array</param>5125<param name="nelements">Number of values to set.</param>5126<param name="values">Array of values.</param>5127</member>5128<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5129<summary>5130Sets the float values to the specific parameter.5131</summary>5132<param name="param">Parameter to set values to.</param>5133<param name="offset">Offset into an array</param>5134<param name="nelements">Number of values to set.</param>5135<param name="values">Array of values.</param>5136</member>5137<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5138<summary>5139Sets the float values to the specific parameter.5140</summary>5141<param name="param">Parameter to set values to.</param>5142<param name="offset">Offset into an array</param>5143<param name="nelements">Number of values to set.</param>5144<param name="values">Array of values.</param>5145</member>5146<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5147<summary>5148Sets the double values to the specific parameter.5149</summary>5150<param name="param">Parameter to set values to.</param>5151<param name="offset">Offset into an array</param>5152<param name="nelements">Number of values to set.</param>5153<param name="values">Array of values.</param>5154</member>5155<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5156<summary>5157Sets the double values to the specific parameter.5158</summary>5159<param name="param">Parameter to set values to.</param>5160<param name="offset">Offset into an array</param>5161<param name="nelements">Number of values to set.</param>5162<param name="values">Array of values.</param>5163</member>5164<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5165<summary>5166Sets the double values to the specific parameter.5167</summary>5168<param name="param">Parameter to set values to.</param>5169<param name="offset">Offset into an array</param>5170<param name="nelements">Number of values to set.</param>5171<param name="values">Array of values.</param>5172</member>5173<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5174<summary>5175Sets the double values to the specific parameter.5176</summary>5177<param name="param">Parameter to set values to.</param>5178<param name="offset">Offset into an array</param>5179<param name="nelements">Number of values to set.</param>5180<param name="values">Array of values.</param>5181</member>5182<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5183<summary>5184Sets the double values to the specific parameter.5185</summary>5186<param name="param">Parameter to set values to.</param>5187<param name="offset">Offset into an array</param>5188<param name="nelements">Number of values to set.</param>5189<param name="values">Array of values.</param>5190</member>5191<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5192<summary>5193Sets the double values to the specific parameter.5194</summary>5195<param name="param">Parameter to set values to.</param>5196<param name="offset">Offset into an array</param>5197<param name="nelements">Number of values to set.</param>5198<param name="values">Array of values.</param>5199</member>5200<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5201<summary>5202Sets the double values to the specific parameter.5203</summary>5204<param name="param">Parameter to set values to.</param>5205<param name="offset">Offset into an array</param>5206<param name="nelements">Number of values to set.</param>5207<param name="values">Array of values.</param>5208</member>5209<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5210<summary>5211Sets the double values to the specific parameter.5212</summary>5213<param name="param">Parameter to set values to.</param>5214<param name="offset">Offset into an array</param>5215<param name="nelements">Number of values to set.</param>5216<param name="values">Array of values.</param>5217</member>5218<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5219<summary>5220Sets the double values to the specific parameter.5221</summary>5222<param name="param">Parameter to set values to.</param>5223<param name="offset">Offset into an array</param>5224<param name="nelements">Number of values to set.</param>5225<param name="values">Array of values.</param>5226</member>5227<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5228<summary>5229Sets the double values to the specific parameter.5230</summary>5231<param name="param">Parameter to set values to.</param>5232<param name="offset">Offset into an array</param>5233<param name="nelements">Number of values to set.</param>5234<param name="values">Array of values.</param>5235</member>5236<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5237<summary>5238Sets the double values to the specific parameter.5239</summary>5240<param name="param">Parameter to set values to.</param>5241<param name="offset">Offset into an array</param>5242<param name="nelements">Number of values to set.</param>5243<param name="values">Array of values.</param>5244</member>5245<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5246<summary>5247Sets the double values to the specific parameter.5248</summary>5249<param name="param">Parameter to set values to.</param>5250<param name="offset">Offset into an array</param>5251<param name="nelements">Number of values to set.</param>5252<param name="values">Array of values.</param>5253</member>5254<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5255<summary>5256Gets the float values from the specific parameter.5257</summary>5258<param name="param">Parameter to get values from.</param>5259<param name="offset">Offset into an array</param>5260<param name="nelements">Number of values to get.</param>5261<param name="values">Array of values.</param>5262</member>5263<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5264<summary>5265Gets the float values from the specific parameter.5266</summary>5267<param name="param">Parameter to get values from.</param>5268<param name="offset">Offset into an array</param>5269<param name="nelements">Number of values to get.</param>5270<param name="values">Array of values.</param>5271</member>5272<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5273<summary>5274Gets the float values from the specific parameter.5275</summary>5276<param name="param">Parameter to get values from.</param>5277<param name="offset">Offset into an array</param>5278<param name="nelements">Number of values to get.</param>5279<param name="values">Array of values.</param>5280</member>5281<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5282<summary>5283Gets the float values from the specific parameter.5284</summary>5285<param name="param">Parameter to get values from.</param>5286<param name="offset">Offset into an array</param>5287<param name="nelements">Number of values to get.</param>5288<param name="values">Array of values.</param>5289</member>5290<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5291<summary>5292Gets the float values from the specific parameter.5293</summary>5294<param name="param">Parameter to get values from.</param>5295<param name="offset">Offset into an array</param>5296<param name="nelements">Number of values to get.</param>5297<param name="values">Array of values.</param>5298</member>5299<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5300<summary>5301Gets the float values from the specific parameter.5302</summary>5303<param name="param">Parameter to get values from.</param>5304<param name="offset">Offset into an array</param>5305<param name="nelements">Number of values to get.</param>5306<param name="values">Array of values.</param>5307</member>5308<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5309<summary>5310Gets the float values from the specific parameter.5311</summary>5312<param name="param">Parameter to get values from.</param>5313<param name="offset">Offset into an array</param>5314<param name="nelements">Number of values to get.</param>5315<param name="values">Array of values.</param>5316</member>5317<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5318<summary>5319Gets the float values from the specific parameter.5320</summary>5321<param name="param">Parameter to get values from.</param>5322<param name="offset">Offset into an array</param>5323<param name="nelements">Number of values to get.</param>5324<param name="values">Array of values.</param>5325</member>5326<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5327<summary>5328Gets the float values from the specific parameter.5329</summary>5330<param name="param">Parameter to get values from.</param>5331<param name="offset">Offset into an array</param>5332<param name="nelements">Number of values to get.</param>5333<param name="values">Array of values.</param>5334</member>5335<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single*)">5336<summary>5337Gets the float values from the specific parameter.5338</summary>5339<param name="param">Parameter to get values from.</param>5340<param name="offset">Offset into an array</param>5341<param name="nelements">Number of values to get.</param>5342<param name="values">Array of values.</param>5343</member>5344<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single[])">5345<summary>5346Gets the float values from the specific parameter.5347</summary>5348<param name="param">Parameter to get values from.</param>5349<param name="offset">Offset into an array</param>5350<param name="nelements">Number of values to get.</param>5351<param name="values">Array of values.</param>5352</member>5353<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5354<summary>5355Gets the float values from the specific parameter.5356</summary>5357<param name="param">Parameter to get values from.</param>5358<param name="offset">Offset into an array</param>5359<param name="nelements">Number of values to get.</param>5360<param name="values">Array of values.</param>5361</member>5362<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5363<summary>5364Gets the double values from the specific parameter.5365</summary>5366<param name="param">Parameter to get values from.</param>5367<param name="offset">Offset into an array</param>5368<param name="nelements">Number of values to get.</param>5369<param name="values">Array of values.</param>5370</member>5371<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5372<summary>5373Gets the double values from the specific parameter.5374</summary>5375<param name="param">Parameter to get values from.</param>5376<param name="offset">Offset into an array</param>5377<param name="nelements">Number of values to get.</param>5378<param name="values">Array of values.</param>5379</member>5380<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5381<summary>5382Gets the double values from the specific parameter.5383</summary>5384<param name="param">Parameter to get values from.</param>5385<param name="offset">Offset into an array</param>5386<param name="nelements">Number of values to get.</param>5387<param name="values">Array of values.</param>5388</member>5389<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5390<summary>5391Gets the double values from the specific parameter.5392</summary>5393<param name="param">Parameter to get values from.</param>5394<param name="offset">Offset into an array</param>5395<param name="nelements">Number of values to get.</param>5396<param name="values">Array of values.</param>5397</member>5398<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5399<summary>5400Gets the double values from the specific parameter.5401</summary>5402<param name="param">Parameter to get values from.</param>5403<param name="offset">Offset into an array</param>5404<param name="nelements">Number of values to get.</param>5405<param name="values">Array of values.</param>5406</member>5407<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5408<summary>5409Gets the double values from the specific parameter.5410</summary>5411<param name="param">Parameter to get values from.</param>5412<param name="offset">Offset into an array</param>5413<param name="nelements">Number of values to get.</param>5414<param name="values">Array of values.</param>5415</member>5416<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5417<summary>5418Gets the double values from the specific parameter.5419</summary>5420<param name="param">Parameter to get values from.</param>5421<param name="offset">Offset into an array</param>5422<param name="nelements">Number of values to get.</param>5423<param name="values">Array of values.</param>5424</member>5425<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5426<summary>5427Gets the double values from the specific parameter.5428</summary>5429<param name="param">Parameter to get values from.</param>5430<param name="offset">Offset into an array</param>5431<param name="nelements">Number of values to get.</param>5432<param name="values">Array of values.</param>5433</member>5434<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5435<summary>5436Gets the double values from the specific parameter.5437</summary>5438<param name="param">Parameter to get values from.</param>5439<param name="offset">Offset into an array</param>5440<param name="nelements">Number of values to get.</param>5441<param name="values">Array of values.</param>5442</member>5443<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double*)">5444<summary>5445Gets the double values from the specific parameter.5446</summary>5447<param name="param">Parameter to get values from.</param>5448<param name="offset">Offset into an array</param>5449<param name="nelements">Number of values to get.</param>5450<param name="values">Array of values.</param>5451</member>5452<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double[])">5453<summary>5454Gets the double values from the specific parameter.5455</summary>5456<param name="param">Parameter to get values from.</param>5457<param name="offset">Offset into an array</param>5458<param name="nelements">Number of values to get.</param>5459<param name="values">Array of values.</param>5460</member>5461<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5462<summary>5463Gets the double values from the specific parameter.5464</summary>5465<param name="param">Parameter to get values from.</param>5466<param name="offset">Offset into an array</param>5467<param name="nelements">Number of values to get.</param>5468<param name="values">Array of values.</param>5469</member>5470<member name="M:Tao.Cg.CgGl.cgGLSetStateMatrixParameter(System.IntPtr,System.Int32,System.Int32)">5471<summary>5472Sets the values of the parameter to a matrix in the OpenGL state.5473</summary>5474<param name="param">5475Parameter that will be set.5476</param>5477<param name="matrix">5478Which matrix should be retreived from the OpenGL state.5479</param>5480<param name="transform">5481Optional transformation that will be aplied to the OpenGL state matrix before it is retreived to the parameter.5482</param>5483</member>5484<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Double*)">5485<summary>5486Sets the value of matrix parameters in row order.5487</summary>5488</member>5489<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Double[])">5490<summary>5491Sets the value of matrix parameters in row order.5492</summary>5493</member>5494<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.IntPtr)">5495<summary>5496Sets the value of matrix parameters in row order.5497</summary>5498</member>5499<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Single*)">5500<summary>5501Sets the value of matrix parameters in row order.5502</summary>5503</member>5504<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfr(System.IntPtr,System.Single[])">5505<summary>5506Sets the value of matrix parameters in row order.5507</summary>5508</member>5509<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfr(System.IntPtr,System.IntPtr)">5510<summary>5511Sets the value of matrix parameters in row order.5512</summary>5513</member>5514<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.Double*)">5515<summary>5516Sets the value of matrix parameters in column order.5517</summary>5518</member>5519<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.Double[])">5520<summary>5521Sets the value of matrix parameters in column order.5522</summary>5523</member>5524<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.IntPtr)">5525<summary>5526Sets the value of matrix parameters in column order.5527</summary>5528</member>5529<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.Single*)">5530<summary>5531Sets the value of matrix parameters in column order.5532</summary>5533</member>5534<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.Single[])">5535<summary>5536Sets the value of matrix parameters in column order.5537</summary>5538</member>5539<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.IntPtr)">5540<summary>5541Sets the value of matrix parameters in column order.5542</summary>5543</member>5544<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Double*)">5545<summary>5546Gets the value of matrix parameters in row order.5547</summary>5548</member>5549<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Double[])">5550<summary>5551Gets the value of matrix parameters in row order.5552</summary>5553</member>5554<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.IntPtr)">5555<summary>5556Gets the value of matrix parameters in row order.5557</summary>5558</member>5559<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Single*)">5560<summary>5561Gets the value of matrix parameters in row order.5562</summary>5563</member>5564<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfr(System.IntPtr,System.Single[])">5565<summary>5566Gets the value of matrix parameters in row order.5567</summary>5568</member>5569<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfr(System.IntPtr,System.IntPtr)">5570<summary>5571Gets the value of matrix parameters in row order.5572</summary>5573</member>5574<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.Double*)">5575<summary>5576Gets the value of matrix parameters in column order.5577</summary>5578</member>5579<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.Double[])">5580<summary>5581Gets the value of matrix parameters in column order.5582</summary>5583</member>5584<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.IntPtr)">5585<summary>5586Gets the value of matrix parameters in column order.5587</summary>5588</member>5589<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.Single*)">5590<summary>5591Gets the value of matrix parameters in column order.5592</summary>5593</member>5594<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.Single[])">5595<summary>5596Gets the value of matrix parameters in column order.5597</summary>5598</member>5599<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.IntPtr)">5600<summary>5601Gets the value of matrix parameters in column order.5602</summary>5603</member>5604<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single*)">5605<summary>5606Sets an array matrix parameters (float) in column order.5607</summary>5608<param name="param">Parameter to be set.</param>5609<param name="offset">An offset into the array parameter to start setting from.</param>5610<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5611<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5612</member>5613<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single[])">5614<summary>5615Sets an array matrix parameters (float) in column order.5616</summary>5617<param name="param">Parameter to be set.</param>5618<param name="offset">An offset into the array parameter to start setting from.</param>5619<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5620<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5621</member>5622<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5623<summary>5624Sets an array matrix parameters (float) in column order.5625</summary>5626<param name="param">Parameter to be set.</param>5627<param name="offset">An offset into the array parameter to start setting from.</param>5628<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5629<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5630</member>5631<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double*)">5632<summary>5633Sets an array matrix parameters (double) in column order.5634</summary>5635<param name="param">Parameter to be set.</param>5636<param name="offset">An offset into the array parameter to start setting from.</param>5637<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5638<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5639</member>5640<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double[])">5641<summary>5642Sets an array matrix parameters (double) in column order.5643</summary>5644<param name="param">Parameter to be set.</param>5645<param name="offset">An offset into the array parameter to start setting from.</param>5646<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5647<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5648</member>5649<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5650<summary>5651Sets an array matrix parameters (double) in column order.5652</summary>5653<param name="param">Parameter to be set.</param>5654<param name="offset">An offset into the array parameter to start setting from.</param>5655<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5656<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5657</member>5658<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single*)">5659<summary>5660Sets an array matrix parameters (float) in row order.5661</summary>5662<param name="param">Parameter to be set.</param>5663<param name="offset">An offset into the array parameter to start setting from.</param>5664<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5665<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5666</member>5667<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single[])">5668<summary>5669Sets an array matrix parameters (float) in row order.5670</summary>5671<param name="param">Parameter to be set.</param>5672<param name="offset">An offset into the array parameter to start setting from.</param>5673<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5674<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5675</member>5676<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5677<summary>5678Sets an array matrix parameters (float) in row order.5679</summary>5680<param name="param">Parameter to be set.</param>5681<param name="offset">An offset into the array parameter to start setting from.</param>5682<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5683<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5684</member>5685<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double*)">5686<summary>5687Sets an array matrix parameters (double) in row order.5688</summary>5689<param name="param">Parameter to be set.</param>5690<param name="offset">An offset into the array parameter to start setting from.</param>5691<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5692<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5693</member>5694<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double[])">5695<summary>5696Sets an array matrix parameters (double) in row order.5697</summary>5698<param name="param">Parameter to be set.</param>5699<param name="offset">An offset into the array parameter to start setting from.</param>5700<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5701<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5702</member>5703<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5704<summary>5705Sets an array matrix parameters (double) in row order.5706</summary>5707<param name="param">Parameter to be set.</param>5708<param name="offset">An offset into the array parameter to start setting from.</param>5709<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>5710<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5711</member>5712<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single*)">5713<summary>5714Gets an array matrix parameters (float) in column order.5715</summary>5716<param name="param">Parameter to get data from.</param>5717<param name="offset">An offset into the array parameter to start getting from.</param>5718<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5719<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5720</member>5721<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single[])">5722<summary>5723Gets an array matrix parameters (float) in column order.5724</summary>5725<param name="param">Parameter to get data from.</param>5726<param name="offset">An offset into the array parameter to start getting from.</param>5727<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5728<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5729</member>5730<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5731<summary>5732Gets an array matrix parameters (float) in column order.5733</summary>5734<param name="param">Parameter to get data from.</param>5735<param name="offset">An offset into the array parameter to start getting from.</param>5736<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5737<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5738</member>5739<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double*)">5740<summary>5741Gets an array matrix parameters (double) in column order.5742</summary>5743<param name="param">Parameter to get data from.</param>5744<param name="offset">An offset into the array parameter to start getting from.</param>5745<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5746<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5747</member>5748<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double[])">5749<summary>5750Gets an array matrix parameters (double) in column order.5751</summary>5752<param name="param">Parameter to get data from.</param>5753<param name="offset">An offset into the array parameter to start getting from.</param>5754<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5755<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5756</member>5757<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5758<summary>5759Gets an array matrix parameters (double) in column order.5760</summary>5761<param name="param">Parameter to get data from.</param>5762<param name="offset">An offset into the array parameter to start getting from.</param>5763<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5764<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5765</member>5766<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single*)">5767<summary>5768Gets an array matrix parameters (float) in row order.5769</summary>5770<param name="param">Parameter to get data from.</param>5771<param name="offset">An offset into the array parameter to start getting from.</param>5772<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5773<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5774</member>5775<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single[])">5776<summary>5777Gets an array matrix parameters (float) in row order.5778</summary>5779<param name="param">Parameter to get data from.</param>5780<param name="offset">An offset into the array parameter to start getting from.</param>5781<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5782<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5783</member>5784<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5785<summary>5786Gets an array matrix parameters (float) in row order.5787</summary>5788<param name="param">Parameter to get data from.</param>5789<param name="offset">An offset into the array parameter to start getting from.</param>5790<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5791<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5792</member>5793<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double*)">5794<summary>5795Gets an array matrix parameters (double) in row order.5796</summary>5797<param name="param">Parameter to get data from.</param>5798<param name="offset">An offset into the array parameter to start getting from.</param>5799<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5800<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5801</member>5802<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double[])">5803<summary>5804Gets an array matrix parameters (double) in row order.5805</summary>5806<param name="param">Parameter to get data from.</param>5807<param name="offset">An offset into the array parameter to start getting from.</param>5808<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5809<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5810</member>5811<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">5812<summary>5813Gets an array matrix parameters (double) in row order.5814</summary>5815<param name="param">Parameter to get data from.</param>5816<param name="offset">An offset into the array parameter to start getting from.</param>5817<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>5818<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>5819</member>5820<member name="M:Tao.Cg.CgGl.cgGLSetTextureParameter(System.IntPtr,System.Int32)">5821<summary>5822Sets texture object to the specified parameter.5823<remarks>5824Use cgGetNamedParameter to obtain the valid pointer to param.5825</remarks>5826</summary>5827</member>5828<member name="M:Tao.Cg.CgGl.cgGLGetTextureParameter(System.IntPtr)">5829<summary>5830Retreives the value of a texture parameter.5831<remarks>5832Use cgGetNamedParameter to obtain the valid pointer to param.5833</remarks>5834</summary>5835</member>5836<member name="M:Tao.Cg.CgGl.cgGLEnableTextureParameter(System.IntPtr)">5837<summary>5838Enables (binds) the texture unit associated with the given texture parameter.5839<remarks>5840Use cgGetNamedParameter to obtain the valid pointer to param.5841</remarks>5842</summary>5843</member>5844<member name="M:Tao.Cg.CgGl.cgGLDisableTextureParameter(System.IntPtr)">5845<summary>5846Disables the texture unit associated with the given texture parameter.5847<remarks>5848Use cgGetNamedParameter to obtain the valid pointer to param.5849</remarks>5850</summary>5851</member>5852<member name="M:Tao.Cg.CgGl.cgGLGetTextureEnum(System.IntPtr)">5853<summary>5854Retreives the OpenGL enumeration for the texture unit associated with the texture parameter.5855<remarks>5856Use cgGetNamedParameter to obtain the valid pointer to param.5857It can be one of the GL_TEXTURE#_ARB if valid.5858</remarks>5859</summary>5860</member>5861<member name="M:Tao.Cg.CgGl.cgGLSetManageTextureParameters(System.IntPtr,System.Boolean)">5862<summary>5863Enables or disables the automatic texture management for the given rendering context.5864<remarks>5865Use CG_TRUE or CG_FALSE to enable/disable automatic texture management.5866</remarks>5867</summary>5868</member>5869<member name="M:Tao.Cg.CgGl.cgGLGetManageTextureParameters(System.IntPtr)">5870<summary>5871Retreives the manage texture parameters flag from a context5872</summary>5873</member>5874<member name="M:Tao.Cg.CgGl.cgGLSetupSampler(System.IntPtr,System.Int32)">5875<summary>58765877</summary>5878</member>5879<member name="M:Tao.Cg.CgGl.cgGLRegisterStates(System.IntPtr)">5880<summary>58815882</summary>5883</member>5884</members>5885</doc>588658875888