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wisp
GitHub Repository: wisp/impinj-reader-app
Path: blob/master/Resources/taoframework-2.1.0/bin/Tao.Cg.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Tao.Cg</name>
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</assembly>
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<members>
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<member name="T:Tao.Cg.Cg">
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<summary>
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Cg core runtime binding for .NET, implementing Cg 1.4.1.
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</summary>
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<remarks>
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Binds functions and definitions in cg.dll or libcg.so.
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</remarks>
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</member>
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<member name="F:Tao.Cg.Cg.CG_NATIVE_LIBRARY">
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<summary>
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Specifies CG's native library archive.
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</summary>
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<remarks>
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Specifies cg.dll everywhere; will be mapped via .config for mono.
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</remarks>
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</member>
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<member name="F:Tao.Cg.Cg.CALLING_CONVENTION">
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<summary>
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Specifies the calling convention.
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</summary>
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<remarks>
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Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/> for Windows and Linux.
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</remarks>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT0">
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<summary>
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Texture unit.
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT1">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT2">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT3">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT4">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT5">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT6">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT7">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT8">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT9">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT10">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT11">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT12">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT13">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT14">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEXUNIT15">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR0">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR1">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR2">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR3">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR4">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR5">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR6">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR7">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR8">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR9">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR10">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR11">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR12">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR13">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR14">
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</member>
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<member name="F:Tao.Cg.Cg.CG_ATTR15">
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</member>
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<member name="F:Tao.Cg.Cg.CG_C">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX0">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX1">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX3">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX4">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX5">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX6">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TEX7">
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</member>
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<member name="F:Tao.Cg.Cg.CG_HPOS">
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</member>
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<member name="F:Tao.Cg.Cg.CG_COL0">
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</member>
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<member name="F:Tao.Cg.Cg.CG_COL1">
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<member name="F:Tao.Cg.Cg.CG_COL2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_COL3">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZ">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_WPOS">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION0">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION1">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION3">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION4">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION5">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION6">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION7">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION8">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION9">
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</member>
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION11">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION12">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION13">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION14">
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</member>
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<member name="F:Tao.Cg.Cg.CG_POSITION15">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_DIFFUSE0">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT0">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT1">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT3">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT4">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT5">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT6">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT7">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT8">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT9">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT10">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT11">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT12">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT13">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT14">
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</member>
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<member name="F:Tao.Cg.Cg.CG_TANGENT15">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_SPECULAR0">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES0">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES1">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES2">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES3">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES4">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES5">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES6">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES7">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES8">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES9">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES10">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES11">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES12">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES13">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES14">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_BLENDINDICES15">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR0">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR1">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR2">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR3">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR4">
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR5">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR6">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR7">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR8">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR9">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR10">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR11">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR12">
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<summary>
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</summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR13">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR14">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_COLOR15">
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<summary>
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE0">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE1">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE3">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE4">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE5">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE6">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE7">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE8">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE9">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE10">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE11">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE12">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE13">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE14">
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</member>
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<member name="F:Tao.Cg.Cg.CG_PSIZE15">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL0">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL1">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL2">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL3">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL4">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL5">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL6">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL7">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL8">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL9">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL10">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL11">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL12">
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</member>
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<member name="F:Tao.Cg.Cg.CG_BINORMAL13">
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<summary>
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</summary>
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</member>
751
<member name="F:Tao.Cg.Cg.CG_BINORMAL14">
752
<summary>
753
754
</summary>
755
</member>
756
<member name="F:Tao.Cg.Cg.CG_BINORMAL15">
757
<summary>
758
759
</summary>
760
</member>
761
<member name="F:Tao.Cg.Cg.CG_FOG0">
762
<summary>
763
764
</summary>
765
</member>
766
<member name="F:Tao.Cg.Cg.CG_FOG1">
767
<summary>
768
769
</summary>
770
</member>
771
<member name="F:Tao.Cg.Cg.CG_FOG2">
772
<summary>
773
774
</summary>
775
</member>
776
<member name="F:Tao.Cg.Cg.CG_FOG3">
777
<summary>
778
779
</summary>
780
</member>
781
<member name="F:Tao.Cg.Cg.CG_FOG4">
782
<summary>
783
784
</summary>
785
</member>
786
<member name="F:Tao.Cg.Cg.CG_FOG5">
787
<summary>
788
789
</summary>
790
</member>
791
<member name="F:Tao.Cg.Cg.CG_FOG6">
792
<summary>
793
794
</summary>
795
</member>
796
<member name="F:Tao.Cg.Cg.CG_FOG7">
797
<summary>
798
799
</summary>
800
</member>
801
<member name="F:Tao.Cg.Cg.CG_FOG8">
802
<summary>
803
804
</summary>
805
</member>
806
<member name="F:Tao.Cg.Cg.CG_FOG9">
807
<summary>
808
809
</summary>
810
</member>
811
<member name="F:Tao.Cg.Cg.CG_FOG10">
812
<summary>
813
814
</summary>
815
</member>
816
<member name="F:Tao.Cg.Cg.CG_FOG11">
817
<summary>
818
819
</summary>
820
</member>
821
<member name="F:Tao.Cg.Cg.CG_FOG12">
822
<summary>
823
824
</summary>
825
</member>
826
<member name="F:Tao.Cg.Cg.CG_FOG13">
827
<summary>
828
829
</summary>
830
</member>
831
<member name="F:Tao.Cg.Cg.CG_FOG14">
832
<summary>
833
834
</summary>
835
</member>
836
<member name="F:Tao.Cg.Cg.CG_FOG15">
837
<summary>
838
839
</summary>
840
</member>
841
<member name="F:Tao.Cg.Cg.CG_DEPTH0">
842
<summary>
843
844
</summary>
845
</member>
846
<member name="F:Tao.Cg.Cg.CG_DEPTH1">
847
<summary>
848
849
</summary>
850
</member>
851
<member name="F:Tao.Cg.Cg.CG_DEPTH2">
852
<summary>
853
854
</summary>
855
</member>
856
<member name="F:Tao.Cg.Cg.CG_DEPTH3">
857
<summary>
858
859
</summary>
860
</member>
861
<member name="F:Tao.Cg.Cg.CG_DEPTH4">
862
<summary>
863
864
</summary>
865
</member>
866
<member name="F:Tao.Cg.Cg.CG_DEPTH5">
867
<summary>
868
869
</summary>
870
</member>
871
<member name="F:Tao.Cg.Cg.CG_DEPTH6">
872
<summary>
873
874
</summary>
875
</member>
876
<member name="F:Tao.Cg.Cg.CG_DEPTH7">
877
<summary>
878
879
</summary>
880
</member>
881
<member name="F:Tao.Cg.Cg.CG_DEPTH8">
882
<summary>
883
884
</summary>
885
</member>
886
<member name="F:Tao.Cg.Cg.CG_DEPTH9">
887
<summary>
888
889
</summary>
890
</member>
891
<member name="F:Tao.Cg.Cg.CG_DEPTH10">
892
<summary>
893
894
</summary>
895
</member>
896
<member name="F:Tao.Cg.Cg.CG_DEPTH11">
897
<summary>
898
899
</summary>
900
</member>
901
<member name="F:Tao.Cg.Cg.CG_DEPTH12">
902
<summary>
903
904
</summary>
905
</member>
906
<member name="F:Tao.Cg.Cg.CG_DEPTH13">
907
<summary>
908
909
</summary>
910
</member>
911
<member name="F:Tao.Cg.Cg.CG_DEPTH14">
912
<summary>
913
914
</summary>
915
</member>
916
<member name="F:Tao.Cg.Cg.CG_DEPTH15">
917
<summary>
918
919
</summary>
920
</member>
921
<member name="F:Tao.Cg.Cg.CG_SAMPLE0">
922
<summary>
923
924
</summary>
925
</member>
926
<member name="F:Tao.Cg.Cg.CG_SAMPLE1">
927
<summary>
928
929
</summary>
930
</member>
931
<member name="F:Tao.Cg.Cg.CG_SAMPLE2">
932
<summary>
933
934
</summary>
935
</member>
936
<member name="F:Tao.Cg.Cg.CG_SAMPLE3">
937
<summary>
938
939
</summary>
940
</member>
941
<member name="F:Tao.Cg.Cg.CG_SAMPLE4">
942
<summary>
943
944
</summary>
945
</member>
946
<member name="F:Tao.Cg.Cg.CG_SAMPLE5">
947
<summary>
948
949
</summary>
950
</member>
951
<member name="F:Tao.Cg.Cg.CG_SAMPLE6">
952
<summary>
953
954
</summary>
955
</member>
956
<member name="F:Tao.Cg.Cg.CG_SAMPLE7">
957
<summary>
958
959
</summary>
960
</member>
961
<member name="F:Tao.Cg.Cg.CG_SAMPLE8">
962
<summary>
963
964
</summary>
965
</member>
966
<member name="F:Tao.Cg.Cg.CG_SAMPLE9">
967
<summary>
968
969
</summary>
970
</member>
971
<member name="F:Tao.Cg.Cg.CG_SAMPLE10">
972
<summary>
973
974
</summary>
975
</member>
976
<member name="F:Tao.Cg.Cg.CG_SAMPLE11">
977
<summary>
978
979
</summary>
980
</member>
981
<member name="F:Tao.Cg.Cg.CG_SAMPLE12">
982
<summary>
983
984
</summary>
985
</member>
986
<member name="F:Tao.Cg.Cg.CG_SAMPLE13">
987
<summary>
988
989
</summary>
990
</member>
991
<member name="F:Tao.Cg.Cg.CG_SAMPLE14">
992
<summary>
993
994
</summary>
995
</member>
996
<member name="F:Tao.Cg.Cg.CG_SAMPLE15">
997
<summary>
998
999
</summary>
1000
</member>
1001
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT0">
1002
<summary>
1003
1004
</summary>
1005
</member>
1006
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT1">
1007
<summary>
1008
1009
</summary>
1010
</member>
1011
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT2">
1012
<summary>
1013
1014
</summary>
1015
</member>
1016
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT3">
1017
<summary>
1018
1019
</summary>
1020
</member>
1021
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT4">
1022
<summary>
1023
1024
</summary>
1025
</member>
1026
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT5">
1027
<summary>
1028
1029
</summary>
1030
</member>
1031
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT6">
1032
<summary>
1033
1034
</summary>
1035
</member>
1036
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT7">
1037
<summary>
1038
1039
</summary>
1040
</member>
1041
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT8">
1042
<summary>
1043
1044
</summary>
1045
</member>
1046
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT9">
1047
<summary>
1048
1049
</summary>
1050
</member>
1051
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT10">
1052
<summary>
1053
1054
</summary>
1055
</member>
1056
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT11">
1057
<summary>
1058
1059
</summary>
1060
</member>
1061
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT12">
1062
<summary>
1063
1064
</summary>
1065
</member>
1066
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT13">
1067
<summary>
1068
1069
</summary>
1070
</member>
1071
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT14">
1072
<summary>
1073
1074
</summary>
1075
</member>
1076
<member name="F:Tao.Cg.Cg.CG_BLENDWEIGHT15">
1077
<summary>
1078
1079
</summary>
1080
</member>
1081
<member name="F:Tao.Cg.Cg.CG_NORMAL0">
1082
<summary>
1083
1084
</summary>
1085
</member>
1086
<member name="F:Tao.Cg.Cg.CG_NORMAL1">
1087
<summary>
1088
1089
</summary>
1090
</member>
1091
<member name="F:Tao.Cg.Cg.CG_NORMAL2">
1092
<summary>
1093
1094
</summary>
1095
</member>
1096
<member name="F:Tao.Cg.Cg.CG_NORMAL3">
1097
<summary>
1098
1099
</summary>
1100
</member>
1101
<member name="F:Tao.Cg.Cg.CG_NORMAL4">
1102
<summary>
1103
1104
</summary>
1105
</member>
1106
<member name="F:Tao.Cg.Cg.CG_NORMAL5">
1107
<summary>
1108
1109
</summary>
1110
</member>
1111
<member name="F:Tao.Cg.Cg.CG_NORMAL6">
1112
<summary>
1113
1114
</summary>
1115
</member>
1116
<member name="F:Tao.Cg.Cg.CG_NORMAL7">
1117
<summary>
1118
1119
</summary>
1120
</member>
1121
<member name="F:Tao.Cg.Cg.CG_NORMAL8">
1122
<summary>
1123
1124
</summary>
1125
</member>
1126
<member name="F:Tao.Cg.Cg.CG_NORMAL9">
1127
<summary>
1128
1129
</summary>
1130
</member>
1131
<member name="F:Tao.Cg.Cg.CG_NORMAL10">
1132
<summary>
1133
1134
</summary>
1135
</member>
1136
<member name="F:Tao.Cg.Cg.CG_NORMAL11">
1137
<summary>
1138
1139
</summary>
1140
</member>
1141
<member name="F:Tao.Cg.Cg.CG_NORMAL12">
1142
<summary>
1143
1144
</summary>
1145
</member>
1146
<member name="F:Tao.Cg.Cg.CG_NORMAL13">
1147
<summary>
1148
1149
</summary>
1150
</member>
1151
<member name="F:Tao.Cg.Cg.CG_NORMAL14">
1152
<summary>
1153
1154
</summary>
1155
</member>
1156
<member name="F:Tao.Cg.Cg.CG_NORMAL15">
1157
<summary>
1158
1159
</summary>
1160
</member>
1161
<member name="F:Tao.Cg.Cg.CG_FOGCOORD">
1162
<summary>
1163
1164
</summary>
1165
</member>
1166
<member name="F:Tao.Cg.Cg.CG_TEXCOORD0">
1167
<summary>
1168
1169
</summary>
1170
</member>
1171
<member name="F:Tao.Cg.Cg.CG_TEXCOORD1">
1172
<summary>
1173
1174
</summary>
1175
</member>
1176
<member name="F:Tao.Cg.Cg.CG_TEXCOORD2">
1177
<summary>
1178
1179
</summary>
1180
</member>
1181
<member name="F:Tao.Cg.Cg.CG_TEXCOORD3">
1182
<summary>
1183
1184
</summary>
1185
</member>
1186
<member name="F:Tao.Cg.Cg.CG_TEXCOORD4">
1187
<summary>
1188
1189
</summary>
1190
</member>
1191
<member name="F:Tao.Cg.Cg.CG_TEXCOORD5">
1192
<summary>
1193
1194
</summary>
1195
</member>
1196
<member name="F:Tao.Cg.Cg.CG_TEXCOORD6">
1197
<summary>
1198
1199
</summary>
1200
</member>
1201
<member name="F:Tao.Cg.Cg.CG_TEXCOORD7">
1202
<summary>
1203
1204
</summary>
1205
</member>
1206
<member name="F:Tao.Cg.Cg.CG_TEXCOORD8">
1207
<summary>
1208
1209
</summary>
1210
</member>
1211
<member name="F:Tao.Cg.Cg.CG_TEXCOORD9">
1212
<summary>
1213
1214
</summary>
1215
</member>
1216
<member name="F:Tao.Cg.Cg.CG_TEXCOORD10">
1217
<summary>
1218
1219
</summary>
1220
</member>
1221
<member name="F:Tao.Cg.Cg.CG_TEXCOORD11">
1222
<summary>
1223
1224
</summary>
1225
</member>
1226
<member name="F:Tao.Cg.Cg.CG_TEXCOORD12">
1227
<summary>
1228
1229
</summary>
1230
</member>
1231
<member name="F:Tao.Cg.Cg.CG_TEXCOORD13">
1232
<summary>
1233
1234
</summary>
1235
</member>
1236
<member name="F:Tao.Cg.Cg.CG_TEXCOORD14">
1237
<summary>
1238
1239
</summary>
1240
</member>
1241
<member name="F:Tao.Cg.Cg.CG_TEXCOORD15">
1242
<summary>
1243
1244
</summary>
1245
</member>
1246
<member name="F:Tao.Cg.Cg.CG_TESSFACTOR">
1247
<summary>
1248
1249
</summary>
1250
</member>
1251
<member name="F:Tao.Cg.Cg.CG_COMBINER_CONST0">
1252
<summary>
1253
1254
</summary>
1255
</member>
1256
<member name="F:Tao.Cg.Cg.CG_COMBINER_CONST1">
1257
<summary>
1258
1259
</summary>
1260
</member>
1261
<member name="F:Tao.Cg.Cg.CG_COMBINER_STAGE_CONST0">
1262
<summary>
1263
1264
</summary>
1265
</member>
1266
<member name="F:Tao.Cg.Cg.CG_COMBINER_STAGE_CONST1">
1267
<summary>
1268
1269
</summary>
1270
</member>
1271
<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_MATRIX">
1272
<summary>
1273
1274
</summary>
1275
</member>
1276
<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_SCALE">
1277
<summary>
1278
1279
</summary>
1280
</member>
1281
<member name="F:Tao.Cg.Cg.CG_OFFSET_TEXTURE_BIAS">
1282
<summary>
1283
1284
</summary>
1285
</member>
1286
<member name="F:Tao.Cg.Cg.CG_CONST_EYE">
1287
<summary>
1288
1289
</summary>
1290
</member>
1291
<member name="F:Tao.Cg.Cg.CG_VERSION_NUM">
1292
<summary>
1293
1294
</summary>
1295
</member>
1296
<member name="F:Tao.Cg.Cg.CG_FALSE">
1297
<summary>
1298
False.
1299
</summary>
1300
</member>
1301
<member name="F:Tao.Cg.Cg.CG_TRUE">
1302
<summary>
1303
True.
1304
</summary>
1305
</member>
1306
<member name="F:Tao.Cg.Cg.CG_UNKNOWN_TYPE">
1307
<summary>
1308
An unknown data type.
1309
</summary>
1310
</member>
1311
<member name="F:Tao.Cg.Cg.CG_STRUCT">
1312
<summary>
1313
A collection of one or more members of possibly different types.
1314
</summary>
1315
</member>
1316
<member name="F:Tao.Cg.Cg.CG_ARRAY">
1317
<summary>
1318
A collection of one or more elements of the same type.
1319
</summary>
1320
</member>
1321
<member name="F:Tao.Cg.Cg.CG_TYPE_START_ENUM">
1322
<summary>
1323
Start of the Cg data type definitions.
1324
</summary>
1325
</member>
1326
<member name="F:Tao.Cg.Cg.CG_UNDEFINED">
1327
<summary>
1328
1329
</summary>
1330
</member>
1331
<member name="F:Tao.Cg.Cg.CG_PROFILE_START">
1332
<summary>
1333
1334
</summary>
1335
</member>
1336
<member name="F:Tao.Cg.Cg.CG_PROFILE_UNKNOWN">
1337
<summary>
1338
1339
</summary>
1340
</member>
1341
<member name="F:Tao.Cg.Cg.CG_PROFILE_MAX">
1342
<summary>
1343
1344
</summary>
1345
</member>
1346
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_UNKNOWN">
1347
<summary>
1348
1349
</summary>
1350
</member>
1351
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_SCALAR">
1352
<summary>
1353
1354
</summary>
1355
</member>
1356
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_VECTOR">
1357
<summary>
1358
1359
</summary>
1360
</member>
1361
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_MATRIX">
1362
<summary>
1363
1364
</summary>
1365
</member>
1366
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_STRUCT">
1367
<summary>
1368
1369
</summary>
1370
</member>
1371
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_ARRAY">
1372
<summary>
1373
1374
</summary>
1375
</member>
1376
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_SAMPLER">
1377
<summary>
1378
1379
</summary>
1380
</member>
1381
<member name="F:Tao.Cg.Cg.CG_PARAMETERCLASS_OBJECT">
1382
<summary>
1383
1384
</summary>
1385
</member>
1386
<member name="F:Tao.Cg.Cg.CG_HALF">
1387
<summary>
1388
The half type is lower-precision IEEE-like floating point. Profiles must
1389
support the half type, but may choose to implement it with the same precision
1390
as the float type.
1391
</summary>
1392
</member>
1393
<member name="F:Tao.Cg.Cg.CG_HALF2">
1394
<summary>
1395
Two-element, packed, half array (vector type).
1396
</summary>
1397
</member>
1398
<member name="F:Tao.Cg.Cg.CG_HALF3">
1399
<summary>
1400
Three-element, packed, half array (vector type).
1401
</summary>
1402
</member>
1403
<member name="F:Tao.Cg.Cg.CG_HALF4">
1404
<summary>
1405
Four-element, packed, half array (vector type).
1406
</summary>
1407
</member>
1408
<member name="F:Tao.Cg.Cg.CG_HALF1x1">
1409
<summary>
1410
1x1, packed, half array (matrix type).
1411
</summary>
1412
</member>
1413
<member name="F:Tao.Cg.Cg.CG_HALF1x2">
1414
<summary>
1415
1x2, packed, half array (matrix type).
1416
</summary>
1417
</member>
1418
<member name="F:Tao.Cg.Cg.CG_HALF1x3">
1419
<summary>
1420
1x3, packed, half array (matrix type).
1421
</summary>
1422
</member>
1423
<member name="F:Tao.Cg.Cg.CG_HALF1x4">
1424
<summary>
1425
1x4, packed, half array (matrix type).
1426
</summary>
1427
</member>
1428
<member name="F:Tao.Cg.Cg.CG_HALF2x1">
1429
<summary>
1430
2x1, packed, half array (matrix type).
1431
</summary>
1432
</member>
1433
<member name="F:Tao.Cg.Cg.CG_HALF2x2">
1434
<summary>
1435
2x2, packed, half array (matrix type).
1436
</summary>
1437
</member>
1438
<member name="F:Tao.Cg.Cg.CG_HALF2x3">
1439
<summary>
1440
2x3, packed, half array (matrix type).
1441
</summary>
1442
</member>
1443
<member name="F:Tao.Cg.Cg.CG_HALF2x4">
1444
<summary>
1445
2x4, packed, half array (matrix type).
1446
</summary>
1447
</member>
1448
<member name="F:Tao.Cg.Cg.CG_HALF3x1">
1449
<summary>
1450
3x1, packed, half array (matrix type).
1451
</summary>
1452
</member>
1453
<member name="F:Tao.Cg.Cg.CG_HALF3x2">
1454
<summary>
1455
3x2, packed, half array (matrix type).
1456
</summary>
1457
</member>
1458
<member name="F:Tao.Cg.Cg.CG_HALF3x3">
1459
<summary>
1460
3x3, packed, half array (matrix type).
1461
</summary>
1462
</member>
1463
<member name="F:Tao.Cg.Cg.CG_HALF3x4">
1464
<summary>
1465
3x4, packed, half array (matrix type).
1466
</summary>
1467
</member>
1468
<member name="F:Tao.Cg.Cg.CG_HALF4x1">
1469
<summary>
1470
4x1, packed, half array (matrix type).
1471
</summary>
1472
</member>
1473
<member name="F:Tao.Cg.Cg.CG_HALF4x2">
1474
<summary>
1475
4x2, packed, half array (matrix type).
1476
</summary>
1477
</member>
1478
<member name="F:Tao.Cg.Cg.CG_HALF4x3">
1479
<summary>
1480
4x3, packed, half array (matrix type).
1481
</summary>
1482
</member>
1483
<member name="F:Tao.Cg.Cg.CG_HALF4x4">
1484
<summary>
1485
4x4, packed, half array (matrix type).
1486
</summary>
1487
</member>
1488
<member name="F:Tao.Cg.Cg.CG_FLOAT">
1489
<summary>
1490
The float type is as close as possible to the IEEE single precision (32-bit)
1491
floating point. Profiles must support the float data type.
1492
</summary>
1493
</member>
1494
<member name="F:Tao.Cg.Cg.CG_FLOAT2">
1495
<summary>
1496
Two-element, packed, float array (vector type).
1497
</summary>
1498
</member>
1499
<member name="F:Tao.Cg.Cg.CG_FLOAT3">
1500
<summary>
1501
Three-element, packed, float array (vector type).
1502
</summary>
1503
</member>
1504
<member name="F:Tao.Cg.Cg.CG_FLOAT4">
1505
<summary>
1506
Four-element, packed, float array (vector type).
1507
</summary>
1508
</member>
1509
<member name="F:Tao.Cg.Cg.CG_FLOAT1x1">
1510
<summary>
1511
1x1, packed, float array (matrix type).
1512
</summary>
1513
</member>
1514
<member name="F:Tao.Cg.Cg.CG_FLOAT1x2">
1515
<summary>
1516
1x2, packed, float array (matrix type).
1517
</summary>
1518
</member>
1519
<member name="F:Tao.Cg.Cg.CG_FLOAT1x3">
1520
<summary>
1521
1x3, packed, float array (matrix type).
1522
</summary>
1523
</member>
1524
<member name="F:Tao.Cg.Cg.CG_FLOAT1x4">
1525
<summary>
1526
1x4, packed, float array (matrix type).
1527
</summary>
1528
</member>
1529
<member name="F:Tao.Cg.Cg.CG_FLOAT2x1">
1530
<summary>
1531
2x1, packed, float array (matrix type).
1532
</summary>
1533
</member>
1534
<member name="F:Tao.Cg.Cg.CG_FLOAT2x2">
1535
<summary>
1536
2x2, packed, float array (matrix type).
1537
</summary>
1538
</member>
1539
<member name="F:Tao.Cg.Cg.CG_FLOAT2x3">
1540
<summary>
1541
2x3, packed, float array (matrix type).
1542
</summary>
1543
</member>
1544
<member name="F:Tao.Cg.Cg.CG_FLOAT2x4">
1545
<summary>
1546
2x4, packed, float array (matrix type).
1547
</summary>
1548
</member>
1549
<member name="F:Tao.Cg.Cg.CG_FLOAT3x1">
1550
<summary>
1551
3x1, packed, float array (matrix type).
1552
</summary>
1553
</member>
1554
<member name="F:Tao.Cg.Cg.CG_FLOAT3x2">
1555
<summary>
1556
3x2, packed, float array (matrix type).
1557
</summary>
1558
</member>
1559
<member name="F:Tao.Cg.Cg.CG_FLOAT3x3">
1560
<summary>
1561
3x3, packed, float array (matrix type).
1562
</summary>
1563
</member>
1564
<member name="F:Tao.Cg.Cg.CG_FLOAT3x4">
1565
<summary>
1566
3x4, packed, float array (matrix type).
1567
</summary>
1568
</member>
1569
<member name="F:Tao.Cg.Cg.CG_FLOAT4x1">
1570
<summary>
1571
4x1, packed, float array (matrix type).
1572
</summary>
1573
</member>
1574
<member name="F:Tao.Cg.Cg.CG_FLOAT4x2">
1575
<summary>
1576
4x2, packed, float array (matrix type).
1577
</summary>
1578
</member>
1579
<member name="F:Tao.Cg.Cg.CG_FLOAT4x3">
1580
<summary>
1581
4x3, packed, float array (matrix type).
1582
</summary>
1583
</member>
1584
<member name="F:Tao.Cg.Cg.CG_FLOAT4x4">
1585
<summary>
1586
4x4, packed, float array (matrix type).
1587
</summary>
1588
</member>
1589
<member name="F:Tao.Cg.Cg.CG_SAMPLER1D">
1590
<summary>
1591
A handle to a 1-dimensional texture object.
1592
</summary>
1593
</member>
1594
<member name="F:Tao.Cg.Cg.CG_SAMPLER2D">
1595
<summary>
1596
A handle to a 2-dimensional texture object.
1597
</summary>
1598
</member>
1599
<member name="F:Tao.Cg.Cg.CG_SAMPLER3D">
1600
<summary>
1601
A handle to a 3-dimensional texture object.
1602
</summary>
1603
</member>
1604
<member name="F:Tao.Cg.Cg.CG_SAMPLERRECT">
1605
<summary>
1606
A handle to a texture object rectangle.
1607
</summary>
1608
</member>
1609
<member name="F:Tao.Cg.Cg.CG_SAMPLERCUBE">
1610
<summary>
1611
A handle to a texture object cube map.
1612
</summary>
1613
</member>
1614
<member name="F:Tao.Cg.Cg.CG_FIXED">
1615
<summary>
1616
The fixed type is a signed type with a range of at least [-2,2) and with at
1617
least 10 bits of fractional precision. Overflow operations on the data type
1618
clamp rather than wrap. Fragment profiles must support the fixed type, but
1619
may implement it with the same precision as the half or float types.
1620
Vertex profiles are required to provide partial support for the fixed type.
1621
Vertex profiles have the option to provide full support for the fixed type or
1622
to implement the fixed type with the same precision as the half or float types.
1623
</summary>
1624
</member>
1625
<member name="F:Tao.Cg.Cg.CG_FIXED2">
1626
<summary>
1627
Two-element, packed, fixed array (vector type).
1628
</summary>
1629
</member>
1630
<member name="F:Tao.Cg.Cg.CG_FIXED3">
1631
<summary>
1632
Three-element, packed, fixed array (vector type).
1633
</summary>
1634
</member>
1635
<member name="F:Tao.Cg.Cg.CG_FIXED4">
1636
<summary>
1637
Four-element, packed, fixed array (vector type).
1638
</summary>
1639
</member>
1640
<member name="F:Tao.Cg.Cg.CG_FIXED1x1">
1641
<summary>
1642
1x1, packed, fixed array (matrix type).
1643
</summary>
1644
</member>
1645
<member name="F:Tao.Cg.Cg.CG_FIXED1x2">
1646
<summary>
1647
1x2, packed, fixed array (matrix type).
1648
</summary>
1649
</member>
1650
<member name="F:Tao.Cg.Cg.CG_FIXED1x3">
1651
<summary>
1652
1x3, packed, fixed array (matrix type).
1653
</summary>
1654
</member>
1655
<member name="F:Tao.Cg.Cg.CG_FIXED1x4">
1656
<summary>
1657
1x4, packed, fixed array (matrix type).
1658
</summary>
1659
</member>
1660
<member name="F:Tao.Cg.Cg.CG_FIXED2x1">
1661
<summary>
1662
2x1, packed, fixed array (matrix type).
1663
</summary>
1664
</member>
1665
<member name="F:Tao.Cg.Cg.CG_FIXED2x2">
1666
<summary>
1667
2x2, packed, fixed array (matrix type).
1668
</summary>
1669
</member>
1670
<member name="F:Tao.Cg.Cg.CG_FIXED2x3">
1671
<summary>
1672
2x3, packed, fixed array (matrix type).
1673
</summary>
1674
</member>
1675
<member name="F:Tao.Cg.Cg.CG_FIXED2x4">
1676
<summary>
1677
2x4, packed, fixed array (matrix type).
1678
</summary>
1679
</member>
1680
<member name="F:Tao.Cg.Cg.CG_FIXED3x1">
1681
<summary>
1682
3x1, packed, fixed array (matrix type).
1683
</summary>
1684
</member>
1685
<member name="F:Tao.Cg.Cg.CG_FIXED3x2">
1686
<summary>
1687
3x2, packed, fixed array (matrix type).
1688
</summary>
1689
</member>
1690
<member name="F:Tao.Cg.Cg.CG_FIXED3x3">
1691
<summary>
1692
3x3, packed, fixed array (matrix type).
1693
</summary>
1694
</member>
1695
<member name="F:Tao.Cg.Cg.CG_FIXED3x4">
1696
<summary>
1697
3x4, packed, fixed array (matrix type).
1698
</summary>
1699
</member>
1700
<member name="F:Tao.Cg.Cg.CG_FIXED4x1">
1701
<summary>
1702
4x1, packed, fixed array (matrix type).
1703
</summary>
1704
</member>
1705
<member name="F:Tao.Cg.Cg.CG_FIXED4x2">
1706
<summary>
1707
4x2, packed, fixed array (matrix type).
1708
</summary>
1709
</member>
1710
<member name="F:Tao.Cg.Cg.CG_FIXED4x3">
1711
<summary>
1712
4x3, packed, fixed array (matrix type).
1713
</summary>
1714
</member>
1715
<member name="F:Tao.Cg.Cg.CG_FIXED4x4">
1716
<summary>
1717
4x4, packed, fixed array (matrix type).
1718
</summary>
1719
</member>
1720
<member name="F:Tao.Cg.Cg.CG_HALF1">
1721
<summary>
1722
Single-element, packed, half array (vector type).
1723
</summary>
1724
</member>
1725
<member name="F:Tao.Cg.Cg.CG_FLOAT1">
1726
<summary>
1727
Single-element, packed, float array (vector type).
1728
</summary>
1729
</member>
1730
<member name="F:Tao.Cg.Cg.CG_FIXED1">
1731
<summary>
1732
Single-element, packed, fixed array (vector type).
1733
</summary>
1734
</member>
1735
<member name="F:Tao.Cg.Cg.CG_INT">
1736
<summary>
1737
The int type is preferably 32-bit two’s complement. Profiles may
1738
optionally treat int as float.
1739
</summary>
1740
</member>
1741
<member name="F:Tao.Cg.Cg.CG_INT1">
1742
<summary>
1743
Single-element, packed, int array (vector type).
1744
</summary>
1745
</member>
1746
<member name="F:Tao.Cg.Cg.CG_INT2">
1747
<summary>
1748
Two-element, packed, int array (vector type).
1749
</summary>
1750
</member>
1751
<member name="F:Tao.Cg.Cg.CG_INT3">
1752
<summary>
1753
Three-element, packed, int array (vector type).
1754
</summary>
1755
</member>
1756
<member name="F:Tao.Cg.Cg.CG_INT4">
1757
<summary>
1758
Four-element, packed, int array (vector type).
1759
</summary>
1760
</member>
1761
<member name="F:Tao.Cg.Cg.CG_INT1x1">
1762
<summary>
1763
1x1, packed, int array (matrix type).
1764
</summary>
1765
</member>
1766
<member name="F:Tao.Cg.Cg.CG_INT1x2">
1767
<summary>
1768
1x2, packed, int array (matrix type).
1769
</summary>
1770
</member>
1771
<member name="F:Tao.Cg.Cg.CG_INT1x3">
1772
<summary>
1773
1x3, packed, int array (matrix type).
1774
</summary>
1775
</member>
1776
<member name="F:Tao.Cg.Cg.CG_INT1x4">
1777
<summary>
1778
1x4, packed, int array (matrix type).
1779
</summary>
1780
</member>
1781
<member name="F:Tao.Cg.Cg.CG_INT2x1">
1782
<summary>
1783
2x1, packed, int array (matrix type).
1784
</summary>
1785
</member>
1786
<member name="F:Tao.Cg.Cg.CG_INT2x2">
1787
<summary>
1788
2x2, packed, int array (matrix type).
1789
</summary>
1790
</member>
1791
<member name="F:Tao.Cg.Cg.CG_INT2x3">
1792
<summary>
1793
2x3, packed, int array (matrix type).
1794
</summary>
1795
</member>
1796
<member name="F:Tao.Cg.Cg.CG_INT2x4">
1797
<summary>
1798
2x4, packed, int array (matrix type).
1799
</summary>
1800
</member>
1801
<member name="F:Tao.Cg.Cg.CG_INT3x1">
1802
<summary>
1803
3x1, packed, int array (matrix type).
1804
</summary>
1805
</member>
1806
<member name="F:Tao.Cg.Cg.CG_INT3x2">
1807
<summary>
1808
3x2, packed, int array (matrix type).
1809
</summary>
1810
</member>
1811
<member name="F:Tao.Cg.Cg.CG_INT3x3">
1812
<summary>
1813
3x3, packed, int array (matrix type).
1814
</summary>
1815
</member>
1816
<member name="F:Tao.Cg.Cg.CG_INT3x4">
1817
<summary>
1818
3x4, packed, int array (matrix type).
1819
</summary>
1820
</member>
1821
<member name="F:Tao.Cg.Cg.CG_INT4x1">
1822
<summary>
1823
4x1, packed, int array (matrix type).
1824
</summary>
1825
</member>
1826
<member name="F:Tao.Cg.Cg.CG_INT4x2">
1827
<summary>
1828
4x2, packed, int array (matrix type).
1829
</summary>
1830
</member>
1831
<member name="F:Tao.Cg.Cg.CG_INT4x3">
1832
<summary>
1833
4x3, packed, int array (matrix type).
1834
</summary>
1835
</member>
1836
<member name="F:Tao.Cg.Cg.CG_INT4x4">
1837
<summary>
1838
4x4, packed, int array (matrix type).
1839
</summary>
1840
</member>
1841
<member name="F:Tao.Cg.Cg.CG_BOOL">
1842
<summary>
1843
The bool type represents Boolean values. Objects of bool type are either
1844
true or false.
1845
</summary>
1846
</member>
1847
<member name="F:Tao.Cg.Cg.CG_BOOL1">
1848
<summary>
1849
Single-element, packed, bool array (vector type).
1850
</summary>
1851
</member>
1852
<member name="F:Tao.Cg.Cg.CG_BOOL2">
1853
<summary>
1854
Two-element, packed, bool array (vector type).
1855
</summary>
1856
</member>
1857
<member name="F:Tao.Cg.Cg.CG_BOOL3">
1858
<summary>
1859
Three-element, packed, bool array (vector type).
1860
</summary>
1861
</member>
1862
<member name="F:Tao.Cg.Cg.CG_BOOL4">
1863
<summary>
1864
Four-element, packed, bool array (vector type).
1865
</summary>
1866
</member>
1867
<member name="F:Tao.Cg.Cg.CG_BOOL1x1">
1868
<summary>
1869
1x1, packed, bool array (matrix type).
1870
</summary>
1871
</member>
1872
<member name="F:Tao.Cg.Cg.CG_BOOL1x2">
1873
<summary>
1874
1x2, packed, bool array (matrix type).
1875
</summary>
1876
</member>
1877
<member name="F:Tao.Cg.Cg.CG_BOOL1x3">
1878
<summary>
1879
1x3, packed, bool array (matrix type).
1880
</summary>
1881
</member>
1882
<member name="F:Tao.Cg.Cg.CG_BOOL1x4">
1883
<summary>
1884
1x4, packed, bool array (matrix type).
1885
</summary>
1886
</member>
1887
<member name="F:Tao.Cg.Cg.CG_BOOL2x1">
1888
<summary>
1889
2x1, packed, bool array (matrix type).
1890
</summary>
1891
</member>
1892
<member name="F:Tao.Cg.Cg.CG_BOOL2x2">
1893
<summary>
1894
2x2, packed, bool array (matrix type).
1895
</summary>
1896
</member>
1897
<member name="F:Tao.Cg.Cg.CG_BOOL2x3">
1898
<summary>
1899
2x3, packed, bool array (matrix type).
1900
</summary>
1901
</member>
1902
<member name="F:Tao.Cg.Cg.CG_BOOL2x4">
1903
<summary>
1904
2x4, packed, bool array (matrix type).
1905
</summary>
1906
</member>
1907
<member name="F:Tao.Cg.Cg.CG_BOOL3x1">
1908
<summary>
1909
3x1, packed, bool array (matrix type).
1910
</summary>
1911
</member>
1912
<member name="F:Tao.Cg.Cg.CG_BOOL3x2">
1913
<summary>
1914
3x2, packed, bool array (matrix type).
1915
</summary>
1916
</member>
1917
<member name="F:Tao.Cg.Cg.CG_BOOL3x3">
1918
<summary>
1919
3x3, packed, bool array (matrix type).
1920
</summary>
1921
</member>
1922
<member name="F:Tao.Cg.Cg.CG_BOOL3x4">
1923
<summary>
1924
3x4, packed, bool array (matrix type).
1925
</summary>
1926
</member>
1927
<member name="F:Tao.Cg.Cg.CG_BOOL4x1">
1928
<summary>
1929
4x1, packed, bool array (matrix type).
1930
</summary>
1931
</member>
1932
<member name="F:Tao.Cg.Cg.CG_BOOL4x2">
1933
<summary>
1934
4x2, packed, bool array (matrix type).
1935
</summary>
1936
</member>
1937
<member name="F:Tao.Cg.Cg.CG_BOOL4x3">
1938
<summary>
1939
4x3, packed, bool array (matrix type).
1940
</summary>
1941
</member>
1942
<member name="F:Tao.Cg.Cg.CG_BOOL4x4">
1943
<summary>
1944
4x4, packed, bool array (matrix type).
1945
</summary>
1946
</member>
1947
<member name="F:Tao.Cg.Cg.CG_STRING">
1948
<summary>
1949
1950
</summary>
1951
</member>
1952
<member name="F:Tao.Cg.Cg.CG_PROGRAM_TYPE">
1953
<summary>
1954
1955
</summary>
1956
</member>
1957
<member name="F:Tao.Cg.Cg.CG_TEXTURE">
1958
<summary>
1959
1960
</summary>
1961
</member>
1962
<member name="F:Tao.Cg.Cg.CG_UNKNOWN">
1963
<summary>
1964
Unknown resource.
1965
</summary>
1966
</member>
1967
<member name="F:Tao.Cg.Cg.CG_IN">
1968
<summary>
1969
Specifies an input parameter.
1970
</summary>
1971
</member>
1972
<member name="F:Tao.Cg.Cg.CG_OUT">
1973
<summary>
1974
Specifies an output parameter.
1975
</summary>
1976
</member>
1977
<member name="F:Tao.Cg.Cg.CG_INOUT">
1978
<summary>
1979
Specifies a parameter that is both input and output.
1980
</summary>
1981
</member>
1982
<member name="F:Tao.Cg.Cg.CG_MIXED">
1983
<summary>
1984
A structure parameter that contains parameters that differ in variability.
1985
</summary>
1986
</member>
1987
<member name="F:Tao.Cg.Cg.CG_VARYING">
1988
<summary>
1989
A varying parameter is one whose value changes with each invocation of the
1990
program.
1991
</summary>
1992
</member>
1993
<member name="F:Tao.Cg.Cg.CG_UNIFORM">
1994
<summary>
1995
A uniform parameter is one whose value does not chance with each invocation of a
1996
program, but whose value can change between groups of program invocations.
1997
</summary>
1998
</member>
1999
<member name="F:Tao.Cg.Cg.CG_CONSTANT">
2000
<summary>
2001
A constant parameter never changes for the life of a compiled program.
2002
Modifying a constant parameter requires program recompilation.
2003
</summary>
2004
</member>
2005
<member name="F:Tao.Cg.Cg.CG_PROGRAM_SOURCE">
2006
<summary>
2007
The original Cg source program.
2008
</summary>
2009
</member>
2010
<member name="F:Tao.Cg.Cg.CG_PROGRAM_ENTRY">
2011
<summary>
2012
The main entry point for the program.
2013
</summary>
2014
</member>
2015
<member name="F:Tao.Cg.Cg.CG_COMPILED_PROGRAM">
2016
<summary>
2017
The string for the compiled program.
2018
</summary>
2019
</member>
2020
<member name="F:Tao.Cg.Cg.CG_PROGRAM_PROFILE">
2021
<summary>
2022
The profile for the program.
2023
</summary>
2024
</member>
2025
<member name="F:Tao.Cg.Cg.CG_GLOBAL">
2026
<summary>
2027
A global.
2028
</summary>
2029
</member>
2030
<member name="F:Tao.Cg.Cg.CG_PROGRAM">
2031
<summary>
2032
The program.
2033
</summary>
2034
</member>
2035
<member name="F:Tao.Cg.Cg.CG_DEFAULT">
2036
<summary>
2037
The default values for a uniform parameter.
2038
</summary>
2039
</member>
2040
<member name="F:Tao.Cg.Cg.CG_ERROR">
2041
<summary>
2042
An error.
2043
</summary>
2044
</member>
2045
<member name="F:Tao.Cg.Cg.CG_SOURCE">
2046
<summary>
2047
A string that contains Cg source code.
2048
</summary>
2049
</member>
2050
<member name="F:Tao.Cg.Cg.CG_OBJECT">
2051
<summary>
2052
A string that contains object code that resulted from the precompilation of some
2053
Cg source code.
2054
</summary>
2055
</member>
2056
<member name="F:Tao.Cg.Cg.CG_COMPILE_MANUAL">
2057
<summary>
2058
2059
</summary>
2060
</member>
2061
<member name="F:Tao.Cg.Cg.CG_COMPILE_IMMEDIATE">
2062
<summary>
2063
2064
</summary>
2065
</member>
2066
<member name="F:Tao.Cg.Cg.CG_COMPILE_LAZY">
2067
<summary>
2068
2069
</summary>
2070
</member>
2071
<member name="F:Tao.Cg.Cg.CG_CURRENT">
2072
<summary>
2073
2074
</summary>
2075
</member>
2076
<member name="F:Tao.Cg.Cg.CG_LITERAL">
2077
<summary>
2078
2079
</summary>
2080
</member>
2081
<member name="F:Tao.Cg.Cg.CG_VERSION">
2082
<summary>
2083
2084
</summary>
2085
</member>
2086
<member name="F:Tao.Cg.Cg.CG_ROW_MAJOR">
2087
<summary>
2088
2089
</summary>
2090
</member>
2091
<member name="F:Tao.Cg.Cg.CG_COLUMN_MAJOR">
2092
<summary>
2093
2094
</summary>
2095
</member>
2096
<member name="F:Tao.Cg.Cg.CG_NO_ERROR">
2097
<summary>
2098
No error has occurred.
2099
</summary>
2100
</member>
2101
<member name="F:Tao.Cg.Cg.CG_COMPILER_ERROR">
2102
<summary>
2103
The compile returned an error.
2104
</summary>
2105
</member>
2106
<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_ERROR">
2107
<summary>
2108
The parameter used is invalid.
2109
</summary>
2110
</member>
2111
<member name="F:Tao.Cg.Cg.CG_INVALID_PROFILE_ERROR">
2112
<summary>
2113
The profile is not supported.
2114
</summary>
2115
</member>
2116
<member name="F:Tao.Cg.Cg.CG_PROGRAM_LOAD_ERROR">
2117
<summary>
2118
The program could not load.
2119
</summary>
2120
</member>
2121
<member name="F:Tao.Cg.Cg.CG_PROGRAM_BIND_ERROR">
2122
<summary>
2123
The program could not bind.
2124
</summary>
2125
</member>
2126
<member name="F:Tao.Cg.Cg.CG_PROGRAM_NOT_LOADED_ERROR">
2127
<summary>
2128
The program must be loaded before this operation may be used.
2129
</summary>
2130
</member>
2131
<member name="F:Tao.Cg.Cg.CG_UNSUPPORTED_GL_EXTENSION_ERROR">
2132
<summary>
2133
An unsupported GL extension was required to perform this operation.
2134
</summary>
2135
</member>
2136
<member name="F:Tao.Cg.Cg.CG_INVALID_VALUE_TYPE_ERROR">
2137
<summary>
2138
An unknown value type was assigned to a parameter.
2139
</summary>
2140
</member>
2141
<member name="F:Tao.Cg.Cg.CG_NOT_MATRIX_PARAM_ERROR">
2142
<summary>
2143
The parameter is not of matrix type.
2144
</summary>
2145
</member>
2146
<member name="F:Tao.Cg.Cg.CG_INVALID_ENUMERANT_ERROR">
2147
<summary>
2148
The enumerant parameter has an invalid value.
2149
</summary>
2150
</member>
2151
<member name="F:Tao.Cg.Cg.CG_NOT_4x4_MATRIX_ERROR">
2152
<summary>
2153
The parameter must be a 4x4 matrix type.
2154
</summary>
2155
</member>
2156
<member name="F:Tao.Cg.Cg.CG_FILE_READ_ERROR">
2157
<summary>
2158
The file could not be read.
2159
</summary>
2160
</member>
2161
<member name="F:Tao.Cg.Cg.CG_FILE_WRITE_ERROR">
2162
<summary>
2163
The file could not be written.
2164
</summary>
2165
</member>
2166
<member name="F:Tao.Cg.Cg.CG_NVPARSE_ERROR">
2167
<summary>
2168
nvparse could not successfully parse the output from the Cg compiler backend.
2169
</summary>
2170
</member>
2171
<member name="F:Tao.Cg.Cg.CG_MEMORY_ALLOC_ERROR">
2172
<summary>
2173
Memory allocation failed.
2174
</summary>
2175
</member>
2176
<member name="F:Tao.Cg.Cg.CG_INVALID_CONTEXT_HANDLE_ERROR">
2177
<summary>
2178
Invalid context handle.
2179
</summary>
2180
</member>
2181
<member name="F:Tao.Cg.Cg.CG_INVALID_PROGRAM_HANDLE_ERROR">
2182
<summary>
2183
Invalid program handle.
2184
</summary>
2185
</member>
2186
<member name="F:Tao.Cg.Cg.CG_INVALID_PARAM_HANDLE_ERROR">
2187
<summary>
2188
Invalid parameter handle.
2189
</summary>
2190
</member>
2191
<member name="F:Tao.Cg.Cg.CG_UNKNOWN_PROFILE_ERROR">
2192
<summary>
2193
The specified profile is unknown.
2194
</summary>
2195
</member>
2196
<member name="F:Tao.Cg.Cg.CG_VAR_ARG_ERROR">
2197
<summary>
2198
The variable arguments were specified incorrectly.
2199
</summary>
2200
</member>
2201
<member name="F:Tao.Cg.Cg.CG_INVALID_DIMENSION_ERROR">
2202
<summary>
2203
The dimension value is invalid.
2204
</summary>
2205
</member>
2206
<member name="F:Tao.Cg.Cg.CG_ARRAY_PARAM_ERROR">
2207
<summary>
2208
The parameter must be an array.
2209
</summary>
2210
</member>
2211
<member name="F:Tao.Cg.Cg.CG_OUT_OF_ARRAY_BOUNDS_ERROR">
2212
<summary>
2213
Index into the array is out of bounds.
2214
</summary>
2215
</member>
2216
<member name="F:Tao.Cg.Cg.CG_CONFLICTING_TYPES_ERROR">
2217
<summary>
2218
A type being added to the context conflicts with an existing type.
2219
</summary>
2220
</member>
2221
<member name="F:Tao.Cg.Cg.CG_CONFLICTING_PARAMETER_TYPES_ERROR">
2222
<summary>
2223
A type being added to the context conflicts with an existing type.
2224
</summary>
2225
</member>
2226
<member name="F:Tao.Cg.Cg.CG_PARAMETER_IS_NOT_SHARED_ERROR">
2227
<summary>
2228
The parameter must be global.
2229
</summary>
2230
</member>
2231
<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_VARIABILITY_ERROR">
2232
<summary>
2233
The parameter could not be changed to the given variability.
2234
</summary>
2235
</member>
2236
<member name="F:Tao.Cg.Cg.CG_CANNOT_DESTROY_PARAMETER_ERROR">
2237
<summary>
2238
Cannot destroy the parameter.
2239
It is bound to other parameters or is not a root parameter.
2240
</summary>
2241
</member>
2242
<member name="F:Tao.Cg.Cg.CG_NOT_ROOT_PARAMETER_ERROR">
2243
<summary>
2244
The parameter is not a root parameter.
2245
</summary>
2246
</member>
2247
<member name="F:Tao.Cg.Cg.CG_PARAMETERS_DO_NOT_MATCH_ERROR">
2248
<summary>
2249
The two parameters being bound do not match.
2250
</summary>
2251
</member>
2252
<member name="F:Tao.Cg.Cg.CG_IS_NOT_PROGRAM_PARAMETER_ERROR">
2253
<summary>
2254
The parameter is not a program parameter.
2255
</summary>
2256
</member>
2257
<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_TYPE_ERROR">
2258
<summary>
2259
The type of the parameter is invalid.
2260
</summary>
2261
</member>
2262
<member name="F:Tao.Cg.Cg.CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR">
2263
<summary>
2264
The parameter must be a resizable array.
2265
</summary>
2266
</member>
2267
<member name="F:Tao.Cg.Cg.CG_INVALID_SIZE_ERROR">
2268
<summary>
2269
The size value is invalid.
2270
</summary>
2271
</member>
2272
<member name="F:Tao.Cg.Cg.CG_BIND_CREATES_CYCLE_ERROR">
2273
<summary>
2274
Cannot bind the given parameters. Binding will form a cycle.
2275
</summary>
2276
</member>
2277
<member name="F:Tao.Cg.Cg.CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR">
2278
<summary>
2279
Cannot bind the given parameters. Array types do not match.
2280
</summary>
2281
</member>
2282
<member name="F:Tao.Cg.Cg.CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR">
2283
<summary>
2284
Cannot bind the given parameters. Array dimensions do not match.
2285
</summary>
2286
</member>
2287
<member name="F:Tao.Cg.Cg.CG_ARRAY_HAS_WRONG_DIMENSION_ERROR">
2288
<summary>
2289
The array is has the wrong dimension.
2290
</summary>
2291
</member>
2292
<member name="F:Tao.Cg.Cg.CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR">
2293
<summary>
2294
Connecting the parameters failed because The type of the
2295
source parameter is not defined within the given program
2296
or does not match the type with the same name in the program.
2297
</summary>
2298
</member>
2299
<member name="F:Tao.Cg.Cg.CG_INVALID_EFFECT_HANDLE_ERROR">
2300
<summary>
2301
Invalid effect handle.
2302
</summary>
2303
</member>
2304
<member name="F:Tao.Cg.Cg.CG_INVALID_STATE_HANDLE_ERROR">
2305
<summary>
2306
Invalid state handle.
2307
</summary>
2308
</member>
2309
<member name="F:Tao.Cg.Cg.CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR">
2310
<summary>
2311
Invalid state assignment handle.
2312
</summary>
2313
</member>
2314
<member name="F:Tao.Cg.Cg.CG_INVALID_PASS_HANDLE_ERROR">
2315
<summary>
2316
Invalid pass handle.
2317
</summary>
2318
</member>
2319
<member name="F:Tao.Cg.Cg.CG_INVALID_ANNOTATION_HANDLE_ERROR">
2320
<summary>
2321
Invalid annotation handle.
2322
</summary>
2323
</member>
2324
<member name="F:Tao.Cg.Cg.CG_INVALID_TECHNIQUE_HANDLE_ERROR">
2325
<summary>
2326
Invalid technique handle.
2327
</summary>
2328
</member>
2329
<member name="F:Tao.Cg.Cg.CG_INVALID_PARAMETER_HANDLE_ERROR">
2330
<summary>
2331
Invalid parameter handle.
2332
</summary>
2333
</member>
2334
<member name="F:Tao.Cg.Cg.CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR">
2335
<summary>
2336
Invalid parameter handle.
2337
</summary>
2338
</member>
2339
<member name="F:Tao.Cg.Cg.CG_INVALID_FUNCTION_HANDLE_ERROR">
2340
<summary>
2341
Invalid function handle.
2342
</summary>
2343
</member>
2344
<member name="F:Tao.Cg.Cg.CG_INVALID_TECHNIQUE_ERROR">
2345
<summary>
2346
Technique did not pass validation.
2347
</summary>
2348
</member>
2349
<member name="F:Tao.Cg.Cg.CG_INVALID_POINTER_ERROR">
2350
<summary>
2351
The supplied pointer is NULL.
2352
</summary>
2353
</member>
2354
<member name="F:Tao.Cg.Cg.CG_NOT_ENOUGH_DATA_ERROR">
2355
<summary>
2356
Not enough data was provided.
2357
</summary>
2358
</member>
2359
<member name="F:Tao.Cg.Cg.CG_NON_NUMERIC_PARAMETER_ERROR">
2360
<summary>
2361
The parameter is not of a numeric type.
2362
</summary>
2363
</member>
2364
<member name="F:Tao.Cg.Cg.CG_ARRAY_SIZE_MISMATCH_ERROR">
2365
<summary>
2366
The specified array sizes are not compatible with the given array.
2367
</summary>
2368
</member>
2369
<member name="F:Tao.Cg.Cg.CG_PROFILE_GENERIC">
2370
<summary>
2371
DirectX 9 vertex shaders.
2372
</summary>
2373
</member>
2374
<member name="F:Tao.Cg.Cg.CG_PROFILE_VP20">
2375
<summary>
2376
OpenGL NV2x vertex programs.
2377
</summary>
2378
</member>
2379
<member name="F:Tao.Cg.Cg.CG_PROFILE_FP20">
2380
<summary>
2381
OpenGL NV2x fragment programs.
2382
</summary>
2383
</member>
2384
<member name="F:Tao.Cg.Cg.CG_PROFILE_VP30">
2385
<summary>
2386
OpenGL NV30 vertex programs.
2387
</summary>
2388
</member>
2389
<member name="F:Tao.Cg.Cg.CG_PROFILE_FP30">
2390
<summary>
2391
OpenGL NV30 fragment programs.
2392
</summary>
2393
</member>
2394
<member name="F:Tao.Cg.Cg.CG_PROFILE_ARBVP1">
2395
<summary>
2396
OpenGL ARB vertex programs 1.0.
2397
</summary>
2398
</member>
2399
<member name="F:Tao.Cg.Cg.CG_PROFILE_ARBFP1">
2400
<summary>
2401
OpenGL ARB fragment programs 1.0.
2402
</summary>
2403
</member>
2404
<member name="F:Tao.Cg.Cg.CG_PROFILE_VP40">
2405
<summary>
2406
OpenGL NV40 vertex programs.
2407
</summary>
2408
</member>
2409
<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_1_1">
2410
<summary>
2411
DirectX 8 vertex shaders.
2412
</summary>
2413
</member>
2414
<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_1">
2415
<summary>
2416
DirectX 8 pixel shaders.
2417
</summary>
2418
</member>
2419
<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_2">
2420
<summary>
2421
DirectX 8 pixel shaders.
2422
</summary>
2423
</member>
2424
<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_1_3">
2425
<summary>
2426
DirectX 8 pixel shaders.
2427
</summary>
2428
</member>
2429
<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_2_0">
2430
<summary>
2431
DirectX 9 vertex shaders.
2432
</summary>
2433
</member>
2434
<member name="F:Tao.Cg.Cg.CG_PROFILE_VS_2_X">
2435
<summary>
2436
DirectX 9 vertex shaders.
2437
</summary>
2438
</member>
2439
<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_2_0">
2440
<summary>
2441
DirectX 9 pixel shaders.
2442
</summary>
2443
</member>
2444
<member name="F:Tao.Cg.Cg.CG_PROFILE_PS_2_X">
2445
<summary>
2446
DirectX 9 pixel shaders.
2447
</summary>
2448
</member>
2449
<member name="M:Tao.Cg.Cg.cgGetTypeString(System.Int32)">
2450
<summary>
2451
2452
</summary>
2453
<param name="type"></param>
2454
<returns></returns>
2455
</member>
2456
<member name="M:Tao.Cg.Cg.cgGetType(System.String)">
2457
<summary>
2458
2459
</summary>
2460
<param name="type_string"></param>
2461
<returns></returns>
2462
</member>
2463
<member name="M:Tao.Cg.Cg.cgGetNamedUserType(System.IntPtr,System.String)">
2464
<summary>
2465
2466
</summary>
2467
<param name="handle"></param>
2468
<param name="name"></param>
2469
<returns></returns>
2470
</member>
2471
<member name="M:Tao.Cg.Cg.cgGetNumUserTypes(System.IntPtr)">
2472
<summary>
2473
2474
</summary>
2475
<param name="handle"></param>
2476
<returns></returns>
2477
</member>
2478
<member name="M:Tao.Cg.Cg.cgGetUserType(System.IntPtr,System.Int32)">
2479
<summary>
2480
2481
</summary>
2482
<param name="handle"></param>
2483
<param name="index"></param>
2484
<returns></returns>
2485
</member>
2486
<member name="M:Tao.Cg.Cg.cgGetNumParentTypes(System.Int32)">
2487
<summary>
2488
2489
</summary>
2490
<param name="type"></param>
2491
<returns></returns>
2492
</member>
2493
<member name="M:Tao.Cg.Cg.cgGetParentType(System.Int32,System.Int32)">
2494
<summary>
2495
2496
</summary>
2497
<param name="type"></param>
2498
<param name="index"></param>
2499
<returns></returns>
2500
</member>
2501
<member name="M:Tao.Cg.Cg.cgIsParentType(System.Int32,System.Int32)">
2502
<summary>
2503
2504
</summary>
2505
<param name="parent"></param>
2506
<param name="child"></param>
2507
<returns></returns>
2508
</member>
2509
<member name="M:Tao.Cg.Cg.cgIsInterfaceType(System.Int32)">
2510
<summary>
2511
2512
</summary>
2513
<param name="type"></param>
2514
<returns></returns>
2515
</member>
2516
<member name="M:Tao.Cg.Cg.cgCreateContext">
2517
<summary>
2518
Creates a new Cg context to use.
2519
</summary>
2520
<returns>
2521
A handle to the newly created Cg context.
2522
</returns>
2523
</member>
2524
<member name="M:Tao.Cg.Cg.cgDestroyContext(System.IntPtr)">
2525
<summary>
2526
Destroys the specified Cg context.
2527
</summary>
2528
<param name="context">
2529
Handle to the Cg context to destroy.
2530
</param>
2531
</member>
2532
<member name="M:Tao.Cg.Cg.cgIsContext(System.IntPtr)">
2533
<summary>
2534
Given the specified context handle, returns true if it is a valid Cg context.
2535
</summary>
2536
<param name="context">
2537
Handle of the context to check.
2538
</param>
2539
<returns>
2540
CG_TRUE if valid, CG_FALSE otherwise.
2541
</returns>
2542
</member>
2543
<member name="M:Tao.Cg.Cg.cgGetLastListing(System.IntPtr)">
2544
<summary>
2545
Gets the compiler output from the results of the most recent program compilation for the given Cg context.
2546
</summary>
2547
<param name="context">
2548
Handle to the context to query.
2549
</param>
2550
<returns>
2551
String representing compiler output from last program compiled.
2552
</returns>
2553
</member>
2554
<member name="M:Tao.Cg.Cg.cgGetLastListingA(System.IntPtr)">
2555
<summary>
2556
Gets the compiler output from the results of the most recent program compilation for the given Cg context.
2557
</summary>
2558
<param name="context">
2559
Handle to the context to query.
2560
</param>
2561
<returns>
2562
IntPtr that must be converted to a string with Marshal.PtrToStringAnsi.
2563
</returns>
2564
</member>
2565
<member name="M:Tao.Cg.Cg.cgSetLastListing(System.IntPtr,System.String)">
2566
<summary>
2567
2568
</summary>
2569
<param name="handle"></param>
2570
<param name="listing"></param>
2571
</member>
2572
<member name="M:Tao.Cg.Cg.cgSetAutoCompile(System.IntPtr,System.Int32)">
2573
<summary>
2574
2575
</summary>
2576
<param name="ctx"></param>
2577
<param name="flag"></param>
2578
</member>
2579
<member name="M:Tao.Cg.Cg.cgGetAutoCompile(System.IntPtr)">
2580
<summary>
2581
2582
</summary>
2583
<param name="ctx"></param>
2584
<returns></returns>
2585
</member>
2586
<member name="M:Tao.Cg.Cg.cgCopyProgram(System.IntPtr)">
2587
<summary>
2588
Makes a copy of the specified Cg program within the same context.
2589
</summary>
2590
<param name="program">
2591
Handle to the program to copy.
2592
</param>
2593
<returns>
2594
Handle to a new program within the same context.
2595
</returns>
2596
</member>
2597
<member name="M:Tao.Cg.Cg.cgCreateProgram(System.IntPtr,System.Int32,System.String,System.Int32,System.String,System.String[])">
2598
<summary>
2599
Compiles and creates a Cg program.
2600
</summary>
2601
<param name="context">
2602
Current Cg context.
2603
</param>
2604
<param name="type">
2605
Type of source to use.
2606
</param>
2607
<param name="source">
2608
Source Cg code.
2609
</param>
2610
<param name="profile">
2611
Profile to use for compiling the program.
2612
</param>
2613
<param name="entry">
2614
Entry point of the specified Cg source. If null, then 'main' is assumed.
2615
</param>
2616
<param name="args">
2617
Optional args to pass to the compiler.
2618
</param>
2619
<returns>
2620
Handle to the newly created Cg program.
2621
</returns>
2622
</member>
2623
<member name="M:Tao.Cg.Cg.cgCreateProgramFromFile(System.IntPtr,System.Int32,System.String,System.Int32,System.String,System.String[])">
2624
<summary>
2625
Creates a Cg program from the specified file.
2626
</summary>
2627
<param name="context">
2628
Current Cg context.
2629
</param>
2630
<param name="type">
2631
Type of source to use.
2632
</param>
2633
<param name="file">
2634
Name of the file to load and compile.
2635
</param>
2636
<param name="profile">
2637
Profile to use for compiling the program.
2638
</param>
2639
<param name="entry">
2640
Entry point of the specified Cg source. If null, then 'main' is assumed.
2641
</param>
2642
<param name="args">
2643
Optional args to pass to the compiler.
2644
</param>
2645
<returns>
2646
Handle to the newly created Cg program.
2647
</returns>
2648
</member>
2649
<member name="M:Tao.Cg.Cg.cgDestroyProgram(System.IntPtr)">
2650
<summary>
2651
Destroys the specified Cg program.
2652
</summary>
2653
<param name="program">
2654
Handle to the program to destroy.
2655
</param>
2656
</member>
2657
<member name="M:Tao.Cg.Cg.cgGetProgramString(System.IntPtr,System.Int32)">
2658
<summary>
2659
Gets the specified source from the program.
2660
</summary>
2661
<param name="program">
2662
Handle to the Cg program.
2663
</param>
2664
<param name="sourceType">
2665
Type of source to pull, whether original or compiled, etc.
2666
</param>
2667
<returns>
2668
String containing the source of the specified type from the program.
2669
</returns>
2670
</member>
2671
<member name="M:Tao.Cg.Cg.cgGetProgramStringA(System.IntPtr,System.Int32)">
2672
<summary>
2673
Gets the specified source from the program.
2674
</summary>
2675
<param name="program">
2676
Handle to the Cg program.
2677
</param>
2678
<param name="sourceType">
2679
Type of source to pull, whether original or compiled, etc.
2680
</param>
2681
<returns>
2682
IntPtr to the string data. Must be converted using Marshal.PtrToStringAnsi.
2683
</returns>
2684
</member>
2685
<member name="M:Tao.Cg.Cg.cgGetFirstProgram(System.IntPtr)">
2686
<summary>
2687
Gets the first program in a context.
2688
</summary>
2689
<param name="context">
2690
The context to retreive first program from.
2691
</param>
2692
<returns>
2693
The program or null if no programs available.
2694
</returns>
2695
</member>
2696
<member name="M:Tao.Cg.Cg.cgGetNextProgram(System.IntPtr)">
2697
<summary>
2698
Iterate trough programs in a context.
2699
</summary>
2700
<param name="current">
2701
Current program.
2702
</param>
2703
<returns>
2704
Next program in context's internal sequence of programs.
2705
</returns>
2706
</member>
2707
<member name="M:Tao.Cg.Cg.cgGetProgramContext(System.IntPtr)">
2708
<summary>
2709
Gets a programs parent context.
2710
</summary>
2711
<param name="prog">
2712
Program to retreive context from.
2713
</param>
2714
<returns>
2715
The context a given program belongs to.
2716
</returns>
2717
</member>
2718
<member name="M:Tao.Cg.Cg.cgIsProgram(System.IntPtr)">
2719
<summary>
2720
Determine if a program handle references a Cg program object.
2721
</summary>
2722
<param name="prog">
2723
The program handle.
2724
</param>
2725
<returns>
2726
CG_TRUE if prog references a valid program object.
2727
</returns>
2728
</member>
2729
<member name="M:Tao.Cg.Cg.cgCompileProgram(System.IntPtr)">
2730
<summary>
2731
Compile a program object.
2732
</summary>
2733
<param name="prog">
2734
The program to be compiled or inspected.
2735
</param>
2736
</member>
2737
<member name="M:Tao.Cg.Cg.cgGetParameterType(System.IntPtr)">
2738
<summary>
2739
Gets the data type of the specified parameter.
2740
</summary>
2741
<param name="param">Id of the parameter to query.</param>
2742
<returns>Enum value representing the parameter's data type.</returns>
2743
</member>
2744
<member name="M:Tao.Cg.Cg.cgIsProgramCompiled(System.IntPtr)">
2745
<summary>
2746
Determines if a program has been compiled.
2747
</summary>
2748
<param name="prog">
2749
Specifies the program.
2750
</param>
2751
<returns>
2752
CG_TRUE if specified program has been compiled.
2753
</returns>
2754
</member>
2755
<member name="M:Tao.Cg.Cg.cgGetProgramProfile(System.IntPtr)">
2756
<summary>
2757
Gets the profile enumeration of the program.
2758
</summary>
2759
<param name="prog">
2760
Specifies the program.
2761
</param>
2762
<returns>
2763
The profile enumeration or CG_PROFILE_UNKNOWN if compilation failed.
2764
</returns>
2765
</member>
2766
<member name="M:Tao.Cg.Cg.cgCombinePrograms(System.Int32,System.IntPtr[])">
2767
<summary>
2768
Gets the profile enumeration of the program.
2769
</summary>
2770
<param name="progs">
2771
Specifies the program.
2772
</param>
2773
<param name="n"></param>
2774
<returns>
2775
The profile enumeration or CG_PROFILE_UNKNOWN if compilation failed.
2776
</returns>
2777
</member>
2778
<member name="M:Tao.Cg.Cg.cgCreateParameter(System.IntPtr,System.Int32)">
2779
<summary>
2780
2781
</summary>
2782
<param name="ctx"></param>
2783
<param name="type"></param>
2784
<returns></returns>
2785
</member>
2786
<member name="M:Tao.Cg.Cg.cgCreateParameterArray(System.IntPtr,System.Int32,System.Int32)">
2787
<summary>
2788
2789
</summary>
2790
<param name="ctx"></param>
2791
<param name="type"></param>
2792
<param name="length"></param>
2793
<returns></returns>
2794
</member>
2795
<member name="M:Tao.Cg.Cg.cgCreateParameterMultiDimArray(System.IntPtr,System.Int32,System.Int32,System.Int32@)">
2796
<summary>
2797
2798
</summary>
2799
<param name="ctx"></param>
2800
<param name="type"></param>
2801
<param name="dim"></param>
2802
<param name="lengths"></param>
2803
<returns></returns>
2804
</member>
2805
<member name="M:Tao.Cg.Cg.cgDestroyParameter(System.IntPtr)">
2806
<summary>
2807
2808
</summary>
2809
<param name="param"></param>
2810
</member>
2811
<member name="M:Tao.Cg.Cg.cgConnectParameter(System.IntPtr,System.IntPtr)">
2812
<summary>
2813
2814
</summary>
2815
<param name="from"></param>
2816
<param name="to"></param>
2817
</member>
2818
<member name="M:Tao.Cg.Cg.cgDisconnectParameter(System.IntPtr)">
2819
<summary>
2820
2821
</summary>
2822
<param name="param"></param>
2823
</member>
2824
<member name="M:Tao.Cg.Cg.cgGetConnectedParameter(System.IntPtr)">
2825
<summary>
2826
2827
</summary>
2828
<param name="param"></param>
2829
<returns></returns>
2830
</member>
2831
<member name="M:Tao.Cg.Cg.cgGetNumConnectedToParameters(System.IntPtr)">
2832
<summary>
2833
2834
</summary>
2835
<param name="param"></param>
2836
<returns></returns>
2837
</member>
2838
<member name="M:Tao.Cg.Cg.cgGetConnectedToParameter(System.IntPtr,System.Int32)">
2839
<summary>
2840
2841
</summary>
2842
<param name="param"></param>
2843
<param name="index"></param>
2844
<returns></returns>
2845
</member>
2846
<member name="M:Tao.Cg.Cg.cgGetNamedProgramParameter(System.IntPtr,System.Int32,System.String)">
2847
<summary>
2848
2849
</summary>
2850
<param name="prog"></param>
2851
<param name="name_space"></param>
2852
<param name="name"></param>
2853
<returns></returns>
2854
</member>
2855
<member name="M:Tao.Cg.Cg.cgGetNamedStructParameter(System.IntPtr,System.String)">
2856
<summary>
2857
2858
</summary>
2859
<param name="param"></param>
2860
<param name="name"></param>
2861
<returns></returns>
2862
</member>
2863
<member name="M:Tao.Cg.Cg.cgGetFirstDependentParameter(System.IntPtr)">
2864
<summary>
2865
2866
</summary>
2867
<param name="param"></param>
2868
<returns></returns>
2869
</member>
2870
<member name="M:Tao.Cg.Cg.cgGetArrayType(System.IntPtr)">
2871
<summary>
2872
2873
</summary>
2874
<param name="param"></param>
2875
<returns></returns>
2876
</member>
2877
<member name="M:Tao.Cg.Cg.cgGetArrayTotalSize(System.IntPtr)">
2878
<summary>
2879
2880
</summary>
2881
<param name="param"></param>
2882
<returns></returns>
2883
</member>
2884
<member name="M:Tao.Cg.Cg.cgSetArraySize(System.IntPtr,System.Int32)">
2885
<summary>
2886
2887
</summary>
2888
<param name="param"></param>
2889
<param name="size"></param>
2890
</member>
2891
<member name="M:Tao.Cg.Cg.cgSetMultiDimArraySize(System.IntPtr,System.Int32@)">
2892
<summary>
2893
2894
</summary>
2895
<param name="param"></param>
2896
<param name="sizes"></param>
2897
</member>
2898
<member name="M:Tao.Cg.Cg.cgGetParameterContext(System.IntPtr)">
2899
<summary>
2900
2901
</summary>
2902
<param name="param"></param>
2903
<returns></returns>
2904
</member>
2905
<member name="M:Tao.Cg.Cg.cgGetParameterBaseType(System.IntPtr)">
2906
<summary>
2907
2908
</summary>
2909
<param name="param"></param>
2910
<returns></returns>
2911
</member>
2912
<member name="M:Tao.Cg.Cg.cgGetParameterClass(System.IntPtr)">
2913
<summary>
2914
2915
</summary>
2916
<param name="param"></param>
2917
<returns></returns>
2918
</member>
2919
<member name="M:Tao.Cg.Cg.cgGetParameterRows(System.IntPtr)">
2920
<summary>
2921
2922
</summary>
2923
<param name="param"></param>
2924
<returns></returns>
2925
</member>
2926
<member name="M:Tao.Cg.Cg.cgGetParameterColumns(System.IntPtr)">
2927
<summary>
2928
2929
</summary>
2930
<param name="param"></param>
2931
<returns></returns>
2932
</member>
2933
<member name="M:Tao.Cg.Cg.cgGetParameterNamedType(System.IntPtr)">
2934
<summary>
2935
2936
</summary>
2937
<param name="param"></param>
2938
<returns></returns>
2939
</member>
2940
<member name="M:Tao.Cg.Cg.cgIsParameterUsed(System.IntPtr,System.IntPtr)">
2941
<summary>
2942
2943
</summary>
2944
<param name="param"></param>
2945
<param name="handle"></param>
2946
<returns></returns>
2947
</member>
2948
<member name="M:Tao.Cg.Cg.cgSetParameterValuedr(System.IntPtr,System.Int32,System.Double[])">
2949
<summary>
2950
2951
</summary>
2952
<param name="param"></param>
2953
<param name="n"></param>
2954
<param name="vals"></param>
2955
</member>
2956
<member name="M:Tao.Cg.Cg.cgSetParameterValuedc(System.IntPtr,System.Int32,System.Double[])">
2957
<summary>
2958
2959
</summary>
2960
<param name="param"></param>
2961
<param name="n"></param>
2962
<param name="vals"></param>
2963
</member>
2964
<member name="M:Tao.Cg.Cg.cgSetParameterValuefr(System.IntPtr,System.Int32,System.Single[])">
2965
<summary>
2966
2967
</summary>
2968
<param name="param"></param>
2969
<param name="n"></param>
2970
<param name="vals"></param>
2971
</member>
2972
<member name="M:Tao.Cg.Cg.cgSetParameterValuefc(System.IntPtr,System.Int32,System.Single[])">
2973
<summary>
2974
2975
</summary>
2976
<param name="param"></param>
2977
<param name="n"></param>
2978
<param name="vals"></param>
2979
</member>
2980
<member name="M:Tao.Cg.Cg.cgSetParameterValueir(System.IntPtr,System.Int32,System.Int32[])">
2981
<summary>
2982
2983
</summary>
2984
<param name="param"></param>
2985
<param name="n"></param>
2986
<param name="vals"></param>
2987
</member>
2988
<member name="M:Tao.Cg.Cg.cgSetParameterValueic(System.IntPtr,System.Int32,System.Int32[])">
2989
<summary>
2990
2991
</summary>
2992
<param name="param"></param>
2993
<param name="n"></param>
2994
<param name="vals"></param>
2995
</member>
2996
<member name="M:Tao.Cg.Cg.cgGetParameterValuedr(System.IntPtr,System.Int32,System.Double[])">
2997
<summary>
2998
2999
</summary>
3000
<param name="param"></param>
3001
<param name="n"></param>
3002
<param name="vals"></param>
3003
<returns></returns>
3004
</member>
3005
<member name="M:Tao.Cg.Cg.cgGetParameterValuedc(System.IntPtr,System.Int32,System.Double[])">
3006
<summary>
3007
3008
</summary>
3009
<param name="param"></param>
3010
<param name="n"></param>
3011
<param name="vals"></param>
3012
<returns></returns>
3013
</member>
3014
<member name="M:Tao.Cg.Cg.cgGetParameterValuefr(System.IntPtr,System.Int32,System.Single[])">
3015
<summary>
3016
3017
</summary>
3018
<param name="param"></param>
3019
<param name="n"></param>
3020
<param name="vals"></param>
3021
<returns></returns>
3022
</member>
3023
<member name="M:Tao.Cg.Cg.cgGetParameterValuefc(System.IntPtr,System.Int32,System.Single[])">
3024
<summary>
3025
3026
</summary>
3027
<param name="param"></param>
3028
<param name="n"></param>
3029
<param name="vals"></param>
3030
<returns></returns>
3031
</member>
3032
<member name="M:Tao.Cg.Cg.cgGetParameterValueir(System.IntPtr,System.Int32,System.Int32[])">
3033
<summary>
3034
3035
</summary>
3036
<param name="param"></param>
3037
<param name="n"></param>
3038
<param name="vals"></param>
3039
<returns></returns>
3040
</member>
3041
<member name="M:Tao.Cg.Cg.cgGetParameterValueic(System.IntPtr,System.Int32,System.Int32[])">
3042
<summary>
3043
3044
</summary>
3045
<param name="param"></param>
3046
<param name="n"></param>
3047
<param name="vals"></param>
3048
<returns></returns>
3049
</member>
3050
<member name="M:Tao.Cg.Cg.cgGetStringParameterValue(System.IntPtr)">
3051
<summary>
3052
3053
</summary>
3054
<param name="param"></param>
3055
<returns></returns>
3056
</member>
3057
<member name="M:Tao.Cg.Cg.cgSetStringParameterValue(System.IntPtr,System.String)">
3058
<summary>
3059
3060
</summary>
3061
<param name="param"></param>
3062
<param name="str"></param>
3063
</member>
3064
<member name="M:Tao.Cg.Cg.cgIsParameterGlobal(System.IntPtr)">
3065
<summary>
3066
3067
</summary>
3068
<param name="param"></param>
3069
<returns></returns>
3070
</member>
3071
<member name="M:Tao.Cg.Cg.cgGetParameterIndex(System.IntPtr)">
3072
<summary>
3073
3074
</summary>
3075
<param name="param"></param>
3076
<returns></returns>
3077
</member>
3078
<member name="M:Tao.Cg.Cg.cgSetParameterVariability(System.IntPtr,System.Int32)">
3079
<summary>
3080
3081
</summary>
3082
<param name="param"></param>
3083
<param name="vary"></param>
3084
</member>
3085
<member name="M:Tao.Cg.Cg.cgSetParameterSemantic(System.IntPtr,System.String)">
3086
<summary>
3087
3088
</summary>
3089
<param name="param"></param>
3090
<param name="semantic"></param>
3091
</member>
3092
<member name="M:Tao.Cg.Cg.cgSetParameter1f(System.IntPtr,System.Single)">
3093
<summary>
3094
3095
</summary>
3096
<param name="param"></param>
3097
<param name="x"></param>
3098
</member>
3099
<member name="M:Tao.Cg.Cg.cgSetParameter2f(System.IntPtr,System.Single,System.Single)">
3100
<summary>
3101
3102
</summary>
3103
<param name="param"></param>
3104
<param name="x"></param>
3105
<param name="y"></param>
3106
</member>
3107
<member name="M:Tao.Cg.Cg.cgSetParameter3f(System.IntPtr,System.Single,System.Single,System.Single)">
3108
<summary>
3109
3110
</summary>
3111
<param name="param"></param>
3112
<param name="x"></param>
3113
<param name="y"></param>
3114
<param name="z"></param>
3115
</member>
3116
<member name="M:Tao.Cg.Cg.cgSetParameter4f(System.IntPtr,System.Single,System.Single,System.Single,System.Single)">
3117
<summary>
3118
3119
</summary>
3120
<param name="param"></param>
3121
<param name="x"></param>
3122
<param name="y"></param>
3123
<param name="z"></param>
3124
<param name="w"></param>
3125
</member>
3126
<member name="M:Tao.Cg.Cg.cgSetParameter1d(System.IntPtr,System.Double)">
3127
<summary>
3128
3129
</summary>
3130
<param name="param"></param>
3131
<param name="x"></param>
3132
</member>
3133
<member name="M:Tao.Cg.Cg.cgSetParameter2d(System.IntPtr,System.Double,System.Double)">
3134
<summary>
3135
3136
</summary>
3137
<param name="param"></param>
3138
<param name="x"></param>
3139
<param name="y"></param>
3140
</member>
3141
<member name="M:Tao.Cg.Cg.cgSetParameter3d(System.IntPtr,System.Double,System.Double,System.Double)">
3142
<summary>
3143
3144
</summary>
3145
<param name="param"></param>
3146
<param name="x"></param>
3147
<param name="y"></param>
3148
<param name="z"></param>
3149
</member>
3150
<member name="M:Tao.Cg.Cg.cgSetParameter4d(System.IntPtr,System.Double,System.Double,System.Double,System.Double)">
3151
<summary>
3152
3153
</summary>
3154
<param name="param"></param>
3155
<param name="x"></param>
3156
<param name="y"></param>
3157
<param name="z"></param>
3158
<param name="w"></param>
3159
</member>
3160
<member name="M:Tao.Cg.Cg.cgSetParameter1i(System.IntPtr,System.Int32)">
3161
<summary>
3162
3163
</summary>
3164
<param name="param"></param>
3165
<param name="x"></param>
3166
</member>
3167
<member name="M:Tao.Cg.Cg.cgSetParameter2i(System.IntPtr,System.Int32,System.Int32)">
3168
<summary>
3169
3170
</summary>
3171
<param name="param"></param>
3172
<param name="x"></param>
3173
<param name="y"></param>
3174
</member>
3175
<member name="M:Tao.Cg.Cg.cgSetParameter3i(System.IntPtr,System.Int32,System.Int32,System.Int32)">
3176
<summary>
3177
3178
</summary>
3179
<param name="param"></param>
3180
<param name="x"></param>
3181
<param name="y"></param>
3182
<param name="z"></param>
3183
</member>
3184
<member name="M:Tao.Cg.Cg.cgSetParameter4i(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)">
3185
<summary>
3186
3187
</summary>
3188
<param name="param"></param>
3189
<param name="x"></param>
3190
<param name="y"></param>
3191
<param name="z"></param>
3192
<param name="w"></param>
3193
</member>
3194
<member name="M:Tao.Cg.Cg.cgSetParameter1iv(System.IntPtr,System.Int32@)">
3195
<summary>
3196
3197
</summary>
3198
<param name="param"></param>
3199
<param name="v"></param>
3200
</member>
3201
<member name="M:Tao.Cg.Cg.cgSetParameter2iv(System.IntPtr,System.Int32@)">
3202
<summary>
3203
3204
</summary>
3205
<param name="param"></param>
3206
<param name="v"></param>
3207
</member>
3208
<member name="M:Tao.Cg.Cg.cgSetParameter3iv(System.IntPtr,System.Int32@)">
3209
<summary>
3210
3211
</summary>
3212
<param name="param"></param>
3213
<param name="v"></param>
3214
</member>
3215
<member name="M:Tao.Cg.Cg.cgSetParameter4iv(System.IntPtr,System.Int32@)">
3216
<summary>
3217
3218
</summary>
3219
<param name="param"></param>
3220
<param name="v"></param>
3221
</member>
3222
<member name="M:Tao.Cg.Cg.cgSetParameter1fv(System.IntPtr,System.Single@)">
3223
<summary>
3224
3225
</summary>
3226
<param name="param"></param>
3227
<param name="v"></param>
3228
</member>
3229
<member name="M:Tao.Cg.Cg.cgSetParameter2fv(System.IntPtr,System.Single@)">
3230
<summary>
3231
3232
</summary>
3233
<param name="param"></param>
3234
<param name="v"></param>
3235
</member>
3236
<member name="M:Tao.Cg.Cg.cgSetParameter3fv(System.IntPtr,System.Single@)">
3237
<summary>
3238
3239
</summary>
3240
<param name="param"></param>
3241
<param name="v"></param>
3242
</member>
3243
<member name="M:Tao.Cg.Cg.cgSetParameter4fv(System.IntPtr,System.Single@)">
3244
<summary>
3245
3246
</summary>
3247
<param name="param"></param>
3248
<param name="v"></param>
3249
</member>
3250
<member name="M:Tao.Cg.Cg.cgSetParameter1dv(System.IntPtr,System.Double@)">
3251
<summary>
3252
3253
</summary>
3254
<param name="param"></param>
3255
<param name="v"></param>
3256
</member>
3257
<member name="M:Tao.Cg.Cg.cgSetParameter2dv(System.IntPtr,System.Double@)">
3258
<summary>
3259
3260
</summary>
3261
<param name="param"></param>
3262
<param name="v"></param>
3263
</member>
3264
<member name="M:Tao.Cg.Cg.cgSetParameter3dv(System.IntPtr,System.Double@)">
3265
<summary>
3266
3267
</summary>
3268
<param name="param"></param>
3269
<param name="v"></param>
3270
</member>
3271
<member name="M:Tao.Cg.Cg.cgSetParameter4dv(System.IntPtr,System.Double@)">
3272
<summary>
3273
3274
</summary>
3275
<param name="param"></param>
3276
<param name="v"></param>
3277
</member>
3278
<member name="M:Tao.Cg.Cg.cgSetMatrixParameterir(System.IntPtr,System.Int32@)">
3279
<summary>
3280
3281
</summary>
3282
<param name="param"></param>
3283
<param name="matrix"></param>
3284
</member>
3285
<member name="M:Tao.Cg.Cg.cgSetMatrixParameterdr(System.IntPtr,System.Double@)">
3286
<summary>
3287
3288
</summary>
3289
<param name="param"></param>
3290
<param name="matrix"></param>
3291
</member>
3292
<member name="M:Tao.Cg.Cg.cgSetMatrixParameterfr(System.IntPtr,System.Single@)">
3293
<summary>
3294
3295
</summary>
3296
<param name="param"></param>
3297
<param name="matrix"></param>
3298
</member>
3299
<member name="M:Tao.Cg.Cg.cgSetMatrixParameteric(System.IntPtr,System.Int32@)">
3300
<summary>
3301
3302
</summary>
3303
<param name="param"></param>
3304
<param name="matrix"></param>
3305
</member>
3306
<member name="M:Tao.Cg.Cg.cgSetMatrixParameterdc(System.IntPtr,System.Double@)">
3307
<summary>
3308
3309
</summary>
3310
<param name="param"></param>
3311
<param name="matrix"></param>
3312
</member>
3313
<member name="M:Tao.Cg.Cg.cgSetMatrixParameterfc(System.IntPtr,System.Single@)">
3314
<summary>
3315
3316
</summary>
3317
<param name="param"></param>
3318
<param name="matrix"></param>
3319
</member>
3320
<member name="M:Tao.Cg.Cg.cgGetMatrixParameterir(System.IntPtr,System.Int32@)">
3321
<summary>
3322
3323
</summary>
3324
<param name="param"></param>
3325
<param name="matrix"></param>
3326
</member>
3327
<member name="M:Tao.Cg.Cg.cgGetMatrixParameterdr(System.IntPtr,System.Double@)">
3328
<summary>
3329
3330
</summary>
3331
<param name="param"></param>
3332
<param name="matrix"></param>
3333
</member>
3334
<member name="M:Tao.Cg.Cg.cgGetMatrixParameterfr(System.IntPtr,System.Single@)">
3335
<summary>
3336
3337
</summary>
3338
<param name="param"></param>
3339
<param name="matrix"></param>
3340
</member>
3341
<member name="M:Tao.Cg.Cg.cgGetMatrixParameteric(System.IntPtr,System.Int32@)">
3342
<summary>
3343
3344
</summary>
3345
<param name="param"></param>
3346
<param name="matrix"></param>
3347
</member>
3348
<member name="M:Tao.Cg.Cg.cgGetMatrixParameterdc(System.IntPtr,System.Double@)">
3349
<summary>
3350
3351
</summary>
3352
<param name="param"></param>
3353
<param name="matrix"></param>
3354
</member>
3355
<member name="M:Tao.Cg.Cg.cgGetMatrixParameterfc(System.IntPtr,System.Single@)">
3356
<summary>
3357
3358
</summary>
3359
<param name="param"></param>
3360
<param name="matrix"></param>
3361
</member>
3362
<member name="M:Tao.Cg.Cg.cgGetProgramOptions(System.IntPtr)">
3363
<summary>
3364
3365
</summary>
3366
<param name="prog"></param>
3367
<returns></returns>
3368
</member>
3369
<member name="M:Tao.Cg.Cg.cgSetProgramProfile(System.IntPtr,System.Int32)">
3370
<summary>
3371
3372
</summary>
3373
<param name="prog"></param>
3374
<param name="profile"></param>
3375
</member>
3376
<member name="M:Tao.Cg.Cg.cgSetPassProgramParameters(System.IntPtr)">
3377
<summary>
3378
3379
</summary>
3380
<param name="prog"></param>
3381
</member>
3382
<member name="M:Tao.Cg.Cg.cgCreateEffect(System.IntPtr,System.String,System.String[])">
3383
<summary>
3384
3385
</summary>
3386
<param name="ctx"></param>
3387
<param name="code"></param>
3388
<param name="args"></param>
3389
<returns></returns>
3390
</member>
3391
<member name="M:Tao.Cg.Cg.cgCreateEffectFromFile(System.IntPtr,System.String,System.String[])">
3392
<summary>
3393
3394
</summary>
3395
<param name="ctx"></param>
3396
<param name="filename"></param>
3397
<param name="args"></param>
3398
<returns></returns>
3399
</member>
3400
<member name="M:Tao.Cg.Cg.cgDestroyEffect(System.IntPtr)">
3401
<summary>
3402
3403
</summary>
3404
<param name="effect"></param>
3405
</member>
3406
<member name="M:Tao.Cg.Cg.cgGetEffectContext(System.IntPtr)">
3407
<summary>
3408
3409
</summary>
3410
<param name="effect"></param>
3411
<returns></returns>
3412
</member>
3413
<member name="M:Tao.Cg.Cg.cgIsEffect(System.IntPtr)">
3414
<summary>
3415
3416
</summary>
3417
<param name="effect"></param>
3418
<returns></returns>
3419
</member>
3420
<member name="M:Tao.Cg.Cg.cgGetFirstEffect(System.IntPtr)">
3421
<summary>
3422
3423
</summary>
3424
<param name="ctx"></param>
3425
<returns></returns>
3426
</member>
3427
<member name="M:Tao.Cg.Cg.cgGetNextEffect(System.IntPtr)">
3428
<summary>
3429
3430
</summary>
3431
<param name="effect"></param>
3432
<returns></returns>
3433
</member>
3434
<member name="M:Tao.Cg.Cg.cgCreateProgramFromEffect(System.IntPtr,System.Int32,System.String,System.String[])">
3435
<summary>
3436
3437
</summary>
3438
<param name="effect"></param>
3439
<param name="profile"></param>
3440
<param name="entry"></param>
3441
<param name="args"></param>
3442
<returns></returns>
3443
</member>
3444
<member name="M:Tao.Cg.Cg.cgGetFirstTechnique(System.IntPtr)">
3445
<summary>
3446
3447
</summary>
3448
<param name="effect"></param>
3449
<returns></returns>
3450
</member>
3451
<member name="M:Tao.Cg.Cg.cgGetNextTechnique(System.IntPtr)">
3452
<summary>
3453
3454
</summary>
3455
<param name="technique"></param>
3456
<returns></returns>
3457
</member>
3458
<member name="M:Tao.Cg.Cg.cgGetNamedTechnique(System.IntPtr,System.String)">
3459
<summary>
3460
3461
</summary>
3462
<param name="effect"></param>
3463
<param name="name"></param>
3464
<returns></returns>
3465
</member>
3466
<member name="M:Tao.Cg.Cg.cgGetTechniqueName(System.IntPtr)">
3467
<summary>
3468
3469
</summary>
3470
<param name="technique"></param>
3471
<returns></returns>
3472
</member>
3473
<member name="M:Tao.Cg.Cg.cgIsTechnique(System.IntPtr)">
3474
<summary>
3475
3476
</summary>
3477
<param name="technique"></param>
3478
<returns></returns>
3479
</member>
3480
<member name="M:Tao.Cg.Cg.cgValidateTechnique(System.IntPtr)">
3481
<summary>
3482
3483
</summary>
3484
<param name="technique"></param>
3485
<returns></returns>
3486
</member>
3487
<member name="M:Tao.Cg.Cg.cgIsTechniqueValidated(System.IntPtr)">
3488
<summary>
3489
3490
</summary>
3491
<param name="technique"></param>
3492
<returns></returns>
3493
</member>
3494
<member name="M:Tao.Cg.Cg.cgGetTechniqueEffect(System.IntPtr)">
3495
<summary>
3496
3497
</summary>
3498
<param name="technique"></param>
3499
<returns></returns>
3500
</member>
3501
<member name="M:Tao.Cg.Cg.cgGetFirstPass(System.IntPtr)">
3502
<summary>
3503
3504
</summary>
3505
<param name="technique"></param>
3506
<returns></returns>
3507
</member>
3508
<member name="M:Tao.Cg.Cg.cgGetNamedPass(System.IntPtr,System.String)">
3509
<summary>
3510
3511
</summary>
3512
<param name="technique"></param>
3513
<param name="name"></param>
3514
<returns></returns>
3515
</member>
3516
<member name="M:Tao.Cg.Cg.cgGetNextPass(System.IntPtr)">
3517
<summary>
3518
3519
</summary>
3520
<param name="pass"></param>
3521
<returns></returns>
3522
</member>
3523
<member name="M:Tao.Cg.Cg.cgIsPass(System.IntPtr)">
3524
<summary>
3525
3526
</summary>
3527
<param name="pass"></param>
3528
<returns></returns>
3529
</member>
3530
<member name="M:Tao.Cg.Cg.cgGetPassName(System.IntPtr)">
3531
<summary>
3532
3533
</summary>
3534
<param name="pass"></param>
3535
<returns></returns>
3536
</member>
3537
<member name="M:Tao.Cg.Cg.cgGetPassTechnique(System.IntPtr)">
3538
<summary>
3539
3540
</summary>
3541
<param name="pass"></param>
3542
<returns></returns>
3543
</member>
3544
<member name="M:Tao.Cg.Cg.cgSetPassState(System.IntPtr)">
3545
<summary>
3546
3547
</summary>
3548
<param name="pass"></param>
3549
</member>
3550
<member name="M:Tao.Cg.Cg.cgResetPassState(System.IntPtr)">
3551
<summary>
3552
3553
</summary>
3554
<param name="pass"></param>
3555
</member>
3556
<member name="M:Tao.Cg.Cg.cgGetFirstStateAssignment(System.IntPtr)">
3557
<summary>
3558
3559
</summary>
3560
<param name="pass"></param>
3561
<returns></returns>
3562
</member>
3563
<member name="M:Tao.Cg.Cg.cgGetNamedStateAssignment(System.IntPtr,System.String)">
3564
<summary>
3565
3566
</summary>
3567
<param name="pass"></param>
3568
<param name="name"></param>
3569
<returns></returns>
3570
</member>
3571
<member name="M:Tao.Cg.Cg.cgGetNextStateAssignment(System.IntPtr)">
3572
<summary>
3573
3574
</summary>
3575
<param name="stateassignment"></param>
3576
<returns></returns>
3577
</member>
3578
<member name="M:Tao.Cg.Cg.cgIsStateAssignment(System.IntPtr)">
3579
<summary>
3580
3581
</summary>
3582
<param name="stateassignment"></param>
3583
<returns></returns>
3584
</member>
3585
<member name="M:Tao.Cg.Cg.cgCallStateSetCallback(System.IntPtr)">
3586
<summary>
3587
3588
</summary>
3589
<param name="stateassignment"></param>
3590
<returns></returns>
3591
</member>
3592
<member name="M:Tao.Cg.Cg.cgCallStateValidateCallback(System.IntPtr)">
3593
<summary>
3594
3595
</summary>
3596
<param name="stateassignment"></param>
3597
<returns></returns>
3598
</member>
3599
<member name="M:Tao.Cg.Cg.cgCallStateResetCallback(System.IntPtr)">
3600
<summary>
3601
3602
</summary>
3603
<param name="stateassignment"></param>
3604
<returns></returns>
3605
</member>
3606
<member name="M:Tao.Cg.Cg.cgGetStateAssignmentPass(System.IntPtr)">
3607
<summary>
3608
3609
</summary>
3610
<param name="stateassignment"></param>
3611
<returns></returns>
3612
</member>
3613
<member name="M:Tao.Cg.Cg.cgGetSamplerStateAssignmentParameter(System.IntPtr)">
3614
<summary>
3615
3616
</summary>
3617
<param name="stateassignment"></param>
3618
<returns></returns>
3619
</member>
3620
<member name="M:Tao.Cg.Cg.cgGetFloatStateAssignmentValues(System.IntPtr,System.Int32[])">
3621
<summary>
3622
3623
</summary>
3624
<param name="stateassignment"></param>
3625
<param name="nVals"></param>
3626
<returns></returns>
3627
</member>
3628
<member name="M:Tao.Cg.Cg.cgGetIntStateAssignmentValues(System.IntPtr,System.Int32[])">
3629
<summary>
3630
3631
</summary>
3632
<param name="stateassignment"></param>
3633
<param name="nVals"></param>
3634
<returns></returns>
3635
</member>
3636
<member name="M:Tao.Cg.Cg.cgGetBoolStateAssignmentValues(System.IntPtr,System.Int32[])">
3637
<summary>
3638
3639
</summary>
3640
<param name="stateassignment"></param>
3641
<param name="nVals"></param>
3642
<returns></returns>
3643
</member>
3644
<member name="M:Tao.Cg.Cg.cgGetStringStateAssignmentValue(System.IntPtr)">
3645
<summary>
3646
3647
</summary>
3648
<param name="stateassignment"></param>
3649
<returns></returns>
3650
</member>
3651
<member name="M:Tao.Cg.Cg.cgGetProgramStateAssignmentValue(System.IntPtr)">
3652
<summary>
3653
3654
</summary>
3655
<param name="stateassignment"></param>
3656
<returns></returns>
3657
</member>
3658
<member name="M:Tao.Cg.Cg.cgGetTextureStateAssignmentValue(System.IntPtr)">
3659
<summary>
3660
3661
</summary>
3662
<param name="stateassignment"></param>
3663
<returns></returns>
3664
</member>
3665
<member name="M:Tao.Cg.Cg.cgGetSamplerStateAssignmentValue(System.IntPtr)">
3666
<summary>
3667
3668
</summary>
3669
<param name="stateassignment"></param>
3670
<returns></returns>
3671
</member>
3672
<member name="M:Tao.Cg.Cg.cgGetStateAssignmentIndex(System.IntPtr)">
3673
<summary>
3674
3675
</summary>
3676
<param name="stateassignment"></param>
3677
<returns></returns>
3678
</member>
3679
<member name="M:Tao.Cg.Cg.cgGetNumDependentStateAssignmentParameters(System.IntPtr)">
3680
<summary>
3681
3682
</summary>
3683
<param name="stateassignment"></param>
3684
<returns></returns>
3685
</member>
3686
<member name="M:Tao.Cg.Cg.cgGetDependentStateAssignmentParameter(System.IntPtr,System.Int32)">
3687
<summary>
3688
3689
</summary>
3690
<param name="stateassignment"></param>
3691
<param name="index"></param>
3692
<returns></returns>
3693
</member>
3694
<member name="M:Tao.Cg.Cg.cgGetStateAssignmentState(System.IntPtr)">
3695
<summary>
3696
3697
</summary>
3698
<param name="stateassignment"></param>
3699
<returns></returns>
3700
</member>
3701
<member name="M:Tao.Cg.Cg.cgGetStateEnumerantValue(System.IntPtr,System.String)">
3702
<summary>
3703
3704
</summary>
3705
<param name="state"></param>
3706
<param name="name"></param>
3707
<returns></returns>
3708
</member>
3709
<member name="M:Tao.Cg.Cg.cgGetSamplerStateAssignmentState(System.IntPtr)">
3710
<summary>
3711
3712
</summary>
3713
<param name="stateassignment"></param>
3714
<returns></returns>
3715
</member>
3716
<member name="M:Tao.Cg.Cg.cgCreateState(System.IntPtr,System.String,System.Int32)">
3717
<summary>
3718
3719
</summary>
3720
<param name="ctx"></param>
3721
<param name="name"></param>
3722
<param name="type"></param>
3723
<returns></returns>
3724
</member>
3725
<member name="M:Tao.Cg.Cg.cgCreateArrayState(System.IntPtr,System.String,System.Int32,System.Int32)">
3726
<summary>
3727
3728
</summary>
3729
<param name="ctx"></param>
3730
<param name="name"></param>
3731
<param name="type"></param>
3732
<param name="nelems"></param>
3733
<returns></returns>
3734
</member>
3735
<member name="M:Tao.Cg.Cg.cgSetStateCallbacks(System.IntPtr,Tao.Cg.Cg.CGstatecallbackDelegate,Tao.Cg.Cg.CGstatecallbackDelegate,Tao.Cg.Cg.CGstatecallbackDelegate)">
3736
<summary>
3737
3738
</summary>
3739
<param name="state"></param>
3740
<param name="set"></param>
3741
<param name="reset"></param>
3742
<param name="validate"></param>
3743
</member>
3744
<member name="M:Tao.Cg.Cg.cgGetStateSetCallback(System.IntPtr)">
3745
<summary>
3746
3747
</summary>
3748
<param name="state"></param>
3749
<returns></returns>
3750
</member>
3751
<member name="M:Tao.Cg.Cg.cgGetStateResetCallback(System.IntPtr)">
3752
<summary>
3753
3754
</summary>
3755
<param name="state"></param>
3756
<returns></returns>
3757
</member>
3758
<member name="M:Tao.Cg.Cg.cgGetStateValidateCallback(System.IntPtr)">
3759
<summary>
3760
3761
</summary>
3762
<param name="state"></param>
3763
<returns></returns>
3764
</member>
3765
<member name="M:Tao.Cg.Cg.cgGetStateType(System.IntPtr)">
3766
<summary>
3767
3768
</summary>
3769
<param name="state"></param>
3770
<returns></returns>
3771
</member>
3772
<member name="M:Tao.Cg.Cg.cgGetStateName(System.IntPtr)">
3773
<summary>
3774
3775
</summary>
3776
<param name="state"></param>
3777
<returns></returns>
3778
</member>
3779
<member name="M:Tao.Cg.Cg.cgGetNamedState(System.IntPtr,System.String)">
3780
<summary>
3781
3782
</summary>
3783
<param name="ctx"></param>
3784
<param name="name"></param>
3785
<returns></returns>
3786
</member>
3787
<member name="M:Tao.Cg.Cg.cgGetFirstState(System.IntPtr)">
3788
<summary>
3789
3790
</summary>
3791
<param name="ctx"></param>
3792
<returns></returns>
3793
</member>
3794
<member name="M:Tao.Cg.Cg.cgGetNextState(System.IntPtr)">
3795
<summary>
3796
3797
</summary>
3798
<param name="state"></param>
3799
<returns></returns>
3800
</member>
3801
<member name="M:Tao.Cg.Cg.cgIsState(System.IntPtr)">
3802
<summary>
3803
3804
</summary>
3805
<param name="state"></param>
3806
<returns></returns>
3807
</member>
3808
<member name="M:Tao.Cg.Cg.cgAddStateEnumerant(System.IntPtr,System.String,System.Int32)">
3809
<summary>
3810
3811
</summary>
3812
<param name="state"></param>
3813
<param name="name"></param>
3814
<param name="value"></param>
3815
</member>
3816
<member name="M:Tao.Cg.Cg.cgCreateSamplerState(System.IntPtr,System.String,System.Int32)">
3817
<summary>
3818
3819
</summary>
3820
<param name="ctx"></param>
3821
<param name="name"></param>
3822
<param name="type"></param>
3823
<returns></returns>
3824
</member>
3825
<member name="M:Tao.Cg.Cg.cgCreateArraySamplerState(System.IntPtr,System.String,System.Int32,System.Int32)">
3826
<summary>
3827
3828
</summary>
3829
<param name="ctx"></param>
3830
<param name="name"></param>
3831
<param name="type"></param>
3832
<param name="nelems"></param>
3833
<returns></returns>
3834
</member>
3835
<member name="M:Tao.Cg.Cg.cgGetNamedSamplerState(System.IntPtr,System.String)">
3836
<summary>
3837
3838
</summary>
3839
<param name="ctx"></param>
3840
<param name="name"></param>
3841
<returns></returns>
3842
</member>
3843
<member name="M:Tao.Cg.Cg.cgGetFirstSamplerState(System.IntPtr)">
3844
<summary>
3845
3846
</summary>
3847
<param name="ctx"></param>
3848
<returns></returns>
3849
</member>
3850
<member name="M:Tao.Cg.Cg.cgGetFirstSamplerStateAssignment(System.IntPtr)">
3851
<summary>
3852
3853
</summary>
3854
<param name="param"></param>
3855
<returns></returns>
3856
</member>
3857
<member name="M:Tao.Cg.Cg.cgGetNamedSamplerStateAssignment(System.IntPtr,System.String)">
3858
<summary>
3859
3860
</summary>
3861
<param name="param"></param>
3862
<param name="name"></param>
3863
<returns></returns>
3864
</member>
3865
<member name="M:Tao.Cg.Cg.cgSetSamplerState(System.IntPtr)">
3866
<summary>
3867
3868
</summary>
3869
<param name="param"></param>
3870
</member>
3871
<member name="M:Tao.Cg.Cg.cgGetNamedEffectParameter(System.IntPtr,System.String)">
3872
<summary>
3873
3874
</summary>
3875
<param name="effect"></param>
3876
<param name="name"></param>
3877
<returns></returns>
3878
</member>
3879
<member name="M:Tao.Cg.Cg.cgGetFirstLeafEffectParameter(System.IntPtr)">
3880
<summary>
3881
3882
</summary>
3883
<param name="effect"></param>
3884
<returns></returns>
3885
</member>
3886
<member name="M:Tao.Cg.Cg.cgGetFirstEffectParameter(System.IntPtr)">
3887
<summary>
3888
3889
</summary>
3890
<param name="effect"></param>
3891
<returns></returns>
3892
</member>
3893
<member name="M:Tao.Cg.Cg.cgGetEffectParameterBySemantic(System.IntPtr,System.String)">
3894
<summary>
3895
3896
</summary>
3897
<param name="effect"></param>
3898
<param name="name"></param>
3899
<returns></returns>
3900
</member>
3901
<member name="M:Tao.Cg.Cg.cgGetFirstTechniqueAnnotation(System.IntPtr)">
3902
<summary>
3903
3904
</summary>
3905
<param name="technique"></param>
3906
<returns></returns>
3907
</member>
3908
<member name="M:Tao.Cg.Cg.cgGetFirstPassAnnotation(System.IntPtr)">
3909
<summary>
3910
3911
</summary>
3912
<param name="pass"></param>
3913
<returns></returns>
3914
</member>
3915
<member name="M:Tao.Cg.Cg.cgGetFirstParameterAnnotation(System.IntPtr)">
3916
<summary>
3917
3918
</summary>
3919
<param name="param"></param>
3920
<returns></returns>
3921
</member>
3922
<member name="M:Tao.Cg.Cg.cgGetFirstProgramAnnotation(System.IntPtr)">
3923
<summary>
3924
3925
</summary>
3926
<param name="prog"></param>
3927
<returns></returns>
3928
</member>
3929
<member name="M:Tao.Cg.Cg.cgGetNextAnnotation(System.IntPtr)">
3930
<summary>
3931
3932
</summary>
3933
<param name="annotation"></param>
3934
<returns></returns>
3935
</member>
3936
<member name="M:Tao.Cg.Cg.cgGetNamedTechniqueAnnotation(System.IntPtr,System.String)">
3937
<summary>
3938
3939
</summary>
3940
<param name="technique"></param>
3941
<param name="name"></param>
3942
<returns></returns>
3943
</member>
3944
<member name="M:Tao.Cg.Cg.cgGetNamedPassAnnotation(System.IntPtr,System.String)">
3945
<summary>
3946
3947
</summary>
3948
<param name="pass"></param>
3949
<param name="name"></param>
3950
<returns></returns>
3951
</member>
3952
<member name="M:Tao.Cg.Cg.cgGetNamedParameterAnnotation(System.IntPtr,System.String)">
3953
<summary>
3954
3955
</summary>
3956
<param name="param"></param>
3957
<param name="name"></param>
3958
<returns></returns>
3959
</member>
3960
<member name="M:Tao.Cg.Cg.cgGetNamedProgramAnnotation(System.IntPtr,System.String)">
3961
<summary>
3962
3963
</summary>
3964
<param name="prog"></param>
3965
<param name="name"></param>
3966
<returns></returns>
3967
</member>
3968
<member name="M:Tao.Cg.Cg.cgIsAnnotation(System.IntPtr)">
3969
<summary>
3970
3971
</summary>
3972
<param name="annotation"></param>
3973
<returns></returns>
3974
</member>
3975
<member name="M:Tao.Cg.Cg.cgGetAnnotationName(System.IntPtr)">
3976
<summary>
3977
3978
</summary>
3979
<param name="annotation"></param>
3980
<returns></returns>
3981
</member>
3982
<member name="M:Tao.Cg.Cg.cgGetAnnotationType(System.IntPtr)">
3983
<summary>
3984
3985
</summary>
3986
<param name="annotation"></param>
3987
<returns></returns>
3988
</member>
3989
<member name="M:Tao.Cg.Cg.cgGetFloatAnnotationValues(System.IntPtr,System.Int32@)">
3990
<summary>
3991
3992
</summary>
3993
<param name="annotation"></param>
3994
<param name="nvalues"></param>
3995
<returns></returns>
3996
</member>
3997
<member name="M:Tao.Cg.Cg.cgGetIntAnnotationValues(System.IntPtr,System.Int32@)">
3998
<summary>
3999
4000
</summary>
4001
<param name="annotation"></param>
4002
<param name="nvalues"></param>
4003
<returns></returns>
4004
</member>
4005
<member name="M:Tao.Cg.Cg.cgGetStringAnnotationValue(System.IntPtr)">
4006
<summary>
4007
4008
</summary>
4009
<param name="annotation"></param>
4010
<returns></returns>
4011
</member>
4012
<member name="M:Tao.Cg.Cg.cgGetBooleanAnnotationValues(System.IntPtr,System.Int32@)">
4013
<summary>
4014
4015
</summary>
4016
<param name="annotation"></param>
4017
<param name="nvalues"></param>
4018
<returns></returns>
4019
</member>
4020
<member name="M:Tao.Cg.Cg.cgGetNumDependentAnnotationParameters(System.IntPtr)">
4021
<summary>
4022
4023
</summary>
4024
<param name="annotation"></param>
4025
<returns></returns>
4026
</member>
4027
<member name="M:Tao.Cg.Cg.cgGetDependentAnnotationParameter(System.IntPtr,System.Int32)">
4028
<summary>
4029
4030
</summary>
4031
<param name="annotation"></param>
4032
<param name="index"></param>
4033
<returns></returns>
4034
</member>
4035
<member name="M:Tao.Cg.Cg.cgEvaluateProgram(System.IntPtr,System.Single[],System.Int32,System.Int32,System.Int32,System.Int32)">
4036
<summary>
4037
4038
</summary>
4039
<param name="prog"></param>
4040
<param name="f"></param>
4041
<param name="ncomps"></param>
4042
<param name="nx"></param>
4043
<param name="ny"></param>
4044
<param name="nz"></param>
4045
</member>
4046
<member name="M:Tao.Cg.Cg.cgGetProfile(System.String)">
4047
<summary>
4048
Returns a profile enum value based on the string representation of the profile.
4049
</summary>
4050
<param name="profile">
4051
Name of the profile, i.e. arbvp1, vs_1_1, etc.
4052
</param>
4053
<returns>
4054
Enum value containing the integral representation of the profile.
4055
</returns>
4056
</member>
4057
<member name="M:Tao.Cg.Cg.cgGetProfileString(System.Int32)">
4058
<summary>
4059
4060
</summary>
4061
<param name="profile"></param>
4062
<returns></returns>
4063
</member>
4064
<member name="M:Tao.Cg.Cg.cgGetNamedParameter(System.IntPtr,System.String)">
4065
<summary>
4066
Gets the named parameter from the program.
4067
</summary>
4068
<param name="program">
4069
The program to get parameter from.
4070
</param>
4071
<param name="parameter">
4072
The name of the parameter to return.
4073
</param>
4074
</member>
4075
<member name="M:Tao.Cg.Cg.cgGetFirstLeafParameter(System.IntPtr,System.Int32)">
4076
<summary>
4077
Used to get the first leaf parameter from the specified program.
4078
</summary>
4079
<remarks>
4080
Leaf params read into params that are structs as well, eliminating the need to explictly
4081
determine if the param is a struct or other type.
4082
</remarks>
4083
<param name="program">
4084
Handle to the program to query.
4085
</param>
4086
<param name="nameSpace">
4087
Namespace in which to query for the params (usually CG_PROGRAM).
4088
</param>
4089
<returns>
4090
Handle to the first Cg parameter in the specified program.
4091
</returns>
4092
</member>
4093
<member name="M:Tao.Cg.Cg.cgGetNextLeafParameter(System.IntPtr)">
4094
<summary>
4095
Gets a handle to the leaf parameter directly following the specified param.
4096
</summary>
4097
<param name="currentParam">Current Cg parameter.</param>
4098
<returns>Handle to the next param after the current program, null if the current is the last param.</returns>
4099
</member>
4100
<member name="M:Tao.Cg.Cg.cgGetParameterDirection(System.IntPtr)">
4101
<summary>
4102
Gets the direction of this parameter, i.e. CG_IN, CG_OUT, CG_INOUT.
4103
</summary>
4104
<param name="param">Id of the parameter to query.</param>
4105
<returns>Enum value representing the parameter's direction.</returns>
4106
</member>
4107
<member name="M:Tao.Cg.Cg.cgGetParameterName(System.IntPtr)">
4108
<summary>
4109
Gets the name of the specified program.
4110
</summary>
4111
<param name="param">Handle to the program to query.</param>
4112
<returns>The name of the specified program as a string.</returns>
4113
</member>
4114
<member name="M:Tao.Cg.Cg.cgGetParameterNameA(System.IntPtr)">
4115
<summary>
4116
Gets the name of the specified program.
4117
</summary>
4118
<param name="param">Handle to the program to query.</param>
4119
<returns>IntPtr that must be converted to an Ansi string via Marshal.PtrToStringAnsi.</returns>
4120
</member>
4121
<member name="M:Tao.Cg.Cg.cgGetParameterResourceIndex(System.IntPtr)">
4122
<summary>
4123
Retrieves the index of the specifed parameter according to its type and variability.
4124
</summary>
4125
<remarks>
4126
For example, if the resource for a given parameter is CG_TEXCOORD7,
4127
cgGetParameterResourceIndex() returns 7. Also, for uniform params, it equates
4128
to the constant index that will be used in the resulting program.
4129
</remarks>
4130
<param name="param">
4131
Handle of the param to query.
4132
</param>
4133
<returns>
4134
Index of the specified parameter according to its type and variability.
4135
</returns>
4136
</member>
4137
<member name="M:Tao.Cg.Cg.cgGetParameterVariability(System.IntPtr)">
4138
<summary>
4139
Gets the variability of the specified param (i.e, uniform, varying, etc).
4140
</summary>
4141
<param name="param">Handle of the program to query.</param>
4142
<returns>Enum stating the variability of the program.</returns>
4143
</member>
4144
<member name="M:Tao.Cg.Cg.cgIsParameterReferenced(System.IntPtr)">
4145
<summary>
4146
Queries whether the specified program will be used in the final compiled program.
4147
</summary>
4148
<remarks>
4149
The compiler may ignore parameters that are not actually used within the program.
4150
</remarks>
4151
<param name="param">Handle to the Cg parameter.</param>
4152
<returns>True if the param is being used, false if not.</returns>
4153
</member>
4154
<member name="M:Tao.Cg.Cg.cgGetParameterResource(System.IntPtr)">
4155
<summary>
4156
Gets a parameter's resource.
4157
</summary>
4158
<param name="param">Parameter to retreive resource from</param>
4159
<returns>Resource of a given parameter.</returns>
4160
</member>
4161
<member name="M:Tao.Cg.Cg.cgGetParameterBaseResource(System.IntPtr)">
4162
<summary>
4163
Gets a parameter's base resource.
4164
</summary>
4165
<param name="param">Parameter to retreive base resource from</param>
4166
<returns>Base resource of a given parameter.</returns>
4167
</member>
4168
<member name="M:Tao.Cg.Cg.cgGetFirstParameter(System.IntPtr,System.Int32)">
4169
<summary>
4170
Gets the first parameter in specified program.
4171
</summary>
4172
<param name="prog">The program to retreive the first program from.</param>
4173
<param name="name_space">Namespace of the parameter to iterate through.</param>
4174
<returns>First parameter in specified program.</returns>
4175
</member>
4176
<member name="M:Tao.Cg.Cg.cgGetNextParameter(System.IntPtr)">
4177
<summary>
4178
Iterates to next parameter in program.
4179
</summary>
4180
<param name="currentParam">The current parameter.</param>
4181
<returns>The next parameter in the program's internal sequence of parameters.</returns>
4182
</member>
4183
<member name="M:Tao.Cg.Cg.cgGetFirstStructParameter(System.IntPtr)">
4184
<summary>
4185
Gets the first child parameter in a struct parameter.
4186
</summary>
4187
<param name="param">The struct parameter to get child parameter from.</param>
4188
<returns>First child parameter in specified struct parameter.</returns>
4189
</member>
4190
<member name="M:Tao.Cg.Cg.cgGetArrayParameter(System.IntPtr,System.Int32)">
4191
<summary>
4192
Gets the parameter from an array.
4193
</summary>
4194
<param name="aparam">Array parameter.</param>
4195
<param name="index">Index into the array.</param>
4196
<returns>Parameter of array param specified by the index.</returns>
4197
</member>
4198
<member name="M:Tao.Cg.Cg.cgGetArrayDimension(System.IntPtr)">
4199
<summary>
4200
Gets the dimension of an array parameter.
4201
</summary>
4202
<param name="param">Parameter.</param>
4203
<returns>Dimension of the specified parameter.</returns>
4204
</member>
4205
<member name="M:Tao.Cg.Cg.cgGetArraySize(System.IntPtr,System.Int32)">
4206
<summary>
4207
Gets the size of an array.
4208
</summary>
4209
<param name="param">Parameter.</param>
4210
<param name="dimension">The dimension whose size will be returned.</param>
4211
<returns>Size of specified parameters dimension.</returns>
4212
</member>
4213
<member name="M:Tao.Cg.Cg.cgGetParameterProgram(System.IntPtr)">
4214
<summary>
4215
Gets program that specified parameter belongs to.
4216
</summary>
4217
<param name="param">Parameter to retreive it's parent program.</param>
4218
<returns>A program given parameter belongs to.</returns>
4219
</member>
4220
<member name="M:Tao.Cg.Cg.cgIsParameter(System.IntPtr)">
4221
<summary>
4222
Determines if parameter is valid Cg parameter object.
4223
</summary>
4224
<param name="param">Parameter.</param>
4225
<returns>CG_TRUE ig parameter is valid Cg parameter object.</returns>
4226
</member>
4227
<member name="M:Tao.Cg.Cg.cgGetParameterSemantic(System.IntPtr)">
4228
<summary>
4229
Gets the parameter's semantic string.
4230
</summary>
4231
<param name="param">Parameter to get semantic from.</param>
4232
<returns>Parameter's semantic string.</returns>
4233
</member>
4234
<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.Int32[])">
4235
<summary>
4236
Gets a program parameter's values.
4237
</summary>
4238
<param name="param">Parameter to retreive parameter's values from.</param>
4239
<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>
4240
<param name="nvalues">Array of integers indicating the number of values in parameters.</param>
4241
<returns>Array of double values.</returns>
4242
</member>
4243
<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.Int32*)">
4244
<summary>
4245
Gets a program parameter's values.
4246
</summary>
4247
<param name="param">Parameter to retreive parameter's values from.</param>
4248
<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>
4249
<param name="nvalues">Array of integers indicating the number of values in parameters.</param>
4250
<returns>Array of double values.</returns>
4251
</member>
4252
<member name="M:Tao.Cg.Cg.cgGetParameterValues(System.IntPtr,System.Int32,System.IntPtr)">
4253
<summary>
4254
Gets a program parameter's values.
4255
</summary>
4256
<param name="param">Parameter to retreive parameter's values from.</param>
4257
<param name="value_type">CG_CONSTANT or CG?DEFAULT</param>
4258
<param name="nvalues">Array of integers indicating the number of values in parameters.</param>
4259
<returns>Array of double values.</returns>
4260
</member>
4261
<member name="M:Tao.Cg.Cg.cgGetParameterOrdinalNumber(System.IntPtr)">
4262
<summary>
4263
Returns an integer that represents the position of a parameter when it was declared within the Cg program.
4264
</summary>
4265
<param name="param">Parameter to retreive it's ordinal number.</param>
4266
<returns>Parameter's ordinal number.</returns>
4267
</member>
4268
<member name="M:Tao.Cg.Cg.cgGetResourceString(System.Int32)">
4269
<summary>
4270
get the resource name associated with a resource enumerant
4271
</summary>
4272
<param name="resource">Resource ID to get name from.</param>
4273
<returns>Resource's name.</returns>
4274
</member>
4275
<member name="M:Tao.Cg.Cg.cgGetResource(System.String)">
4276
<summary>
4277
Gets the resource enumerant assigned to a resource name.
4278
</summary>
4279
<param name="resource_name">Resource's name.</param>
4280
<returns>Resource enumerant.</returns>
4281
</member>
4282
<member name="M:Tao.Cg.Cg.cgGetEnumString(System.Int32)">
4283
<summary>
4284
4285
</summary>
4286
<param name="en"></param>
4287
<returns></returns>
4288
</member>
4289
<member name="M:Tao.Cg.Cg.cgGetEnum(System.String)">
4290
<summary>
4291
4292
</summary>
4293
<param name="enum_string"></param>
4294
<returns></returns>
4295
</member>
4296
<member name="M:Tao.Cg.Cg.cgGetString(System.Int32)">
4297
<summary>
4298
4299
</summary>
4300
<param name="sname"></param>
4301
<returns></returns>
4302
</member>
4303
<member name="M:Tao.Cg.Cg.cgGetError">
4304
<summary>
4305
Returns an error enum if an error has occured in the last Cg method call.
4306
</summary>
4307
<returns>Error enum.</returns>
4308
</member>
4309
<member name="M:Tao.Cg.Cg.cgGetErrorString(System.Int32)">
4310
<summary>
4311
Returns an error description from the specified error enum value.
4312
</summary>
4313
<param name="error">Error enum value.</param>
4314
<returns>String description of the specified error enum value.</returns>
4315
</member>
4316
<member name="M:Tao.Cg.Cg.cgGetErrorStringA(System.Int32)">
4317
<summary>
4318
Returns an error description from the specified error enum value.
4319
</summary>
4320
<param name="error">Error enum value.</param>
4321
<returns>IntPtr that must be converted to Ansi string via Marshal.PtrToStringAnsi.</returns>
4322
</member>
4323
<member name="M:Tao.Cg.Cg.cgGetFirstError">
4324
<summary>
4325
4326
</summary>
4327
<returns></returns>
4328
</member>
4329
<member name="M:Tao.Cg.Cg.cgGetLastErrorString(System.Int32@)">
4330
<summary>
4331
4332
</summary>
4333
<param name="error"></param>
4334
<returns></returns>
4335
</member>
4336
<member name="M:Tao.Cg.Cg.cgSetErrorCallback(Tao.Cg.Cg.CGerrorCallbackFuncDelegate)">
4337
<summary>
4338
4339
</summary>
4340
<param name="func"></param>
4341
</member>
4342
<member name="M:Tao.Cg.Cg.cgGetErrorCallback">
4343
<summary>
4344
4345
</summary>
4346
<returns></returns>
4347
</member>
4348
<member name="M:Tao.Cg.Cg.cgSetErrorHandler(Tao.Cg.Cg.CGerrorHandlerFuncDelegate,System.IntPtr)">
4349
<summary>
4350
4351
</summary>
4352
<param name="func"></param>
4353
<param name="data"></param>
4354
</member>
4355
<member name="M:Tao.Cg.Cg.cgGetErrorHandler(System.IntPtr)">
4356
<summary>
4357
4358
</summary>
4359
<param name="data"></param>
4360
<returns></returns>
4361
</member>
4362
<member name="T:Tao.Cg.Cg.CGstatecallbackDelegate">
4363
<summary>
4364
4365
</summary>
4366
</member>
4367
<member name="T:Tao.Cg.Cg.CGerrorCallbackFuncDelegate">
4368
<summary>
4369
4370
</summary>
4371
</member>
4372
<member name="T:Tao.Cg.Cg.CGerrorHandlerFuncDelegate">
4373
<summary>
4374
4375
</summary>
4376
</member>
4377
<member name="T:Tao.Cg.CgGl">
4378
<summary>
4379
Cg core runtime binding for .NET, implementing Cg 1.4.1.
4380
</summary>
4381
<remarks>
4382
Binds functions and definitions in cgGL.dll or libcgGL.so.
4383
</remarks>
4384
</member>
4385
<member name="F:Tao.Cg.CgGl.CGGL_NATIVE_LIBRARY">
4386
<summary>
4387
Specifies CGGL's native library archive.
4388
</summary>
4389
<remarks>
4390
Specifies cgGL.dll everywhere; will be mapped via .config for mono.
4391
</remarks>
4392
</member>
4393
<member name="F:Tao.Cg.CgGl.CALLING_CONVENTION">
4394
<summary>
4395
Specifies the calling convention.
4396
</summary>
4397
<remarks>
4398
Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Cdecl"/> for Windows and Linux.
4399
</remarks>
4400
</member>
4401
<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_IDENTITY">
4402
<summary>
4403
Identity matrix.
4404
</summary>
4405
CG_GL_MATRIX_IDENTITY = 0
4406
</member>
4407
<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_TRANSPOSE">
4408
<summary>
4409
Transpose matrix.
4410
</summary>
4411
CG_GL_MATRIX_TRANSPOSE = 1
4412
</member>
4413
<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_INVERSE">
4414
<summary>
4415
Inverse matrix.
4416
</summary>
4417
CG_GL_MATRIX_INVERSE = 2
4418
</member>
4419
<member name="F:Tao.Cg.CgGl.CG_GL_MATRIX_INVERSE_TRANSPOSE">
4420
<summary>
4421
Inverse and transpose the matrix.
4422
</summary>
4423
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3
4424
</member>
4425
<member name="F:Tao.Cg.CgGl.CG_GL_MODELVIEW_MATRIX">
4426
<summary>
4427
Modelview matrix.
4428
</summary>
4429
CG_GL_MODELVIEW_MATRIX = 4
4430
</member>
4431
<member name="F:Tao.Cg.CgGl.CG_GL_PROJECTION_MATRIX">
4432
<summary>
4433
Projection matrix.
4434
</summary>
4435
CG_GL_PROJECTION_MATRIX = 5
4436
</member>
4437
<member name="F:Tao.Cg.CgGl.CG_GL_TEXTURE_MATRIX">
4438
<summary>
4439
Texture matrix.
4440
</summary>
4441
CG_GL_TEXTURE_MATRIX = 6
4442
</member>
4443
<member name="F:Tao.Cg.CgGl.CG_GL_MODELVIEW_PROJECTION_MATRIX">
4444
<summary>
4445
Concatenated modelview and projection matrices.
4446
</summary>
4447
CG_GL_MATRIX_INVERSE_TRANSPOSE = 7
4448
</member>
4449
<member name="F:Tao.Cg.CgGl.CG_GL_VERTEX">
4450
<summary>
4451
Vertex profile (returned by cgGLGetLatestProfile)
4452
</summary>
4453
CG_GL_VERTEX = 8
4454
</member>
4455
<member name="F:Tao.Cg.CgGl.CG_GL_FRAGMENT">
4456
<summary>
4457
Fragment profile (returned by cgGLGetLatestProfile)
4458
</summary>
4459
CG_GL_FRAGMENT = 9
4460
</member>
4461
<member name="F:Tao.Cg.CgGl.CG_GL_GEOMETRY">
4462
<summary>
4463
Geometry profile (returned by cgGLGetLatestProfile)
4464
</summary>
4465
CG_GL_GEOMETRY = 9
4466
</member>
4467
<member name="M:Tao.Cg.CgGl.cgGLIsProgramLoaded(System.IntPtr)">
4468
<summary>
4469
Returns true if the specified program is loaded.
4470
</summary>
4471
<param name="program">
4472
Handle to the program.
4473
</param>
4474
<returns>
4475
True if the specified program is loaded.
4476
</returns>
4477
</member>
4478
<member name="M:Tao.Cg.CgGl.cgGLGetProgramID(System.IntPtr)">
4479
<summary>
4480
Returns the program's ID.
4481
</summary>
4482
<param name="program">
4483
Handle to the program.
4484
</param>
4485
<returns>
4486
Program's ID.
4487
</returns>
4488
</member>
4489
<member name="M:Tao.Cg.CgGl.cgGLLoadProgram(System.IntPtr)">
4490
<summary>
4491
Loads program to OpenGL pipeline
4492
</summary>
4493
<param name="program">
4494
Handle to the program to load.
4495
</param>
4496
</member>
4497
<member name="M:Tao.Cg.CgGl.cgGLBindProgram(System.IntPtr)">
4498
<summary>
4499
Bind the program to the current OpenGL API state.
4500
</summary>
4501
<param name="program">
4502
Handle to the program to bind.
4503
</param>
4504
</member>
4505
<member name="M:Tao.Cg.CgGl.cgGLUnbindProgram(System.Int32)">
4506
<summary>
4507
Unbinds the program bound in a profile.
4508
</summary>
4509
<param name="profile">
4510
Handle to the profile to unbind programs from.
4511
</param>
4512
</member>
4513
<member name="M:Tao.Cg.CgGl.cgGLSetOptimalOptions(System.Int32)">
4514
<summary>
4515
Sets the best compiler options available by card, driver and selected profile.
4516
</summary>
4517
<param name="profile">
4518
Profile.
4519
</param>
4520
</member>
4521
<member name="M:Tao.Cg.CgGl.cgGLGetLatestProfile(System.Int32)">
4522
<summary>
4523
Returns the best profile available.
4524
</summary>
4525
<param name="profile_type">
4526
CG_GL_VERTEX or CG_GL_FRAGMENT program to look for the best matching profile.
4527
</param>
4528
<returns>
4529
Returns the best profile available.
4530
</returns>
4531
</member>
4532
<member name="M:Tao.Cg.CgGl.cgGLIsProfileSupported(System.Int32)">
4533
<summary>
4534
Checks if the profile is supported.
4535
</summary>
4536
<param name="profile">
4537
The profile to check the support of.
4538
</param>
4539
<returns>
4540
Returns true if the profile is supported.
4541
</returns>
4542
</member>
4543
<member name="M:Tao.Cg.CgGl.cgGLEnableProfile(System.Int32)">
4544
<summary>
4545
Enables the selected profile.
4546
</summary>
4547
<param name="profile">
4548
Profile to enable.
4549
</param>
4550
</member>
4551
<member name="M:Tao.Cg.CgGl.cgGLDisableProfile(System.Int32)">
4552
<summary>
4553
Disables the selected profile.
4554
</summary>
4555
<param name="profile">
4556
Profile to disable.
4557
</param>
4558
</member>
4559
<member name="M:Tao.Cg.CgGl.cgGLSetParameterPointer(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Void*)">
4560
<summary>
4561
Sets parameter with attribute array.
4562
</summary>
4563
<param name="param">Parameter to be set.</param>
4564
<param name="fsize">Number of coordinates per vertex.</param>
4565
<param name="type">Data type of each coordinate.</param>
4566
<param name="stride">Specifies the byte offset between consecutive vertices. If stride is 0 the array is assumed to be tightly packed.</param>
4567
<param name="pointer">The pointer to the first coordinate in the vertex array.</param>
4568
</member>
4569
<member name="M:Tao.Cg.CgGl.cgGLSetParameterPointer(System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr)">
4570
<summary>
4571
Sets parameter with attribute array.
4572
</summary>
4573
<param name="param">Parameter to be set.</param>
4574
<param name="fsize">Number of coordinates per vertex.</param>
4575
<param name="type">Data type of each coordinate.</param>
4576
<param name="stride">Specifies the byte offset between consecutive vertices. If stride is 0 the array is assumed to be tightly packed.</param>
4577
<param name="pointer">The pointer to the first coordinate in the vertex array.</param>
4578
</member>
4579
<member name="M:Tao.Cg.CgGl.cgGLEnableClientState(System.IntPtr)">
4580
<summary>
4581
Enables a vertex attribute in OpenGL state.
4582
</summary>
4583
<param name="param">Parameter to enable.</param>
4584
</member>
4585
<member name="M:Tao.Cg.CgGl.cgGLDisableClientState(System.IntPtr)">
4586
<summary>
4587
Disables a vertex attribute in OpenGL state.
4588
</summary>
4589
<param name="param">Parameter to disable.</param>
4590
</member>
4591
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1f(System.IntPtr,System.Single)">
4592
<summary>
4593
Sets the float values to the specified parameter.
4594
<remarks>
4595
Use cgGetNamedParameter to obtain the valid pointer to param.
4596
</remarks>
4597
</summary>
4598
</member>
4599
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2f(System.IntPtr,System.Single,System.Single)">
4600
<summary>
4601
Sets the float values to the specified parameter.
4602
<remarks>
4603
Use cgGetNamedParameter to obtain the valid pointer to param.
4604
</remarks>
4605
</summary>
4606
</member>
4607
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3f(System.IntPtr,System.Single,System.Single,System.Single)">
4608
<summary>
4609
Sets the float values to the specified parameter.
4610
<remarks>
4611
Use cgGetNamedParameter to obtain the valid pointer to param.
4612
</remarks>
4613
</summary>
4614
</member>
4615
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4f(System.IntPtr,System.Single,System.Single,System.Single,System.Single)">
4616
<summary>
4617
Sets the float values to the specified parameter.
4618
<remarks>
4619
Use cgGetNamedParameter to obtain the valid pointer to param.
4620
</remarks>
4621
</summary>
4622
</member>
4623
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.Single*)">
4624
<summary>
4625
Sets the float value to the specified parameter.
4626
<remarks>
4627
Use cgGetNamedParameter to obtain the valid pointer to param.
4628
</remarks>
4629
</summary>
4630
</member>
4631
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.Single[])">
4632
<summary>
4633
Sets the float value to the specified parameter.
4634
<remarks>
4635
Use cgGetNamedParameter to obtain the valid pointer to param.
4636
</remarks>
4637
</summary>
4638
</member>
4639
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1fv(System.IntPtr,System.IntPtr)">
4640
<summary>
4641
Sets the float value to the specified parameter.
4642
<remarks>
4643
Use cgGetNamedParameter to obtain the valid pointer to param.
4644
</remarks>
4645
</summary>
4646
</member>
4647
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.Single*)">
4648
<summary>
4649
Sets the float values to the specified parameter.
4650
<remarks>
4651
Use cgGetNamedParameter to obtain the valid pointer to param.
4652
</remarks>
4653
</summary>
4654
</member>
4655
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.Single[])">
4656
<summary>
4657
Sets the float values to the specified parameter.
4658
<remarks>
4659
Use cgGetNamedParameter to obtain the valid pointer to param.
4660
</remarks>
4661
</summary>
4662
</member>
4663
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2fv(System.IntPtr,System.IntPtr)">
4664
<summary>
4665
Sets the float values to the specified parameter.
4666
<remarks>
4667
Use cgGetNamedParameter to obtain the valid pointer to param.
4668
</remarks>
4669
</summary>
4670
</member>
4671
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.Single*)">
4672
<summary>
4673
Sets the float values to the specified parameter.
4674
<remarks>
4675
Use cgGetNamedParameter to obtain the valid pointer to param.
4676
</remarks>
4677
</summary>
4678
</member>
4679
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.Single[])">
4680
<summary>
4681
Sets the float values to the specified parameter.
4682
<remarks>
4683
Use cgGetNamedParameter to obtain the valid pointer to param.
4684
</remarks>
4685
</summary>
4686
</member>
4687
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3fv(System.IntPtr,System.IntPtr)">
4688
<summary>
4689
Sets the float values to the specified parameter.
4690
<remarks>
4691
Use cgGetNamedParameter to obtain the valid pointer to param.
4692
</remarks>
4693
</summary>
4694
</member>
4695
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.Single*)">
4696
<summary>
4697
Sets the float values to the specified parameter.
4698
<remarks>
4699
Use cgGetNamedParameter to obtain the valid pointer to param.
4700
</remarks>
4701
</summary>
4702
</member>
4703
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.Single[])">
4704
<summary>
4705
Sets the float values to the specified parameter.
4706
<remarks>
4707
Use cgGetNamedParameter to obtain the valid pointer to param.
4708
</remarks>
4709
</summary>
4710
</member>
4711
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4fv(System.IntPtr,System.IntPtr)">
4712
<summary>
4713
Sets the float values to the specified parameter.
4714
<remarks>
4715
Use cgGetNamedParameter to obtain the valid pointer to param.
4716
</remarks>
4717
</summary>
4718
</member>
4719
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1d(System.IntPtr,System.Double)">
4720
<summary>
4721
Sets the double values to the specified parameter.
4722
<remarks>
4723
Use cgGetNamedParameter to obtain the valid pointer to param.
4724
</remarks>
4725
</summary>
4726
</member>
4727
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2d(System.IntPtr,System.Double,System.Double)">
4728
<summary>
4729
Sets the double values to the specified parameter.
4730
<remarks>
4731
Use cgGetNamedParameter to obtain the valid pointer to param.
4732
</remarks>
4733
</summary>
4734
</member>
4735
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3d(System.IntPtr,System.Double,System.Double,System.Double)">
4736
<summary>
4737
Sets the double values to the specified parameter.
4738
<remarks>
4739
Use cgGetNamedParameter to obtain the valid pointer to param.
4740
</remarks>
4741
</summary>
4742
</member>
4743
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4d(System.IntPtr,System.Double,System.Double,System.Double,System.Double)">
4744
<summary>
4745
Sets the double values to the specified parameter.
4746
<remarks>
4747
Use cgGetNamedParameter to obtain the valid pointer to param.
4748
</remarks>
4749
</summary>
4750
</member>
4751
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.Double*)">
4752
<summary>
4753
Sets the double values to the specified parameter.
4754
<remarks>
4755
Use cgGetNamedParameter to obtain the valid pointer to param.
4756
</remarks>
4757
</summary>
4758
</member>
4759
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.Double[])">
4760
<summary>
4761
Sets the double values to the specified parameter.
4762
<remarks>
4763
Use cgGetNamedParameter to obtain the valid pointer to param.
4764
</remarks>
4765
</summary>
4766
</member>
4767
<member name="M:Tao.Cg.CgGl.cgGLSetParameter1dv(System.IntPtr,System.IntPtr)">
4768
<summary>
4769
Sets the double values to the specified parameter.
4770
<remarks>
4771
Use cgGetNamedParameter to obtain the valid pointer to param.
4772
</remarks>
4773
</summary>
4774
</member>
4775
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.Double*)">
4776
<summary>
4777
Sets the double values to the specified parameter.
4778
<remarks>
4779
Use cgGetNamedParameter to obtain the valid pointer to param.
4780
</remarks>
4781
</summary>
4782
</member>
4783
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.Double[])">
4784
<summary>
4785
Sets the double values to the specified parameter.
4786
<remarks>
4787
Use cgGetNamedParameter to obtain the valid pointer to param.
4788
</remarks>
4789
</summary>
4790
</member>
4791
<member name="M:Tao.Cg.CgGl.cgGLSetParameter2dv(System.IntPtr,System.IntPtr)">
4792
<summary>
4793
Sets the double values to the specified parameter.
4794
<remarks>
4795
Use cgGetNamedParameter to obtain the valid pointer to param.
4796
</remarks>
4797
</summary>
4798
</member>
4799
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.Double*)">
4800
<summary>
4801
Sets the double values to the specified parameter.
4802
<remarks>
4803
Use cgGetNamedParameter to obtain the valid pointer to param.
4804
</remarks>
4805
</summary>
4806
</member>
4807
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.Double[])">
4808
<summary>
4809
Sets the double values to the specified parameter.
4810
<remarks>
4811
Use cgGetNamedParameter to obtain the valid pointer to param.
4812
</remarks>
4813
</summary>
4814
</member>
4815
<member name="M:Tao.Cg.CgGl.cgGLSetParameter3dv(System.IntPtr,System.IntPtr)">
4816
<summary>
4817
Sets the double values to the specified parameter.
4818
<remarks>
4819
Use cgGetNamedParameter to obtain the valid pointer to param.
4820
</remarks>
4821
</summary>
4822
</member>
4823
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.Double*)">
4824
<summary>
4825
Sets the double values to the specified parameter.
4826
<remarks>
4827
Use cgGetNamedParameter to obtain the valid pointer to param.
4828
</remarks>
4829
</summary>
4830
</member>
4831
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.Double[])">
4832
<summary>
4833
Sets the double values to the specified parameter.
4834
<remarks>
4835
Use cgGetNamedParameter to obtain the valid pointer to param.
4836
</remarks>
4837
</summary>
4838
</member>
4839
<member name="M:Tao.Cg.CgGl.cgGLSetParameter4dv(System.IntPtr,System.IntPtr)">
4840
<summary>
4841
Sets the double values to the specified parameter.
4842
<remarks>
4843
Use cgGetNamedParameter to obtain the valid pointer to param.
4844
</remarks>
4845
</summary>
4846
</member>
4847
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.Single*)">
4848
<summary>
4849
Gets the float value to the specified parameter.
4850
<remarks>
4851
Use cgGetNamedParameter to obtain the valid pointer to param.
4852
</remarks>
4853
</summary>
4854
</member>
4855
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.Single[])">
4856
<summary>
4857
Gets the float value to the specified parameter.
4858
<remarks>
4859
Use cgGetNamedParameter to obtain the valid pointer to param.
4860
</remarks>
4861
</summary>
4862
</member>
4863
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1f(System.IntPtr,System.IntPtr)">
4864
<summary>
4865
Gets the float value to the specified parameter.
4866
<remarks>
4867
Use cgGetNamedParameter to obtain the valid pointer to param.
4868
</remarks>
4869
</summary>
4870
</member>
4871
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.Single*)">
4872
<summary>
4873
Gets the float values to the specified parameter.
4874
<remarks>
4875
Use cgGetNamedParameter to obtain the valid pointer to param.
4876
</remarks>
4877
</summary>
4878
</member>
4879
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.Single[])">
4880
<summary>
4881
Gets the float values to the specified parameter.
4882
<remarks>
4883
Use cgGetNamedParameter to obtain the valid pointer to param.
4884
</remarks>
4885
</summary>
4886
</member>
4887
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2f(System.IntPtr,System.IntPtr)">
4888
<summary>
4889
Gets the float values to the specified parameter.
4890
<remarks>
4891
Use cgGetNamedParameter to obtain the valid pointer to param.
4892
</remarks>
4893
</summary>
4894
</member>
4895
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.Single*)">
4896
<summary>
4897
Gets the float values to the specified parameter.
4898
<remarks>
4899
Use cgGetNamedParameter to obtain the valid pointer to param.
4900
</remarks>
4901
</summary>
4902
</member>
4903
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.Single[])">
4904
<summary>
4905
Gets the float values to the specified parameter.
4906
<remarks>
4907
Use cgGetNamedParameter to obtain the valid pointer to param.
4908
</remarks>
4909
</summary>
4910
</member>
4911
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3f(System.IntPtr,System.IntPtr)">
4912
<summary>
4913
Gets the float values to the specified parameter.
4914
<remarks>
4915
Use cgGetNamedParameter to obtain the valid pointer to param.
4916
</remarks>
4917
</summary>
4918
</member>
4919
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.Single*)">
4920
<summary>
4921
Gets the float values to the specified parameter.
4922
<remarks>
4923
Use cgGetNamedParameter to obtain the valid pointer to param.
4924
</remarks>
4925
</summary>
4926
</member>
4927
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.Single[])">
4928
<summary>
4929
Gets the float values to the specified parameter.
4930
<remarks>
4931
Use cgGetNamedParameter to obtain the valid pointer to param.
4932
</remarks>
4933
</summary>
4934
</member>
4935
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4f(System.IntPtr,System.IntPtr)">
4936
<summary>
4937
Gets the float values to the specified parameter.
4938
<remarks>
4939
Use cgGetNamedParameter to obtain the valid pointer to param.
4940
</remarks>
4941
</summary>
4942
</member>
4943
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.Double*)">
4944
<summary>
4945
Gets the double value to the specified parameter.
4946
<remarks>
4947
Use cgGetNamedParameter to obtain the valid pointer to param.
4948
</remarks>
4949
</summary>
4950
</member>
4951
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.Double[])">
4952
<summary>
4953
Gets the double value to the specified parameter.
4954
<remarks>
4955
Use cgGetNamedParameter to obtain the valid pointer to param.
4956
</remarks>
4957
</summary>
4958
</member>
4959
<member name="M:Tao.Cg.CgGl.cgGLGetParameter1d(System.IntPtr,System.IntPtr)">
4960
<summary>
4961
Gets the double value to the specified parameter.
4962
<remarks>
4963
Use cgGetNamedParameter to obtain the valid pointer to param.
4964
</remarks>
4965
</summary>
4966
</member>
4967
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.Double*)">
4968
<summary>
4969
Gets the double values to the specified parameter.
4970
<remarks>
4971
Use cgGetNamedParameter to obtain the valid pointer to param.
4972
</remarks>
4973
</summary>
4974
</member>
4975
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.Double[])">
4976
<summary>
4977
Gets the double values to the specified parameter.
4978
<remarks>
4979
Use cgGetNamedParameter to obtain the valid pointer to param.
4980
</remarks>
4981
</summary>
4982
</member>
4983
<member name="M:Tao.Cg.CgGl.cgGLGetParameter2d(System.IntPtr,System.IntPtr)">
4984
<summary>
4985
Gets the double values to the specified parameter.
4986
<remarks>
4987
Use cgGetNamedParameter to obtain the valid pointer to param.
4988
</remarks>
4989
</summary>
4990
</member>
4991
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.Double*)">
4992
<summary>
4993
Gets the double values to the specified parameter.
4994
<remarks>
4995
Use cgGetNamedParameter to obtain the valid pointer to param.
4996
</remarks>
4997
</summary>
4998
</member>
4999
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.Double[])">
5000
<summary>
5001
Gets the double values to the specified parameter.
5002
<remarks>
5003
Use cgGetNamedParameter to obtain the valid pointer to param.
5004
</remarks>
5005
</summary>
5006
</member>
5007
<member name="M:Tao.Cg.CgGl.cgGLGetParameter3d(System.IntPtr,System.IntPtr)">
5008
<summary>
5009
Gets the double values to the specified parameter.
5010
<remarks>
5011
Use cgGetNamedParameter to obtain the valid pointer to param.
5012
</remarks>
5013
</summary>
5014
</member>
5015
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.Double*)">
5016
<summary>
5017
Gets the double values to the specified parameter.
5018
<remarks>
5019
Use cgGetNamedParameter to obtain the valid pointer to param.
5020
</remarks>
5021
</summary>
5022
</member>
5023
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.Double[])">
5024
<summary>
5025
Gets the double values to the specified parameter.
5026
<remarks>
5027
Use cgGetNamedParameter to obtain the valid pointer to param.
5028
</remarks>
5029
</summary>
5030
</member>
5031
<member name="M:Tao.Cg.CgGl.cgGLGetParameter4d(System.IntPtr,System.IntPtr)">
5032
<summary>
5033
Gets the double values to the specified parameter.
5034
<remarks>
5035
Use cgGetNamedParameter to obtain the valid pointer to param.
5036
</remarks>
5037
</summary>
5038
</member>
5039
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5040
<summary>
5041
Sets the float values to the specific parameter.
5042
</summary>
5043
<param name="param">Parameter to set values to.</param>
5044
<param name="offset">Offset into an array</param>
5045
<param name="nelements">Number of values to set.</param>
5046
<param name="values">Array of values.</param>
5047
</member>
5048
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5049
<summary>
5050
Sets the float values to the specific parameter.
5051
</summary>
5052
<param name="param">Parameter to set values to.</param>
5053
<param name="offset">Offset into an array</param>
5054
<param name="nelements">Number of values to set.</param>
5055
<param name="values">Array of values.</param>
5056
</member>
5057
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5058
<summary>
5059
Sets the float values to the specific parameter.
5060
</summary>
5061
<param name="param">Parameter to set values to.</param>
5062
<param name="offset">Offset into an array</param>
5063
<param name="nelements">Number of values to set.</param>
5064
<param name="values">Array of values.</param>
5065
</member>
5066
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5067
<summary>
5068
Sets the float values to the specific parameter.
5069
</summary>
5070
<param name="param">Parameter to set values to.</param>
5071
<param name="offset">Offset into an array</param>
5072
<param name="nelements">Number of values to set.</param>
5073
<param name="values">Array of values.</param>
5074
</member>
5075
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5076
<summary>
5077
Sets the float values to the specific parameter.
5078
</summary>
5079
<param name="param">Parameter to set values to.</param>
5080
<param name="offset">Offset into an array</param>
5081
<param name="nelements">Number of values to set.</param>
5082
<param name="values">Array of values.</param>
5083
</member>
5084
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5085
<summary>
5086
Sets the float values to the specific parameter.
5087
</summary>
5088
<param name="param">Parameter to set values to.</param>
5089
<param name="offset">Offset into an array</param>
5090
<param name="nelements">Number of values to set.</param>
5091
<param name="values">Array of values.</param>
5092
</member>
5093
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5094
<summary>
5095
Sets the float values to the specific parameter.
5096
</summary>
5097
<param name="param">Parameter to set values to.</param>
5098
<param name="offset">Offset into an array</param>
5099
<param name="nelements">Number of values to set.</param>
5100
<param name="values">Array of values.</param>
5101
</member>
5102
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5103
<summary>
5104
Sets the float values to the specific parameter.
5105
</summary>
5106
<param name="param">Parameter to set values to.</param>
5107
<param name="offset">Offset into an array</param>
5108
<param name="nelements">Number of values to set.</param>
5109
<param name="values">Array of values.</param>
5110
</member>
5111
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5112
<summary>
5113
Sets the float values to the specific parameter.
5114
</summary>
5115
<param name="param">Parameter to set values to.</param>
5116
<param name="offset">Offset into an array</param>
5117
<param name="nelements">Number of values to set.</param>
5118
<param name="values">Array of values.</param>
5119
</member>
5120
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5121
<summary>
5122
Sets the float values to the specific parameter.
5123
</summary>
5124
<param name="param">Parameter to set values to.</param>
5125
<param name="offset">Offset into an array</param>
5126
<param name="nelements">Number of values to set.</param>
5127
<param name="values">Array of values.</param>
5128
</member>
5129
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5130
<summary>
5131
Sets the float values to the specific parameter.
5132
</summary>
5133
<param name="param">Parameter to set values to.</param>
5134
<param name="offset">Offset into an array</param>
5135
<param name="nelements">Number of values to set.</param>
5136
<param name="values">Array of values.</param>
5137
</member>
5138
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5139
<summary>
5140
Sets the float values to the specific parameter.
5141
</summary>
5142
<param name="param">Parameter to set values to.</param>
5143
<param name="offset">Offset into an array</param>
5144
<param name="nelements">Number of values to set.</param>
5145
<param name="values">Array of values.</param>
5146
</member>
5147
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5148
<summary>
5149
Sets the double values to the specific parameter.
5150
</summary>
5151
<param name="param">Parameter to set values to.</param>
5152
<param name="offset">Offset into an array</param>
5153
<param name="nelements">Number of values to set.</param>
5154
<param name="values">Array of values.</param>
5155
</member>
5156
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5157
<summary>
5158
Sets the double values to the specific parameter.
5159
</summary>
5160
<param name="param">Parameter to set values to.</param>
5161
<param name="offset">Offset into an array</param>
5162
<param name="nelements">Number of values to set.</param>
5163
<param name="values">Array of values.</param>
5164
</member>
5165
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5166
<summary>
5167
Sets the double values to the specific parameter.
5168
</summary>
5169
<param name="param">Parameter to set values to.</param>
5170
<param name="offset">Offset into an array</param>
5171
<param name="nelements">Number of values to set.</param>
5172
<param name="values">Array of values.</param>
5173
</member>
5174
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5175
<summary>
5176
Sets the double values to the specific parameter.
5177
</summary>
5178
<param name="param">Parameter to set values to.</param>
5179
<param name="offset">Offset into an array</param>
5180
<param name="nelements">Number of values to set.</param>
5181
<param name="values">Array of values.</param>
5182
</member>
5183
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5184
<summary>
5185
Sets the double values to the specific parameter.
5186
</summary>
5187
<param name="param">Parameter to set values to.</param>
5188
<param name="offset">Offset into an array</param>
5189
<param name="nelements">Number of values to set.</param>
5190
<param name="values">Array of values.</param>
5191
</member>
5192
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5193
<summary>
5194
Sets the double values to the specific parameter.
5195
</summary>
5196
<param name="param">Parameter to set values to.</param>
5197
<param name="offset">Offset into an array</param>
5198
<param name="nelements">Number of values to set.</param>
5199
<param name="values">Array of values.</param>
5200
</member>
5201
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5202
<summary>
5203
Sets the double values to the specific parameter.
5204
</summary>
5205
<param name="param">Parameter to set values to.</param>
5206
<param name="offset">Offset into an array</param>
5207
<param name="nelements">Number of values to set.</param>
5208
<param name="values">Array of values.</param>
5209
</member>
5210
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5211
<summary>
5212
Sets the double values to the specific parameter.
5213
</summary>
5214
<param name="param">Parameter to set values to.</param>
5215
<param name="offset">Offset into an array</param>
5216
<param name="nelements">Number of values to set.</param>
5217
<param name="values">Array of values.</param>
5218
</member>
5219
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5220
<summary>
5221
Sets the double values to the specific parameter.
5222
</summary>
5223
<param name="param">Parameter to set values to.</param>
5224
<param name="offset">Offset into an array</param>
5225
<param name="nelements">Number of values to set.</param>
5226
<param name="values">Array of values.</param>
5227
</member>
5228
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5229
<summary>
5230
Sets the double values to the specific parameter.
5231
</summary>
5232
<param name="param">Parameter to set values to.</param>
5233
<param name="offset">Offset into an array</param>
5234
<param name="nelements">Number of values to set.</param>
5235
<param name="values">Array of values.</param>
5236
</member>
5237
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5238
<summary>
5239
Sets the double values to the specific parameter.
5240
</summary>
5241
<param name="param">Parameter to set values to.</param>
5242
<param name="offset">Offset into an array</param>
5243
<param name="nelements">Number of values to set.</param>
5244
<param name="values">Array of values.</param>
5245
</member>
5246
<member name="M:Tao.Cg.CgGl.cgGLSetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5247
<summary>
5248
Sets the double values to the specific parameter.
5249
</summary>
5250
<param name="param">Parameter to set values to.</param>
5251
<param name="offset">Offset into an array</param>
5252
<param name="nelements">Number of values to set.</param>
5253
<param name="values">Array of values.</param>
5254
</member>
5255
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5256
<summary>
5257
Gets the float values from the specific parameter.
5258
</summary>
5259
<param name="param">Parameter to get values from.</param>
5260
<param name="offset">Offset into an array</param>
5261
<param name="nelements">Number of values to get.</param>
5262
<param name="values">Array of values.</param>
5263
</member>
5264
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5265
<summary>
5266
Gets the float values from the specific parameter.
5267
</summary>
5268
<param name="param">Parameter to get values from.</param>
5269
<param name="offset">Offset into an array</param>
5270
<param name="nelements">Number of values to get.</param>
5271
<param name="values">Array of values.</param>
5272
</member>
5273
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5274
<summary>
5275
Gets the float values from the specific parameter.
5276
</summary>
5277
<param name="param">Parameter to get values from.</param>
5278
<param name="offset">Offset into an array</param>
5279
<param name="nelements">Number of values to get.</param>
5280
<param name="values">Array of values.</param>
5281
</member>
5282
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5283
<summary>
5284
Gets the float values from the specific parameter.
5285
</summary>
5286
<param name="param">Parameter to get values from.</param>
5287
<param name="offset">Offset into an array</param>
5288
<param name="nelements">Number of values to get.</param>
5289
<param name="values">Array of values.</param>
5290
</member>
5291
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5292
<summary>
5293
Gets the float values from the specific parameter.
5294
</summary>
5295
<param name="param">Parameter to get values from.</param>
5296
<param name="offset">Offset into an array</param>
5297
<param name="nelements">Number of values to get.</param>
5298
<param name="values">Array of values.</param>
5299
</member>
5300
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5301
<summary>
5302
Gets the float values from the specific parameter.
5303
</summary>
5304
<param name="param">Parameter to get values from.</param>
5305
<param name="offset">Offset into an array</param>
5306
<param name="nelements">Number of values to get.</param>
5307
<param name="values">Array of values.</param>
5308
</member>
5309
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5310
<summary>
5311
Gets the float values from the specific parameter.
5312
</summary>
5313
<param name="param">Parameter to get values from.</param>
5314
<param name="offset">Offset into an array</param>
5315
<param name="nelements">Number of values to get.</param>
5316
<param name="values">Array of values.</param>
5317
</member>
5318
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5319
<summary>
5320
Gets the float values from the specific parameter.
5321
</summary>
5322
<param name="param">Parameter to get values from.</param>
5323
<param name="offset">Offset into an array</param>
5324
<param name="nelements">Number of values to get.</param>
5325
<param name="values">Array of values.</param>
5326
</member>
5327
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5328
<summary>
5329
Gets the float values from the specific parameter.
5330
</summary>
5331
<param name="param">Parameter to get values from.</param>
5332
<param name="offset">Offset into an array</param>
5333
<param name="nelements">Number of values to get.</param>
5334
<param name="values">Array of values.</param>
5335
</member>
5336
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5337
<summary>
5338
Gets the float values from the specific parameter.
5339
</summary>
5340
<param name="param">Parameter to get values from.</param>
5341
<param name="offset">Offset into an array</param>
5342
<param name="nelements">Number of values to get.</param>
5343
<param name="values">Array of values.</param>
5344
</member>
5345
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5346
<summary>
5347
Gets the float values from the specific parameter.
5348
</summary>
5349
<param name="param">Parameter to get values from.</param>
5350
<param name="offset">Offset into an array</param>
5351
<param name="nelements">Number of values to get.</param>
5352
<param name="values">Array of values.</param>
5353
</member>
5354
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4f(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5355
<summary>
5356
Gets the float values from the specific parameter.
5357
</summary>
5358
<param name="param">Parameter to get values from.</param>
5359
<param name="offset">Offset into an array</param>
5360
<param name="nelements">Number of values to get.</param>
5361
<param name="values">Array of values.</param>
5362
</member>
5363
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5364
<summary>
5365
Gets the double values from the specific parameter.
5366
</summary>
5367
<param name="param">Parameter to get values from.</param>
5368
<param name="offset">Offset into an array</param>
5369
<param name="nelements">Number of values to get.</param>
5370
<param name="values">Array of values.</param>
5371
</member>
5372
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5373
<summary>
5374
Gets the double values from the specific parameter.
5375
</summary>
5376
<param name="param">Parameter to get values from.</param>
5377
<param name="offset">Offset into an array</param>
5378
<param name="nelements">Number of values to get.</param>
5379
<param name="values">Array of values.</param>
5380
</member>
5381
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray1d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5382
<summary>
5383
Gets the double values from the specific parameter.
5384
</summary>
5385
<param name="param">Parameter to get values from.</param>
5386
<param name="offset">Offset into an array</param>
5387
<param name="nelements">Number of values to get.</param>
5388
<param name="values">Array of values.</param>
5389
</member>
5390
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5391
<summary>
5392
Gets the double values from the specific parameter.
5393
</summary>
5394
<param name="param">Parameter to get values from.</param>
5395
<param name="offset">Offset into an array</param>
5396
<param name="nelements">Number of values to get.</param>
5397
<param name="values">Array of values.</param>
5398
</member>
5399
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5400
<summary>
5401
Gets the double values from the specific parameter.
5402
</summary>
5403
<param name="param">Parameter to get values from.</param>
5404
<param name="offset">Offset into an array</param>
5405
<param name="nelements">Number of values to get.</param>
5406
<param name="values">Array of values.</param>
5407
</member>
5408
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray2d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5409
<summary>
5410
Gets the double values from the specific parameter.
5411
</summary>
5412
<param name="param">Parameter to get values from.</param>
5413
<param name="offset">Offset into an array</param>
5414
<param name="nelements">Number of values to get.</param>
5415
<param name="values">Array of values.</param>
5416
</member>
5417
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5418
<summary>
5419
Gets the double values from the specific parameter.
5420
</summary>
5421
<param name="param">Parameter to get values from.</param>
5422
<param name="offset">Offset into an array</param>
5423
<param name="nelements">Number of values to get.</param>
5424
<param name="values">Array of values.</param>
5425
</member>
5426
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5427
<summary>
5428
Gets the double values from the specific parameter.
5429
</summary>
5430
<param name="param">Parameter to get values from.</param>
5431
<param name="offset">Offset into an array</param>
5432
<param name="nelements">Number of values to get.</param>
5433
<param name="values">Array of values.</param>
5434
</member>
5435
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray3d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5436
<summary>
5437
Gets the double values from the specific parameter.
5438
</summary>
5439
<param name="param">Parameter to get values from.</param>
5440
<param name="offset">Offset into an array</param>
5441
<param name="nelements">Number of values to get.</param>
5442
<param name="values">Array of values.</param>
5443
</member>
5444
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5445
<summary>
5446
Gets the double values from the specific parameter.
5447
</summary>
5448
<param name="param">Parameter to get values from.</param>
5449
<param name="offset">Offset into an array</param>
5450
<param name="nelements">Number of values to get.</param>
5451
<param name="values">Array of values.</param>
5452
</member>
5453
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5454
<summary>
5455
Gets the double values from the specific parameter.
5456
</summary>
5457
<param name="param">Parameter to get values from.</param>
5458
<param name="offset">Offset into an array</param>
5459
<param name="nelements">Number of values to get.</param>
5460
<param name="values">Array of values.</param>
5461
</member>
5462
<member name="M:Tao.Cg.CgGl.cgGLGetParameterArray4d(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5463
<summary>
5464
Gets the double values from the specific parameter.
5465
</summary>
5466
<param name="param">Parameter to get values from.</param>
5467
<param name="offset">Offset into an array</param>
5468
<param name="nelements">Number of values to get.</param>
5469
<param name="values">Array of values.</param>
5470
</member>
5471
<member name="M:Tao.Cg.CgGl.cgGLSetStateMatrixParameter(System.IntPtr,System.Int32,System.Int32)">
5472
<summary>
5473
Sets the values of the parameter to a matrix in the OpenGL state.
5474
</summary>
5475
<param name="param">
5476
Parameter that will be set.
5477
</param>
5478
<param name="matrix">
5479
Which matrix should be retreived from the OpenGL state.
5480
</param>
5481
<param name="transform">
5482
Optional transformation that will be aplied to the OpenGL state matrix before it is retreived to the parameter.
5483
</param>
5484
</member>
5485
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Double*)">
5486
<summary>
5487
Sets the value of matrix parameters in row order.
5488
</summary>
5489
</member>
5490
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Double[])">
5491
<summary>
5492
Sets the value of matrix parameters in row order.
5493
</summary>
5494
</member>
5495
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.IntPtr)">
5496
<summary>
5497
Sets the value of matrix parameters in row order.
5498
</summary>
5499
</member>
5500
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdr(System.IntPtr,System.Single*)">
5501
<summary>
5502
Sets the value of matrix parameters in row order.
5503
</summary>
5504
</member>
5505
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfr(System.IntPtr,System.Single[])">
5506
<summary>
5507
Sets the value of matrix parameters in row order.
5508
</summary>
5509
</member>
5510
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfr(System.IntPtr,System.IntPtr)">
5511
<summary>
5512
Sets the value of matrix parameters in row order.
5513
</summary>
5514
</member>
5515
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.Double*)">
5516
<summary>
5517
Sets the value of matrix parameters in column order.
5518
</summary>
5519
</member>
5520
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.Double[])">
5521
<summary>
5522
Sets the value of matrix parameters in column order.
5523
</summary>
5524
</member>
5525
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterdc(System.IntPtr,System.IntPtr)">
5526
<summary>
5527
Sets the value of matrix parameters in column order.
5528
</summary>
5529
</member>
5530
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.Single*)">
5531
<summary>
5532
Sets the value of matrix parameters in column order.
5533
</summary>
5534
</member>
5535
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.Single[])">
5536
<summary>
5537
Sets the value of matrix parameters in column order.
5538
</summary>
5539
</member>
5540
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterfc(System.IntPtr,System.IntPtr)">
5541
<summary>
5542
Sets the value of matrix parameters in column order.
5543
</summary>
5544
</member>
5545
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Double*)">
5546
<summary>
5547
Gets the value of matrix parameters in row order.
5548
</summary>
5549
</member>
5550
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Double[])">
5551
<summary>
5552
Gets the value of matrix parameters in row order.
5553
</summary>
5554
</member>
5555
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.IntPtr)">
5556
<summary>
5557
Gets the value of matrix parameters in row order.
5558
</summary>
5559
</member>
5560
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdr(System.IntPtr,System.Single*)">
5561
<summary>
5562
Gets the value of matrix parameters in row order.
5563
</summary>
5564
</member>
5565
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfr(System.IntPtr,System.Single[])">
5566
<summary>
5567
Gets the value of matrix parameters in row order.
5568
</summary>
5569
</member>
5570
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfr(System.IntPtr,System.IntPtr)">
5571
<summary>
5572
Gets the value of matrix parameters in row order.
5573
</summary>
5574
</member>
5575
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.Double*)">
5576
<summary>
5577
Gets the value of matrix parameters in column order.
5578
</summary>
5579
</member>
5580
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.Double[])">
5581
<summary>
5582
Gets the value of matrix parameters in column order.
5583
</summary>
5584
</member>
5585
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterdc(System.IntPtr,System.IntPtr)">
5586
<summary>
5587
Gets the value of matrix parameters in column order.
5588
</summary>
5589
</member>
5590
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.Single*)">
5591
<summary>
5592
Gets the value of matrix parameters in column order.
5593
</summary>
5594
</member>
5595
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.Single[])">
5596
<summary>
5597
Gets the value of matrix parameters in column order.
5598
</summary>
5599
</member>
5600
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterfc(System.IntPtr,System.IntPtr)">
5601
<summary>
5602
Gets the value of matrix parameters in column order.
5603
</summary>
5604
</member>
5605
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5606
<summary>
5607
Sets an array matrix parameters (float) in column order.
5608
</summary>
5609
<param name="param">Parameter to be set.</param>
5610
<param name="offset">An offset into the array parameter to start setting from.</param>
5611
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5612
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5613
</member>
5614
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5615
<summary>
5616
Sets an array matrix parameters (float) in column order.
5617
</summary>
5618
<param name="param">Parameter to be set.</param>
5619
<param name="offset">An offset into the array parameter to start setting from.</param>
5620
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5621
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5622
</member>
5623
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5624
<summary>
5625
Sets an array matrix parameters (float) in column order.
5626
</summary>
5627
<param name="param">Parameter to be set.</param>
5628
<param name="offset">An offset into the array parameter to start setting from.</param>
5629
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5630
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5631
</member>
5632
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5633
<summary>
5634
Sets an array matrix parameters (double) in column order.
5635
</summary>
5636
<param name="param">Parameter to be set.</param>
5637
<param name="offset">An offset into the array parameter to start setting from.</param>
5638
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5639
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5640
</member>
5641
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5642
<summary>
5643
Sets an array matrix parameters (double) in column order.
5644
</summary>
5645
<param name="param">Parameter to be set.</param>
5646
<param name="offset">An offset into the array parameter to start setting from.</param>
5647
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5648
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5649
</member>
5650
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5651
<summary>
5652
Sets an array matrix parameters (double) in column order.
5653
</summary>
5654
<param name="param">Parameter to be set.</param>
5655
<param name="offset">An offset into the array parameter to start setting from.</param>
5656
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5657
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5658
</member>
5659
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5660
<summary>
5661
Sets an array matrix parameters (float) in row order.
5662
</summary>
5663
<param name="param">Parameter to be set.</param>
5664
<param name="offset">An offset into the array parameter to start setting from.</param>
5665
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5666
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5667
</member>
5668
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5669
<summary>
5670
Sets an array matrix parameters (float) in row order.
5671
</summary>
5672
<param name="param">Parameter to be set.</param>
5673
<param name="offset">An offset into the array parameter to start setting from.</param>
5674
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5675
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5676
</member>
5677
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5678
<summary>
5679
Sets an array matrix parameters (float) in row order.
5680
</summary>
5681
<param name="param">Parameter to be set.</param>
5682
<param name="offset">An offset into the array parameter to start setting from.</param>
5683
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5684
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5685
</member>
5686
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5687
<summary>
5688
Sets an array matrix parameters (double) in row order.
5689
</summary>
5690
<param name="param">Parameter to be set.</param>
5691
<param name="offset">An offset into the array parameter to start setting from.</param>
5692
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5693
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5694
</member>
5695
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5696
<summary>
5697
Sets an array matrix parameters (double) in row order.
5698
</summary>
5699
<param name="param">Parameter to be set.</param>
5700
<param name="offset">An offset into the array parameter to start setting from.</param>
5701
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5702
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5703
</member>
5704
<member name="M:Tao.Cg.CgGl.cgGLSetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5705
<summary>
5706
Sets an array matrix parameters (double) in row order.
5707
</summary>
5708
<param name="param">Parameter to be set.</param>
5709
<param name="offset">An offset into the array parameter to start setting from.</param>
5710
<param name="nelements">The number of elements to set. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5711
<param name="matrices">The array of values to set the parameter to. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5712
</member>
5713
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5714
<summary>
5715
Gets an array matrix parameters (float) in column order.
5716
</summary>
5717
<param name="param">Parameter to get data from.</param>
5718
<param name="offset">An offset into the array parameter to start getting from.</param>
5719
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5720
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5721
</member>
5722
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5723
<summary>
5724
Gets an array matrix parameters (float) in column order.
5725
</summary>
5726
<param name="param">Parameter to get data from.</param>
5727
<param name="offset">An offset into the array parameter to start getting from.</param>
5728
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5729
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5730
</member>
5731
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5732
<summary>
5733
Gets an array matrix parameters (float) in column order.
5734
</summary>
5735
<param name="param">Parameter to get data from.</param>
5736
<param name="offset">An offset into the array parameter to start getting from.</param>
5737
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5738
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5739
</member>
5740
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5741
<summary>
5742
Gets an array matrix parameters (double) in column order.
5743
</summary>
5744
<param name="param">Parameter to get data from.</param>
5745
<param name="offset">An offset into the array parameter to start getting from.</param>
5746
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5747
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5748
</member>
5749
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5750
<summary>
5751
Gets an array matrix parameters (double) in column order.
5752
</summary>
5753
<param name="param">Parameter to get data from.</param>
5754
<param name="offset">An offset into the array parameter to start getting from.</param>
5755
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5756
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5757
</member>
5758
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydc(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5759
<summary>
5760
Gets an array matrix parameters (double) in column order.
5761
</summary>
5762
<param name="param">Parameter to get data from.</param>
5763
<param name="offset">An offset into the array parameter to start getting from.</param>
5764
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5765
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5766
</member>
5767
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single*)">
5768
<summary>
5769
Gets an array matrix parameters (float) in row order.
5770
</summary>
5771
<param name="param">Parameter to get data from.</param>
5772
<param name="offset">An offset into the array parameter to start getting from.</param>
5773
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5774
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5775
</member>
5776
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.Single[])">
5777
<summary>
5778
Gets an array matrix parameters (float) in row order.
5779
</summary>
5780
<param name="param">Parameter to get data from.</param>
5781
<param name="offset">An offset into the array parameter to start getting from.</param>
5782
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5783
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5784
</member>
5785
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArrayfr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5786
<summary>
5787
Gets an array matrix parameters (float) in row order.
5788
</summary>
5789
<param name="param">Parameter to get data from.</param>
5790
<param name="offset">An offset into the array parameter to start getting from.</param>
5791
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5792
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5793
</member>
5794
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double*)">
5795
<summary>
5796
Gets an array matrix parameters (double) in row order.
5797
</summary>
5798
<param name="param">Parameter to get data from.</param>
5799
<param name="offset">An offset into the array parameter to start getting from.</param>
5800
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5801
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5802
</member>
5803
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.Double[])">
5804
<summary>
5805
Gets an array matrix parameters (double) in row order.
5806
</summary>
5807
<param name="param">Parameter to get data from.</param>
5808
<param name="offset">An offset into the array parameter to start getting from.</param>
5809
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5810
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5811
</member>
5812
<member name="M:Tao.Cg.CgGl.cgGLGetMatrixParameterArraydr(System.IntPtr,System.Int64,System.Int64,System.IntPtr)">
5813
<summary>
5814
Gets an array matrix parameters (double) in row order.
5815
</summary>
5816
<param name="param">Parameter to get data from.</param>
5817
<param name="offset">An offset into the array parameter to start getting from.</param>
5818
<param name="nelements">The number of elements to get. A value of 0 will default to the number of elements in the array minus the offset value.</param>
5819
<param name="matrices">The array of values retreived from parameter.. This must be a contiguous set of values that total nelements times the number of elements in the matrix.</param>
5820
</member>
5821
<member name="M:Tao.Cg.CgGl.cgGLSetTextureParameter(System.IntPtr,System.Int32)">
5822
<summary>
5823
Sets texture object to the specified parameter.
5824
<remarks>
5825
Use cgGetNamedParameter to obtain the valid pointer to param.
5826
</remarks>
5827
</summary>
5828
</member>
5829
<member name="M:Tao.Cg.CgGl.cgGLGetTextureParameter(System.IntPtr)">
5830
<summary>
5831
Retreives the value of a texture parameter.
5832
<remarks>
5833
Use cgGetNamedParameter to obtain the valid pointer to param.
5834
</remarks>
5835
</summary>
5836
</member>
5837
<member name="M:Tao.Cg.CgGl.cgGLEnableTextureParameter(System.IntPtr)">
5838
<summary>
5839
Enables (binds) the texture unit associated with the given texture parameter.
5840
<remarks>
5841
Use cgGetNamedParameter to obtain the valid pointer to param.
5842
</remarks>
5843
</summary>
5844
</member>
5845
<member name="M:Tao.Cg.CgGl.cgGLDisableTextureParameter(System.IntPtr)">
5846
<summary>
5847
Disables the texture unit associated with the given texture parameter.
5848
<remarks>
5849
Use cgGetNamedParameter to obtain the valid pointer to param.
5850
</remarks>
5851
</summary>
5852
</member>
5853
<member name="M:Tao.Cg.CgGl.cgGLGetTextureEnum(System.IntPtr)">
5854
<summary>
5855
Retreives the OpenGL enumeration for the texture unit associated with the texture parameter.
5856
<remarks>
5857
Use cgGetNamedParameter to obtain the valid pointer to param.
5858
It can be one of the GL_TEXTURE#_ARB if valid.
5859
</remarks>
5860
</summary>
5861
</member>
5862
<member name="M:Tao.Cg.CgGl.cgGLSetManageTextureParameters(System.IntPtr,System.Boolean)">
5863
<summary>
5864
Enables or disables the automatic texture management for the given rendering context.
5865
<remarks>
5866
Use CG_TRUE or CG_FALSE to enable/disable automatic texture management.
5867
</remarks>
5868
</summary>
5869
</member>
5870
<member name="M:Tao.Cg.CgGl.cgGLGetManageTextureParameters(System.IntPtr)">
5871
<summary>
5872
Retreives the manage texture parameters flag from a context
5873
</summary>
5874
</member>
5875
<member name="M:Tao.Cg.CgGl.cgGLSetupSampler(System.IntPtr,System.Int32)">
5876
<summary>
5877
5878
</summary>
5879
</member>
5880
<member name="M:Tao.Cg.CgGl.cgGLRegisterStates(System.IntPtr)">
5881
<summary>
5882
5883
</summary>
5884
</member>
5885
</members>
5886
</doc>
5887
5888